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The Emerald Spire

Game Master Stormstrider

BATTLE GRID

CURRENT INITIATIVE:

Block 1
Tamlara, Sama, Boudacia

Block 2
Green Goblin Zombie

Block 3
Aldhranhald

Block 4
Pink Goblin Zombie

Block 5
Brother Guiness, Gansu

Block 6
Blue Goblin Zombie, Yellow Goblin Zombie

Private DM notes:
FCB chart

Tamlara's percentages: As far as people not liking you, being indifferent, or liking you; how about we say at every meeting that matters, one of us rolls percentage dice, 1-33, they don't like you, 34-66, they are indifferent, and 67-99 they like you, 100, I decide possibly something special? How's that sound?


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Gansu Kaichuta wrote:
FYI guys I probably can't post on Saturday, and not on Sunday until late.-

Thanks for letting us know! I'm sure we can wait if needed. In any EXTREME circumstance I'll bot you, but HIGHLY doubtful that it will come to that.


Female Werebat-kin Skinwalker (Bloodmarked) CN Witch 2 | HP 14/14 (2d6+4 +2 FC) | Defence AC 13 (Touch 13 Flat Footed 10) [/ooc] | CMB: 1, CMD: 14/10 |FL F: +2, R: +3, W: +1 | Init: +5 | Perc: +2/+4, SM: +0/+2 | Speed 30ft | Hexes Slumber - DC:16, Evil Eye DC 16, | Spells: lvl0- 4 1st 4 | Active conditions: None.
Gansu Kaichuta wrote:
I guess the main thing I am saying is be kind to us Lawful Good types and don't put us into these moral dilemmas whenever possible.

Something that I had thought of myself. A lot of what alignment means, as with so many things, is up to the GM. But killing someone or thing that has surrendered at least raises alignment questions for good characters. And perhaps for anyone not evil.

You would expect Boudacia to be less worried about such things being Chaotic Neutral. However, that would be to conform to the rules of her alignment, which is the last thing she wants to do.


Alignments? Meh. Just sorta a guideline ... If I start to see things that I don't think your alignment would allow, I'll say something if I think it's warranted, but I'll give you a warning before I get to the point of changing alignments. I'm more of a 'character concept' follower - What reason would your character have for doing that? kind of thing, than so much as the alignment. Capisce?


By the way, so you all know, RL Tamlara let me know via facebook on Saturday that she was having some internet issues. Not sure when it would be straightened out.


LG Angelkin Oracle 2 | HP: 22/22 Resist Neg. Energy 5 | Init: +1 | Perc: +2 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 16 | F: +2, R: +1, W: +3 | Move: 20' | Melee: +6 (1d10+6, 18-20), CMB: +4
resources:
Spells: 1st 4/5, SLA 0/1, Healer's Way 4/4
| Active Conditions: None. | Current Buffs: alter self.

Yeah, alignment is supposed to be a product of your actions, not the other way around.

Worth mentioning though that Gansu has the legalistic curse, so he has real non-RP problems if he breaks his word.


Aldhranhald Male N Elf Inquisitor of Irori 2 | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 1/day | Lorekeeper/Track @ will | | HP: 13/13 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +6 | Init: +8 | Perc:+10, SM: +4 | Low-light vision | Quarterstaff +2/1d6+1 | Short Bow: +4/1d6 x3 | Unarmed Strike: +2/1d3+1 | Speed 30 ft. | Spells 0th:5~; 1st:3 | Inspiration: +1d6 to Skills (3/4 per day) | Active Conditions: None
Gansu Kaichuta wrote:

Yeah, alignment is supposed to be a product of your actions, not the other way around.

Worth mentioning though that Gansu has the legalistic curse, so he has real non-RP problems if he breaks his word.

Easiest way to solve that is just don't give your word. Let someone else in the group negotiate the terms of surrender. Aldhranhald would never promise life, he'd only ever promise a merciful death. Not the best negotiation tactic, but Aldhranhald is also the kind of elf who believes there are many ways to knowledge, and asking people is one of the least trustworthy sources, cause people lie. :)


LG Angelkin Oracle 2 | HP: 22/22 Resist Neg. Energy 5 | Init: +1 | Perc: +2 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 16 | F: +2, R: +1, W: +3 | Move: 20' | Melee: +6 (1d10+6, 18-20), CMB: +4
resources:
Spells: 1st 4/5, SLA 0/1, Healer's Way 4/4
| Active Conditions: None. | Current Buffs: alter self.

I was in a game once where the Chaotic Neutral wizard promised a group of bandits that they would live if they surrendered, having no intention of keeping that promise. But I was playing a lawful good character and felt bound by this promise. This caused a big RP crisis in the game.

It made me appreciate the value of playing chaotic characters.

Gansu doesn't make promises lightly. But if someone else is negotiating he would feel bound by that promise too.


LG Angelkin Oracle 2 | HP: 22/22 Resist Neg. Energy 5 | Init: +1 | Perc: +2 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 16 | F: +2, R: +1, W: +3 | Move: 20' | Melee: +6 (1d10+6, 18-20), CMB: +4
resources:
Spells: 1st 4/5, SLA 0/1, Healer's Way 4/4
| Active Conditions: None. | Current Buffs: alter self.

Now that Kessa is gone, we need a new...

Marching Order!

I propose the following:

It seems to me that we ought to have two different modes:

1. Checking for Traps. In this case Tamlara ought to be in front, with someone heavy just behind to support her.

Tamlara
Tank (either Gansu or Guiness)
Sama
Aldranhald
Other Tank

Boudacia and Wayne can be in bat form and occupy the same space as the second slot.

2. Getting Ready to Fight. In this case Tamlara doesn't need to be in front.

Tank (either Gansu or Guiness)
Tamlara
Sama
Other Tank
Aldranhald

How does that sound?


Female Sylph Wizard (Air Elementalist) 2 | HP 15/16 | AC 14 T 14 FF 10 {+2 vs. non-magical ranged attacks} | Fort +1 Ref +4 Will +4 | Initiative +4 | Perception +3 | Feather Fall 1/1 | Wizard spells: 1st—4/5 | Spd. 30'

Sounds good to me. I think I'm ready to head COUNTER-CLOCKWISE down the stairs into zombie land!


Female Werebat-kin Skinwalker (Bloodmarked) CN Witch 2 | HP 14/14 (2d6+4 +2 FC) | Defence AC 13 (Touch 13 Flat Footed 10) [/ooc] | CMB: 1, CMD: 14/10 |FL F: +2, R: +3, W: +1 | Init: +5 | Perc: +2/+4, SM: +0/+2 | Speed 30ft | Hexes Slumber - DC:16, Evil Eye DC 16, | Spells: lvl0- 4 1st 4 | Active conditions: None.

It seems OK except one thing. Zombies can't be put to sleep. So if you want Boudacia to do anything I will have to be in human form, where I can employ burning hands.


Sama Kattan wrote:
Sounds good to me. I think I'm ready to head COUNTER-CLOCKWISE down the stairs into zombie land!

I'm glad you caught on to that counter-clockwise thing this time! :D

Boudacia wrote:
Zombies can't be put to sleep.

This is true, but how would Boudacia know this? She has not encountered Zombies before! And I have not noticed anyone pass a knowledge religion check TRAINED to get such info.


Aldhranhald Male N Elf Inquisitor of Irori 2 | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 1/day | Lorekeeper/Track @ will | | HP: 13/13 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +6 | Init: +8 | Perc:+10, SM: +4 | Low-light vision | Quarterstaff +2/1d6+1 | Short Bow: +4/1d6 x3 | Unarmed Strike: +2/1d3+1 | Speed 30 ft. | Spells 0th:5~; 1st:3 | Inspiration: +1d6 to Skills (3/4 per day) | Active Conditions: None

@Gansu, duly noted about others making promises they don't wish to keep. I'll keep that in mind. BTW, I really appreciate your role playing. I'm glad you joined our game. Same goes for BG and Sama, I'm really glad you came along for the ride here. :)

Also @Gansu, I'm totally fine with those marching orders. I feel touched that Aldhranhald has garnered one of the positions of greatest protection. :)

@Stormstrider, Regarding zombies and sleep... Check the game play thread. :)


Aldhranhald Male N Elf Inquisitor of Irori 2 | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 1/day | Lorekeeper/Track @ will | | HP: 13/13 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +6 | Init: +8 | Perc:+10, SM: +4 | Low-light vision | Quarterstaff +2/1d6+1 | Short Bow: +4/1d6 x3 | Unarmed Strike: +2/1d3+1 | Speed 30 ft. | Spells 0th:5~; 1st:3 | Inspiration: +1d6 to Skills (3/4 per day) | Active Conditions: None

Ummmm... I just realized that when Aldranahald uses one of his trained Knowledge skills to identify the abilities and weaknesses of monsters, he actually gets a +12 to that check, because Monster Lore allows him to add his Wisdom modifier in addition to everything else. So he get's +4 from Intel, +2 from ranks +3 because all Knowledge skills are considered class skills (due to the Knowledge Domain), and another +3 from Monster Lore... This means, if they are outside of combat, he could take 10 and get a 22... Not too shabby. :) I'll have to invest some ranks in more class skills at level up, which fits his back story perfectly anyway... Next will be knowledge planes, and knowledge religion for sure, since they will be needed.


Female Werebat-kin Skinwalker (Bloodmarked) CN Witch 2 | HP 14/14 (2d6+4 +2 FC) | Defence AC 13 (Touch 13 Flat Footed 10) [/ooc] | CMB: 1, CMD: 14/10 |FL F: +2, R: +3, W: +1 | Init: +5 | Perc: +2/+4, SM: +0/+2 | Speed 30ft | Hexes Slumber - DC:16, Evil Eye DC 16, | Spells: lvl0- 4 1st 4 | Active conditions: None.
Stormstrider wrote:
Boudacia wrote:
Zombies can't be put to sleep.
This is true, but how would Boudacia know this? She has not encountered Zombies before! And I have not noticed anyone pass a knowledge religion check TRAINED to get such info.

I have too encountered zombies.

In fact the very same zombies in the very same place, when I came down to scout last time.

They were not sleeping then and they are not sleeping now. And they have had nothing to do but trudge round and round in circles in a tedious fashion that is sure to put anything capable to sleep to sleep.

Pedantic forgetful bloody GM. Grumble.

Grand Lodge

Male Angel-Blooded Dwarf | CG Fighter 2 | Hp: 24 (2d10+4+2FC+3 Toughness) | Resist Acid, Cold, & Electricity 5 | Initiative +2, Perception +8, Sense Motive +2 AC: 23 (Touch 12, FF 21, Armor +9, Shield +2, Dex +1, Dodge+1) | Fort: +5, Reflex +2, Will +2, +3 versus fear | CMB: +5, CMD: 18 | Speed 20' land | Melee +4 Battleaxe 1d8+5, Melee +4 Warhammer 1d8+5, Melee +4 Pick 1d6+5 Ranged: +5 Hammer 1d4+3 | Spell-Like Ability: Alter Self 1x/day | Character Sheet

@Gansu...I like your marching order in general, both cases. However, with the stairs being difficult terrain and the small room at the end, I think it may be difficult for the tank in the rear to engage the enemy...

Grand Lodge

Male Angel-Blooded Dwarf | CG Fighter 2 | Hp: 24 (2d10+4+2FC+3 Toughness) | Resist Acid, Cold, & Electricity 5 | Initiative +2, Perception +8, Sense Motive +2 AC: 23 (Touch 12, FF 21, Armor +9, Shield +2, Dex +1, Dodge+1) | Fort: +5, Reflex +2, Will +2, +3 versus fear | CMB: +5, CMD: 18 | Speed 20' land | Melee +4 Battleaxe 1d8+5, Melee +4 Warhammer 1d8+5, Melee +4 Pick 1d6+5 Ranged: +5 Hammer 1d4+3 | Spell-Like Ability: Alter Self 1x/day | Character Sheet
Boudacia wrote:


I have too encountered zombies.

In fact the very same zombies in the very same place, when I came down to scout last time.

They were not sleeping then and they are not sleeping now. And they have had nothing to do but trudge round and round in circles in a tedious fashion that is sure to put anything capable to sleep to sleep.

Pedantic forgetful bloody GM. Grumble.

I have been trudging in a circle all day long myself "working" in my fabric-covered box.. I am not immune to sleep, but the coffee gives me a bonus on Will saves...


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Female Werebat-kin Skinwalker (Bloodmarked) CN Witch 2 | HP 14/14 (2d6+4 +2 FC) | Defence AC 13 (Touch 13 Flat Footed 10) [/ooc] | CMB: 1, CMD: 14/10 |FL F: +2, R: +3, W: +1 | Init: +5 | Perc: +2/+4, SM: +0/+2 | Speed 30ft | Hexes Slumber - DC:16, Evil Eye DC 16, | Spells: lvl0- 4 1st 4 | Active conditions: None.

What do you do for a living BG?

My guess is you work in a shop or something, pretending to be something cute.

Either that or you work in a bordello, pretending to be something cute.

Grand Lodge

Male Angel-Blooded Dwarf | CG Fighter 2 | Hp: 24 (2d10+4+2FC+3 Toughness) | Resist Acid, Cold, & Electricity 5 | Initiative +2, Perception +8, Sense Motive +2 AC: 23 (Touch 12, FF 21, Armor +9, Shield +2, Dex +1, Dodge+1) | Fort: +5, Reflex +2, Will +2, +3 versus fear | CMB: +5, CMD: 18 | Speed 20' land | Melee +4 Battleaxe 1d8+5, Melee +4 Warhammer 1d8+5, Melee +4 Pick 1d6+5 Ranged: +5 Hammer 1d4+3 | Spell-Like Ability: Alter Self 1x/day | Character Sheet

I left the possibility of cute, cool, and/or trendy behind years ago. The trudging around in circles is metaphorical, although the cog spinning in a machine may be more apt. The fabric-covered box is literal (usually called a cubicle). I work as an engineer in a big company.


Female Sylph Wizard (Air Elementalist) 2 | HP 15/16 | AC 14 T 14 FF 10 {+2 vs. non-magical ranged attacks} | Fort +1 Ref +4 Will +4 | Initiative +4 | Perception +3 | Feather Fall 1/1 | Wizard spells: 1st—4/5 | Spd. 30'

You have fabric? My cubicle looks like a shower stall!


nothing game related, just cubicles and sales calls:
Hahahahaha!!! Cubicles ... yes, the very small thin, fake 'walls' of my cubicle are covered in fabric, but it is so worn out that if you stick a thumb tack in it will most likely just fall right back out! And the fabric is only there to make them 'appear' as walls because they are actually hollow behind that fabric! Just empty air space for about an inch, maybe inch and a half, to the next cubicle! And you try putting about 150 people in the same room all talking on the phone at the same time! See how well you can hear! :P

Customer service call center, taking inbound calls only.

At least I don't stoop so low ass to call people to annoy them!

And I HIGHLY recommend you NEVER give your ph # to JD By Ryder no matter how desperate you are for a car! They immediately sent me a text msg asking for more info, when I replied stop to unsubscribe they started calling me sometimes more than once a day, but I just ignored the 'unknown' number until the same number called me ON A SUNDAY AFTERNOON!!!! when I answered and practically screamed at the lady for calling me on a Sunday and told her to take me off the call list! Sorry Lady. At least they haven't called since.

Gamewise The entire party has been marching around and fighting and has not slept since the last time Boudacia saw the goblin zombies, so does that make the entire party immune to sleep? Duh, NO! So, Boudacia your logic fails big time.
Now, are these 'common' monsters that can be identified with an untrained knowledge religion check? Goblins are common. Zombies are relatively common. BUT? zombie goblins? I have been playing D&D for something close to 20 years. I don't recall EVER having seen zombie goblins before. Does that make them uncommon? To me, yes, but maybe the game system does not consider them uncommon? How does one determine the 'commonality' of a monster? So, you can see my dilemma to some degree. BG via facebook suggested the "Monster manual rarity line", but, Monster manual first suggest its from DnD, not Pathfinder, and I don't have that book and could not find a listing for such a thing on an internet search. I did download a PDF of the bestiary but of course it has no such thing. A ruling here needs to be mad for future knowledge checks at some point so I would appreciate any input from you all, before I can make a final call on that aspect.

That being said, I WILL ALWAYS REWARD A NATURAL TWENTY IN SOME WAY OR ANOTHER!!! so, Aldhranhald knows everything about regular zombies and goblins and thus the combination thereof. Primarily: DR 5/slashing; Immune: undead traits.


LG Angelkin Oracle 2 | HP: 22/22 Resist Neg. Energy 5 | Init: +1 | Perc: +2 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 16 | F: +2, R: +1, W: +3 | Move: 20' | Melee: +6 (1d10+6, 18-20), CMB: +4
resources:
Spells: 1st 4/5, SLA 0/1, Healer's Way 4/4
| Active Conditions: None. | Current Buffs: alter self.

REGARDING CUBICLES


LG Angelkin Oracle 2 | HP: 22/22 Resist Neg. Energy 5 | Init: +1 | Perc: +2 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 16 | F: +2, R: +1, W: +3 | Move: 20' | Melee: +6 (1d10+6, 18-20), CMB: +4
resources:
Spells: 1st 4/5, SLA 0/1, Healer's Way 4/4
| Active Conditions: None. | Current Buffs: alter self.
Aldhranhald wrote:
@Gansu, ... I'm glad you joined our game. Same goes for BG and Sama... :)

My pleasure. :)

Aldhranhald wrote:
I feel touched that Aldhranhald has garnered one of the positions of greatest protection. :)

Aldranhald is built mostly as a knowledge guy, so I understand that his attacks aren't that great. But we do need to focus on getting you close enough that you can identify the creatures with that knowledge. Depending on the creature, that knowledge may be critical.

Brother_Guiness wrote:
@Gansu...However, with the stairs being difficult terrain...

@BG: Stairs are not difficult terrain normally. They cost 2x normal movement to go up, but normal movement going down. We are probably okay, unless they also have that rubble all over them.

Stormstrider wrote:
... BUT? zombie goblins?

Cast cursed earth and you'll see some! :)

Presumably a successful knowledge check would allow someone to understand that zombie is something that a dead body is made into and thus almost anything can be made into a zombie.

I have done zombie giants and zombie treants before in my home game. I did goblin ghouls once, but not goblin zombies.


Female Werebat-kin Skinwalker (Bloodmarked) CN Witch 2 | HP 14/14 (2d6+4 +2 FC) | Defence AC 13 (Touch 13 Flat Footed 10) [/ooc] | CMB: 1, CMD: 14/10 |FL F: +2, R: +3, W: +1 | Init: +5 | Perc: +2/+4, SM: +0/+2 | Speed 30ft | Hexes Slumber - DC:16, Evil Eye DC 16, | Spells: lvl0- 4 1st 4 | Active conditions: None.
Stormstrider wrote:

Gamewise The entire party has been marching around and fighting and has not slept since the last time Boudacia saw the goblin zombies, so does that make the entire party immune to sleep? Duh, NO! So, Boudacia your logic fails big time.

There are two answers to this.

First, marching around and fighting are activities that will preclude sleep not promote it. You need to be awake to march [unless you are sleepwalking of course, but that is rare] and the noise and adrenaline surges involved in combat will make sleep impossible. Contrast this with monotonously trudging in circles...

Second, for those familiar with propositional logic, this is merely where the assumption introduced earlier is discharged.


What's going on? Not a single game post today? I know Tamlara just notified me that their electricity was out all weekend due to the hurricane, and she just got it back late tonight, so she will be posting some time tomorrow. I've been waiting to see what everybody is doing, but do I need to go ahead and roll initiatives? Not sure here ...

And Boudacia, ... Huhzuh whatsa? Propo what logic? Sorry, I have no idea what you're talking about there. But after the combat and excitement, your all's adrenaline should have plummeted and so seems like you all should have been very, very, sleepy ... but no. And unless Aldhranhald actually shares the knowledge he knows/gained, the rest of the characters still don't know.

And besides, the zombies are mindless, so there is nothing monotonous about trudging in circles to them! HA! :P


Female Sylph Wizard (Air Elementalist) 2 | HP 15/16 | AC 14 T 14 FF 10 {+2 vs. non-magical ranged attacks} | Fort +1 Ref +4 Will +4 | Initiative +4 | Perception +3 | Feather Fall 1/1 | Wizard spells: 1st—4/5 | Spd. 30'

I think we're just waiting to enter the room? We have a marching order and so it's a matter of figuring out if we're rolling initiative, or blasting zombies from surprise, or what?


LG Angelkin Oracle 2 | HP: 22/22 Resist Neg. Energy 5 | Init: +1 | Perc: +2 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 16 | F: +2, R: +1, W: +3 | Move: 20' | Melee: +6 (1d10+6, 18-20), CMB: +4
resources:
Spells: 1st 4/5, SLA 0/1, Healer's Way 4/4
| Active Conditions: None. | Current Buffs: alter self.

Sorry guys if it was me... I went ahead and put everyone in order according to the latest marching order idea. I wasn't entirely sure where to put Boudacia so I put her in front of Sama but you could switch of you want.


Female Werebat-kin Skinwalker (Bloodmarked) CN Witch 2 | HP 14/14 (2d6+4 +2 FC) | Defence AC 13 (Touch 13 Flat Footed 10) [/ooc] | CMB: 1, CMD: 14/10 |FL F: +2, R: +3, W: +1 | Init: +5 | Perc: +2/+4, SM: +0/+2 | Speed 30ft | Hexes Slumber - DC:16, Evil Eye DC 16, | Spells: lvl0- 4 1st 4 | Active conditions: None.
Stormstrider wrote:
And Boudacia, ... Huhzuh whatsa? Propo what logic? Sorry, I have no idea what you're talking about there.

Propostional logic. From OED online:-

"proposition
NOUN

Logic A statement that expresses a concept that can be true or false."

You remember algebra from high school? Algebra allows you to do proofs that are true for all numbers.

Propostional, or formal, logic does the same thing with propositions. So you can, loosely speaking, do algebra with what follows logically.

Sound complicated? It is even worse.

And discharging an assumption is a valid tool from propositional logic. Used in a way that is total bullsh***.

Grand Lodge

Male Angel-Blooded Dwarf | CG Fighter 2 | Hp: 24 (2d10+4+2FC+3 Toughness) | Resist Acid, Cold, & Electricity 5 | Initiative +2, Perception +8, Sense Motive +2 AC: 23 (Touch 12, FF 21, Armor +9, Shield +2, Dex +1, Dodge+1) | Fort: +5, Reflex +2, Will +2, +3 versus fear | CMB: +5, CMD: 18 | Speed 20' land | Melee +4 Battleaxe 1d8+5, Melee +4 Warhammer 1d8+5, Melee +4 Pick 1d6+5 Ranged: +5 Hammer 1d4+3 | Spell-Like Ability: Alter Self 1x/day | Character Sheet
Stormstrider wrote:
... I've been waiting to see what everybody is doing, but do I need to go ahead and roll initiatives? Not sure here ...

Stormstrider, I think we are waiting for you to determine how far we get down the steps before being detected and needing to roll initiative. I have been posting in the gameplay tab, and BG has mentioned several times that he has his Warhammer out...


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 11 (11 Tch, 10 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Seem that way to me too.


okay! Sorry for my confusion! Initiatives here we come! :D

Since BG was the only the only one that bothered with a Stealth check I'm just going to go ahead and say no surprise round on either side. I did 'push' the party back a little further since it makes sense (at least to me) that initiative would start as soon as you could see each other.


Female Dhampir NG Rogue (Sniper) Lev.2 | HP:17/18 (2d8+2+2TB) | Init: +6 | Perc:+7 (DV 60' & LLV), SM: +1 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +1, R: +7, W: +1 | CMB: +2, CMD: +16 | Spd: 30' | Offense:Ranged +5(+6 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +2: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 1d6 | Character Sheet

Hello, all! I am officially back from hurricane purgatory. I can't really call it hell, it wasn't that bad for us. A few trees down, a few days without electricity. I did miss warm showers, though! And electronic devices had to be rationed, too. All told, it could have been much worse.


LG Angelkin Oracle 2 | HP: 22/22 Resist Neg. Energy 5 | Init: +1 | Perc: +2 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 16 | F: +2, R: +1, W: +3 | Move: 20' | Melee: +6 (1d10+6, 18-20), CMB: +4
resources:
Spells: 1st 4/5, SLA 0/1, Healer's Way 4/4
| Active Conditions: None. | Current Buffs: alter self.

And the tanks go last! :)

BTW guys if the baddies block the entrance to the room I plan to attempt a bull rush. I will take AoOs but I can probably handle it.


Female Werebat-kin Skinwalker (Bloodmarked) CN Witch 2 | HP 14/14 (2d6+4 +2 FC) | Defence AC 13 (Touch 13 Flat Footed 10) [/ooc] | CMB: 1, CMD: 14/10 |FL F: +2, R: +3, W: +1 | Init: +5 | Perc: +2/+4, SM: +0/+2 | Speed 30ft | Hexes Slumber - DC:16, Evil Eye DC 16, | Spells: lvl0- 4 1st 4 | Active conditions: None.

Glad to hear you are all OK Tamlara.

Hey Stormstrider-Can I move into the square diagonally behind Tamlara, the one with just under half cut off by the column running up through the staircase that has a yellow and a green line running through it. What I want to is ready an action if any of the gombies move into the square in front of Tamlara to go burning hands. Without roasting Tamlara.

It seems fine by the rules to me, but it is up to you to say if I can go into a square that is only like 40% there. Sqares are 5' X 5' and 40% of that is oodles of room for a person.


Boudacia, If I understand your question correctly, - I have moved your icon on the grid and placed a 15 ft cone template there, second cone next to the insert as well - if that is what you want, the answer is yes. Looks like a good plan to me.


Female Werebat-kin Skinwalker (Bloodmarked) CN Witch 2 | HP 14/14 (2d6+4 +2 FC) | Defence AC 13 (Touch 13 Flat Footed 10) [/ooc] | CMB: 1, CMD: 14/10 |FL F: +2, R: +3, W: +1 | Init: +5 | Perc: +2/+4, SM: +0/+2 | Speed 30ft | Hexes Slumber - DC:16, Evil Eye DC 16, | Spells: lvl0- 4 1st 4 | Active conditions: None.

Thanks Stormstrider. That is exactly what I intended.


Female Dhampir NG Rogue (Sniper) Lev.2 | HP:17/18 (2d8+2+2TB) | Init: +6 | Perc:+7 (DV 60' & LLV), SM: +1 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +1, R: +7, W: +1 | CMB: +2, CMD: +16 | Spd: 30' | Offense:Ranged +5(+6 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +2: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 1d6 | Character Sheet

I'm just glad I remembered to move my mini this time! That does sound like a good plan, though. 'Roasted Tamlara with Potatoes and Carrots' is a recipe fit only for giants. Or maybe dragons? Either way, we have neither potatoes nor carrots, so roasting me really wouldn't work out well.


By the way, I remembered I have not given out the XP points for the most recent encounter.

There are several players who have not updated the Dice Rolls Doc.

Still looking for languages from: Gansu, Sama, & Tamlara.

I'm also looking for Appraise skill bonuses from: Boudacia, Gansu, Sama, & Tamlara


LG Angelkin Oracle 2 | HP: 22/22 Resist Neg. Energy 5 | Init: +1 | Perc: +2 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 16 | F: +2, R: +1, W: +3 | Move: 20' | Melee: +6 (1d10+6, 18-20), CMB: +4
resources:
Spells: 1st 4/5, SLA 0/1, Healer's Way 4/4
| Active Conditions: None. | Current Buffs: alter self.
Stormstrider wrote:
Still looking for languages from: Gansu, Sama, & Tamlara.

Oh, you meant on the document!

You asked before, but I thought you were talking about my character sheet. Updating now.


Female Sylph Wizard (Air Elementalist) 2 | HP 15/16 | AC 14 T 14 FF 10 {+2 vs. non-magical ranged attacks} | Fort +1 Ref +4 Will +4 | Initiative +4 | Perception +3 | Feather Fall 1/1 | Wizard spells: 1st—4/5 | Spd. 30'

Document updated again. Y'know, you should probably link it in the campaign info, where you have all the other document links.


Sama Kattan wrote:
Document updated again. Y'know, you should probably link it in the campaign info, where you have all the other document links.

Uuummm ... it IS linked. In the spoiler section Various charts & stuff: The Emerald Spire Dice Rolls.


Female Sylph Wizard (Air Elementalist) 2 | HP 15/16 | AC 14 T 14 FF 10 {+2 vs. non-magical ranged attacks} | Fort +1 Ref +4 Will +4 | Initiative +4 | Perception +3 | Feather Fall 1/1 | Wizard spells: 1st—4/5 | Spd. 30'

Moving the ooc commentary here...

Let's just finish these things off. Let me know if I need to do any more shuffling as the fight evolves!

Grand Lodge

Male Angel-Blooded Dwarf | CG Fighter 2 | Hp: 24 (2d10+4+2FC+3 Toughness) | Resist Acid, Cold, & Electricity 5 | Initiative +2, Perception +8, Sense Motive +2 AC: 23 (Touch 12, FF 21, Armor +9, Shield +2, Dex +1, Dodge+1) | Fort: +5, Reflex +2, Will +2, +3 versus fear | CMB: +5, CMD: 18 | Speed 20' land | Melee +4 Battleaxe 1d8+5, Melee +4 Warhammer 1d8+5, Melee +4 Pick 1d6+5 Ranged: +5 Hammer 1d4+3 | Spell-Like Ability: Alter Self 1x/day | Character Sheet

@Samma, please don't feel like you have to take any particular action, even if BG leaves a space for you or you have specifically stated you are delaying until after BG's action. I just didn't want you to feel left out or skipped over based on your previous posts.

@Stormstrider, did Gansu hit @ do damage to the lead gombie?


LG Angelkin Oracle 2 | HP: 22/22 Resist Neg. Energy 5 | Init: +1 | Perc: +2 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 16 | F: +2, R: +1, W: +3 | Move: 20' | Melee: +6 (1d10+6, 18-20), CMB: +4
resources:
Spells: 1st 4/5, SLA 0/1, Healer's Way 4/4
| Active Conditions: None. | Current Buffs: alter self.

FYI guys I know my posts have slowed down a bit lately.

Here's what's going on.

Right now we have a staffing shortage at my workplace, and I have been pulling extra shifts. This has left me pretty tired and worn out. I also expect to be training some new hires soon (though I'm not sure when), and since I do most of my posts from work it is unlikely I will be able to post much on those days, but we don't have a schedule for that person yet, so I don't yet know which days I am doing that, and I may not end up knowing until I arrive for my shift. So since I may not have any warning I'm letting you guys know now. The training will probably be spread over three days.

After that I am leaving for a much needed Vacation on September 30th. I expect to have internet access, so I should be able to post in that period, though it may be a bit irregular.

Sorry for any problems this might cause, and if I don't respond in a reasonable time bot me as needed. Things should be back to normal for me in mid-October.


Understood Gansu! Thanks for letting us know.

I have been checking in at least twice a day here. I did send Tamlara a message via Facebook late last night to make sure she knows it is her turn.


Battle Grid

I just watched the 'new' Mummy movie (2017). No spoilers! Just the moment when they are talking about how beautiful, ruthless and cunning the princess was, and saying how she would be worshiped as a living god ... and the pharaoh is staring at the pretty girl in the retinue ... then she's having a baby! That's some powerful look he's got! Just look and in a matter of seconds she's having a baby! Wow! - Hahaha! But I really enjoyed the movie. And quite romantic which I was NOT expecting!

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