The Emerald Spire

Game Master Stormstrider

BATTLE GRID

Links to all current Character in-game Races and Classes:


1 to 50 of 3,348 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Feel free to discuss.


If I want to post a link that is to the town map for example, how do I post it at the top of the page, and does that need to be a separate Google drawing apart from the battle map I'm guessing?


You could make them separate drawings, or side by side in the same drawing, or, as Mended has been doing, moving layers up/down in the drawing to show/hide them.

Add the links wherever you added the text "Super-dungeon underground from levels 1-13."


Already said I want my class to be a Summoner with the Broodmaster archetype. I'm considering picking a Fetchling for my race and also using the Shadow Caller racial archetype (which doesn't conflict with Broodmaster). Any GM objections to any of this?


I'll try to study that tomorrow. It's 4:39AM for me. Been wide awake, but finally starting to get tired. Remember I also need to verify monster info availability to see if I'm even going to be able to run this campaign. Patience please.

Town map link is up.

Anybody know if there's a way to get rid of that 'checkered' background behind the map?


Late here too, just posting the links so you can check them at your convenience.

The easiest way to get rid of the checkered stuff is probably to draw a big box that covers it.


Yes! Thanks Illiam! Big box with transparent lines worked fairly well!

Typing in all those locations individually was work, but the book doe not list them without their full, GM-only, description, so had to be done that way.

Later on I'll try to get some public info about townspeople & some of the places and such, but monsters & classes to study first!


Illiam, access granted to Fort Inevitable.


Stormstrider wrote:
Remember I also need to verify monster info availability to see if I'm even going to be able to run this campaign. Patience please.

Stormstrider- You know me as Chillel and as Kazushi.

If you internet access, which you do because you can't be reading this without, and this link d20PFSRD all your Pathfinder rules information needs are satisfied. All the monsters and most everything else too.

It even has a search function in the top left hand corner.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Stormstrider wrote:
Illiam, access granted to Fort Inevitable.

Ah, so the problem was that you could scale it, but not outside the scrollable area. The solution was to make a big box and drag it out to force the scrollable area to be bigger. Map embiggened.


Thanks for 'embiggenning' that map Illiam. I have made some slight changes to text positioning on the map. Nothing important, just trying to make it look better.


Joynt Jezebel wrote:

If you internet access, which you do because you can't be reading this without, and this link d20PFSRD all your Pathfinder rules information needs are satisfied. All the monsters and most everything else too.

It even has a search function in the top left hand corner.

Thanks Joynt/Chillel/Kazushi! ;)

I knew of this, just the module has a few unusual monsters, so I want to check everything to be sure. I'm fairly certain it will, otherwise I've wasted a LOT of both, time & money on this campaign! (Bought the book, and a chessex battle-mat and pens for my tabletop group). This had better work!

On another topic, I sure wish Paizo would allow one to choose to make this my default Avatar FOR THIS CAMPAIGN THREAD instead of for everything. I now have 6 aliases to choose from every time I'm making a post! (Dolok, Stormstrider, Christaph - my psionic character, Jim - My psicrystal, My DM avatar for the Emerald Spire, and another Sorcerer I created, but haven't used. Just wait til I do aliases for NPC's like Mended does!)


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I wasn't being as helpful as I thought. :(

And I know exactly what you mean about default alias and then accidentally using it everywhere. Fortunately we have the edit function.

I am going to wait on what to play till I see a bit more of the others.

One question is a Blood-marked Skinchanger OK as a race? I would start with the racial feat Bat Shape. Maybe a [non-winter] witch, so I can use hexes in bat form.


Chillel wrote:
One question is a Blood-marked Skinchanger OK as a race? I would start with the racial feat Bat Shape. Maybe a [non-winter] witch, so I can use hexes in bat form.

I have asked the others to please send me a link with the info of what your requesting, so same for you please. And thanks for trying to help anyways! It is appreciated!

I have made progress! Confirmed more than 20 monsters info is online & got pictures of each to use on the grid! - But not even halfway through the Module yet. But getting enough where I will soon feel comfortable to start the game, so next is checking out classes/races people want. My main problem is that I can currently only sit for 2 - 2.5 hrs before I have to lay back down! This surgery recovery is kicking my butt!


Here is the link- Skinwalkers .

And I got the name wrong, it is Skinwalker.


whosawhatsis wrote:
Already said I want my class to be a Summoner with the Broodmaster archetype. I'm considering picking a Fetchling for my race and also using the Shadow Caller racial archetype (which doesn't conflict with Broodmaster). Any GM objections to any of this?

Illiam, I'm going to go ahead and approve all 4 parts to this! Mind you I find it a bit complicated and a lot of room to disagree on rulings. So answers may take a little longer as there are more rules for me to check on. Just to let you know I went ahead and copied all the links into my DM notes under the campaign info, so it makes it easier to find them again.

Now, Mended was next to send me a request so I will study his next.

EDIT: I almost did not approve the Fetchling as I have trouble seeing them living on the material plane, but oh well, let's try to have some fun!


One more question: how young are you cool with my character being? RAW says that as a summoner (a class in the "self-taught" category), she should be at least 22 years old (equivalent to a 16-year-old human). For my character concept, I'd like her to be younger than this if the GM will allow. This is mostly for RP reasons, but it will also affect how I allocate skill points, and if she's young enough equivalent to a pre-teen, she should probably count as a small creature.

I'm fine with spec'ing her as a character who, as a little girl, discovered that she could make her imaginary friends real, and has since grown up to be an angsty teen who can make her imaginary friends real, but I think it might be more fun if she's younger. Even for the angsty teen scenario, it would be nice to shave a few years off of the 22/16 figure. Maybe 18/13?

Also, I assume Joynt will probably be playing another female character, and there are some interesting roleplay implications of having a pre-teen girl, a grown woman, and (presumably) a bunch of men in the party.


Stretching it, but I'll go with the 18/13.


Ok


By the way, Illiam, just saying here, with the Fetchling, Aklo might be a good language to take. Take that however you want. (DM hint!)


I'll take that as a GM suggestion that is not to be ignored :)


Wayangs are small already.

I have not made up my mind on character yet. But I do tend to play female characters. So far we have a Broodmaster/ Shadowcaller Summoner and an Investigator [who is not a Lizardfolk, though he should have been.]


Stormstrider- since you seem to be online now, could you answer my question about the Bood-Marked Skinwalker as a race.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Quick question, and it doesn't matter yet except that I want to know whether to ignore that section of my sheet or not, how will leveling be done? XP, or story milestones? If XP, which progression?


Joynt Jezebel wrote:
Stormstrider- since you seem to be online now, could you answer my question about the Bood-Marked Skinwalker as a race.

Sorry Joynt, Apparently that was about the time I got off line last night. Haven't looked at your yet. Looking at everybody in the order that I rec'd their request * Mended was next, almost done with him & I believe your is next, so sometime later today hopefully you should have your answer.

Exellent question! Leveling will be done by XP. Right off, I think the book said it was fast track. I'll confirm or correct that today.


this will be odd.. I may be the only human.. hmmm lol
Maybe I should pull out the Aasimar Paladin for fun bahahah


Mandraiv wrote:

this will be odd.. I may be the only human.. hmmm lol

Maybe I should pull out the Aasimar Paladin for fun bahahah

PLEASE! I already have enough of a headache figuring out some of these other classes & races, to have you playing as a Paladin on top of that?!?!


Joynt Jezebel wrote:
Stormstrider- since you seem to be online now, could you answer my question about the Bood-Marked Skinwalker as a race.

I assume you meant Blood-marked since I see no Bood-marked. ;)

I'm good with the blood-marked skinwalker. Just remember no evil alignments. Also I'll point out, as far as this module goes, speak with animals will be of no use what-so-ever.

Any further idea on class?


Illiam Taal wrote:
Quick question, and it doesn't matter yet except that I want to know whether to ignore that section of my sheet or not, how will leveling be done? XP, or story milestones? If XP, which progression?

To everybody, XP will be on the fast chart.

If I'm not mistaken I have answered all questions so far right? If I missed something please let me know!


I've added a lot more information to the Campaign Info tab. Also feel free to look at the DM's notes there. I'm just including links to unfamiliar classes or races there to make them easier to find.

Everybody should read the "Adventurers and the Law" section. You all will need to work out how to secure & pay for a 'letter of warrant'. Unless you start attacking others outside the Spire, I'm not going to enforce the 30% tax rate. Just to much math to do!

Also, included in the section titled "The Emerald Spire Today" there is a sort of clue as to a good language to choose maybe?


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Whoa! Just stopped in here. Didn't realize there was a lot of conversation going on without me! Sorry.

Just wanted to mention, it would be really nice for Aldhranhald to have a wand of Detect Magic. As is, the only way he can cast it is by using his Identify extract, which means only two uses a day, and even then he'd have to take a minute to make the extract first. I checked all over the boards, and besides dipping a level in sorcerer to get it (which I guess I'm not entirely opposed to) there's no reliable way to get an Investigator access to the Detect Magic spell without a magic item of some kind. Just in case you were really wondering about some "random" treasure to hand out. :D


Aldhranhald wrote:
Just wanted to mention, it would be really nice for Aldhranhald to have a wand of Detect Magic. ...

Well, whosawhatsis's character does have it as a cantrip ...

@whosawhatsis, several questions on your character sheet, - and this is NOT because it's you, I WILL go over everybody's character sheets with a 'fine tooth comb'.

You have your Hit dice listed as 1d8+1? Is that plus 1 for your favored class or what?
Being an outsider type, does it not give you a d10 HD? Or how does that work?
Where does shadow agent (+2 bluff & diplomacy) come from?
Don't forget, Skilled: Fetchlings have a +2 racial bonus on Knowledge (planes) and Stealth checks. Don't think you included that.
How did you come up with 5 skill points?

Everybody, please list your weapons & armor in the 'Posessions' section of your character sheet (as well as in their proper slots) if doing it in Mythweavers. Also list the price of each item please (and a total price at the bottom). Basically I want to see all equipment weight & cost please. Sorry, side-effects of growing up in Argentina I think. I'm not very trusting.


Would two-world magic work?


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None
whosawhatsis wrote:
Would two-world magic work?

I will be looking in to that! It might! I'll have to replace pragmatic activator though...


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Nope. Two-world magic would get me access to detect magic, but it would make it a level one "extract" because Investigator doesn't have 0 level spells. A wand is really the best option, and since it's a zero level spell a full wand is only like 375 gp. So, might be Aldhranhald takes some of their first treasure back to Fort Inevitable and cashes in for a Detect Magic wand. :)


Stormstrider wrote:

You have your Hit dice listed as 1d8+1? Is that plus 1 for your favored class or what?

Being an outsider type, does it not give you a d10 HD? Or how does that work?
Where does shadow agent (+2 bluff & diplomacy) come from?
Don't forget, Skilled: Fetchlings have a +2 racial bonus on Knowledge (planes) and Stealth checks. Don't think you included that.
How did you come up with 5 skill points?

This link will hopefully explain the skill points and the +1 on HP (listed as 1d8+1 on HD just for my own accounting).

Being an outsider doesn't affect hit dice from class levels. If I took a level in just being a fetchling (a creature level instead of a class level), I would have a racial hit die, and it would be a d10, but I wouldn't get the max value at level 1, because that only applies to class levels. Creature levels don't really get you anything other than a hit die and save/bab progression, which is why nobody takes them. In short, it's a d8 because it's a class hit die, not a racial hit die.

Shadow agent is an alternate racial trait that replaces skilled, which is also why that one is missing.

I'll add the stuff about gear cost and add the weapons/armor. Like I said, it's not final, I just wanted to show what I had so far because it might affect how Joynt builds her character (though if you're not going to allow a second summoner, the point is probably moot, though I suppose they could still be sisters of different classes if he wants to go that way).


@whosawhatsis, okay! That answered everything satisfactorily, except you still seem to have 1 skill point too many. You get 2 + Int =3 + 1 from 'Finding Your Kin', = 4. Where's that 5th one come in at?


The fifth one is the favored class bonus.


@ whosawhatsis, ok, I wondered if that was it.

@ Aldhranhald. a few questions/issues for your character sheet.

You should put your +2 to initative from reactionary in the misc mod box on your initiative shouldn't you? I see the total is correct, but putting that in would explain it.

11 skill points? Shouldn't it be 10? Or is that your favored bonus?

XP for next level = 1,300. We are using the fast track.

How did you get a + 8 to perception please?

Everybody, If I have to create a oracle of life NPC I'm going to need a couple of days just to create that. Just letting you know.


Stormstrider wrote:
Everybody, If I have to create a oracle of life NPC I'm going to need a couple of days just to create that. Just letting you know.

I have one I could probably dig up. It's actually another little girl character. She's deaf and basically just hides or casts sanctuary during battle, only getting involved if someone's about to die. I built her for the same purpose, though come to think of it, that game started at level 6, so there would still be some work to do.

When I got tired of her, she got a dagger through the brain from a high-level wizard (at least 10 levels higher than the PCs) who had set a trap for the party after she saved them by casting Antimagic Field from a scroll that the rogue had stolen last time they met him. That was a fun session.


Male NG Half Elf Bladebound Kensai 1|Character Page | HP: 11/11 | AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +4 | Init: +1 | Perc: +3, LLV, SM: 0 | Speed 30ft | Magnus Pool: 4/4 | 1st Level Spell: 1/1 | Spell Failure:15%|Active conditions: None.

@ Aldhranhald-Magnus has detect magic,and I have no issue taking it.

Would half elf work for my race? Also, give me tonight and I should be able to have my character up by say...11?


half-elf is no problem!

Everybody, I'm going to go ahead and ask that you choose an avatar & name (even if temporary) as soon as you can and please make all posts in those characters just to start getting in character. That will also help me start to learn who's who. And when using your character name, choose if your going to use your first or last name, and then stick to just that one please. Remember I have a hard time with remembering names. Also frustrating your DM is NEVER a good idea. ;)


Male NG Half Elf Bladebound Kensai 1|Character Page | HP: 11/11 | AC: 15 (12 Tch, 13 Fl) | CMB: +3, CMD: 14 | F: +5, R: +1, W: +4 | Init: +1 | Perc: +3, LLV, SM: 0 | Speed 30ft | Magnus Pool: 4/4 | 1st Level Spell: 1/1 | Spell Failure:15%|Active conditions: None.

Damn, and here I was with my name basically being my backstory :(


Now I even have the second level map ready! Just got to make sure I have pictures for all those creatures.

@ Xizoh, I'll check out your class stuff to make sure I'll allow it & let you know.

EDIT: what happen to all that class stuff in your tag line?


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None
Stormstrider wrote:

@ Aldhranhald. a few questions/issues for your character sheet.

1)You should put your +2 to initative from reactionary in the misc mod box on your initiative shouldn't you? I see the total is correct, but putting that in would explain it.

2) 11 skill points? Shouldn't it be 10? Or is that your favored bonus?

3) XP for next level = 1,300. We are using the fast track.

4) How did you get a + 8 to perception please?

1) Not sure why that isn't showing up correctly, might be the custom character sheet I'm using as an output from Hero Lab. I'll check into it.

2) Yes, I took an extra skill point as my favored class bonus.

3) I will adjust that as well, that's a simple couple of clicks in hero lab.

4) That's probably another problem with the custom output. 8 = +2 (from ability score), +1 (from skill rank taken), +3 (from Perception being an Investigator class skill), +2 (Elven racial bonus from Keen Senses). The sheet isn't showing the +2 racial bonus as a misc. modifier. I'll take a look at adjusting those things, might have to use a different output to get it to show up correctly. I might have some time later tonight to get to that. Thanks for pointing those things out!


Ah! Yes, the elven bonus of course! Forgot about that. No problem.

I now have the map & creatures for the 2nd level as well! I'm getting excited! Think I may need to go ahead and start creating my Oracle of life NPC though ...


Aldhranhald wrote:
Nope. Two-world magic would get me access to detect magic, but it would make it a level one "extract" because Investigator doesn't have 0 level spells. A wand is really the best option, and since it's a zero level spell a full wand is only like 375 gp. So, might be Aldhranhald takes some of their first treasure back to Fort Inevitable and cashes in for a Detect Magic wand. :)

I suspect you want detect magic because you are an investigator. But the wand will be of minimal value as you will always be able to get another party member to use the cantrip for you. Effectiveness- wise it is not a good choice on the face of things.


Today I do face to face roleplaying all day. So I won't be doing a character today until late at night, like 12 hours of so from now.

Also, if we get a wand of CLW or Infernal Healing, which I figured out in the Third Dawn campaign is more efficient, you don't really need a healer.
We are even going to have a War Priest to use it, and its 750 GP for 50 uses.


Joynt Jezebel wrote:
I suspect you want detect magic because you are an investigator. But the wand will be of minimal value as you will always be able to get another party member to use the cantrip for you. Effectiveness- wise it is not a good choice on the face of things.

I tend to agree with Joynt, but at the same time I understand! I always want my own Detect Magic, because you never know when your going to have an "Illiam-esque" type of character in the party! ;)

If I'm not mistaken we have 6 players in the group & possibly an NPC as well?
1. Summoner
2. Investigator
3. Kensai
4. Barbarian
and 2 unknowns with a possible Oracle of Life NPC? Correct?

A magic heavy party! Lot of work for the Barbarian! :)

Just to be clear I would divide XP & treasure to the NPC as well!

Obviously I'm going to have to raise the CR's of these encounters as the module is meant for a 4 person party!


Joynt Jezebel wrote:

Also, if we get a wand of CLW or Infernal Healing, which I figured out in the Third Dawn campaign is more efficient, you don't really need a healer.

We are even going to have a War Priest to use it, and its 750 GP for 50 uses.

The wand is a great idea, but you might have trouble getting that much money put together at 1st level.

1 to 50 of 3,348 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Emerald Spire Discussion All Messageboards

Want to post a reply? Sign in.