The Emerald Spire

Game Master Stormstrider

BATTLE GRID

Links to all current Character in-game Races and Classes:


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We are starting at level 1.

Max HP at 1st level & then roll your HD & re-roll one's one time.

Max GP for your class.

Stat Generation:
2d6+6 roll three sets of six, pick your favorite set.
I’m going to put an 18 limit on all stats BEFORE racial bonuses. So, yes, you could potentially start with a 20 in a stat, and I’m prepared to adjust the game accordingly.

Alignment:
As previously mentioned, no evil alignments will be accepted. Anything on the Chaotic/Neutral ~ Good spectrum is fine.

Races:
All - pending my approval after reading the info you send me in a link.

Classes:
There are just a few restrictions here. Obviously, because of alignment restrictions, no Antipaladins allowed. I’m also going to block the gunslinger, because: no guns. In addition I’m going to restrict the unchained classes. I’m not familiar enough with those unchained rules to mess with it at this time. Everything else is fair game. I’m also fine with any archetypes. Again, everything (and I do mean EVERYTHING!) is pending my approval once I read the info in the link you send me.

Two Traits and one Drawback:
I LOVE the Traits and Drawbacks for the purposes of creating a fully fleshed out character at inception. GM favor points (these are invisible and arbitrary “points” that may or not amount to any real in game benefit) available for anyone that uses the background generation rules to gain access to story traits! If you would prefer not to have your character have a Drawback, then you may instead choose to select only one Trait. Those that select two Traits, must also choose a drawback. Also! You may only select one trait that augments starting character wealth.

Posting Your Character:
Ultimately what I’d like to see is a complete character sheet for your character with an appropriate alias/avatar. In addition, I will require you use the Paizo: Race, Class, and Gender boxes to their full potential. In other words make tag lines just like you did for Mended's campaign & include a link to your character sheet in that tag line please.

I do believe that covers everything. If I remember something, or somebody points out something I missed (which happens pretty often actually) I’ll adjust the rules as necessary. As always, if at any time you have questions, don’t hesitate to ask, either here in the discussion thread, or just PM me. Looking forward to some great characters!

To make it a little easier, you should be able to copy these arrays from here, you'll just need to add the beginning bracket if I have this right.

Stat Array One
Dice=Stat 1]2d6 + 6[/dice]
Dice=Stat 2]2d6 + 6[/dice]
Dice=Stat 3]2d6 + 6[/dice]
Dice=Stat 4]2d6 + 6[/dice]
Dice=Stat 5]2d6 + 6[/dice]
Dice=Stat 6]2d6 + 6[/dice]

Stat Array Two
Dice=Stat 1]2d6 + 6[/dice]
Dice=Stat 2]2d6 + 6[/dice]
Dice=Stat 3]2d6 + 6[/dice]
Dice=Stat 4]2d6 + 6[/dice]
Dice=Stat 5]2d6 + 6[/dice]
Dice=Stat 6]2d6 + 6[/dice]

Stat Array Three
Dice=Stat 1]2d6 + 6[/dice]
Dice=Stat 2]2d6 + 6[/dice]
Dice=Stat 3]2d6 + 6[/dice]
Dice=Stat 4]2d6 + 6[/dice]
Dice=Stat 5]2d6 + 6[/dice]
Dice=Stat 6]2d6 + 6[/dice]


Stat Array One
Stat 1: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Stat 2: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Stat 3: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Stat 4: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Stat 5: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Stat 6: 2d6 + 6 ⇒ (1, 2) + 6 = 9

Stat Array Two
Stat 1: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Stat 2: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Stat 3: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Stat 4: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Stat 5: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Stat 6: 2d6 + 6 ⇒ (1, 5) + 6 = 12

Stat Array Three
Stat 1: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Stat 2: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Stat 3: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Stat 4: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stat 5: 2d6 + 6 ⇒ (1, 2) + 6 = 9
Stat 6: 2d6 + 6 ⇒ (6, 1) + 6 = 13


Wow, second one. Definitely the second one. The third one is absurdly good too, but that second one...

Too bad they don't help my Eidolons. Might end up being a huge waste of stat rolls.


Did I cover everything?

Yes, that second array is off the charts!


Stormstrider wrote:
Did I cover everything?

I'll let you know if I think of anything. Stat generation and starting wealth were the big things. That and any banned races/classes/alignments, which you covered. Things like hit points can wait.

Edit: Oh, and traits/drawbacks, which you also addressed. Those can be huge for character development.


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

This is your DM speaking. Now you will have a link to the 'Battlegrid' above my all-seeing Avatar.


whosawhatsis wrote:
Things like hit points can wait.

I did address hit points! It was the very second line! Talk about a failed perception check! Hahaha! ;)


Male Human Crazy/3, Nerd/2

Stat Array One
Stat 1: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Stat 2: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Stat 3: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Stat 4: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Stat 5: 2d6 + 6 ⇒ (2, 5) + 6 = 13
Stat 6: 2d6 + 6 ⇒ (3, 6) + 6 = 15

Stat Array Two
Stat 1: 2d6 + 6 ⇒ (3, 1) + 6 = 10
Stat 2: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Stat 3: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Stat 4: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Stat 5: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Stat 6: 2d6 + 6 ⇒ (1, 3) + 6 = 10

Stat Array Three
Stat 1: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Stat 2: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Stat 3: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Stat 4: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Stat 5: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Stat 6: 2d6 + 6 ⇒ (4, 2) + 6 = 12


Male Human Crazy/3, Nerd/2

I'll take block three, thank you very much. They may not be Goruck good, but they'll work plenty fine. Also, are we planning a thematic party or not? Still trying to decide between different concepts.


Stormstrider wrote:
whosawhatsis wrote:
Things like hit points can wait.
I did address hit points! It was the very second line! Talk about a failed perception check! Hahaha! ;)

Didn't say you didn't address it, just listing what's important and what can wait.


Those character creation rules look remarkably familiar... O.o >.>

Stat Array One
Stat 1: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Stat 2: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Stat 3: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Stat 4: 2d6 + 6 ⇒ (1, 2) + 6 = 9
Stat 5: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Stat 6: 2d6 + 6 ⇒ (4, 2) + 6 = 12

Stat Array Two
Stat 1: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Stat 2: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Stat 3: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Stat 4: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Stat 5: 2d6 + 6 ⇒ (2, 3) + 6 = 11
Stat 6: 2d6 + 6 ⇒ (4, 4) + 6 = 14

Stat Array Three
Stat 1: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Stat 2: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Stat 3: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Stat 4: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Stat 5: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stat 6: 2d6 + 6 ⇒ (4, 2) + 6 = 12

And I think I'm going to go with array two. I might give up on the gnome race though. Might go human for the bonus feat... I should have time this afternoon to actually build the old man. I'll try and get it posted in here by this evening. SUPER EXCITED about this. Thanks Dolok!!!


Doing everything in the Gameplay thread... Cool.


Sorry Mended, my first post I had made it clear that I was copying a LOT of what you had said, but then it got lost & when I re-posted I forgot to give you credit! I honestly meant to!

And, yeah, maybe all this should be over in the discussion thread?


No worries. I was flattered, and at no point did I assume you were plagiarizing it with malice intent.

If you want to move it to discussion that's up to you. Seems to me it doesn't really make that big of a difference. Really, character creation is part of playing the game anyway, so I don't see why it can't be in the gameplay part of the campaign. :)


yeah, okay. Everybody keep character creation in game-play so that they are all in the same thread.


Okay, I'm definitely giving up on gnome. Investigator is a MAD class, DEX and INT being key, so I'm going elf to get that +2 in both of those categories. I'm thinking now of actually going with Array One, to get two 18's in those abilities... He'll also, by necessity, obviously, be in the "Trained" age category, and I'll probably put him on the extreme older end of that age range, so he really does have the "aged and wise" reality to his background.

Stormstrider, I have a couple questions for you already. :)

First is about extract preparation. It says under the supernatural Alchemy ability that it only takes one minute to create an extract, and the only requirement is a restful night's sleep. Does this mean an investigator can get interrupted sleep as long as it is "restful" and still create all their daily extracts? Does it also mean that the Investigator can wait until later in the day to see what kind of threats/challenges they are going to face before creating their extract? Meaning they can take a minute whenever in the day to create one extract that will fit the needs of the situation, as long as they have gotten restful sleep and have the formula in their formulae book?

Next question... The alchemist formula Adhesive Spittle has some strange language. My questions is this: it says in the formula description that you don't need to roll an attack to hit your target. As you read that, does it mean this formula automatically hits any target within 15'? If so, that is awesome!


Okay, part of me feels like this is a giving up of some part of the RPG purist in me, but I'm probably giving up on the sword cane too. Dex based build is going to need Weapon Finesse as a feat, and I'm probably going to go with a rapier instead. Unless of course I could convince the GM to rule that the sword inside of said character's sword cane was actually a rapier, and therefore finesse-able???? ;)


MendedWall12 wrote:
Next question... The alchemist formula Adhesive Spittle has some strange language. My questions is this: it says in the formula description that you don't need to roll an attack to hit your target. As you read that, does it mean this formula automatically hits any target within 15'? If so, that is awesome!

Some spells require an attack roll AND allow an immediate save to negate the effect (Mudball, for example). Those spells suck. Adhesive Spittle is not one of them.

Edit: Also, sword cane not finessable? That has to be a mistake on the game designers' part.


whosawhatsis wrote:
MendedWall12 wrote:
Next question... The alchemist formula Adhesive Spittle has some strange language. My questions is this: it says in the formula description that you don't need to roll an attack to hit your target. As you read that, does it mean this formula automatically hits any target within 15'? If so, that is awesome!
Some spells require an attack roll AND allow an immediate save to negate the effect (Mudball, for example). Those spells suck. Adhesive Spittle is not one of them.

Well that spell (mudball) is all but useless... Two ways to fail.

So I was right and Adhesive Spittle automatically hits, and the DC of the Reflex save is 10+1+Int Mod... Regardless of whether they make the save, though, they gain the entangled condition, if I'm reading the Tanglefoot Bag language correctly. Is that right? So that's an automatic entangle for any target within 15' and a failed reflex save means they are unable to move. That's not bad at all.

Edit in response to your edit: RIGHT!!!??? I thought that same thing, sword cane is somehow a martial one-handed weapon. How is that? It's a thin sword that has to fit into a cane. Oh well, maybe Stormstrider will houserule that for me. :)

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Yeah, that's what it looks like to me. Notice, though, that the spell is a standard action that gives you the chance to make another standard action at a later time. It doesn't actually say you can spit it as part of casting the spell, so it may take two turns to implement. If the GM rules it that way, the action economy is pretty terrible.


Illiam Taal wrote:
Yeah, that's what it looks like to me. Notice, though, that the spell is a standard action that gives you the chance to make another standard action at a later time. It doesn't actually say you can spit it as part of casting the spell, so it may take two turns to implement. If the GM rules it that way, the action economy is pretty terrible.

Oooh! Good catch. I did not think about that... Still as far as level one formulae go, it is one of the better ones.


Sword cane - Absolutely finessable! The rest I've got to look into.

I have not seen any link to give me the info on a 'Investigator' yet, though?

just so you know I couldn't sleep last night, so I just woke up. 2 pm. So I'm just starting my day. Let me get to it.


My bad, I thought for sure I put a link to it in the discussion thread of our Falcon's Hollow campaign.

Here it is: Investigator

And thanks for allowing the finessable sword cane!! I know how to make adjustments in Hero Lab so I'll make that adjustment so it shows up properly in the stat block and on the sheet. :)


Oh, you may have listed it in the Falcon's hollow. I didn't look there. My bad.

Kind of obvious but from now on please put anything regarding my campaign over here please.


That's a big 10-4 good buddy. Interesting note. I went to change the Sword Cane in Hero Lab to make it finessable, and found out it already was finessable. So I did some searching. The Sword Cane was changed in Ultimate Equipment to be a finesse weapon. So the Sword Cane is a finesse weapon even by RAW. :) Yay!

Here's the thread that shows it. Funnily enough neither the PRD nor d20pfsrd have that update listed. Hero Lab has it right though.


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Okay folks, yes, I was that eager. This is my 170 year old Elf Investigator Aldhranhald. I fully plan on getting the avatar stuff updated tomorrow at work when I have more time. As is, I'm already late getting started on some housework... Let me know if anything doesn't look right. I fully used that max gold to the utmost!!! This guy is a skill monkey to say the least. Plus, and this I think is ridiculous, an investigator can use their inspiration ability on any knowledge, linguistics, or spellcraft check they are trained in, WITHOUT using up their inspiration pool! That's an additional 1d6 added onto skill rolls, and it can even be used when they take 10 or take 20!!! And in most of the skills that matter he's already got a +8 bonus. :) Plus, I took a trait that allows him to use his INT bonus on Use Magic Device rolls, instead of Charisma. :) Of course I also took Meticulous as a drawback, so things he's not trained in he royally sucks at!!!!


Male Human Crazy/3, Nerd/2

Storm, I need to ask your opinion before I settle on my character. I was planning using a Bladebound Kensai, but a ruling question occured. My weapon of choice, the bastard sword, says it functions as a one handed weapon if you possess the exotic proficiency. That said, does a bastard blade qualify for the black blade requirements of the bladebound? My magnus will possess the exotic proficiency, but the wording makes me wonder.


Hawksw0rd wrote:
Storm, I need to ask your opinion before I settle on my character. I was planning using a Bladebound Kensai, but a ruling question occured. My weapon of choice, the bastard sword, says it functions as a one handed weapon if you possess the exotic proficiency. That said, does a bastard blade qualify for the black blade requirements of the bladebound? My magnus will possess the exotic proficiency, but the wording makes me wonder.

I will look into it & let you know.

Everyone, if you could put something in your post so I know who you are from the previous game I'd appreciate it!

Also I have invited one of my friends from RL to join. I don't know if he will or not, but I enjoy tabletop with him very much.


Male Human Crazy/3, Nerd/2

Thanks!

I prefer to fly, but you know me best as a bastion of stone.


Hawksw0rd wrote:
I prefer to fly, but you know me best as a bastion of stone.

Funny "Goruck"! :)


In case you couldn't tell, I'm the short Taal wizard. Also, if someone is from the other game and you click on their avatar, then click "aliases", there should be one there that you'll recognize.


Well, hello.. Stormrider, this is Gunnar..

Been checking over the thread and decided to chime in.
I'm an old friend to play by post, but new to the paizo boards.. I've had this account for several years.. maybe 8 or so lol..

I was curious, what do we not have covered from the basic classes. I tend to play rogues, rangers, barbarians and fighters, but I can adapt to almost anything... been at this for many decades, but pathfinder is a new favorite, just have to forget my 3.5 to keep the pathfinder in check lol..

I shot some questions to the DM and when he gets back to me I'll chime in again and see whats new..


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Good morning all. As is wont to happen with me, I rolled a random background for Aldhranhald, and the things that came up really told a complete story. As also is wont to happen with me, I reconsidered many of his aspects, thankfully I only ended up changing his drawback, from meticulous to vain, which will make sense once I get his full background up. It also makes it a lot easier for Aldhranhald to make checks for things he is not trained in. I'm going to be playing Aldhranhald very much as the rogue pedant, which also makes complete sense because of his background. When not adventuring he will always have a book in his hands, reading about something new, or new information about something he already knows. I didn't purchase books with his starting money, as books, as far as the game are concerned, are just flavor, unless they're a spell book or a formulae book. Stormstrider, if you want me to exchange a gold piece and actually put some custom books in his pack I will, though he's already dangerously close to medium encumbrance. Let me know. Partially I'm going to do this so that I can open up new skills at level up. I don't want to take ranks in new skills without having some in-game way of that making sense. That's all for now. I'll be working on getting the background typed up, and the quickbar set up today on my down time at work, of which I should have a lot.

Excited!


Mandraiv wrote:
I was curious, what do we not have covered from the basic classes. I tend to play rogues, rangers, barbarians and fighters, but I can adapt to almost anything...

Hi Gunnar! Glad you decided to join us!

Everybody, this is my friend Gunnar from RL that I mentioned earlier. I truly hope no one minds me inviting him to join us.

As far as classes/races, so far we have a Fetchling Summoner, and an Investigator (I'm not sure of his race?). Between the two of them they seem to have the rogue abilities probably covered at least as far as traps. We are definitely in need of martial types or healers. Maybe some other type of spellcaster? Though I think Joynt is going that way as well. Rangers just would be kind of a waste for this dungeon crawl. So, not to influence you or anything, but martial or healer would be good. I know how you love your barbarians!

And by the way, that's Stormstrider, not Stormrider, - Because storms always follow where I stride! ;)


Aldhranhald wrote:
I didn't purchase books with his starting money, as books, as far as the game are concerned, are just flavor, unless they're a spell book or a formulae book. Stormstrider, if you want me to exchange a gold piece and actually put some custom books in his pack I will, though he's already dangerously close to medium encumbrance

I'm not going to make anyone worry about flavor stuff like the books, though I do want everybody to have all their weight & Gp value accounted for on their character sheet & their encumbrance listed.


Stat Array One
Stat 1: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Stat 2: 2d6 + 6 ⇒ (3, 1) + 6 = 10
Stat 3: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stat 4: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Stat 5: 2d6 + 6 ⇒ (3, 1) + 6 = 10
Stat 6: 2d6 + 6 ⇒ (5, 4) + 6 = 15

Stat Array Two
Stat 1: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Stat 2: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Stat 3: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Stat 4: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Stat 5: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Stat 6: 2d6 + 6 ⇒ (3, 2) + 6 = 11

Stat Array Three
Stat 1: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Stat 2: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Stat 3: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Stat 4: 2d6 + 6 ⇒ (3, 1) + 6 = 10
Stat 5: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Stat 6: 2d6 + 6 ⇒ (4, 4) + 6 = 14

Just putting this up.. I like the second set best.. lol though the third is rather nice too..


Hmmmm maybe that barbarian isn't a bad idea here then lol..


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Half-orc barbarian using the second array gets you a 20 STR (if you put the +2 in STR), back that up with 17 Con, and a 16 Dex and you've got yourself one bad mother trucker!!!

Edit: Aldhranhald is an elf. :)


I went human barbarian, i've been wanting to play this guy in Pathfinder.. still have the 20 str and as you said dex and con for good measure.. he'll be fun.. Using Hero lab for building him up


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills
Mandraiv wrote:

I went human barbarian, i've been wanting to play this guy in Pathfinder.. still have the 20 str and as you said dex and con for good measure.. he'll be fun.. Using Hero lab for building him up

I sent you an email. - Character and class I know the rules about! yes! No link needed, approved - pending character sheet of course as are all!


Tangar Male Human (Ulfen) CG Barbarian 1 | HP: 16/16 (1d12 + 3 + 1 FC) | Init: +5 | Perc: +5, SM: +1 | AC: 19, Tch: 13, FF: 16 (Armor +4, Shld + 2, Dx. +3) | F: +5, R: +3, W: +1 | CMB: +5, CMD: +19/16Fl | Speed 40ft | Melee: MWBattleaxe +6 1d8+7 x3, Dagger +5 1d4+7 19-20 x2 | Ranged: Throwing Axe+4 1d6+5 x2

Well.. done got me a new avatar and using my characters name.. it all fits for a northern barbarian type..


MendedWall12 wrote:

First is about extract preparation. It says under the supernatural Alchemy ability that it only takes one minute to create an extract, and the only requirement is a restful night's sleep. Does this mean an investigator can get interrupted sleep as long as it is "restful" and still create all their daily extracts? Does it also mean that the Investigator can wait until later in the day to see what kind of threats/challenges they are going to face before creating their extract? Meaning they can take a minute whenever in the day to create one extract that will fit the needs of the situation, as long as they have gotten restful sleep and have the formula in their formulae book?

Next question... The alchemist formula Adhesive Spittle has some strange language. My questions is this: it says in the formula description that you don't need to roll an attack to hit your target. As you read that, does it mean this formula automatically hits any target within 15'? If so, that is awesome!

Investigator class is fine. Extract preparation I'm going to rule is like a sorcerer, so yes interrupted sleep is ok, and preparing later as well.

Adhesive Spittle - I know this is a world that allows magic, but realistically speaking I can't spit as far as 5 ft and definitely no accuracy, less yet to be accurate at 15 ft!!! I know the RAW allows it, but I just can't see auto hitting with spit at 15 ft. I think as a compromise I could agree to it working the same way as a Tanglefoot Bag. How does that sound? I'm still open to discussion if you want to try to persuade me the other way, but doubtful.


Hawksw0rd wrote:
Storm, I need to ask your opinion before I settle on my character. I was planning using a Bladebound Kensai, but a ruling question occured. My weapon of choice, the bastard sword, says it functions as a one handed weapon if you possess the exotic proficiency. That said, does a bastard blade qualify for the black blade requirements of the bladebound? My magnus will possess the exotic proficiency, but the wording makes me wonder.

I'm approving the bladebound Kensai as a class, and yes, the bastard sword with the exotic proficiency will work.

Any idea what race you want?


Repeat for most of you, but just wanted to post it in my campaign..

Keep in mind that the entire campaign is underground, so vision & other underground terrains/environment concepts will come into play. Disable device = the higher the better. Also knowledge history, religion, planes, dungeoneering, engineering, might be good things to have. Max HP, Max gold. So, all basic classes are needed! Rogue, martial, healer, spellcaster. Oh and Detect Magic, knowledge Arcana, spellcraft! Acrobatics, climb, heal, survival, swim (for one level only, but it can be a @!%*! if you don't have it), as well as the obvious = Perception! I'm not saying these are the only skills necessary, but stand out as most of what I've come across. You won't need handle animal, unless it's to handle animals you summon or something like that. You won't need ride or any riding equipment. Okay, I think I've given plenty of clues to start with. If I think of any others I'll let you know. oh - TRAPS! Puzzles! - Sense motive might be good while Diplomacy & bluff are a maybe.

EDIT: Diplomacy & bluff can be very useful towards the end.


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

So, by "like a Tanglefoot Bag" you mean I'd need a successful ranged touch attack to hit, and then they get a Reflex save to not be stuck?

As Illiam pointed out, that means I have to use a standard action to drink the extract, another standard to "spit" the goo, which would be the ranged touch attack roll, and then they'd get a save to not be stuck, but still be entangled.

Does that sound like what you're thinking? If that's the case, could we at least keep the extracts range of 15' instead of the bag's 10'? Also, would you be willing, in that case, to allow it to be just one standard action? Drink the extract and immediately make the ranged attack as part of that standard action?

Also. I've completed Aldhranhald's back story. I actually did it as the first entry in a campaign journal. Sort of like an interview for the position... :)

The link is here. I'll be pasting that link into his profile as well, and I plan on getting to his quick bar stuff after lunch.


Hello Stormstrider.

I have got some character ideas now.

1 The first is a Gathlain sorcerer. Possibly False Priest archetype, but if the campaign is set in Golarion that would normally make them evil, so it would just be a sorcerer.

2 Next is a Grippli divine caster. This could be a Cleric, Druid or Saurian Shaman . In the event they are either type of Druid, they will have an animal companion in the form of a Spinosaurus named Mr Nippy.

3 My last idea is to play a sister of WhoSawWhatsis. Naturally, this is also a fetchling, also young and also deluded. This one believes she can make creatures from her dreams come alive and is a Master Summoner .
It could could be a lot of fun with 2 insane young fetchling girls in the group.

4 Is a Blood-Marked Skinwalker Witch. You already said OK to the race. The idea is to scout as a bat and use hexes in bat form, Bat Form racial feat.

I thought I would run the three past you. Gripplis and Gathlains are probably not familiar to you. The last is a race you will be familiar with but I want to run the idea past WhoSawWhatsis cos it interacts with his character concept. If he does not like it I can play a half elf or Gathlain Master Summoner if I want to go that route.

And sorry, I am overworking you even more.


Stat Array One
Stat 1: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Stat 2: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stat 3: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Stat 4: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Stat 5: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Stat 6: 2d6 + 6 ⇒ (2, 3) + 6 = 11

Stat Array Two
Stat 1: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Stat 2: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Stat 3: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Stat 4: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Stat 5: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Stat 6: 2d6 + 6 ⇒ (1, 3) + 6 = 10

Stat Array Three
Stat 1: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Stat 2: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Stat 3: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Stat 4: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Stat 5: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Stat 6: 2d6 + 6 ⇒ (1, 3) + 6 = 10

That second set is so, so sweet. I'm thinking a Dwarven Cleric of Torag, get some healing in and there are never enough dwarves in the world.


Welcome Warforged Man / Baradim. If you are thinking cleric I will likely look at options other than divine caster.

And Stormstrider, of course I have no objection at all to you inviting a friend.


WarforgedMan wrote:
That second set is so, so sweet. I'm thinking a Dwarven Cleric of Torag, get some healing in and there are never enough dwarves in the world.

Can't wait to see what you put together Warforged!


Actually Joynt, I think I'm going to go Warpriest so a solid Divine Caster would be awesome.

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