The Emerald Spire: Law party (Inactive)

Game Master Captain collateral damage

Emerald Spire Superdungeon, Lawful party from Fort Inevitable, Level 1


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Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Karist watched as the arrows flew again from the slit and he focused on the slit and in his mind the person behind that. With a quick thought and movement of his hands he mentally punched out at the person on the other side of the slot in the door.

telekinetic fist:
*Telekinetic Fists (1d4+1/2lvls;5x/day; dc+1)As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

So, I read that as this having to have the person on the other side of the door make a DC 12 save (10+1 plus my level of 1 = 12)

1d4 + 1 ⇒ (3) + 1 = 4

As he his mind cleared, he heard a rustling in front of him and watched Enrico push past. "I have had enough of this," Karist heard him say as he pushed past him and down the stairs heading away from the party.


Male Human

Not sure if this was clear or not, but PCs don't have to take their turns in initiative order. So thoril you don't have to wait for corath to post before you try to bust down the door (or something).
Karist- Telekinetic fists is a ranged touch attack, not a saving throw. For that you'd roll 1d20+1 (your Dex mod+your BaB, like any ranged attack.). Also, Enrico doesn't have to leave immediatly. In the other PbPs of Emerald Spire I've seen, the GM has just played the character until the group went back to town, at which point they had the Old PC leave and introduced the new PC. Unless you want to have a three man party until you get back... :)


Male Half-Orc Spell Specialist Arcanist 1

Works for me.

"Blast the coward!" Corath growls, firing a small bolt of lightning through the hole much like Karist had with his metal punch.

Jolt, Ranged Touch: 1d20 + 2 ⇒ (17) + 2 = 19
Electric Damage: 1d3 ⇒ 2

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

dice role:
Ok, got it. So 1d20 + 1 ⇒ (20) + 1 = 21 apparently needing to confirm that critical if that applies 1d20 + 1 ⇒ (2) + 1 = 3
And if Enrico doesn't have to leave, and you want to play him that is great....just was trying to work in an "exit stage left" approach!


Male Human

"Enough blasting." Enrico pushes himself to the front and attempts to break down the door.
STR check: 1d20 + 3 ⇒ (10) + 3 = 13
darn.


"Move over, lemme try." Thoril shoulders Enrico aside and heaves himself against the door.
STR Check: 1d20 + 3 ⇒ (19) + 3 = 22
Pretty good, sweet!


Male Human

Thoril bahses the door down, revealing a large bugbear in a circular room, about 30 feet in diameter, with the emerald spire in the middle. The bugbear wears leather armor, and grabs a moring star from his side. Dropping his bow, he grips the morningstar with two hands, he swings it ferociously at Thoril, who manages to sidestep, before stepping back into the room.
Party's turn

Morningstar:
1d20 + 8 ⇒ (2) + 8 = 101d8 + 4 ⇒ (6) + 4 = 10

Enrico steps into the room and takes a swing with his falcata, but misses.
Falcata: 1d20 + 4 ⇒ (2) + 4 = 61d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Karist followed into the room and closed to a point where he could strike with his stout wooden staff. With a quick shift of his shoulders and hands, the staff lunged at the bug bear.

1d20 + 1 ⇒ (14) + 1 = 151d6 + 1 ⇒ (4) + 1 = 5


Male Half-Orc Spell Specialist Arcanist 1

"What the hell is that?" Corath mutters under his breath as he he casts a protective spell on himself and draws his longsword.

Shield.


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

Sorry!
Thoril jumps closer to the bugbear and swing at it with his bare fists.
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Male Human

The bugbear dodges both blows, then swings his morningstar at Enrico, but he easily dodges the overly hasty attack.

Morningstar attack:
1d20 + 8 ⇒ (19) + 8 = 271d8 + 4 ⇒ (7) + 4 = 11

Enrico misses again with his falcata.
Falcata: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 3 ⇒ (8) + 3 = 11
Party's turn


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

His previous attempt failing, Thoril tries again.
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Karist took a moment, steadied himself and swung at the bug bear with his quarterstaff.

quarterstaff:
1d20 + 1 ⇒ (20) + 1 = 211d6 + 1 ⇒ (1) + 1 = 2 confirming the critical 1d20 + 1 ⇒ (19) + 1 = 20 So damage is actually 4 points

His staff struck the beast hard.


Male Half-Orc Spell Specialist Arcanist 1

Seeing the thing still stood, Corath drew his sword and moved into position quickly.

"Don't back down until you have to and we'll kill this wretched thing." He tells the others calmly.


Male Human

The bugbear swings again at Enrico, this time connecting for a heavy blow.

bugbear:
1d20 + 8 ⇒ (15) + 8 = 231d8 + 4 ⇒ (4) + 4 = 8

Party's turn, and I'll assume that you've been taking strategic 5-foot steps to surround and flank the bug bear, so flanking for everyone!
Enrico drops his torch and wields his weapon two-handed for a strong counter-strike, and the bugbear begins to slow.
Falcata: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 4 ⇒ (3) + 4 = 71d20 + 6 ⇒ (4) + 6 = 10


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

Thoril laughs. "I had no plans to back down anytime soon."
Attack: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Male Half-Orc Spell Specialist Arcanist 1

"You say that, but we shall see!" He replies as he slashes at the bugbear with his sword.

Longsword, Flanking: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage, Two-Handed: 1d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Karist listened to the banter of his colleagues. But kept his focus on the fiend near him and it's nasty blade. With a rapid thrust of shoulder and arms, he lashed out at the bug bear, trying to take the beast from the side.

dice:
1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 91d6 + 1 ⇒ (6) + 1 = 7

Missed, he clenched the staff harder and then readied himself for another strike.


Male Human

The bugbear nimbly avoids the party's attacks, then retreats to the far side of the room, back to the wall. Withdraw action, so he only, draws AoOs from, say, Enrico and Karist.
Being injured, Enrico hangs back and hurls a chakram, further wounding the seriously injured bugbear
Falcata ;chakram: 1d20 + 4 ⇒ (2) + 4 = 61d8 + 4 ⇒ (6) + 4 = 101d20 + 3 ⇒ (16) + 3 = 191d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

The creature backed away, and Karist seized the opportunity by striking out at the bug bear.

AoO:
1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22 damage1d6 + 1 ⇒ (6) + 1 = 7

whack, the hardwood staff caught the beast mid step in its retreat.


Male Human

The bugbear falls to the ground dead. Congratulations on your first successful combat! Now it's time for loot :) I'm going to assume you use detect magic on everything, and I'll put spellcraft and appraise DCs up
leather armor
composite longbow (+2 str)
Morningstar
ring: faint transmutation

Spellcraft DC 16:
ring of feather falling

3 garnets
Appraise DC 20:
50 gp each

124 gp


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

"Well, that wasn't too bad."
Thoril reaches for the longbow, then checks for any arrows the bugbear may have carried. He then moves to the stairway to keep watch for anything not of their party.
If the door still works he'll close that and use the arrow slit, but I understand if that's not possible due to breaking it on the way in.

Sorry, forgot to actually record the 4 damage I took at the beginning of combat. I've updated that now.

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Karist nodded in approval as Thoril took the bow, tested it, and took it with him. He looked over the other items and made four small piles with one having the ring, the others having a garnet atop the 31 gold pieces. Already he had more gold than he had ever had in his life.

"Who wants which pile?" He asked aloud. As he looked up from the sorting, he realized that Thoril had taken the brunt of the injuries from the dead guard. "Do you want me to heal those wounds, Thoril?"

spellcasts:
Just putting this here so I can find it - TkPunch 2/5; Spell usage 0=>0/5; 10/3


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

Thoril nods, while keeping a cautious eye on the stairwell. "Aye, I would appreciate a bit'o healing. Thanks."

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Karist nods, approaches Thoril humming the melody that he was taught some years ago by Calipha who had adopted him. He concentrated as as he felt the energy surge up and around him. As he neared Thoril, his melody audible, he blew into his right hand and drew it down and across the dwarf's shoulder.

Spoiler:
1d8 + 1 ⇒ (4) + 1 = 5 so that has spell usage now as follows: TkPunch 2/5; Spell usage =>0/5; 1/3

A slight breeze like sensation followed his movements at first slowing the bleeding that then stopped as flesh and skin laced itself back together. A thin newly healed scar could be seen.


Male Half-Orc Spell Specialist Arcanist 1

Corath takes a few moments to cast a spell and look over the items for any recognizable marks.

Spellcraft: 1d20 + 6 ⇒ (10) + 6 = 16

"Hey, guys, this ring is enchanted to save you from large falls. Does anyone want it?


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

"Ah, thanks, Karist. That feels much better."
In response to Corath, "Mind if I claim it? Walking in front as I do, it may come in handy if we encounter any unexpected traps."

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

"Then take it Thoril," Karist said with a nod. "I'll take one of these piles with a stone for my reward. So, should we look about and see where a door might be in this room?"


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

Is there any more doors in this room? Also, how many arrows do I get?
Thoril claims his pile!


Male Human

There are no doors else where in the room. Thoril gets, say 17 arrows. I think he shot three times? where to next?

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Karist looked about the room, and then walked about it again looking closely to see if there might be another entrance, trap door, or something of the like.

perceptioncheck:
1d20 + 6 ⇒ (16) + 6 = 22


Male Human

Karist notices a secret door where the bugbear fled to. It leads... to 6 feet above the ground. You figure the bugbear was likely going to escape by jumping out an using his ring.

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

"Well, Thoril, maybe you should try this passage and we meet you down where this comes out?" Karist shrugged as they looked at the passage. "We can head back down to where we had a few different paths to choose from."


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

"It's probably better we stick together, actually. I don't want to think what I could run into alone - another bugbear could cause me quite a bit 'o trouble."

Let's proceed down the stairs in standard marching order.

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

"Yea, yea," he nodded his head in agreement with the dwarf, "lead on my friends, lead on.

Karist walked towards the door and followed his colleagues back down the steps that they had rushed not that long ago.


Male Human

It the room at the bottom of the stairs, there is still the three single doors to the east, south, and west.


Male Half-Orc Spell Specialist Arcanist 1

"So which one do we choose now?" Corath asks as he looks between the three doors. "I'm thinking that one, honestly." He says, pointing towards the eastern door.

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

"Then that one it is," Karist nodded in agreement when they returned to the bottom of the stairs and were facing the three doors. "Lead on Corath, lead on."


Male Human

Sorry, the single doors are to the North, east and south. Assuming that doesn't change anything.
A plush, human sized bed stands in this chamber, along with a table holding a bone scroll tube and jars filled with eyeballs, claws and teeth. Various metal clockwork pieces lie scattered around.

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

The room was a sleeping chamber. Karist walked over to the bone scroll tube and took it into his hands and peered in to see if there was anything in it.


Male Human

Inside the scroll tube is a scroll with a strange symbol that you don't recognize. It's labeled with the number six.

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Karist shook his head as he looked at the unknown symbol. He rolled the scroll up, slipped it back into the tube, and waived it aloft. "We may need to look at this later, but I would say we need to move on to another door."


Male Human

Where to now?


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

Let's go north!
Assuming there is no dissent, Thoril leads the way through the North doorway.

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Karist shrugged and followed after the dwarf.


Male Human

This curing room is a good-sized kitchen, complete with decaying tables, cupboards and bins. One newer table has what seems like a child's laboratory set up, with broken cups standing in for beakers. Some sort of clockwork/magic construct, green and about the size of a human, stands in the room. It appears to have been haphazardly made, with a face drawn on it and missing a arm and leg, which are replaced with a what appears to be a human arm and a wood peg leg. Behind it crouches a goblin armed with a falchion, who mutters a brief prayer while clutching a holy symbol.

Enemy Init:
1d20 + 4 ⇒ (18) + 4 = 221d20 - 1 ⇒ (6) - 1 = 5

Party init: Karist, Thoril, Corath, Enrico: 1d20 + 1 ⇒ (17) + 1 = 181d20 + 3 ⇒ (11) + 3 = 141d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (16) + 2 = 18
All party can go.
Enrico rushes in swinging at the strange construct, landing a solid hit.
1d20 + 4 ⇒ (16) + 4 = 201d8 + 6 ⇒ (2) + 6 = 8


Male Half-Orc Spell Specialist Arcanist 1

Not wanting his companion to be alone on the frontline, Corath takes a brief moment to examine the construct before running in to bring his sword to bear against it with both hands.

Knowledge(arcana): 1d20 + 6 ⇒ (16) + 6 = 22

Two-handed Longsword: 1d20 + 3 ⇒ (12) + 3 = 15
Slashing Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Male Human

You're not really sure what it is. It's definitely a magical construct, and you have heard rumors about green "emerald automatons" from the Emerald Spire, but they're supposed to be fully complete. It's possible that the goblin found it broken and attempted to repair it. The emerald automatons are resistant to non-adamantine weapons, and radiate electricity when severly damaged.

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

When Enrico raced forward, Karist hummed a melody and blew across his oak quarterstaff when the melody came to an end. A breeze twirled about his staff.

Shillelagh:
1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17

He smiled as he felt the oaken staff harden and moved towards the goblin.


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

Thoril leaps forward to assist Enrico and Corath. He makes an effort to get into flanking position with whoever it's easiest to flank with, and swings his fist.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9 +2 flanking? I don't think it'll help, though.
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

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