The enemy of my enemy is my friend

Game Master DEWN MOU'TAIN


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"I will always strive to write better" , 25 years gaming, 20 yrs DM

so...i take it everyone is doing stuff for the holidays


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

I have been away from the computer most of the weekend/week. My other play by post is also dead in the water at the moment. I did update Amorial. He is now a 4th level Noble. I increased his Charisma from 13 to 14. He picked up 8 skill points, 8 hit points, +1 to BAB and to Will saves.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

those pesky holidays, ruining a good PbP.


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

I guess next week we will start back up again?


"I will always strive to write better" , 25 years gaming, 20 yrs DM

I guess. Enjoy new years!


Male Human Initiate - Level 6, Asha'Man Level 2

I'm alive again. Woot. Back in a land with internet. Will update marten soon.

Lets get this party... err... restarted?


Male Efreeti, advanced manthing 45HD

am back now from a week at the parents ranch; hehe is kinda weird being somewhere completely out of touch; no internet or nothin; now back in the world


Female Borderlander Initiate 5 / Aes Sedai 3

Tesliin has been leveled and is ready to resume when everyone else is.


Male Tar Valoner Human Wilder 5/Asha'man 3

Joliar should be all set to go.


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

Ready to go.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

well...here we go!


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

Rizzenmagus, I am more or less ready to go as well, but with a few character construction questions, mostly relating to the PF upgrade.

Questions:

1. You said that rules from PF overrule the Older WoT rules, so I am presuming (non-magical) Feats from PF are available. I was planning on deadly aim, and may look around for others.
2. Mighty Bows are not listed in the WoT equipment, but are a pretty basic item. I am presuming I can have one, but want to double check of course.
3. The class I am using from UtDB has a flurry ability not dissimilar to the 3.5 monk ability. While called Spears of Death, it would appear to apply to all Aiel Weapons, including bows. I wanted to confirm this with you, as Rapid Shot would not stack, he would likely not take the feat if he is using his flurry ability instead.
4. You mentioned Traits in the character creation section. Were you referring to PF style traits, or did you just mean the WoT background feats?

Other than that, he is 8th level and pretty much ready to go.


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Rhoekk of the Tardaad Aiel wrote:
That is no problem. I have a few things to finish up with for him, and I may change his clan and society once I refamiliarize myself with them. The Red Shield society was because I remembered them being given the job of Policing Cairhien, and I thought it might make introduction easier. As I said before, if an Aiel doesn't fit let me know, and I can be flexible.

Rhoekk, still want to join in?


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

Yup.


M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/
Rhoekk of the Tardaad Aiel wrote:

Rizzenmagus, I am more or less ready to go as well, but with a few character construction questions, mostly relating to the PF upgrade.

1. You said that rules from PF overrule the Older WoT rules, so I am presuming (non-magical) Feats from PF are available. I was planning on deadly aim, and may look around for others.
2. Mighty Bows are not listed in the WoT equipment, but are a pretty basic item. I am presuming I can have one, but want to double check of course.
3. The class I am using from UtDB has a flurry ability not dissimilar to the 3.5 monk ability. While called Spears of Death, it would appear to apply to all Aiel Weapons, including bows. I wanted to confirm this with you, as Rapid Shot would not stack, he would likely not take the feat if he is using his flurry ability instead.
4. You mentioned Traits in the character creation section. Were you referring to PF style traits, or did you just mean the WoT background feats?

Other than that, he is 8th level and pretty much ready to go.

1) yes.

2)where do i find the mighty bow? where is the info on it?
3)correct, it would apply to Aiel weapons only. So the Aiel spear, the Aiel Shortbow, and the dagger i think would fall into this flurry area.
4) If allowed, what pathfinder traits would you want to use?


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

2.) Mighty bow was what it was called in 3.0 I think; in 3.5 and Pathfinder it is just a Composite bow with a strength bonus. The Aiel Horn bow is a composite bow, I would just like have a high strength bow that allows me to apply a Str bonus to bow shots.
4). Haven't looked at any, but since you had mentioned them in the instructions, I thought I would ask.


Male Human Initiate - Level 6, Asha'Man Level 2

Rdy to go. :)


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

I am wondering if I might be able to suggest a house rule:

in the WoT Campaign Setting, it describes the Aiel Spear as a 1d6 Critical x3 Weapon, the same as a handaxe. Pretty much every other x3 weapon in the game is an axe or a warhammer type weapon; clumsy, but deadly if you manage to hit.

In all of the books, the Aiel spear is described as fast, nimble, and accurate. Not a clumsy weapon at all. The Aiel consider it superior to a sword. I remember a section when Rand is in the glass pillars when one of his ancestors makes the first short spear, to arm a woman who wants to fight with him. He remarks, "With this, I can be faster than the Wetlander's sword."

I think that the Aiel spear should basically use the Rapier stats. It's a martial weapon, not an exotic, and it fits the flavour and use of the Aiel spear much better in my opinion. It is small, fast, sharp but not bladed thrusting weapon designed to kill by piercing an enemy's internal organs. Both the Handaxe (which is equivalent to the Aiel Spear) and the Rapier are Martial, so there is no real change in overall power level.

Current Stats: Damage: 1d6 Critical: x3 Range 30 ft
Proposed Stats: Damage 1d6 Critical: 18-20 Range 30 ft

I think this makes really good sense, so I'd welcome feedback from any other players who want t weigh in as well.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

i like it, but the change ill make its considered martial to an Aiel, not to a wetlander.

keep the same stats, but itll be classified as an exotic weapon, since only the Aiel are the ones who came up with and use it to peak efficiency.


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

Perfect. That was actually what I meant, that the Aiel Spear still be an exotic weapon, I was using a martial weapon as comparison however, because it was equivalent in power level. Exotic weapons are often more powerful than similar martial weapons, so I was demonstrating that what I was proposing was not pushing the weapon stats into Exotic territory by power (such as long sword to bastard sword, but more like longsword to battle axe).

EDIT: I am pretty much ready to go with this character. As is, he is complete. I constructed him as a Aiel 6, Woodsman 2. I wanted to multiclass a bit to get of diversity, but couldn't find the perfect class. I am still intending on playing him as a Red-Shield, or one of the Aiel keepers of the peace. They are presently assigned to policing Cairhein and keeping the streets safe. I gave him Woodsman levels on the premise that he spent a good deal of time in the Wetlands prior to the coming of He Who Comes With the Dawn. However, I thought some sort of roguish levels might be more applicable, but the Wanderer class does not fit. I was wondering if I could take levels of the PF Rogue class, just substituting the Wanderer Defense and Reputation bonuses. I thought this might fit better. However, if you would prefer to avoid mixing in too much PF stuff, I would understand, and will just play him as he is now.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

to everyone, it seems that the holiday caused a breakup in the game, and people aren't posting regularly. So, who is still in? If things have gotten hectic in RL, let me know.


Male Tar Valoner Human Wilder 5/Asha'man 3

Ready and waiting. Haven't really had a point where Joliar would want/need to pipe up. As a traveling servant, the ball is kind of a given and he'll mingle with servants while there.


Male Human Initiate - Level 6, Asha'Man Level 2

Same here. Still in and checking regularly.


Male Efreeti, advanced manthing 45HD

me too; harder to do in beginning of weeks when I work 12 shifts; but I still check regularly

Marten Noral wrote:

Same here. Still in and checking regularly.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ok rhoekk, show time

rhoekk:
you will come into the story and meet the group as they are introduced to the main hall. your reason for being there is this: Since the Aiel invaded Cairhein, and the dragons resucing with other Aiel, part of the knowledge of Ji'e'toh has been passed on the wetlanders. At first, they knew nothing, but through their observations, they pieced together a bastardized version of it, and have begun using it on other class memebers. Noblemen and Ladies partake in these toh tournaments to increase reputation and favors, while appearing meek and docile if they loose. They fight with whatever weapons they want, including swords (which rankles the skin), and an agreed upon service duration is stated at the beginning.
Some of the clan chiefs had hoped to squash this sort of tournament before it grew, but that failed. Now, the clan chiefs have allowed Aiel to become tutors of these ignorant wetlanders, hoping that by having an Aiel present, itll drive home the concept of Ji'e'toh.


Male Efreeti, advanced manthing 45HD

ah; them dice, sigh


Male Efreeti, advanced manthing 45HD

some random rolls; i think dice que gets stuck
1d12 ⇒ 1
1d12 ⇒ 5
1d12 ⇒ 10
1d12 ⇒ 8
1d12 ⇒ 9
1d12 ⇒ 3
1d12 ⇒ 6
1d12 ⇒ 3
1d12 ⇒ 4
1d12 ⇒ 4
1d12 ⇒ 1
1d12 ⇒ 10
1d12 ⇒ 8
---------------------
roll for hps:
1d12 ⇒ 12


"I will always strive to write better" , 25 years gaming, 20 yrs DM

valegrim...eh???


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

I'm ready. I presume they'll see me once they get inside? I'll be keeping an eye on the posts.

Since you didn't respond, I'm guessing it's a "no" on the rogue levels I asked about previously?

Some random dice rolls:
1d20 ⇒ 10
1d20 ⇒ 19
1d20 ⇒ 2
1d20 ⇒ 17
1d20 ⇒ 5
1d20 ⇒ 9
1d20 ⇒ 11
1d20 ⇒ 11
1d20 ⇒ 6
-----------------
Roll to display my awesomeness: 1d20 ⇒ 20
Critical success!

It's official; I'm awesome.


Male Efreeti, advanced manthing 45HD

I wasnt sure if we are continuing to max hps or rolling them; but I was having lot of roller problems in my other game; like all 3's which is why I did a few rolls to clear the buffer before I did my roll.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

i just remembered something...
i never rolled up madness for Marten and Jolial...
hmmmm...8th level...8d6

marten
8d6 ⇒ (4, 2, 2, 6, 3, 3, 2, 4) = 26

jolial
8d6 ⇒ (1, 3, 6, 5, 3, 6, 6, 6) = 36

according to the books, marten would have to take madness checks whenever he takes an injury, and jolial would have to take the check whenever he calls for a will save...

of course i thought id just show everyone this interesting thing...what i roll is private and known only to me =)


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

FYI I will be away from early tomorrow morning through late Friday night.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

got ya. ill roll for you...


Male Efreeti, advanced manthing 45HD

sheesh my last 6 rolls on these boards have been 1,2,2,2,2,3;or something like that, doesnt seem very random which is why I sometimes roll a bunch of rolls before I roll cause I think the roller gets hung up; am curious if it tracks for each of us individually or for the sight as a whole.


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

My experience is that each number is random, calculated independently of the previous one (truly random). That being said it tracks and remembers any rolls you generate, by each alias, regardless of whether you publish them or not. So, if you did 3 d20s and viewed the preview, it would generate those three numbers, and remember them, even if you push cancel. So, if you cancelled, the next time you went to roll a d20, it would take the number from the numbers you already generated, and you would have to use all those rolls before it would generate you any new numbers.

If you are publishing the numbers and still getting several bad rolls in a row, I'm afraid that is probably just bad luck.


Male Efreeti, advanced manthing 45HD

I went back on several threads and calculated the rolls and they dont follow the laws of averages. after doing a about 50 d20 rolls; from various people average comes out to 8.35 is just interesting. My own rolls are bit lower. Most computr randomizers arent very good; no big deal; am not complaining or such; is just interesting mathmatically as perception is often different from math, so I was just checking. Of course a real sample size would be a lot bigger, this is just a birds eye look.

a couple years ago we talked about this and some people lot more interested than me went and did a lot of calculations with many hundreds of numbers; I, lol, just dont remember the results other than several use dice rollers from other sites. With my current rolls; was just curious again.

intersting that your d20 rolls come out exactly 10; my pre d12 rolls come out to 9.35; hmm. it is the string of the same number repeated that is a little more perceptively odd. I have seen some people roll the same number 3 or 4 times in a row and that should be really rare.

its all good; was just chatting; pretty much done thinking about it; one roll is good as another, I will just roll a few prerolls for my own prejudice clearly noted if nobody minds for my own sanity if the roll is really important. when you write the scipt is is all at once anyways so shouldnt make any difference if random is random.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

1d20 ⇒ 11
1d20 ⇒ 1
1d20 ⇒ 9
1d20 ⇒ 19
1d20 ⇒ 19
1d20 ⇒ 9
1d20 ⇒ 15
1d20 ⇒ 4
1d20 ⇒ 9
1d20 ⇒ 20

1d20 ⇒ 5
1d20 ⇒ 9
1d20 ⇒ 6
1d20 ⇒ 15
1d20 ⇒ 20
1d20 ⇒ 14
1d20 ⇒ 17
1d20 ⇒ 16
1d20 ⇒ 11
1d20 ⇒ 7

1d20 ⇒ 10
1d20 ⇒ 15
1d20 ⇒ 17
1d20 ⇒ 13
1d20 ⇒ 6
1d20 ⇒ 13
1d20 ⇒ 10
1d20 ⇒ 7
1d20 ⇒ 20
1d20 ⇒ 20

1d20 ⇒ 4
1d20 ⇒ 16
1d20 ⇒ 2
1d20 ⇒ 18
1d20 ⇒ 13
1d20 ⇒ 7
1d20 ⇒ 16
1d20 ⇒ 15
1d20 ⇒ 7
1d20 ⇒ 5

1d20 ⇒ 10
1d20 ⇒ 2
1d20 ⇒ 1
1d20 ⇒ 6
1d20 ⇒ 9
1d20 ⇒ 2
1d20 ⇒ 2
1d20 ⇒ 13
1d20 ⇒ 15
1d20 ⇒ 15

1d20 ⇒ 1
1d20 ⇒ 18
1d20 ⇒ 16
1d20 ⇒ 5
1d20 ⇒ 6
1d20 ⇒ 6
1d20 ⇒ 17
1d20 ⇒ 19
1d20 ⇒ 19
1d20 ⇒ 6

1d20 ⇒ 1
1d20 ⇒ 5
1d20 ⇒ 3
1d20 ⇒ 5
1d20 ⇒ 16
1d20 ⇒ 4
1d20 ⇒ 10
1d20 ⇒ 20
1d20 ⇒ 8
1d20 ⇒ 2

1d20 ⇒ 15
1d20 ⇒ 11
1d20 ⇒ 18
1d20 ⇒ 3
1d20 ⇒ 10
1d20 ⇒ 2
1d20 ⇒ 9
1d20 ⇒ 6
1d20 ⇒ 5
1d20 ⇒ 5

1d20 ⇒ 18
1d20 ⇒ 10
1d20 ⇒ 1
1d20 ⇒ 2
1d20 ⇒ 20
1d20 ⇒ 14
1d20 ⇒ 6
1d20 ⇒ 5
1d20 ⇒ 20
1d20 ⇒ 19

1d20 ⇒ 13
1d20 ⇒ 19
1d20 ⇒ 5
1d20 ⇒ 17
1d20 ⇒ 3
1d20 ⇒ 13
1d20 ⇒ 13
1d20 ⇒ 3
1d20 ⇒ 10
1d20 ⇒ 11


M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/

1d20 ⇒ 7
1d20 ⇒ 14
1d20 ⇒ 12
1d20 ⇒ 3
1d20 ⇒ 10
1d20 ⇒ 11
1d20 ⇒ 18
1d20 ⇒ 5
1d20 ⇒ 13
1d20 ⇒ 7

1d20 ⇒ 3
1d20 ⇒ 18
1d20 ⇒ 15
1d20 ⇒ 6
1d20 ⇒ 3
1d20 ⇒ 15
1d20 ⇒ 5
1d20 ⇒ 3
1d20 ⇒ 14
1d20 ⇒ 14

1d20 ⇒ 10
1d20 ⇒ 9
1d20 ⇒ 6
1d20 ⇒ 15
1d20 ⇒ 17
1d20 ⇒ 17
1d20 ⇒ 5
1d20 ⇒ 11
1d20 ⇒ 3
1d20 ⇒ 9


M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/

hmmmmmm...bears further investigation...i wonder if paizo will release their source code for the dice roller?


Male Efreeti, advanced manthing 45HD

is curious isnt it.


Male Human Initiate - Level 6, Asha'Man Level 2

No worries about the map updating. I just wasnt sure if you had or hadnt.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

hey jolial, i know your akf for the moment, so if its all right, ill post as you and keep things going...

...and if you want, i could do a posting on your game taking the party into elemora. i am sure that everyone would then pick up on the RP side and what not...just an offer.


Male Human Initiate - Level 6, Asha'Man Level 2

Alright. So Marten will be back up to 25hp, with 28 subdual damage. How does the subdual work? I assume that means I'm still unconscious for the next... twenty-five to thirty minutes or so, right? At that point, the subdual will be less than my current hp, and I'm back to consciousness, albeit a little unhappy.

I get everything right?


Male Tar Valoner Human Wilder 5/Asha'man 3

That's about right. You're at 25 HP with 28 subdual. Once your subdual hits 24 or less you're conscious. And you heal 8 points of subdual damage per hour. So 1 hour of unconsciousness, unless the DM wants to do the math for the half hour. Granted in this case it'd be easy but in general the rules are based on hour increments.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

rhoekk...when you wrote of the blade resting on the neck, the blade is the sharp edge of a spear length wise, so from my understanding, you had positioned the spear to be resting on his shoulder.

as for rhoekks ego, lets say that rhoekk keeps spears more sharp than a regular Aiel would.


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

Agreed, I wrote what I wrote, and yours was a fair interpretation of what I wrote. I was not what I meant, but that matters little, so I will be more careful in the future. Thanks.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

jolial:

Detonate
(by John Bornicke age of illusions net book)
[Earth, Fire] (Rare)
Level: 3-7
Casting Time: 1 action
Range: Medium (100 ft + 10 ft. /level)
Target: One object or creature
Duration: Instantaneous
Saving Throw: Reflex half
Weave Resistance: Yes
Casting this weave causes the creature or object
to seemingly burst apart, exploding in a shower of
shrapnel or gore. If the object that this weave
affects is destroyed, and was made up of a hard
material (stone, wood, metal, etc.) when it bursts
apart it does 1d6 damage in a 5 ft. radius due to
flying debris.
The channeler must make a ranged touch attack
in order to hit the target.
Casting Level Damage done
3 3d8 + channeler level
4 4d8 + channeler level
5 5d8 + channeler level
6 6d8 + channeler level
7 7d8 + channeler level
+2 Casting Levels: You increase the duration to
concentration. You may sweep the beam, detonating objects and targeting one creature per
round


Male Tar Valoner Human Wilder 5/Asha'man 3

Huzzah new weave!


Male Human Initiate - Level 6, Asha'Man Level 2

*coughTeachMartencough*

:)


Male Tar Valoner Human Wilder 5/Asha'man 3

Lol, I gotta make it back alive but then sure. ;-)

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