GM Chyro |
Nothing? I can trigger something, of course.
It'll be some rounds before the rest have gotten to where Thorn is, after all.
GM Chyro |
What gave you mental control immunity?
I don't see that on the d20pfsrd inquisitor page, nor on your character sheet.
Thorn Dulani |
Sudden work was sudden. For Thorn Specifically, he is not the initiating type... at all. At no point should he be doing so UNLESS it is to, like this case, secure an enemy.. which he is terrible at.
Thorn Dulani |
Jesus the site going down combined with people calling off has been tearing me a new one recently. I havent gotten sleep and have to go right back in after class in about an hour or so. Midnights into evenings are brutal. Upside I'll be here tonight, tired as all hell.
Thorn Dulani |
I know Im saying that messed up alot of things.
Oftentimes I write up posts on multiple tabs and then send them without saving
Thats how I keep up with multiple games and then I check every so often for updates.
Thorn Dulani |
Truth be told I'm seeing it being really bad for Grint most of all. People changing out characters are fine but some information would be nice. The reason being that if something similar to what happened to Tessa happened to Elsa (As is only fair).. Im not sure how Grint would handle it but I assume it wouldnt be good. Then that could mean Grint also stopping (The character) meaning there would be no original characters to the group and some weird mismatch.
This isnt necessarily a bad thing but there has to be strong ties to push such a group along the storyline that the previous had ties to.
GM Chyro |
Tessa vanished, difference there.
This action, as i mentioned earlier, had been discussed in private.
Abducting a party member out of the blue is no small thing.
Sometimes a push is needed for the right course, or as a shortcut.
Better to be an epic rescue, than spending another day searching for clues.
I'm slightly surprised in the lack of trust. :)
Thorn Dulani |
Well you already know of the issues I've had. I saw no reason to hide them because they were pertinent. Tessa's player indeed did vanish but you assuredly knew that the effect to Thorn would screw him.. horribly. Especially after humiliation and ridicule, he didnt start at a high place confidence-wise either. He isnt anywhere near Verim.
Its less trust and more experience.
Jadwiga Elsa Harcatha |
1 person marked this as a favorite. |
Elsa is just kinda in a holding pattern waiting to be rescued, damsel in distress and all that.
I imagine her first words will be something like
Grint! What were you waiting for!
GM Chyro |
Grint's going to get scolded :)
The majority of what is going on with the others, happens while Elsa is talking and being held captive in the unknown location.
Well...unless they paid attention earlier, they'd get there faster.
GM Chyro |
I aught to mention, since movies make rescues spectacular, and i love movies, this fight is above party lvl.
DC of the icey boarding plank is Acro 12
Thorn Dulani |
As long as we are appropriately rewarded for all of that which we have to defeat. Because unlike movies we dont have and were not built to do spectacular things. Oh I also forgot to mention Thorn was likely at Full HP before the fight because his Fast Healing would have procced until combat was fully over. Its only a difference of like.. 2 HP but it is a difference.
GM Chyro |
No need to start worrying about the loot.
Did you accidentally delete your icon?
GM Chyro |
No time for a swim man, hehe.
I made you a new one.
GM Chyro |
Why do you ask?
You'd like to outrun a werewolf? :)
Thorn Dulani |
.... Thats a bit insulting. No Because I'm seeing if he has the similarities to what a Haste spell or whatever would have as he drunk things before the fight. As that would be noticeable.
It would also change tactics and such.
GM Chyro |
I don't see asking if wanting to outrun a werewolf is insulting.
Forrest Gump outran a car.
Yes that would have been noticable.....he didn't drink a potion of haste, or he'd be throwing three attacks.
Thorn Dulani |
Outrun assumed running away.
Right, okay I was just making sure because normally and for a good reason.. Nat attacks dont fully do those things when using a greataxe ( or any manufactured weapons) ... which I assumed he drew as I'm not sure where that appeared from ( Not big but wasnt described on him at all)
In general It just seems like Thorn will have to be changed a bit. if the enemy had rolled Higher Thorn would once again be on the ground...
Sivar Soulscar |
He drank a potion, but there was no Axe described.. which is meh.. kinda hard to remember to always describe weapons a dude has on his person but isn't holding.. he was hlding hatchet and potion at the time.
I'm not sure on biter attacks with a weapon attack.. as in if they do full damage
Thorn Dulani |
In general, they don't . They become secondary, otherwise the fighting style would be a no brainer. I Think its a were-something. Either way yeah, I didnt make Thorn have Power attack and whatnot assuming as much but this guy has a secondary attack.. that is more accurate and painful.. than Thorn's primary and still wields an axe.
The Axe bit as I said was super important but something to note.
GM Chyro |
From the looks of it, the coterie group might yet live long enough to owe you that favor. Should you accept it of course.
Contrary to what i suspect you thinking them to be E aligned, their general alignment is CN.
GM Chyro |
Thorn, the reason for asking a stabilize roll, is that Fast Healing does, to my opinion, not kick in until your next turn.
All the judgments inquisitors have, are similar in effect to spells from casters' spells lists or natural abilities.
Healing judgment is like fast heal/infernal healing/regeneration, which all give you back X hp on the start of the 'following rounds'. You are using it as an instant cure minor wounds.
So you healed yourself from 1 to 10, activated fast heal judgment, which would heal you the next round. Got smacked for 12 to -2, and now received healing from Father Burdock.
Grint Mavric |
Still a Stabilize roll is only required at the end of your next turn GM, Thorn won't bleed yet until his next turn, before that Burdock would have healed him.
In my tabletop group we have a free Stabilize roll when you go into negative hitpoints, usually you don't yet make one when going down.
GM Chyro |
Atm it was rather about his HP, which was 10 instead of 12, that set him into the negatives.
Thorn Dulani |
And that is where you are one, Incorrect GM and Two assuming the ability.
Spells function unlike regular effects often granting thier effect as of right then rather than later. If such a case happened that would mean Infernal Healing and its like would effectively waste one round of casting to give the effect later which lessens the effect and choice on use. In actuality, similar effects such as the Skald feat, Skald's Vigor, specifically has specific wording to suggest the effect HAS to go off next round rather than the round you activate rage; otherwise the text would be unneeded.
The placement of said effect was also misplaced, Thorn can switch as a Swift Action which is a very small amount of time, pretty much it would be assumed at the beginning that he would do so rather than the end. Now the effects of judgement are special as well, it needs to have the inquisitor be conscious and in battle. So if such a choice doesnt lead to immediate results, then you wouldnt chose said ability over attack, DR, AC, etc. Which all immediately kkick in. I will also note that Fast healing is not magical (somehow) because its based on an Ex ability so it can't stop bleeding so its lesser than Cure Minor Wounds.
Thorn Dulani |
Now if you are going to change how the effect kicks in just as how Sven has some special ability to bite along with his great axe to effectively have two full Strength attacks, fine but in such a sudden deviation from norm my choice as with a build or whatnot would Also have changed.
GM Chyro |
[Frowns on how the first line's said, especially with that capital I]
That inquisitors switch as a swift action, i've seen before.
I did not say they are spells, i said their effects/bonuses are similar to what some spells do.
Conscious and in battle, i know.
Yet with the judgment saying you gain 'Fast Healing', i go with how fast healing has worked like how i've seen it up till now, its healing kicks in on the next round.
Thorn Dulani |
I am sorry that I have to be blunt on such things. If you reference the ability fast healing, itself it applies said healing once a round but it does not specify when said healing would go off simply it is once often at the beginning as most creatures dont suddenly turn their fast healing off. Thus it can do so at anytime.. just once. Infernal healing in any other case would otherwise mean casting it on someone else would eek out a round of healing more.
I am curious upon your opinion on the evidence I brought forth with Skald's Vigor and the like. As I have said IF that is the interpretation you are taking we can simply have changed my Judgement to DR instead, Thorn been unconscious, whatever. I simply change for said change. The ability works in all ways like what is noted save for the changes, like the fact that it turns off... when normally it doesnt.
Fast Healing (Ex)
A creature with the fast healing special quality regains hit points at an exceptional rate, usually 1 or more hit points per round, as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately.
Father Burdock |
I checked the boards and the inquisitor fast healing judgement timing is still in contention. There are those who view it both ways (the healing occurs automatically or the healing occurs at the beginning of the round, so thus you must wait until the beginning of your next round). I haven't been able to find anything definitive saying one way or another.
When it's iffy like that, the deference should go to the GM. Thorn, if you can find proof (a dev post or a FAQ I may have missed) that goes with your view, please share it as I'd like to know for my own games, too :)
@GM: The others are right, though, about the bite attack bonus. I understand that it's a primary natural attack, but when used in conjunction with a weapon attack as part of a full attack action, it gets treated as a secondary attack.
From d20pfsrd.com, 2nd paragraph under the chart:
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.
So if Sven had the Multiattack feat, that would help make the penalty -2 instead of -5. But even in that case, there is a penalty. Also, this includes halving the Strength bonus to damage.
Thorn Dulani |
I found proof in the base ability in my case and in other examples, Dev posts and FAQ's can be very finicky as they do not necessarily need to be rules correct and often can come from people who are not rules literate in such areas, Like James Jacobs. Such people ALSO tend not to say they are the sole word you should take such rules from.
To my knowledge I havent seen anything to the contrary as far as Fast healing only being at the beginning and others that it starts when gained... once per round.
EDIT: I had mentioned such things on the Natural attacks as well Burdock, at that point I assumed the DM must have known about it and like I said.. gave him this boon.. or whatever.
GM Chyro |
Very well, -2 then on coming bite attacks.
As it's contested terrain, and spells and the like with the same effect do it that way, fast healing will still be treated as above like other regeneration spells/abilities.
But for the time being, gang you've a wolfman-viking to teach humility.