Drusellia Malacore |
Drusellia fires off a magic missile at the nearest cloud creature.
Magic missile: 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10
Spells: U/6/7/5/4
GM Zed |
Drusellis's arcane missiles slam into the creature, further dissipating the - now rather less turbulent - cloud of acidic vapours.
Recovery time for Caustic Stalker 1 Breath Weapon: 1d4 ⇒ 4 rounds... Caustic Stalker 1 may not use its breath weapon for a further 2 rounds.
Indeed, the creature is that diminished that, instead of pressing the attack, it withdraws to the north... and flies out of view to the east. Undeterred by the departure of the first of the creatures, the remaining two continue to smash at Eldar... high above the rest of the group, the creatures coat Eldar in caustic substances... yet, somehow the warrior remains unperturbed by the assault...
Caustic Stalker 2, Slam vs Eldar (flanking): 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37, Critical Threat
Confirming Critical: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24, Critical NOT Confirmed - Damage: 1d6 ⇒ 2 plus 1d6 ⇒ 6 acid damage and Chemical Burn
Caustic Stalker 2, Slam vs Eldar (flanking): 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35, hitting for 1d6 ⇒ 3 plus 1d6 ⇒ 2 acid damage and Chemical Burn
Caustic Stalker 3, Slam vs Eldar (flanking): 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32, hitting for 1d6 ⇒ 1 plus 1d6 ⇒ 4 acid damage and Chemical Burn
Caustic Stalker 3, Slam vs Eldar (flanking): 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32, hitting for 1d6 ⇒ 3 plus 1d6 ⇒ 2 acid damage and Chemical Burn
Eldar must make a DC18 Reflex Save or suffer a Chemical Burn, 1d6 damage for the next 1d4 ⇒ 2 rounds.
Everyone may take their turn now.
Eldar of the Lost |
so a total of 14 damage and possible extra 1d6?
RS: 1d20 + 5 ⇒ (13) + 5 = 18
Eldar of the Lost |
Eldar, shrugging of the minor injuries from the creatures, tries to end one of those flanking him. His Ka Stone glows, and almost instantly, he grows to almost twice his size
Attack 1: 1d20 + 13 ⇒ (16) + 13 = 29
Attack 2: 1d20 + 8 ⇒ (15) + 8 = 23
Damage 1: 2d8 + 16 ⇒ (5, 5) + 16 = 26
Damage 2: 2d8 + 16 ⇒ (7, 6) + 16 = 29
62/76
GM Zed |
Eldar's sword slams twice into the closest of the creature's, cleaving great chunks of foaming acid from it's form...
Eldar - you should be on 57/76 (you took 5 damage from the Caustic Stalker's Breath Weapon at the start of combat).
Still waiting on Drusellia, Luther, Symon and Galahad.
Eldar of the Lost |
My bad, forgot about that =^^=... so 57/76
Galahad of Cassomir |
Galahad has little option with the mist creatures high overhead. He drops his glaive unceremoniously and draws his longbow. After nocking back an arrow he lets it fly at the more wounded of the two creatures.
Attack: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Not so big damage when I can't hit things with my stick!
Drusellia Malacore |
Sorry, the honeydo list was long this weekend.
Drusellia, knowing that she cannot reach the opponents, settles for a guarded ready. If any descend to their level, she attacks with her rapier.
GM Zed |
I think this combat is only going to go one way from here… moving us along…
Badly wounded by Eldar’s attacks… and with the heavily armoured warrior showing little sign of injury… there is only one sensible strategy for the gaseous creatures. Withdrawing, and losing their semi-humanoid form as they do so, the clouds of swirling acid soar into the tunnels to the north of the cave… and, heading eastwards, away from the combat…
Combat Over
…taking a moment to examine their surroundings now that the creatures have fled, the group find nothing in the cave of note and, not tarrying in the oppressive heat, move across the bridge. The rocky formation groans a little beneath the weight of the travellers, but the prediction that it would be structurally sound comes true… with no further difficulties, the group find themselves on the far side of the bridge… the cavern to the north leads into passages that head to the west and, where the gaseous creatures fled to, to the east.
Actions?
Symon |
Symon and Kaspar move forward, keeping to the shadows as they lead the others deeper into the caverns.
Will keep forging ahead until we come across something interesting/dangerous. Moved figure on map to show you where he is going
GM Zed |
To the west, a passageway leads into a relatively small cavern… there, rivulets of magma course down the walls before running across warped black metal plates and seeping back into the wall. The creature that fled the group, floating near the plates, is cornered in this cavern…
…whilst, to the east, the passageway narrows to little more than two feet in width – and then meanders out of view… the gaseous creatures, having retreated in this direction, are nowhere to be seen.
Map Update to Follow
Eldar of the Lost |
73/76 all good. Heal was appreciated
Eldar comes to land near his allies. His sword ready. His shield too
"I do not know. Suggestions on which way we travel to next."
-Posted with Wayfinder
Galahad of Cassomir |
Galahad attempts to stick close to Symon, still not knowing how the other man would take to meeting foes alone. I know they must be strong to have made it this far into this place, but... I must do my best to protect my new companions. He motions to the creature to the west, "Let us meet this creature where it cannot run away." He will walk into the small cavern if no one stops him.
Symon |
"Well that is odd. I wonder what it is trying to say? Shall we let it complete its message?"
Symon and Kaspar stand off to the side, Symon's bow at the ready as they watch the odd creature write it's message.
Eldar of the Lost |
"If it does not wish to harm us, I will not harm it." he nods and lowers his weapon, but not his shield
-Posted with Wayfinder
Eldar of the Lost |
"This one will help and aid you in anyway it can." he crosses his sword arm over his shield
-Posted with Wayfinder
GM Zed |
The floating eye, responding to Symon's question, bobs up and down - floating in a peculiar approximation of a nodding head... but as the questions come, asking how the creature can be helped, it reverts to scratching messages in the rock...
Scrape... scrape... scrape...
'Knights fell here... the end... the end... Down?'
Drusellia Malacore |
"Well, now we know what happened, at least. We just need to find their remains." (To the orb) "Where are their physical remains?"
Eldar of the Lost |
"So we are in search of them. We would like to find them and return them to the surface"
-Posted with Wayfinder
Galahad of Cassomir |
Galahad stares at the creature in bemusement, despite it's original words he had no expected it to be quite so articulate, "Hold on now, I don't think we can assume they are dead, they could be wounded or captured." He asks the creature for specifics, "Do you mean to say they are dead? All of them?"
GM Zed |
Apologies for no post yesterday – a very busy day travelling.
Unblinking, the armour-clad eye gazes at the group as ask questions of it… beneath the etched out name of ‘CHAID’, it scratches into the wall once more…
‘DEAD’
…and then scrapes an arrow from the words towards the buckled plates of metal embedded into the cavern’s wall…
Drusellia Malacore |
"I think that our friend is trying to tell us that they are inside the wall."
Drusellia Malacore |
"There are magics, beyond my ability I'm afraid, that can allow men to pass through walls, and might leave them trapped inside if the magic ran out while they were in the wall. A horrible way to die." Dru suppresses a shudder. "There are also magics that can transform rock to mud or mud to rock. Perhaps a mudslide began and they became trapped when someone turned the mud to stone."
Dru considers the wall for a moment, trying to determine if this is natural or the work of a spell of some kind.
Spellcraft: 1d20 + 11 ⇒ (10) + 11 = 21
Knowledge (dungeoneering): 1d20 + 10 ⇒ (16) + 10 = 26
Eldar of the Lost |
"Most unfortunate if that is true. None wish to be entombed against their will" he nods. His hamd absently touching the gem on his forehead
-Posted with Wayfinder
GM Zed |
Examining the metallic plates embedded into the rockface... all the time, trying to avoid the slow-flowing rivulets of magma... the friends confirm their sudden suspicions. That indeed, the metal plates are the badly warped remnants of Hellknight armour. On the evidence of what can be seen, all told, four separate Hellknights died here - trapped within solid rock, the armoured corpses have been subject to intense heat and, other than the metallic plates pointed to by the floating eye, the trapped armour is utterly ruined.
Drusellia - the Hellknights were probably caught by a sudden incursion of magma... caught by the intense heat of molten rock, death would have been instantaneous.
The plates pointed at by the floating eye and highlighted as 'CHAID' are considerably more intact than the others... although they are still well-embedded into the rock - indeed, of a full set of armour, there is less than one quarter visible.
Actions?
GM Zed |
"Yikes...what could have caused that? Or are they on the other side of that wall??"
Looking for secret door: Rolling Dice
Ooops, forgot to positively respond to that check...
Symon examines the wall but, as far as he is able to tell, it is solid rock... there is no evidence of secret doors nor other access / egress points....
Eldar of the Lost |
"I do not have the means to remove them from the wall. Perhaps some form of magic could do this? "
-Posted with Wayfinder
Drusellia Malacore |
"As I said, there are forms of magic that can accomplish this; most notably transmute rock to mud. However, such magic is as yet beyond my capability to draw upon."