The Dying City: DM Norv's "Curse of the Crimson Throne"

Game Master The Norv

The classic story of intrigue, magic, and strife in Korvosa, and of five figures caught in the balance of greater forces than they know.

Current Date: Starday, 10th of Lamashan, 4708

Current Map | Flex Time | Loot Tracker | Floorplan for the Rosa in Fiore

Harrow Points and Uses:

Current Harrow Points:
Callie: 3
Korriban: 2
Lantressa: 4
Matoska: 2
Teodor: 3

Flash of Insight: You can spend a Harrow point to attempt a skill check that normally requires training for a skill in which you have no ranks. You gain a one-time +5 bonus to that skill check.

Intelligence Rerolls: You can spend a Harrow point to reroll any one Intelligence-based check. You must abide by the new result, even if it's lower (but you can spend more Harrow points to reroll again if you want to).

Focused Thought: You can reattempt a Knowledge check that you have previously failed. On this attempt, you gain a +10 bonus on the check.


1,351 to 1,400 of 2,067 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

Male

Callie, I dug through the old versions of the map, and I believe based on the date Korriban posted that it should be lying on the ground in the square marked with an X.


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

Sorry for not saying so earlier. But, yes, it would have been in roughly the same square that I started in when the doors opened and the zombies attacked us. I just couldn't remember where that was. Thank you, Norv, for marking that.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Question: can you take a 5 foot step and still act when you're staggered? Rules say, "You can move 5 feet in any round when you don't perform any other kind of movement." (which means you can take a move action and a 5 foot step as long as it's not move distance.) Staggered limits you to move or standard, but I can't find anything about 5 foot step.

What I want to do is step back, then shut the door--hopefully flipping the bar/turning the lock as well, although I don't know if that counts as a separate action (it would take minimal time so could count as free). I'd rather slow them down if we can, so they don't run in and immediately f+#$ up the elevator shaft while we're still in it.

If it's not feasible to do that I'll just move to the elevator since everyone else is there (although Callie may be something of a drama queen about it).


female | tiefling (pitborn) | sorcerer 8 |HP: 48/50 | AC:14 [17]; T:12; FF:13 [15]| CMB +4, CMD:16 | Fort:+6; Ref:+6; Will:+8 | Init:+2; Perc:+0 Volatile Conduit 1/1 | Beguiling Voice (dc 17) 3/8 | Fascinate (dc 20) 2/2 | Spells: lvl 1 7/8; lvl 2 4/7; lvl 3 3/6; lvl 4 3/4

Make not that Lantressa isn't going in the lift until after you do, I wouldn't risk it.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Caliie feels this situation is her fault, so she isn't going in until everyone else is in there, including Lantressa (and in the initiative rounds it doesn't matter who acts first--everyone will get there before the bad guys do). Lantressa is neutral and has known Callie for less than 24 hours--and Callie hasn't exactly been kind to her--so I don't understand why she would be invested in Callie's survival anyway.

Callie does intend to get in the elevator, but I just want to see if the door can be jammed first to slow down pursuit.

That said, if what she wants to do can take more actions than she can accomplish in a round, the point is moot. We'll all end up in the elevator in the end.

PS: you do realize you could even cast scorching ray from the elevator, right?


female | tiefling (pitborn) | sorcerer 8 |HP: 48/50 | AC:14 [17]; T:12; FF:13 [15]| CMB +4, CMD:16 | Fort:+6; Ref:+6; Will:+8 | Init:+2; Perc:+0 Volatile Conduit 1/1 | Beguiling Voice (dc 17) 3/8 | Fascinate (dc 20) 2/2 | Spells: lvl 1 7/8; lvl 2 4/7; lvl 3 3/6; lvl 4 3/4

Tressa isn't neutral (unless you mean in attitude towards Callie), she's Good, and while the two have clashed she's used to people not liking/trusting/being nice to her due to what she is. Compared to some of what's been done to her Callie's meanness is nothing worth worrying about.

While she normally wouldn't want to be the last one out she knows that Callie is in really bad shape and that she herself isn't and can likely take a hit and keep running where Callie doesn't seem able to.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

My mistake, for some reason I thought I remembered everyone in the party was neutrally aligned except me and Riceak.

I'm going to wait to get an answer to my question before making a decision on anything further. MY concern tactically is ensuring they can't just mess up our retreat once we get in the elevator.


female | tiefling (pitborn) | sorcerer 8 |HP: 48/50 | AC:14 [17]; T:12; FF:13 [15]| CMB +4, CMD:16 | Fort:+6; Ref:+6; Will:+8 | Init:+2; Perc:+0 Volatile Conduit 1/1 | Beguiling Voice (dc 17) 3/8 | Fascinate (dc 20) 2/2 | Spells: lvl 1 7/8; lvl 2 4/7; lvl 3 3/6; lvl 4 3/4

NP, it happens. She can come across very neutral at times due to her profession and attitude towards many things.


Male

5' steps are kind of an odd duck, but given that staggered creatures can still take free, swift, and immediate actions I would rule that yes, you can do it!


Male

(Sorry I just got to respond today!)


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)
Lantressa Darksong wrote:


NP, it happens. She can come across very neutral at times due to her profession and attitude towards many things.

No, I honestly just thought I read it on your character sheet. I clearly confused it with someone else's.

And now that I've made us all wait for a response, I've realized I'm being a punk. Let's just get the eff out of here. Sorry guys.


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

It's okay. Korriban was not in the elevator yet because he's waiting for Callie and Lantressa to get in there. If they had been bogged down, he would have run back to aid them, despite his health. He's Chaotic Neutral. But he might be teetering on the edge of good here. He's thinking that 'we're a team and no one gets left behind'.


Male Human (Varisian)
Quick Stats:
Init +6,Perc +2,AC23,T14,FF 21, HP 44/52, F +6, R +3, W +1, +1 trait bonus on saving throws made to resist diseases DR 2/-;Imm. Vorel's Phage & Blood Veil; Base Atk[/b] +5; CMB +8; CMD 20
Fighter (Armor Master)
Quick Skills:
Climb +9, Handle Animal +4, Intimidate +5, Knowledge (Dungeoneering) +9, Knowledge (History) +4, Knowledge (Local) +4, Linguistics(Vudrani) +2, Perception +2, Sense Motive +1, Survival +5,

Sorry y'all but I'll be out of contact as I'm in the path of Hurricane Irma. If you need to please bot me. I'll try and see if I can post but most likely I won't be able to.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Thanks for letting us know; stay safe. I hope you're minimally affected.


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

Stay safe, Riceak.


Male

Stay safe! Sorry for the delayed update, folks.


Male

Welcome to level 7! If the levels seem like they're coming fast...they are, a bit. Had to do some jiggering in the transition from 3.5 adventure path to the Pathfinder version, but this puts us on track.


1 person marked this as a favorite.
M Human (Ustalavian) Cleric of Groetus 3/Slum Shaman 1/Evangelist of Groetus 5

Daddy's got Remove Disease!


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

Nice, Teodor! That will really help us!

Also, Norv, I have a question. I have been thinking about possibly deviating from the original build idea that I had. The build plan was made when the swashbuckler class was in the play test stage and I didn't want to mess with it at the time.

Now I am curious about the possibility of reclassing some of my class levels so that I would be a rogue/swashbuckler build. I think that the build would work best with my play style. I haven't suggested it so far because I wanted to keep it fair.

So, Norv, would I be allowed to reclass some of my levels to swashbuckler? I would keep some levels as a rogue. If I'm not allowed to do that, then I will keep to my build plan.

EDIT: And maybe respec some of my other feats, skills, etc.


female | tiefling (pitborn) | sorcerer 8 |HP: 48/50 | AC:14 [17]; T:12; FF:13 [15]| CMB +4, CMD:16 | Fort:+6; Ref:+6; Will:+8 | Init:+2; Perc:+0 Volatile Conduit 1/1 | Beguiling Voice (dc 17) 3/8 | Fascinate (dc 20) 2/2 | Spells: lvl 1 7/8; lvl 2 4/7; lvl 3 3/6; lvl 4 3/4

I've started having some serious computer problems the last couple of days and this may lead to spotty posting until I can replace it. Hopefully that won't be the case and I will keep you updated as best I can until then.

I'll work on getting leveled shortly.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Leveled Callie. +1 BAB, feat: Lingering Performance. Spells: 1st lvl: glue seal; 2nd lvl (took as favored class boost): blistering invective (there are more sensible spells I could take, but the spell is so Callie); 3rd lvl: haste and see invisibility. Raised Acrobatics, Intimidate, Knowledge Arcana, Perception, Sense Motive, Spellcraft and maybe something else.

NOW: A DILEMMA: Callie is currently at -1 Charisma drain. I believe this can only be healed by restoration or similar magic, which can only be cast by 7th level or higher cleric. Right now my sheet reflects no drain but I've noted the penalty in my stat line. Can Teodor cast restoration on Callie and/or can the Bishop? Otherwise I lose spell DC, extra 3rd level spell, and performance rounds until I can get cured. It hadn't really notably affected anything so far because by the time she took the drain, she'd already used up most of her performance and spells anyway. Either way Callie is willing to pony up the 100 gp material component cost.

I know we can also roleplay this discussion but I'd rather talk this out ooc first.


M Human (Ustalavian) Cleric of Groetus 3/Slum Shaman 1/Evangelist of Groetus 5

Teodor is affected too, and only just got to 5th caster level. Lesser he could do.


female | tiefling (pitborn) | sorcerer 8 |HP: 48/50 | AC:14 [17]; T:12; FF:13 [15]| CMB +4, CMD:16 | Fort:+6; Ref:+6; Will:+8 | Init:+2; Perc:+0 Volatile Conduit 1/1 | Beguiling Voice (dc 17) 3/8 | Fascinate (dc 20) 2/2 | Spells: lvl 1 7/8; lvl 2 4/7; lvl 3 3/6; lvl 4 3/4

Lantressa Level Up

Level 6
HP +6
Bab +0
F +0
R +0
W +0

Skills
bluff +9=5+3 (+4 if lying) +2 pt
diplomacy +11=5+6 +1 pt
intimidate +9=+5+1+3
knowledge (arcana) +5=1+1+3
knowledge (local)+4=1+3
perform (sing) +15=5+6+3
perform (dance) +10=+5+2+3
profession (Courtesan) +10=0+6+4 +1 pt

Feats
BLF: still spell
7th: Spell Penetration

Spells +1 2nd per day
bloodline spell none
+0 1st /d
known: feather fall
+1 2nd /d
known: glitterdust
+1 3rd /d
known: fireball
bloodline spell: suggestion


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)
Teodor Niculescu wrote:
Teodor is affected too, and only just got to 5th caster level. Lesser he could do.

Ah yes, I forgot you were multiclassed (even though it says so right in your statline). Yeah, that won't heal drain.

I guess the question is can the bishop do it, or are we going to have to go on a quest?


M Human (Ustalavian) Cleric of Groetus 3/Slum Shaman 1/Evangelist of Groetus 5

Leveled up!

+1 to BAB, Reflex, all skills
+7 HP
Channel now 3d6 (finally)
Evangelist Divine Boon: Bestow Curse 1/day
3rd level spells! (Currently Remove Disease, Summon Monster III, and Fly [domain spell])
New Feat: Filth Forever (+4 vs disease, nauseation, and sickening)


Male

Hey all. Sorry for the slow response. Have I mentioned I'm getting married in 9 days?! :P

Regarding questions: it certainly seems, from what you've all heard of Bishop d'Bear, as if she should be able to cast restoration on any of you who need it.

As for rebuilding, Korriban: I'm definitely open, since PBP takes so long to play. Out of curiosity, how much would you want to rebuild? Just your fighter levels? If so, I wonder if the retraining rules might be the way to go...


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

Hmm....

I am now having second thoughts about the path that I should take. One of the concerns that I have is that if I swap my levels of fighter for levels in swashbuckler, then I would lose some of my feats. That could affect my progression to the Crane Style feats. I may just drop my path to those feats in order to pull this build off. Another idea that I had was to retrain all my levels to unchained rogue. I would try an archetype with it. But, I am unsure how rogue archetypes work with an unchained rogue. Another idea would be going pure swashbuckler.

I am thinking about ditching the duelist prestige class for something else. I have three of them in mind. I am torn between the Devoted Muse (which would supplement my swashbuckler abilities if I go with swashbuckler), Rose Warden (it would work with my rogue levels; I would need to convert to Milani's faith which, given the current events in Korvosa, could work), or evangelist (either Calistria or Milani; I don't mean to step on Teodor's toes with the possibility of taking the evangelist class, it just looks like a fun class and I am leaning toward this).

I am just really conflicted as to where to go with Korriban, now that I can retrain him. I want to develop him as a rapier duelist. Any advice?

EDIT: As for using the retraining rules, I am unfamiliar with how they work. How much would that cost?


2 people marked this as a favorite.
Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Although it's up to the Norv, the general call on archetypes is as long as they don't replace a non-existent ability, they can apply. Most Rogue archetypes affect some combination of trapfinding, uncanny dodge, and sometimes sneak attack or rogue talents, all of which the Unchained Rogue has, so most rogue archetypes apply fine to the unchained version. If you can switch to Unchained Rogue, I recommend it. A friend is playing one in a game I'm running here, and while the additions/tweaks aren't massive or OP, they really add something to the rogue that can be extremely helpful.

Take with a grain of salt that I have never played a swashbuckler, but otherwise, my advice would be to either:

1. Stay with fighter/rogue. Fighter is a MUCH better multiclass class to share levels with because of bonus feats, and its more general abilities (like armor training) can just be useful in broader circumstances. If you want to add swashbuckler flavor, take the Amateur Swashbuckler feat to get a panache pool and a deed that suits your style well. A fighter/rogue with Improved Feint (especially if you use the Free Hand Fighter Archetype to get the boost to Feint checks) and various other abilities) can do some nasty damage via sneak attack and hit pretty well, while still also being good with skills. This build will also work either if you aim for Duelist or just stay fighter/rogue.

2. Retrain ENTIRELY as a swashbuckler, no multiclassing. It has a lot of abilities that will work best as a single class because it has class abilities that notably improve with level, and on this route you may as well go full BAB. You'll lose skill points but not a lot of skills. On this route I would avoid the Duelist (or any other) PRC, the swashbuckler was created to effectively replace the duelist and while you can combine the two, I'd just stay single class to get the most out of your deeds, etc.

The other PRCs I'm not sure of, personally; it depends on where you're really trying to go. In any case when considering going PRC, make sure you don't sacrifice more BAB than you want (some won't hurt it, some might).

All of that said, ultimately, go with what you would think is the most fun.

ETA: The retraining rules are here. It takes 7 days to retrain one class level, or 5 days if the classes have synergy, so if we use those rules, the biggest difficulty will be finding the time to do it. There is no other "cost" I'm aware of other than needing downtime to do it. Ultimate Campaign came out before Advanced Class Guide so it doesn't mention synergies for the ACG classes, but I would reckon swashbuckler would synergize with both rogue and fighter, seeing as it is the hybrid class of both.


1 person marked this as a favorite.
Male

Korriban, I agree with a lot of what Callie is saying. Multiclassing rogue/swashbuckler doesn't make a ton of sense, and fighter is a good class to multi into because it gives you so many feats. Unchained rogue works with most archetypes, and honestly I would definitely consider allowing you to switch over to the Unchained rogue without the normal retraining time/costs. It's basically just a better balanced/written version of the original class.

As far as the PRCs go, the Rose Warden or Evangelist of Milani would definitely be thematic; I would just say give me a heads-up if you decide to go that route, since Korriban has been very Calistria-centric so far, story-wise. I could see him becoming an evangelist of Calistria easily; for Milani, I'd want to make sure appropriate characters were introduced to lead him to a "come-to-Milani" moment. :P

Also, just a heads-up on retraining if you decide to go the swashbuckler route: I would say that class has synergy, so it's only 5 days per class level you want to retrain, but it does have a cost. It's 10 x your level x number of days it takes to retrain, so it would be 350 gp/level.


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

Thank you, Callie and Norv, for giving me some good advice. I'm going to look at some options and make a plan.

And how much would it cost if I wanted to switch fighter archetypes?


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

I'm working on my build idea. I will also post an in character post tomorrow.

Also, I have not leveled up to level 7 yet.


Male

Hi all. As I mentioned, I'm getting married this weekend (and planning the wedding with my fiancé myself), so things here are pretty crazy. My posting may be spottier and I probably won't post at all between Thursday and Monday. Please bear with me as I go through this joyous, crazy thing. :)


M Human (Ustalavian) Cleric of Groetus 3/Slum Shaman 1/Evangelist of Groetus 5

Mazel tov, boss!


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

Congratulations, Norv!


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Well, I SUPPOSE we can let this slide... .;)

Seriously, congrats and have fun.


Male

Thanks, guys!


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

No problem, Norv!

So, I have been thinking and tinkering with a possible build plan and I would like to hear your thoughts. The build would include replacing a class with a better version of that class, changing an class archetype, changing a class for a prestige class, replacing feats, and changing skill and reallocating skill points. I only bring this up for the purpose of retraining and costs.

Here's how it will break down.

Build Plan:
The first four levels, which were rogue, will be changed to unchained rogue. I will keep the rogue talents the same as before. Since the first level of unchained rogue gives me finesse training (which gives me Weapon Finesse as a bonus feat), I will be replacing it with Dodge. I would probably keep the Extra Traits feat since the extra two traits are in my character at this point. If I did replace Extra Traits, then it would replaced with Quick Draw.

At level 3, finesse training makes it so that I use my Dexterity modifier instead of my Strength modifier to damage rolls from a weapon that can be used with Weapon Finesse. This would replace the Fencing Grace feat.

For 4th level, I would get debilitating injury. My Dexterity score would increase by 1. The rogue talent would still be combat trick to get Improved Unarmed Strike.

For 5th level, my level of Lore Warden Fighter would be replaced with Free-Hand Fighter. This would cause me to lose scholastic (thereby reducing the number of skill points and the class skills that I gain). For my bonus fighter feat, this would be Combat Expertise. My 5th level feat would be Deific Obedience. Though, whether that would be to Calistria or Milani is still up in the air (though, I may be leaning a bit more towards Calistria).

At 6th level, I would be going into Evangelist. I would lose my 2nd level of lore warden fighter and the bonus feat and Expertise ability. In exchange, I would gain obedience and skilled. From here, I would continue taking levels in Evangelist, using my fighter class for my aligned class. After I reach the max level for the Evangelist class, I'm not sure how to continue with leveling. I would most likely continue to level as a fighter. For ability score increases, I would either increase my Dexterity or Charisma. I would pick up Swordplay Style and Crane Style feats at level 7; Combat Style Master and Improved Feint at level 9; Crane Wing and Swordplay Upset at level 11; Crane Riposte and Swordplay Deflection at level 13; and Greater Feint at level 15. As for the rest of my feats, I am unsure of what to take.

The plan would be to become a more defensive fighter with the Crane Style feats. I would also be switching into the Swordplay Style feats in combat (as free actions due to the Combat Style Master feat) and use those and my abilities from Free-Hand Fighter to make the enemies lose their Dexterity bonus to their AC. This would allow me to, theoretically, constantly add my sneak attack to my attacks. Then switch back to Crane Style as a free action.

Any thoughts on this plan?


female | tiefling (pitborn) | sorcerer 8 |HP: 48/50 | AC:14 [17]; T:12; FF:13 [15]| CMB +4, CMD:16 | Fort:+6; Ref:+6; Will:+8 | Init:+2; Perc:+0 Volatile Conduit 1/1 | Beguiling Voice (dc 17) 3/8 | Fascinate (dc 20) 2/2 | Spells: lvl 1 7/8; lvl 2 4/7; lvl 3 3/6; lvl 4 3/4

Congrats on the pending nuptials.


M Human (Ustalavian) Cleric of Groetus 3/Slum Shaman 1/Evangelist of Groetus 5

Took me long enough, but this should work. Yours truly in the center with festival pals, including the basis of the Niculescu sisters.

https://drive.google.com/file/d/0BxeKFecDAQKvYzNoVXNySWRnd0k/view?usp=drive sdk


Male

Ah, very nice! Which festival was this?

I'm back, now in married bliss! Settling back into normal life now, getting to relax a little bit, and hopefully now update a bit more frequently. :P

Korriban, as far as your build goes, I'm ok with you switching to UnRogue for free (as well as replacing Weapon Finesse with Dodge, since that feat's redundant for the UnRogue). The rest, though, would have to be retrained, and that would take quite a while--possibly something to look into between books (we're nearly at the end of book 2).


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

Hope you had a great time, Norv! Also, nice picture, Teodor.

As for the build, I think I may go with that. However, I do have a question. I still have not leveled up to level 7 yet. I am wondering if I should follow the original build plan until after we finish book 2. Since evangelist and obedience have requirements to be fulfilled before taking them, I assume that I can't take evangelist, use 3 ranks for knowledge religion, and take deific obedience all at once.

EDIT: Also, hopefully, that the retraining doesn't take much time since we still have to take care of Bavarsi. Maybe it will be that we get rid of him and then I retrain. I also have some small IOUs that need to be taken care of.


M Human (Ustalavian) Cleric of Groetus 3/Slum Shaman 1/Evangelist of Groetus 5

We were at Pickathon outside Portland, OR. Congrats and welcome back, boss!


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Looks like fun!

Congrats the Norv! Hope you can unwind now. :)

As regards the game, I'm good to head back into the dungeon. Thoughts?

PS: Deducted 100 gp from my funds.


Male

Back into the dungeon seems like the way to go...since I haven't heard from them yet, Riceak, Lantressa? Your thoughts? Any countervailing arguments?


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

I'll try to get a post and my level up in tomorrow. I'll just ho with my original plan until I can retrain. Sorry for the delay on my end.


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

Level Up!

Level 7!

Fighter (lore warden) 3!

+7 hp! Now at 53!

+1 BAB! Now at +6!
CMB: Now at +7!
CMD: Now at 20!

Reflex: +1! Now at +9 [+10 vs traps]!
Will: +1! Now at +3!

No FCB!

5 skill points (2 class + 1 INT + 2 Scholastic (have to be INT))!
+1 Diplomacy (Now at +15)!
+1 Bluff (Now at +11)!
+1 Knowledge (local) (Now at +13)!
+1 Perception (Now at +10 (+12 to locate the traps))!
+1 Knowledge (nobility) (Now at +7)!

New Class Features!

Maneuver Mastery (Ex): At 3rd level, a lore warden gains a +2 bonus on all CMB checks and to his CMD. This bonus increases to +4 at 7th level, +6 at 11th level, and +8 at 15th level. This ability replaces armor training 1.

CMB: Now at +9!
CMD: Now at 22!

7th level feat!
Crane Style: You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.

AC now AC 18 [19 v traps, 22 v AoOs]/14/14 [+1 dodge when using Crane Style and fighting defensively or using total defense]!


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

I am now leveled up and I have posted in the main thread. Now the only thing to decide on for my future build is whether to be an evangelist of Calistria or Milani.


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

I just looked at the map. Oh boy. That's a lot of dead guys.


Male Human (Varisian)
Quick Stats:
Init +6,Perc +2,AC23,T14,FF 21, HP 44/52, F +6, R +3, W +1, +1 trait bonus on saving throws made to resist diseases DR 2/-;Imm. Vorel's Phage & Blood Veil; Base Atk[/b] +5; CMB +8; CMD 20
Fighter (Armor Master)
Quick Skills:
Climb +9, Handle Animal +4, Intimidate +5, Knowledge (Dungeoneering) +9, Knowledge (History) +4, Knowledge (Local) +4, Linguistics(Vudrani) +2, Perception +2, Sense Motive +1, Survival +5,

I'm back y'all!

After weathering the storm, I got tied up with work plus I got sick over this weekend. But I'm better now (except for the ragweed attacking my allergies!).


Male

Huzzah! Glad you're doing better. Riceak, I shifted you slightly because Callie took out the skeleton you moved next to, so I figured you'd want to make it to the next one. (And you can make it in one movement, so you can attack if you'd like.)

Callie, yes, I believe you can cast, move, and touch attack. You're good!

1 to 50 of 2,067 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Dying City: DM Norv's "Curse of the Crimson Throne" Discussion All Messageboards

Want to post a reply? Sign in.