Amorial Suth |
I have been away from the computer most of the weekend/week. My other play by post is also dead in the water at the moment. I did update Amorial. He is now a 4th level Noble. I increased his Charisma from 13 to 14. He picked up 8 skill points, 8 hit points, +1 to BAB and to Will saves.
Rhoekk of the Tardaad Aiel |
Rizzenmagus, I am more or less ready to go as well, but with a few character construction questions, mostly relating to the PF upgrade.
1. You said that rules from PF overrule the Older WoT rules, so I am presuming (non-magical) Feats from PF are available. I was planning on deadly aim, and may look around for others.
2. Mighty Bows are not listed in the WoT equipment, but are a pretty basic item. I am presuming I can have one, but want to double check of course.
3. The class I am using from UtDB has a flurry ability not dissimilar to the 3.5 monk ability. While called Spears of Death, it would appear to apply to all Aiel Weapons, including bows. I wanted to confirm this with you, as Rapid Shot would not stack, he would likely not take the feat if he is using his flurry ability instead.
4. You mentioned Traits in the character creation section. Were you referring to PF style traits, or did you just mean the WoT background feats?
Other than that, he is 8th level and pretty much ready to go.
RIZZENMAGNUS |
That is no problem. I have a few things to finish up with for him, and I may change his clan and society once I refamiliarize myself with them. The Red Shield society was because I remembered them being given the job of Policing Cairhien, and I thought it might make introduction easier. As I said before, if an Aiel doesn't fit let me know, and I can be flexible.
Rhoekk, still want to join in?
DEWN MOU'TAIN |
Rizzenmagus, I am more or less ready to go as well, but with a few character construction questions, mostly relating to the PF upgrade.
1. You said that rules from PF overrule the Older WoT rules, so I am presuming (non-magical) Feats from PF are available. I was planning on deadly aim, and may look around for others.
2. Mighty Bows are not listed in the WoT equipment, but are a pretty basic item. I am presuming I can have one, but want to double check of course.
3. The class I am using from UtDB has a flurry ability not dissimilar to the 3.5 monk ability. While called Spears of Death, it would appear to apply to all Aiel Weapons, including bows. I wanted to confirm this with you, as Rapid Shot would not stack, he would likely not take the feat if he is using his flurry ability instead.
4. You mentioned Traits in the character creation section. Were you referring to PF style traits, or did you just mean the WoT background feats?Other than that, he is 8th level and pretty much ready to go.
1) yes.
2)where do i find the mighty bow? where is the info on it?3)correct, it would apply to Aiel weapons only. So the Aiel spear, the Aiel Shortbow, and the dagger i think would fall into this flurry area.
4) If allowed, what pathfinder traits would you want to use?
Rhoekk of the Tardaad Aiel |
2.) Mighty bow was what it was called in 3.0 I think; in 3.5 and Pathfinder it is just a Composite bow with a strength bonus. The Aiel Horn bow is a composite bow, I would just like have a high strength bow that allows me to apply a Str bonus to bow shots.
4). Haven't looked at any, but since you had mentioned them in the instructions, I thought I would ask.
Rhoekk of the Tardaad Aiel |
I am wondering if I might be able to suggest a house rule:
in the WoT Campaign Setting, it describes the Aiel Spear as a 1d6 Critical x3 Weapon, the same as a handaxe. Pretty much every other x3 weapon in the game is an axe or a warhammer type weapon; clumsy, but deadly if you manage to hit.
In all of the books, the Aiel spear is described as fast, nimble, and accurate. Not a clumsy weapon at all. The Aiel consider it superior to a sword. I remember a section when Rand is in the glass pillars when one of his ancestors makes the first short spear, to arm a woman who wants to fight with him. He remarks, "With this, I can be faster than the Wetlander's sword."
I think that the Aiel spear should basically use the Rapier stats. It's a martial weapon, not an exotic, and it fits the flavour and use of the Aiel spear much better in my opinion. It is small, fast, sharp but not bladed thrusting weapon designed to kill by piercing an enemy's internal organs. Both the Handaxe (which is equivalent to the Aiel Spear) and the Rapier are Martial, so there is no real change in overall power level.
Current Stats: Damage: 1d6 Critical: x3 Range 30 ft
Proposed Stats: Damage 1d6 Critical: 18-20 Range 30 ft
I think this makes really good sense, so I'd welcome feedback from any other players who want t weigh in as well.
RIZZENMAGNUS |
i like it, but the change ill make its considered martial to an Aiel, not to a wetlander.
keep the same stats, but itll be classified as an exotic weapon, since only the Aiel are the ones who came up with and use it to peak efficiency.
Rhoekk of the Tardaad Aiel |
Perfect. That was actually what I meant, that the Aiel Spear still be an exotic weapon, I was using a martial weapon as comparison however, because it was equivalent in power level. Exotic weapons are often more powerful than similar martial weapons, so I was demonstrating that what I was proposing was not pushing the weapon stats into Exotic territory by power (such as long sword to bastard sword, but more like longsword to battle axe).
EDIT: I am pretty much ready to go with this character. As is, he is complete. I constructed him as a Aiel 6, Woodsman 2. I wanted to multiclass a bit to get of diversity, but couldn't find the perfect class. I am still intending on playing him as a Red-Shield, or one of the Aiel keepers of the peace. They are presently assigned to policing Cairhein and keeping the streets safe. I gave him Woodsman levels on the premise that he spent a good deal of time in the Wetlands prior to the coming of He Who Comes With the Dawn. However, I thought some sort of roguish levels might be more applicable, but the Wanderer class does not fit. I was wondering if I could take levels of the PF Rogue class, just substituting the Wanderer Defense and Reputation bonuses. I thought this might fit better. However, if you would prefer to avoid mixing in too much PF stuff, I would understand, and will just play him as he is now.
RIZZENMAGNUS |
ok rhoekk, show time
Some of the clan chiefs had hoped to squash this sort of tournament before it grew, but that failed. Now, the clan chiefs have allowed Aiel to become tutors of these ignorant wetlanders, hoping that by having an Aiel present, itll drive home the concept of Ji'e'toh.
Rhoekk of the Tardaad Aiel |
I'm ready. I presume they'll see me once they get inside? I'll be keeping an eye on the posts.
Since you didn't respond, I'm guessing it's a "no" on the rogue levels I asked about previously?
Some random dice rolls:
1d20 ⇒ 10
1d20 ⇒ 19
1d20 ⇒ 2
1d20 ⇒ 17
1d20 ⇒ 5
1d20 ⇒ 9
1d20 ⇒ 11
1d20 ⇒ 11
1d20 ⇒ 6
-----------------
Roll to display my awesomeness: 1d20 ⇒ 20
Critical success!
It's official; I'm awesome.
RIZZENMAGNUS |
i just remembered something...
i never rolled up madness for Marten and Jolial...
hmmmm...8th level...8d6
marten
8d6 ⇒ (4, 2, 2, 6, 3, 3, 2, 4) = 26
jolial
8d6 ⇒ (1, 3, 6, 5, 3, 6, 6, 6) = 36
according to the books, marten would have to take madness checks whenever he takes an injury, and jolial would have to take the check whenever he calls for a will save...
of course i thought id just show everyone this interesting thing...what i roll is private and known only to me =)
Valegrim |
sheesh my last 6 rolls on these boards have been 1,2,2,2,2,3;or something like that, doesnt seem very random which is why I sometimes roll a bunch of rolls before I roll cause I think the roller gets hung up; am curious if it tracks for each of us individually or for the sight as a whole.
Rhoekk of the Tardaad Aiel |
My experience is that each number is random, calculated independently of the previous one (truly random). That being said it tracks and remembers any rolls you generate, by each alias, regardless of whether you publish them or not. So, if you did 3 d20s and viewed the preview, it would generate those three numbers, and remember them, even if you push cancel. So, if you cancelled, the next time you went to roll a d20, it would take the number from the numbers you already generated, and you would have to use all those rolls before it would generate you any new numbers.
If you are publishing the numbers and still getting several bad rolls in a row, I'm afraid that is probably just bad luck.
Valegrim |
I went back on several threads and calculated the rolls and they dont follow the laws of averages. after doing a about 50 d20 rolls; from various people average comes out to 8.35 is just interesting. My own rolls are bit lower. Most computr randomizers arent very good; no big deal; am not complaining or such; is just interesting mathmatically as perception is often different from math, so I was just checking. Of course a real sample size would be a lot bigger, this is just a birds eye look.
a couple years ago we talked about this and some people lot more interested than me went and did a lot of calculations with many hundreds of numbers; I, lol, just dont remember the results other than several use dice rollers from other sites. With my current rolls; was just curious again.
intersting that your d20 rolls come out exactly 10; my pre d12 rolls come out to 9.35; hmm. it is the string of the same number repeated that is a little more perceptively odd. I have seen some people roll the same number 3 or 4 times in a row and that should be really rare.
its all good; was just chatting; pretty much done thinking about it; one roll is good as another, I will just roll a few prerolls for my own prejudice clearly noted if nobody minds for my own sanity if the roll is really important. when you write the scipt is is all at once anyways so shouldnt make any difference if random is random.
RIZZENMAGNUS |
1d20 ⇒ 11
1d20 ⇒ 1
1d20 ⇒ 9
1d20 ⇒ 19
1d20 ⇒ 19
1d20 ⇒ 9
1d20 ⇒ 15
1d20 ⇒ 4
1d20 ⇒ 9
1d20 ⇒ 20
1d20 ⇒ 5
1d20 ⇒ 9
1d20 ⇒ 6
1d20 ⇒ 15
1d20 ⇒ 20
1d20 ⇒ 14
1d20 ⇒ 17
1d20 ⇒ 16
1d20 ⇒ 11
1d20 ⇒ 7
1d20 ⇒ 10
1d20 ⇒ 15
1d20 ⇒ 17
1d20 ⇒ 13
1d20 ⇒ 6
1d20 ⇒ 13
1d20 ⇒ 10
1d20 ⇒ 7
1d20 ⇒ 20
1d20 ⇒ 20
1d20 ⇒ 4
1d20 ⇒ 16
1d20 ⇒ 2
1d20 ⇒ 18
1d20 ⇒ 13
1d20 ⇒ 7
1d20 ⇒ 16
1d20 ⇒ 15
1d20 ⇒ 7
1d20 ⇒ 5
1d20 ⇒ 10
1d20 ⇒ 2
1d20 ⇒ 1
1d20 ⇒ 6
1d20 ⇒ 9
1d20 ⇒ 2
1d20 ⇒ 2
1d20 ⇒ 13
1d20 ⇒ 15
1d20 ⇒ 15
1d20 ⇒ 1
1d20 ⇒ 18
1d20 ⇒ 16
1d20 ⇒ 5
1d20 ⇒ 6
1d20 ⇒ 6
1d20 ⇒ 17
1d20 ⇒ 19
1d20 ⇒ 19
1d20 ⇒ 6
1d20 ⇒ 1
1d20 ⇒ 5
1d20 ⇒ 3
1d20 ⇒ 5
1d20 ⇒ 16
1d20 ⇒ 4
1d20 ⇒ 10
1d20 ⇒ 20
1d20 ⇒ 8
1d20 ⇒ 2
1d20 ⇒ 15
1d20 ⇒ 11
1d20 ⇒ 18
1d20 ⇒ 3
1d20 ⇒ 10
1d20 ⇒ 2
1d20 ⇒ 9
1d20 ⇒ 6
1d20 ⇒ 5
1d20 ⇒ 5
1d20 ⇒ 18
1d20 ⇒ 10
1d20 ⇒ 1
1d20 ⇒ 2
1d20 ⇒ 20
1d20 ⇒ 14
1d20 ⇒ 6
1d20 ⇒ 5
1d20 ⇒ 20
1d20 ⇒ 19
1d20 ⇒ 13
1d20 ⇒ 19
1d20 ⇒ 5
1d20 ⇒ 17
1d20 ⇒ 3
1d20 ⇒ 13
1d20 ⇒ 13
1d20 ⇒ 3
1d20 ⇒ 10
1d20 ⇒ 11
DEWN MOU'TAIN |
1d20 ⇒ 7
1d20 ⇒ 14
1d20 ⇒ 12
1d20 ⇒ 3
1d20 ⇒ 10
1d20 ⇒ 11
1d20 ⇒ 18
1d20 ⇒ 5
1d20 ⇒ 13
1d20 ⇒ 7
1d20 ⇒ 3
1d20 ⇒ 18
1d20 ⇒ 15
1d20 ⇒ 6
1d20 ⇒ 3
1d20 ⇒ 15
1d20 ⇒ 5
1d20 ⇒ 3
1d20 ⇒ 14
1d20 ⇒ 14
1d20 ⇒ 10
1d20 ⇒ 9
1d20 ⇒ 6
1d20 ⇒ 15
1d20 ⇒ 17
1d20 ⇒ 17
1d20 ⇒ 5
1d20 ⇒ 11
1d20 ⇒ 3
1d20 ⇒ 9
RIZZENMAGNUS |
hey jolial, i know your akf for the moment, so if its all right, ill post as you and keep things going...
...and if you want, i could do a posting on your game taking the party into elemora. i am sure that everyone would then pick up on the RP side and what not...just an offer.
Marten Noral |
Alright. So Marten will be back up to 25hp, with 28 subdual damage. How does the subdual work? I assume that means I'm still unconscious for the next... twenty-five to thirty minutes or so, right? At that point, the subdual will be less than my current hp, and I'm back to consciousness, albeit a little unhappy.
I get everything right?
Joliar Belthoval |
That's about right. You're at 25 HP with 28 subdual. Once your subdual hits 24 or less you're conscious. And you heal 8 points of subdual damage per hour. So 1 hour of unconsciousness, unless the DM wants to do the math for the half hour. Granted in this case it'd be easy but in general the rules are based on hour increments.
RIZZENMAGNUS |
rhoekk...when you wrote of the blade resting on the neck, the blade is the sharp edge of a spear length wise, so from my understanding, you had positioned the spear to be resting on his shoulder.
as for rhoekks ego, lets say that rhoekk keeps spears more sharp than a regular Aiel would.
Rhoekk of the Tardaad Aiel |
Agreed, I wrote what I wrote, and yours was a fair interpretation of what I wrote. I was not what I meant, but that matters little, so I will be more careful in the future. Thanks.
RIZZENMAGNUS |
Detonate
(by John Bornicke age of illusions net book)
[Earth, Fire] (Rare)
Level: 3-7
Casting Time: 1 action
Range: Medium (100 ft + 10 ft. /level)
Target: One object or creature
Duration: Instantaneous
Saving Throw: Reflex half
Weave Resistance: Yes
Casting this weave causes the creature or object
to seemingly burst apart, exploding in a shower of
shrapnel or gore. If the object that this weave
affects is destroyed, and was made up of a hard
material (stone, wood, metal, etc.) when it bursts
apart it does 1d6 damage in a 5 ft. radius due to
flying debris.
The channeler must make a ranged touch attack
in order to hit the target.
Casting Level Damage done
3 3d8 + channeler level
4 4d8 + channeler level
5 5d8 + channeler level
6 6d8 + channeler level
7 7d8 + channeler level
+2 Casting Levels: You increase the duration to
concentration. You may sweep the beam, detonating objects and targeting one creature per
round