The Norv |
Yeah, I'm gonna let you cast heroism, Callie. Since you're not moving I don't think I'd even really require the check to begin with.
ROUND FOUR!
The priestess laughs darkly as she watches Korriban scamper across the ground. "Already you abase yourselves before me...though some of you could use a lesson in politeness. I think I'll start with you, sorceress." She gestures and speaks a dark word, and Lantressa suddenly hears a cacophonous roar of gibbering voices--before hearing nothing further. The priestess cackles as she stalks through the air around the statue.
Lantressa is deafened! The party is up. Korriban and Callie each get a free Will save at the start of their turns to act normally (DC 19); otherwise you have to remain prone.
Also, just a thing I just double-checked...be aware that while her scythe is super cool, scythes do not have reach. Sorry. :S
Initiative
Party!<-----
Priestess
Dark Lady: HP: 110 | AC/T/FF: 24/12/24 | Fort +13 Ref +4 Will +13 (+1 vs. fear) | CMD: 20 | in range of unhallow (grants freedom of movement) | Divine Power: +3 attack/damage/STR rolls, extra attack on full attack
Lantressa Fort DC 18: 1d20 + 5 ⇒ (3) + 5 = 8
Callie Cobalt |
Sorry, misremembered then (might have been an ability someone had in another game that I conflated with the item). That's fine with me, if she hadn't dropped it would have made her slightly less frightening. I'm still glad she dropped it!
Will Save DC 19, heroism: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Callie Cobalt |
Callie decides that clinging to the statue is a much better idea than trying to maneuver and stand up again.
She continues to orate, however. "Pathetic it is indeed, when a villain is so desperate it resorts to harmless parlor tricks and calls them power, and talks because it cannot actually harm its foes. Such mewling from the evil priestess sounds like a dying mouse's last shriek..."
At this last word, she waves her sword and sends a magic scream, heard only by the priestess, toward her, the sound bursting within her ears.
Ear Piercing Shriek Sonic Damage: 3d6 ⇒ (2, 5, 1) = 8
Fortitude Save DC 14 takes half damage and does not become dazed.
She then sheathes her sword.
Free to maintain inspire courage, standard to cast, move to sheathe
Korriban Balros |
Will Save DC 19 (heroism, guidance): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Korriban grits his teeth as he tries to get up. But the compulsion of the spell keeps him grounded.
AC is currently 18 (normal) + 1 (haste) + 2 (cat's grace) + 4 vs ranged/- 4 vs melee = 25/22/14 vs ranged or 17/13/10 vs melee. Current saves are +7/+14/+5.
Active Effects:
Haste
Cat's Grace
Heroism
Fly
Inspire Courage
Lantressa Darksong |
Lantressa cursed as she heard the sudden roar of sound and then nothing. She was rather pissed off by it but she knew there was little she could do about it now. Instead she focused and dismissed the last of her grease while the others dealt with the cursed b%&&* before them.
Not much I can do now, not like there really was before either.
Callie Cobalt |
Korriban, did you actually take an action, or just roll the will save?
Korriban Balros |
I just took my will save. Hmm... I could draw and try throwing a dagger at her. Don't know if that will hit her. I'm just unsure what penalties that would get me. I'll get a post in later today.
Korriban Balros |
Hmm... I tried to look it up and it doesn't seem to say anything about possible penalties. So I have to assume that, if I were to get within 5 feet (adjacent on the map) of her, I can throw a dagger at her without penalty.
Korriban continues to scramble along the ground, drawing a masterwork dagger while doing so. When he's close enough, he throws it at her!
Ranged Attack (thrown masterwork dagger): 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Callie Cobalt |
There's also a conversation about it between me and the Norv in discussion. :) While I'm still in nag mode, did you add your bonuses from heroism and inspire courage?
The Norv |
ROUND FIVE!
Callie sheathes her sword as she casts a spell on the floating priestess, who winces, but looks more annoyed than injured. Teodor casts a spell on Korriban to assist him, but Korriban and Callie still find themselves unable to shake off their compulsion--as Lantressa dismisses the grease on the floor, Korriban hurls a knife upward at the priestess, but it flies past her. She chortles.
"You think I need my scythe to end your lives? You're about to find out how mistaken you are. Step away from it, fool--Urgathoa has ways to make you comply!" So saying, she raises her holy symbol again, and a scythe forms out of the air, a burning weapon made of black fire, and flies down at Teodor. The priest manages to dodge the whirling weapon, and she scowls.
"Insolence. I will deal with you myself, then..." Still in the air, she stalks toward the spot where Teodor stands over her weapon.
And the party's up once more! C'mon, Korriban and Callie--I know you can make that save! :D
Initiative
Party<-----
Priestess
Dark Lady: HP: 106 | AC/T/FF: 24/12/24 | Fort +13 Ref +4 Will +13 (+1 vs. fear) | CMD: 20 | in range of unhallow (grants freedom of movement) | Divine Power: +3 attack/damage/STR rolls, extra attack on full attack | Spiritual Weapon thru rd. 13, current target: Teo
Fort Save DC 14: 1d20 + 13 ⇒ (12) + 13 = 25
SW Scythe Attack: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Callie Cobalt |
Will Save, heroism: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
._.
Nope, Callie is actually finding snuggling up to the arm of Urgathoa very comfortable.
While lying down, she does however whip two daggers from where she has them sheathed very quickly toward the priestess, while continuing to perform. Maintaining bardic performance
"See how the dark forces she pretends to command are ineffectual..."
Quick Draw+Haste=Two thrown daggers
Dagger attack 1, heroism, inspire courage: 1d20 + 7 + 2 + 2 ⇒ (12) + 7 + 2 + 2 = 23
Dagger attack 2, heroism, inspire courage: 1d20 + 7 + 2 + 2 ⇒ (12) + 7 + 2 + 2 = 23
._____.
Callie opts to, instead of do damage, put slices through the dark priestess's very nice cloak to make it look ragged. Yes, she absolutely totally planned that. Bluff: 1d20 + 10 ⇒ (4) + 10 = 14
"She cannot even maintain her appearance of glory in the face of righteousness..."
Korriban Balros |
Will Save DC 19 (heroism): 1d20 + 5 ⇒ (1) + 5 = 6
Korriban screams as his body won't allow him to get up. He once again decides to throw a masterfully crafted dagger at the priestess.
Ranged Attack (thrown masterwork dagger, heroism, inspire courage): 1d20 + 8 + 2 + 2 ⇒ (9) + 8 + 2 + 2 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
But, he only manages to add to the holes in her cloak.
AC is currently 18 (normal) + 1 (haste) + 2 (cat's grace) + 4 vs ranged/- 4 vs melee = 25/22/14 vs ranged or 17/13/10 vs melee. Current saves are +7/+14/+5.
Active Effects:
Haste
Cat's Grace
Heroism
Fly
Inspire Courage
Lantressa Darksong |
Lantressa tried to figure out what she could do that would help now. Her magic was out since she couldn't hear, and she didn't have the levels of power left to cast anything silenced as that took more effort than a normal casting. She had little other than her claws to use as weapons right now and she was loathe to get that close. The best she could do was retrieve her stowed potions and tend to the injured as best she could. To be honest it pissed her off enough that she wanted to wade in, claws swinging, and tear that b+&@$ apart, fortunately her more rational side prevailed, for now. After retrieving her potion the tiefling realized what she could do that would be mean and vindictive, if it worked, and drew on what magic she had left, weaving it into an orb of acid, without words, and sent it flying at the statue's face.
silenced acid splash at the statue w/haste: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 151d3 ⇒ 1
How are you doing your IC Callie? Singing? Dancing? If it is visual and not audio I get another +2 atk and damage on that acid splash.
Callie Cobalt |
She's been orating (see also my posts with the silly flowery language in it), so sadly your being deaf prevents you from benefiting, unfortunately. On the upside, Lantressa is spared from Callie's silly flowery language. Callie's only other choice would be to perform using Acrobatics, which isn't an option right now...
The Norv |
Teo, scythes don't have reach...but I'll let you use that as a readied attack for when she comes in range.
ROUND SIX!
Callie and Korriban, both still compelled to crawl, hurl daggers at the priestess--Korriban's glides past her, damaging her cloak, but both of Callie's blades open thin wounds on the dark woman's upper arms! Lantressa manages to cast a spell without speaking, grazing your target with a bolt of acid, but the priestess just flinches.
"Give me my scythe back, little man. If you do not--" She raises her hand and speaks a word, and her hand is suddenly engulfed in black fire. "--Urgathoa will smite you for me." As Teodor picks up the scythe, she descends toward the ground...and Teodor manages to slice into her with the blade! She hisses in pain, and there's a flash of black fire from the scythe--and Teodor yelps in pain! He and the priestess face each other, her with her malignant dark fire in hand, he with the scythe...
See Discussion for more on the scythe. The party's up! ETA: derp, forgot to say that's Teo takes 2 damage. It's a vicious scythe.
Initiative
Party!<------
Priestess
Dark Lady: HP: 76 | AC/T/FF: 24/12/24 | Fort +13 Ref +4 Will +13 (+1 vs. fear) | CMD: 20 | in range of unhallow (grants freedom of movement) | Divine Power: +3 attack/damage/STR rolls, extra attack on full attack | Spiritual Weapon thru rd. 13, current target: Teo
Bonus damage to her: 2d6 + 2 ⇒ (4, 2) + 2 = 8
Damage to Teo: 1d6 ⇒ 2
Callie Cobalt |
Will Save, heroism: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
LOL.
Callie snuggles into Urgathoa's embrace.
Spellcraft: 1d20 + 12 ⇒ (15) + 12 = 27
Just so you know, there's a reason I tend to play skill monkeys.
"Finally the villainess ceaseth to f!$# around and casteth slay living upon the servant of the god of endings. A good idea? Probably not."
She focuses on her arcane knowledge and tosses her other two daggers at the priestess, now glowing with magical blue light.
Dagger attack 1, cat's grace, haste, inspire courage, heroism, I think that's everything: 1d20 + 7 + 2 + 1 + 2 + 2 ⇒ (7) + 7 + 2 + 1 + 2 + 2 = 21
Dagger attack 2, cat's grace, haste, inspire courage, heroism: 1d20 + 7 + 2 + 1 + 2 + 2 ⇒ (5) + 7 + 2 + 1 + 2 + 2 = 19
See?
Swift to activate the useless Arcane Strike, free to maintain inspire courage, full to attack twice
Korriban Balros |
Will Save DC 19 (heroism): 1d20 + 5 ⇒ (3) + 5 = 8
LOL!
Korriban feels his body continue to reject his will. However, he notices that the priestess is standing on the ground. Gritting his teeth, he takes his rapier and stabs at her!
Full Attack 1 (+1 silver rapier, haste, cat's grace, heroism, inspire courage, prone): 1d20 + 11 + 1 + 2 + 2 + 2 - 4 ⇒ (10) + 11 + 1 + 2 + 2 + 2 - 4 = 24
Damage (cat's grace, inspire courage): 1d6 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 11
Full Attack 2 (+1 silver rapier, haste, cat's grace, heroism, inspire courage, prone): 1d20 + 11 + 1 + 2 + 2 + 2 - 4 ⇒ (7) + 11 + 1 + 2 + 2 + 2 - 4 = 21
Damage (cat's grace, inspire courage): 1d6 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12
AC is currently 18 (normal) + 1 (haste) + 2 (cat's grace) + 4 vs ranged/- 4 vs melee = 25/22/14 vs ranged or 17/13/10 vs melee. Current saves are +7/+14/+5.
Active Effects:
Haste
Cat's Grace
Heroism
Fly
Inspire Courage
Lantressa Darksong |
Lantressa may have done little to that cursed statue but she was determined to try again when she saw the priestess' face twitch in annoyance. Gathering herself Tressa did it on more time, a glob of acid flying across the room, and flying at the statue's face.
silenced acid splash w/ haste/volatile conduit: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 91d3 + 1d4 ⇒ (1) + (1) = 2
The Norv |
ROUND SEVEN!
Callie's daggers fly through the air, but clatter harmlessly on the ground, skidding across the floor. Teodor's wild swing with the scythe bounces off the priestess's armor, and she cackles--a cackle which turns into a cry of pain as Korriban, stabbing upward from the floor with his rapier, just manages to pierce her side!
"Insolence!" she snarls. "I'll deal with you in a moment." Pointing her hand toward Korriban, she sends the scythe she summoned of black fire hurtling down into Korriban's back, dealing a heavy blow. "But first...my scythe." Hand still limned in black fire, she reaches out and seizes Teodor's throat. The black fire in her hand flares, and Teodor lets out a strangled cry!
...But he does not fall. Teodor, you should definitely say something cool here.
The priestess backs away (5' step), eyes wide and furious. "You defy Urgathoa? Who are you all?! Fools, I can still kill you..."
Korriban takes 10 points of damage; Teodor, despite failing his save, takes only 49 points of damage and, by my math, is at 5 hit points...but the party is up!!
Initiative
Party!<-----
Priestess
Dark Lady: HP: 65 | AC/T/FF: 24/12/24 | Fort +13 Ref +4 Will +13 (+1 vs. fear) | CMD: 20 | in range of unhallow (grants freedom of movement) | Divine Power: +3 attack/damage/STR rolls, extra attack on full attack | Spiritual Weapon thru rd. 13, current target: Korriban
Touch attack vs. Teo: 1d20 + 8 + 3 ⇒ (9) + 8 + 3 = 20
Teo Fort Save DC 20: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 12d6 + 10 ⇒ (3, 6, 4, 1, 2, 3, 2, 1, 4, 6, 3, 4) + 10 = 49
SW Scythe attack: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Teodor Niculescu |
3 people marked this as a favorite. |
scythe attack: 1d20 + 6 - 4 + 2 + 2 + 2 + 1 ⇒ (17) + 6 - 4 + 2 + 2 + 2 + 1 = 26
scythe damage: 2d4 + 3 + 1 + 2 + 2d6 ⇒ (1, 3) + 3 + 1 + 2 + (5, 5) = 20self damage: 1d6 ⇒ 3
bluff: 1d20 + 20 ⇒ (10) + 20 = 30"Hahahahaha! What a shitty spell! I didn't feel a thing!
oh, yeah, haste attack: 1d20 + 6 - 4 + 2 + 2 + 2 + 1 ⇒ (20) + 6 - 4 + 2 + 2 + 2 + 1 = 29
holy shit, crit threat! Confirmed?: 1d20 + 6 - 4 + 2 + 2 + 2 + 1 ⇒ (18) + 6 - 4 + 2 + 2 + 2 + 1 = 27
crit damage!!!: 8d4 + 16 + 8 + 2d6 ⇒ (2, 2, 4, 2, 4, 2, 3, 4) + 16 + 8 + (5, 3) = 55self damage: 1d6 ⇒ 5
Teodor slashes with a mad glint in his eye, startling the priestess even further. But with the preturnatural speed granted him by Callie, he swings the scythe back, catching her directly in the throat. Teodor smiles. "As for who we are ...we protect this city, you f&@&ing second-rate pimple-popper!" he says, and immediately collapses on the ground.
OMG! OMG! OMG! Teodor is down, at -3 hps! How's that for cool?
The Norv |
Teodor whips the scythe around and catches the priestess in the throat. Her eyes widen in shock, and, with a choking noise, she raises one hand to her neck. Blood spills out, pouring over her hand, and she holds up her fingers to look at the red liquid wonderingly. Her eyes go back to Teodor, and her mouth tries to form into a snarl...but then she collapses, red pooling beneath her black-shrouded form, and lies still on the floor.
As Teodor, too, collapses in an unconscious heap, Korriban and Callie feel the priestess's magical compulsion on them evaporate.
And thus passes the leader of this cult! Since Teo is at negative hit points and for other reasons, I'm going to keep us in rounds for the moment...everyone else go ahead and post an action for this round and we'll see where that leaves us.
Callie Cobalt |
Callie's eyes widen as she watches Teodor spring into full manic glory and nearly decapitate the priestess. "... Not a good idea at all, it turns out."
Her face falls when she sees Teodor collapse however. "Hmm. God of Endings is a harsh master."
Feeling her legs finally want to obey her, she tries to flip off the arm back to the floor (and hopefully not into the fountain below her).
Acrobatics DC 15 to avoid falling damage: 1d20 + 12 ⇒ (8) + 12 = 20
She forward-flips neatly off the statue and lands clear of the fountain without injury.
Once on the ground, she kneels by Teodor and uses some of her nearly-last arcane reserves to cast cure light wounds upon him.
Cure: 1d8 + 5 ⇒ (3) + 5 = 8
When he comes to, she grins. "That was legendary. Now, when you're ready to get up, shall we burn a corpse? I really don't want to think what exposure she's had to necromantic energies."
Once we're outside round-based movement
When ready, she and whomever else drags the corpse out of the shrine, as she figures it's probably best to dispose of the remains well the heck away from the shrine of Urgathoa.
Like a good former pickpocket should, she also thoroughly relieves the priestess's body of any valuables.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Lantressa Darksong |
Lantressa entered the room once the b&%+$ had died and approached the downed Teodor. She was delighted at his survival when Callie cast a spell on him but was aggravated that she still couldn't hear. She handed him a potion and gestured for him to drink it. She looked nervously at the corpse and then at the statue, something didn't feel right about this it was almost too easy, and reached into her pack for another potion to hand to Teo if he wanted it once he was finished with the corpse. Deciding that it was just her imagination Lantressa turned and headed for the hallway, hoping to reach the top floor and get some help with her deafness.
Both potions are of cure light wounds.
cure light wounds 1: 1d8 + 1 ⇒ (5) + 1 = 6
cure light wounds 2: 1d8 + 1 ⇒ (1) + 1 = 2
Callie Cobalt |
Then here are my next two actions
Callie will drag the priestess out of the shrine as far as she can go.
Callie will drop some of her playing cards (to use as kindling) on the body and set them alight with spark. (And remind herself to buy a new deck).
The floors are stone so the fire shouldn't really spread.
As a free action, she'll call out for Riceak. He and Ruan should still be waiting at the entrance. If he arrives she'll ask him to go see if the Pharasman priests are still tending to the area and if some will come to help desecrate (consecrate?) Urgathoa's shrine.
Korriban Balros |
Korriban's eyes widen as he sees Teodor, with righteous conviction, take down the priestess before falling himself. He's still in shock as Callie and Lantressa go to aid him. When everything's done, Korriban finally gets up and says, "Teodor... That was... I... don't know what to say. Are you okay? Do you need any potions?"
If Teodor accepts:
Korriban will dig out both of his potions and gives them to Teodor.
That will be two rounds.
If Teodor declines:
Korriban nods. "Well, okay. If you're sure." He will then proceed to aid Callie with the body. However, before she sets it on fire, he takes everything of value off of the body.
Regardless of whether Teodor takes the potions, I would like to try and take as many of her possessions as possible before it's set on fire. Also, I do have an oil bomb. Should I use that on the body?
Lantressa Darksong |
I'll just leave earlier to head for the surface. Right now, with the fighting over and Teo alive Tressa is more concerned with getting her hearing restored than waiting around down here. I think you can safely consider her out of combat now since she won't hear if anything is happening to know to come back.
Lantressa Darksong |
Most likely not, I'm guessing it was the blindness/deafness spell wich means remove blindness/deafness is need to counter it.
The Norv |
Once Teodor beheads the priestess and begins to heal himself, Lantressa starts to head toward the surface and Callie and Korriban drag the priestess's corpse toward the hallway. Korriban strips her of valuables and sticks his tar bomb onto her; Callie, after scattering her cards onto her, sets the corpse ablaze with a cantrip.
But even as she does...the priestess's hand twitches.
The sudden, chilling sound of a deep gong rings down the hallway, creating enough reverberations that it shakes loose dust from the ceiling. Looking back toward the shrine, you see the statue's eyes glowing with a bilious green flame, and as you watch, the seven noxious fluids in the fonts around the shrine roil as though suddenly brought to a boil. Then, all at once, they surge forth, streaming into the air!
The priestess's corpse, still aflame, flies into the air, and as the reverberations from the gong-like noise continue, the jets of filth stream around, over, and even into the body, swelling and distorting it. From the stump of its neck, a horrible new head of congealed humors grows, and one of the body's arms bloats into a massive, scythe-like claw. The head gains a face, and it resembles the woman you killed; when the creature speaks, it uses her voice, but there are terrifying, unearthly echoes beneath.
"Yes. YES! The Pallid Princess has seen my labors, and granted me new birth--not as a priestess but as a SAINT in Her Unholy Church! Now I shall strike down first you, then all who would oppose this plague in Korvosa and the world! Come, mortals. I shall give the gift of death!"
COMBAT! (technically a continuation) ROUND TEN!
Korriban reacts quickly, the only one of the party to get the drop on this new, unholy threat!
Initiative
Korriban<----
Undead
Teo, Callie, Lantressa
Korriban Init: 1d20 + 5 ⇒ (10) + 5 = 15
Callie Init: 1d20 + 2 ⇒ (3) + 2 = 5
Lantressa Init: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Teodor Init: 1d20 ⇒ 5
Undead Horror Init: 1d20 + 7 ⇒ (8) + 7 = 15
Fire: 2d6 ⇒ (3, 3) = 6
Lantressa Darksong |
Not quite sure how far the lift was from here but I would have had to full rounds of going to it, with hasted speed that puts me 240 feet away and out of line of sight. I imagine that I won't see any of what's happening, or hear it (of course) but the reverberations I can feel through the floor should make this interesting. i figure I am 1 square from the doors to room G4 on the overall map down here.
Korriban Balros |
Korriban cheers as the body burns. However, when she returns, his jaw is dropped in shock throughout the process. When she's finished, Korriban shouts, "WHAT THE F**K?! WHAT THE F**K?! WHAT THE F**K IS THAT?!"
Attack 1 (silver magic rapier, fighting defensively, Crane Style, cat's grace, heroism, haste): 1d20 + 11 - 2 + 2 + 2 + 1 ⇒ (19) + 11 - 2 + 2 + 2 + 1 = 33
Damage (cat's grace): 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Attack 2 (silver magic rapier, fighting defensively, Crane Style, cat's grace, heroism, haste): 1d20 + 11 - 2 + 2 + 2 + 1 ⇒ (4) + 11 - 2 + 2 + 2 + 1 = 18
Damage (cat's grace): 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Crit Confirm for Attack 1 (silver magic rapier, fighting defensively, Crane Style, cat's grace, heroism, haste): 1d20 + 11 - 2 + 2 + 2 + 1 ⇒ (2) + 11 - 2 + 2 + 2 + 1 = 16
Damage (cat's grace): 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
AC is currently 18 (normal) + 2 (FD) + 1 (Crane Style) + 1 (haste) + 2 (cat's grace) = 24/20/14. Current saves are +7/+14/+5.
Swift Action: Activate Crane Style
Free Action: 5 foot step
Full Round Action: Full Attack
Current Stats:
Haste
Cat's Grace
Heroism
Fly
The Norv |
Korriban, don't forget that when you act first the foe is flat-footed! Which means you get...
Sneak attack!: 4d6 ⇒ (4, 6, 5, 3) = 18
I do believe you're done with haste, though. Didn't we cover that in Discussion?
ROUND ONE (cont'd)
Korriban leaps forward and stabs the (still burning) undead horror twice through the chest. She shrieks; apparently she can still feel pain in this form. She ignores that pain, though, in favor of a massive, sweeping blow with that scythe-like claw that catches Korriban square in the chest and nearly knocks him to the ground! She cackles, but you're all closing in...
Korriban takes a whopping 31 points of damage (yikes!) and the rest of the party is up!
Initiative
Korriban
Undead
Callie, Lantressa, Teodor<------
Undead Horror: HP: 84 | AC/T/FF: 21/12/18 | Fort +9 Ref +7 Will +11 (channel resist +4) | CMD: 30 | desecrate centered on self
Fire: 2d6 ⇒ (1, 6) = 7
Great Claw PA VS: 1d20 + 16 - 3 ⇒ (17) + 16 - 3 = 30
Damage: 4d6 + 9 + 6 ⇒ (2, 4, 6, 4) + 9 + 6 = 31