Oathbound to defend all Dwarven interest, Harlgrum Ironbeard came to the Empire to serve in the with the Thunderers of Nuln. While he is loyal to the Empire, he far more loyal to the dwarves he serves with. At times this loyalty, echoed by the rest of the his dwarven regiment, is at odds with the rest of the Army, it is tolerated due to the skill his unit possesses. Often cut loose to accompany adventuring types, as both a way to keep an eye on their activities and support the Empire's interest in the destruction of small pockets of Chaos, Harlgrum is now on such a tasking.
Being a beardling of but 60 winters, Ironbeard is of an impetuous nature given to rash decisions and the will of older dwarves. Inspired by the deeds of Shieldbreakers and the glory of a good death sought by the Troll Slayers, Harlgrum's future looks uncertain in the Empire. While many dwarves have come to serve with distinction, others return to their mountain dwelling brethren. Ultimately, only time will tell what path the young stout one will follow. Till that time comes, Harlgrum continues to meet man, beast, and all things in between with a ready arquebus, axe, and shield while dreams of reclaiming dwarven holds play through his head.
I will create a profile if I am selected to join this crusade against the Ruinous Powers.
Alfred learnt his woodland skills in a youth spent accompanying his mothers brother, also a Road Warden, in the foothills and forests surrounding the town of Ubersreik located at the mouth of the Grey Lady Pass near the Grey Mountains. His father was a builder and working on building sites gave him an early chance to lead men - but this life was not for him. He always longed to be outdoors in the wilds.
He is tough, athletic and possesses a keen intellect, though he is not an educated man. In some ways a typical Rieklander - open minded and charismatic, accepting of foreign ways, perhaps a legacy of the strong Dwarf presence in his home town.
Considered serious, even dour, by those who do not know him well, he was often seen riding out to apprehend a ne'er-do-well or cut-purse during festivals when his colleagues are more interested in securing their next drink, his charisma sometimes inspiring younger Wardens to follow him out. He is not fond of fashion, dressing practically as would be expected of someone who spends significant amounts of time away from home. Those who he has arrested might be surprised at his humour.
His dedication is appreciated by his superiors but he is also well liked and respected by his colleagues, despite their good natured joking.
Unusual amongst his profession he is not one to mete out 'justice' rashly but is unfailingly fair and gives a fair hearing to those he apprehends - but his professionalism can lead to a ruthlessness in pursuing the truly guilty - many a murderer has died holding out a bag of gold offered as a bribe.
Once he has tracked down his quarry he prefers to bring them back for trial and often the menacing sound of the pistol hammer being drawn back and a cool stare is enough to achieve this end.
He is a fair shot and whilst not a keen fencer, as one would expect of one of his humble origins, he does dedicate himself to practice with both sword and shield. He prides himself in keeping his equipment is top condition. His most prized possession is his pistol but he is equally skilled with a bow.
His mothers recent death has led to a change in the habit of 15 years. His family home is full of the screaming children of his sister and her husband, another builder and foreman of his father. Whilst the grandchildren keep his father from the grief of losing his wife and he is very fond of them Alfred has resolved that he needs a change.
He would like to take a wife but without the solid means behind him he cannot hope to achieve this. Although he knows he could work lucratively as a builder in Ubersreik he longs to see a little more of the world. Thus he has packed his bag, saddled his horse and is riding for Nuln, second city of the Empire, to see if he cannot make a new life for himself.
GM notes
With there potentially being a Dwarf and Elf in the party I wanted someone a little more open minded than your typical citizen.
Riekland is very close to Nuln so it makes sense for him to travel there.
I have read the background of Road Wardens and find the background very interesting and I think I will enjoy playing Alfred. Whether he will keep to the law when times grow desperate remains to be seen...
I am not sure if I can stay a Road Warden - if so then perhaps I am travelling to take up a new post in Nuln. If not then I have resigned and look to make a living in a new way.
I can tweak or even change sections of the above to fit in better but I hope that it will blend nicely into the story.
I have never played WFRP before (I have the rules as I was thinking about running a game for my D&D group) but I used to play 40k and Warhammer in my youth so I am fairly familiar with the world.
I hope to hear back soon if it's possible for me to play.
I will finalise the details of my stats and equipment tomorrow (or this evening) if I hear back.
Hey guys, Going to be on the road for the next couple of days. Shouldn't have any issues with internet access at teh hotels, but wanted to give a heads up.
Cool, guys. Have had three days of training, and a birthday to get through, so my attention has been a little else where. I will go through everything again when I get home, and providing there are no issues, the First IC post should go up today.
1. His wounds and fate points are wrong. You compare your roll to table 2-2: starting wounds and 2-3: starting fate points, rather than simply using the roll. These tables are on pg. 19 of the WFRP Core rule book. Your results should be wounds 10 and fate points 3.
2.You have not used the Provincial Features optional rule, found on Pg. 245 of the careers compendium. As you are from Ostermark, please replace your human racial features with the following Provincial Features
Ostermark
An Ostermarker gains the following skills and talents:
Skills: Common Knowledge (the Empire), Consume Alcohol, Gossip or Speak
Language (Kislevian), Speak Language (Reikspiel)
Talents: 1 random talent
Special Rules: You gain a +10% bonus on Common Knowledge (the
Empire) Tests that deal with your home province of Ostermark.
3. Your free advances are applied in incriments of +1 or +5%. Not the total possible bonus. You can raise your wounds by +2, while you are a farmer, but you must spend experience to do so.
Once these are corrected, I will check over the rest, okay.
I think I've got the fate points right. I have them at three. I'll change the wounds, but I had +1 from Hardy, and +1 as the first advance, I didn't increase it by two from the advance. I guess I missed the provincial features note. I'll change the profile tonight.
I think I've got the fate points right. I have them at three. I'll change the wounds, but I had +1 from Hardy, and +1 as the first advance, I didn't increase it by two from the advance. I guess I missed the provincial features note. I'll change the profile tonight.
UPDATE: I have made the changes
Hardy and a +1 would explain it.
on the fate point thing, I saw the wounds roll and assumed you'd made the same mistake, sorry.
As for the backgrounds, very good. I cannot see any other problems that jump out at me.
1. Erevan appears to have 1 to many wounds. Your free advances are applied in incriments of +1 or +5%. Not the total possible bonus. You can raise your wounds by +2 total, while you are a rogue, but you must spend experience to get the second wound.
2. Erevan is missing his default trappings found on Pg. 20. If you don't want cloths, a weapon or your other trappings, that is fine, and i have a way to bring you into the story, but I am guessing you want them.
3. Your background is good, but such that you'll need to be brought into the game in a different manner to other characters. You are not on the boat
What's the etiquette on posting? Do I wait for everyone else to post before posting again?
Cheers. :)
On the others PBP I've played, you're free to post when ever you want.
One other thing you may want to do is post under your character alias and find an avatar for your character. It's easier to identify the characters with a picture. If you need directions for that, just ask.
I think I have found it. I click change avatar image. A screen loads with tick boxes and I tick ranger (I am doing this for my alias not my main). But no images appear, just numbers? None of them seem to be linkable. I tried on IE and Firefox.
Am I doing something wrong?
Oh and very sorry I totally forgot to change to my alias on in in Character thread! Sorry! :)
What should appear is a bunch of avatars, the checkboxes just filter the selection. When you hover your mouse over an avatar a "Details" box appears telling you the source of the avatar and a link to "Select this avatar". Strange that you don't see anything but numbers.
Question for Zombie - Am I still a Road Warden on my way to Nuln to take up a new post (if so will I be able to plausibly get away - my character wouldn't desert his post - or have I retired?
I would prefer to stay a Warden if possible because I like the law man type image. Which could be fun with a rogue in the group (not that I will play it like a lawful-stupid paladin from D&D!) :)
I am going to be without internet for a couple of days. I just moved into my new house and the company did not come on Friday as I had hoped they would.
Hi guys. sorry for the slight blip. Have an Open University assignment due next Tuesday, which has been taking priority the last few days, which has coincided with a spike in hours at work.
Hi all. Sorry about that. As i mentioned before, i have had a very hectic time recently. As of tomorrow, we should be back into full swing here however. I look forwards to getting back to this now that things are more settled. That assignment kind of blind sided me, what with loads of extra work and the like.
I've got a trade show all this week. Will probably be able to post most evenings after the show, but don't let me slow things down. Post for me when necessary or convenient.