The Dying City: DM Norv's "Curse of the Crimson Throne"

Game Master The Norv

The classic story of intrigue, magic, and strife in Korvosa, and of five figures caught in the balance of greater forces than they know.

Current Date: Starday, 10th of Lamashan, 4708

Current Map | Flex Time | Loot Tracker | Floorplan for the Rosa in Fiore

Harrow Points and Uses:

Current Harrow Points:
Callie: 3
Korriban: 2
Lantressa: 4
Matoska: 2
Teodor: 3

Flash of Insight: You can spend a Harrow point to attempt a skill check that normally requires training for a skill in which you have no ranks. You gain a one-time +5 bonus to that skill check.

Intelligence Rerolls: You can spend a Harrow point to reroll any one Intelligence-based check. You must abide by the new result, even if it's lower (but you can spend more Harrow points to reroll again if you want to).

Focused Thought: You can reattempt a Knowledge check that you have previously failed. On this attempt, you gain a +10 bonus on the check.


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Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Hi! Thanks very much for inviting me to play! Looking forward to it. Any questions or concerns you have for me (or my build) let me know.

Is there anything our characters should know about what's going on in the city?


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

Welcome to you both! Now, let the fun begin!


Male Human (Varisian)
Quick Stats:
Init +6,Perc +2,AC23,T14,FF 21, HP 44/52, F +6, R +3, W +1, +1 trait bonus on saving throws made to resist diseases DR 2/-;Imm. Vorel's Phage & Blood Veil; Base Atk[/b] +5; CMB +8; CMD 20
Fighter (Armor Master)
Quick Skills:
Climb +9, Handle Animal +4, Intimidate +5, Knowledge (Dungeoneering) +9, Knowledge (History) +4, Knowledge (Local) +4, Linguistics(Vudrani) +2, Perception +2, Sense Motive +1, Survival +5,

Thank you! Now I will let all of you know that due to forgetting to keep track of my data (that's what I get for doing job applications on my iPhone), until October 7, my posting might be a bit slow. It's nothing major, but I just don't want to go over the plan's data limit.


Male

No worries, Riceak!

As to things you would both know:

Korvosa is in the grip of a mysterious and deadly plague called blood veil. Limited martial law has been enacted: there's a curfew preventing movement between wards of the city after nightfall, and Queen Ileosa has started both an order of physicians (mysterious, heavily coated men who speak rarely and wear creepy bird-like masks) and a new military wing, the Gray Maidens, to protect them. Things like hiding a person who's contracted the plague are illegal, and the city's healers are beginning to seem overwhelmed.

I have an idea to work you two in tonight or tomorrow morning; will post that when I get a chance to at work! :)


Male

Aaaaaand got to work and locked out. So!

How would you guys feel about being asked by a Varisian chorus girl to help her press the Korvosan Guard to find her brother, a well-known musician who's recently gone missing? My thought is that Riceak could be either a family friend or even a distant relative, and Callie could be a friend/rival/whatever of the younger brother in the music scene. (That way you don't have to know each other, necessarily: Riceak can be closer to the sister, Callie to the missing brother).

Thoughts? If this hook works, we can work you guys in pretty immediately!


Male Human (Varisian)
Quick Stats:
Init +6,Perc +2,AC23,T14,FF 21, HP 44/52, F +6, R +3, W +1, +1 trait bonus on saving throws made to resist diseases DR 2/-;Imm. Vorel's Phage & Blood Veil; Base Atk[/b] +5; CMB +8; CMD 20
Fighter (Armor Master)
Quick Skills:
Climb +9, Handle Animal +4, Intimidate +5, Knowledge (Dungeoneering) +9, Knowledge (History) +4, Knowledge (Local) +4, Linguistics(Vudrani) +2, Perception +2, Sense Motive +1, Survival +5,

The family friend part I like. It works for me!


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

Works for me!


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Sounds good to me. Callie's not a musician herself -- she's a storyteller and legerdemain artist, but she'd certainly count musicians in her circle of entertainer friends. Perhaps she knows the brother through her friend Marta (who never has to appear in the game, but she's a contact I already made up, so it occurred to me as a way to make the connection).


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Oh! On another note, should I keep her pseudodragon's mark from the prior game or get rid of it? Happy to come up with a story as to why she might have it.

Just checking over my char sheet one last time before I jump in.

Is it okay if I change remove fear for expeditious retreat? I realized between her Rallying Cry and Inspire Courage performances an anti-fear spell is not that direly needed.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

I did swap out the spell. If that's not okay, let me know. I cleaned up my character sheet a bit (fixing formatting and the like, cleaning up some syntax) but no other mechanical changes.


Male

Hi Callie! Sorry for the delay, weekends are a busy time for me. Swapping the spell is totally fine. And yes, keep the pseudodragon mark and let me know how you came by it! ;)

D'oh, I'd forgotten Callie's not a musician! Well, I think that, as you say, the circle of entertainers is still a viable connection. I think I will leverage Marta as your connection point. ;)

Now to just work you in here...a little trickier since Korriban, Lantressa, and Teodor are trying to get Kroft to come to them. (Dagnabbed PCs! :P)


Male

And we're off to the races with Callie and Riceak! First gameplay post for you two is up! :)


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Regarding the mark, Norv -- not sure of all the backstory in the city that this would fit in, but perhaps something like: when Callie was trying to track down Gaedren, she ended up uncovering another crime lord's smuggling operation (which is why she lost track of Gaedren). The smugglers were shifting a number of valuables including goods belonging to high level officials/nobles in the city, and Callie was rewarded for uncovering them and helping bring them down.

That sound ok?


Male

Sounds great!

Also, goldanged forum goblins made off with the post I tried to submit at 9:15 am, it looks like...sorry, all. Will try to get a new post up tomorrow morning at the latest.

Korriban, note that the wand, if it works, will only remove the disease, not prevent the ability damage it did (the Harrow Point would be to reroll the save you made "this morning" to avoid damage).


Male

There we go!


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

Ah, I see. So, the way I see, the reroll would be to remove the damage. And I can then get healing from the wand to remove the disease.


Male

That would indeed work. :)


Male Human (Varisian)
Quick Stats:
Init +6,Perc +2,AC23,T14,FF 21, HP 44/52, F +6, R +3, W +1, +1 trait bonus on saving throws made to resist diseases DR 2/-;Imm. Vorel's Phage & Blood Veil; Base Atk[/b] +5; CMB +8; CMD 20
Fighter (Armor Master)
Quick Skills:
Climb +9, Handle Animal +4, Intimidate +5, Knowledge (Dungeoneering) +9, Knowledge (History) +4, Knowledge (Local) +4, Linguistics(Vudrani) +2, Perception +2, Sense Motive +1, Survival +5,

Just curious here but what all have y'all done up to this point? Just trying to get a good understanding of everything that happened up to us meeting.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Just as a heads up -- what with the anniversary edition of CoCT coming out, they put a new "player's guide" on the Paizo blog here:

http://paizo.com/paizo/blog/v5748dyo5lj5k?Curse-of-the-Crimson-Throne-Playe rs-Guide#discuss

Nothing really new for any of us, I think, but just in case it's of interest.


Male Human (Varisian)
Quick Stats:
Init +6,Perc +2,AC23,T14,FF 21, HP 44/52, F +6, R +3, W +1, +1 trait bonus on saving throws made to resist diseases DR 2/-;Imm. Vorel's Phage & Blood Veil; Base Atk[/b] +5; CMB +8; CMD 20
Fighter (Armor Master)
Quick Skills:
Climb +9, Handle Animal +4, Intimidate +5, Knowledge (Dungeoneering) +9, Knowledge (History) +4, Knowledge (Local) +4, Linguistics(Vudrani) +2, Perception +2, Sense Motive +1, Survival +5,

Also are y'all breaking the 4th wall when you mentioned Spider-Man?


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female | tiefling (pitborn) | sorcerer 8 |HP: 48/50 | AC:14 [17]; T:12; FF:13 [15]| CMB +4, CMD:16 | Fort:+6; Ref:+6; Will:+8 | Init:+2; Perc:+0 Volatile Conduit 1/1 | Beguiling Voice (dc 17) 3/8 | Fascinate (dc 20) 2/2 | Spells: lvl 1 7/8; lvl 2 4/7; lvl 3 3/6; lvl 4 3/4

Nope, Barvasi is also called the "King of Spiders". He's just making a play on it is all I believe.


Male Human (Varisian)
Quick Stats:
Init +6,Perc +2,AC23,T14,FF 21, HP 44/52, F +6, R +3, W +1, +1 trait bonus on saving throws made to resist diseases DR 2/-;Imm. Vorel's Phage & Blood Veil; Base Atk[/b] +5; CMB +8; CMD 20
Fighter (Armor Master)
Quick Skills:
Climb +9, Handle Animal +4, Intimidate +5, Knowledge (Dungeoneering) +9, Knowledge (History) +4, Knowledge (Local) +4, Linguistics(Vudrani) +2, Perception +2, Sense Motive +1, Survival +5,

Ah I see...Wait who is Barvasi?


female | tiefling (pitborn) | sorcerer 8 |HP: 48/50 | AC:14 [17]; T:12; FF:13 [15]| CMB +4, CMD:16 | Fort:+6; Ref:+6; Will:+8 | Init:+2; Perc:+0 Volatile Conduit 1/1 | Beguiling Voice (dc 17) 3/8 | Fascinate (dc 20) 2/2 | Spells: lvl 1 7/8; lvl 2 4/7; lvl 3 3/6; lvl 4 3/4

I mean Bavarsi. He's a crime boss who controls at least part of Eel's End including Madame Halvara's floating brothel where Lantressa worked until just the night before.

Not entirely sure but I believe he was a big part of book 1, a book I haven't played as of yet.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

What book are you guys in? Book two? (I guess so since we're 5th level). I'm not gonna look it up, I'm just curious.

I vaguely remember Bavarsi from the other game I was in. He was a pompous jerk.


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Male

Yes yes, we are in Book 2. Let me try to summarize....

"Spider-man" is the party's nickname for Devargo Barvasi, a crimelord up in Old Korvosa that the party had a run-in with back when they first started working for Kroft and from whom they got Majenko (they traded a fancy silver knife for the pseudodragon...a knife which then, to everyone's surprise, vanished...hence the bad feeling). Lantressa worked for one of his tenants, the House of Clouds, until very recently. He is, indeed, a pompous (and violent) jerk.

The super-brief rundown of events is:

Book One
--Killed Gaedren Lamm
--King Eodred II dies, Queen Ileosa becomes ruler. Riots ensue.
--Due to their finding some property of the Queen's in Lamm's stash, the party came to the attention of Kroft, who deputized them to help out with the riots.
--They shut down an illegal (and cannibalistic) butcher's shop run by some ex-Guards, including one, Verik Vancaskerkin, who didn't know what was going on, served his time, and now works at Korriban's family's brothel.
--They dealt with Devargo to obtain some papers that exposed corruption in an ambassador, and also came away with their pseudodragon ally, Majenko.
--They chased down Trinia Sabor, a young painter accused of murdering the King. They had a bit of a dust-up with Kroft over what to do with her, because the party decided that she was innocent; ultimately they turned her over to Kroft for a trial.
--They investigated some disappearances that led them to a warren of derro operating out of the a graveyard, with the help of a (as-yet-unmet) necromancer named Rolth.
--Trinia Sabor was removed from Kroft's custody by the Queen, who decided to just go ahead and execute her. Kroft and the party were invited to watch. Blackjack, a folk hero, showed up, denounced the Queen, and rescued Trinia, disappearing into the night.

Book Two
--The first signs of plague appeared in a small family of Varisians living in an exurb on the river. The party helped cure their daughter. (This is also when Lantressa joined, and a couple people no longer with us...)
--The party helped Trinia Sabor escape from Korvosa--Blackjack had brought her to the home of the party's friend, Vencarlo Orsini, fencing master in Old Korvosa.
--The Gray Maidens and the Queen's Physicians were established.
--The plague worsened. The party helped arrange a massive interfaith meeting with Kroft to mobilize the city's healers, even working out a deal with the Temple of Asmodeus to gain their assistance.
--The party, tracking down some dodgy burial practices related to the plague, discovered a nest of vampire spawn in an old toy shop and put them down.
--They also shut down a very dodgy "alchemist" selling a "cure" for the plague.
--They put down a small wererat guerilla uprising.
--Based on information given them in exchange for doing that, they investigated the wreck of a ship that was sunk in the river just before the plague began. There they found a couple of sealed coffers, and the corpse of a man dressed as a Queen's Physician.

Phew!


Male

Also let's not even talk about how much I want that collector's edition hardcover of this AP. Or how much I can't afford it. :P


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

IK, Norv, it's a beautiful thing.

On an aside, just re-read a bit of the prior campaign Callie was in... I'd forgotten in that one she killed Devargo! (And then they spread rumors that Blackjack did it.) Ah... good times.

This Callie has been too busy hunting smugglers so far.


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Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

Looks good, Norv! That sounds about right. Also, as a very minor point, Korriban had started learning more about fencing from Vencarlo.

Also, I am so excited about the hardcore edition as well! I recently got House on Hook Street and Inner Sea Intrigue (which only opened more possibilities of things for Korriban to buy). I just want to get more Korvosa based modules (and scenarios, if there are any) and get into GMing with Curse of the Crimson Throne! Thanks for sharing that blog post, Callie!


Male

The limited edition sold out in preorder.

*weeps hot tears*

Seriously, I LOVE this AP. I think it may be Paizo's best to date, not that my experience is super broad. It has so much room for customization, but the story is incredible and the characters in it are all so wonderfully drawn.


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Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Hey folks... I got a request here. This is something I'd like to say now and nip in the bud rather than let go.

Lantressa posted this:

Quote:
She reached out with one claw and gently traced a line from her neck up to her chin

Korriban also did the kissing of the hand thing.

To all of you: please don't assume you can touch my character/presume consent of my character to be touched (whether via violence or affection). The roleplaying community I come from treats that as an aspect of "god-moding" -- i.e., you're playing my character for me/removing me and my character's agency by presuming she allows you to do something to her without checking with me first/allowing me to react. I don't consider that okay. Lantressa touching Callie's face particularly raises flags because it's an attempt to disturb/manipulate my character, and that's something I need to have a say in (even if I agree to have my character be disturbed--or not).

(I'll note "god-moding"/"godmodding" often refers more to freeform combat, but the communities I've been in use the term in regard to any presumed auto-success that affects a player's character without the player's consent.)

Little things here and there--a pat on the shoulder, and yes, a taking of the hand, especially if it's non-intrusive, sure sometimes it's easier and non-intrusive to just write out the action and move on, but seeing two such things twice in a row leads me to want to point this out and be clear: I'm not okay with people assuming auto-success with ANY kind of physical interaction (affection, greeting), no more than I would be okay with you presuming you punched my character in the face successfully without rolling dice or running PVP by the group. Yes, a lot of "touching actions" can be totally innocuous in intent--and I think no one meant any harm--but that allowing even low levels of god-moding starts to blur lines about who controls what in a game. Generally in my opinion, it should stop hard at "I control what my character does and her personal space, and you do not."

The usual way I've played touches/affection/physical interaction in other groups is to describe "offers" and "attempts" rather than assumptions of resolution/completion, or describing things conditionally. I.e., "Bob offers Sally a hug," rather than "Bob hugs Sally." (And then Sally in turn can choose to "accept the hug" or "pulls away from the hug" before any action might potentially need to be retconned.) Other examples might be "If Bob lets her, Sally takes his hand and kisses it lightly" or "Sally tries to grab Bob by the shoulders."

I am totally okay with discussing player to player or GM to player what is and isn't okay in particular circumstances. If you want to set up with me something along the lines of, "So-and-so is a huggy character and is probably going to try to hug you a lot, is it okay if I just say he/she does that" I'd probably say yes-it's just a matter of discussing it with me first. My issue isn't with other characters being manipulative or disturbing or affectionate or chivalrous--it's the presumption of success/non-regard for my own character's actions or agency.

If my reaction to this is considered inappropriate or problematic to the rest of you, then this is probably not the right group for me, and it would be better for me to leave now before getting deeply embedded in the campaign. Player agency is too important to me to pass up, and it's not something I'm willing to negotiate. I'm sorry for potentially stirring something up, but the issue rarely arises in other PBPs so I didn't think to say anything ahead of time.


M Human (Ustalavian) Cleric of Groetus 3/Slum Shaman 1/Evangelist of Groetus 5

I think you're dead on.


female | tiefling (pitborn) | sorcerer 8 |HP: 48/50 | AC:14 [17]; T:12; FF:13 [15]| CMB +4, CMD:16 | Fort:+6; Ref:+6; Will:+8 | Init:+2; Perc:+0 Volatile Conduit 1/1 | Beguiling Voice (dc 17) 3/8 | Fascinate (dc 20) 2/2 | Spells: lvl 1 7/8; lvl 2 4/7; lvl 3 3/6; lvl 4 3/4

My apologies on that, I didn't quite catch the way I worded the sentence. I never assume that such actions succeed and I try to avoid crossing the line you mentioned as well but I obviously failed this time.


M Human (Ustalavian) Cleric of Groetus 3/Slum Shaman 1/Evangelist of Groetus 5

It's a combination of consent issues and the very specific issue of play by post shared creatorship. I may have Teodor tease Korriban, but Korriban's reaction is his own to write. Speaking as someone who often feels uncomfortable with touch from anyone not it a very specific group of people, to assume any character is submissive to physical touch isn't fun.


M Human (Ustalavian) Cleric of Groetus 3/Slum Shaman 1/Evangelist of Groetus 5

I don't think anyone here thinks this was purposeful or malicious. It's just a good "heads up."


Male Human (Varisian)
Quick Stats:
Init +6,Perc +2,AC23,T14,FF 21, HP 44/52, F +6, R +3, W +1, +1 trait bonus on saving throws made to resist diseases DR 2/-;Imm. Vorel's Phage & Blood Veil; Base Atk[/b] +5; CMB +8; CMD 20
Fighter (Armor Master)
Quick Skills:
Climb +9, Handle Animal +4, Intimidate +5, Knowledge (Dungeoneering) +9, Knowledge (History) +4, Knowledge (Local) +4, Linguistics(Vudrani) +2, Perception +2, Sense Motive +1, Survival +5,

Okay so say for example:

Riceak hands Callie a healing potion and then redraws his sword while his shield in case another wave of bandits attack.

Now I didn't take control of your character but since he can't draw a shield, pick up his large shield, and hold a potion all at the same time with just two hands we assume you take the potion but since I didn't rp your character taking the potion and I merely stated that I handed it to you, I'm putting the ball in your court to accept the potion. Am I in violation of godmodding?


Male

I agree with Teodor, Callie--you're dead on target. We've gotten a little bit lax on that here, I think, because the characters already in play--especially Lantressa and Korriban with each other--are pretty comfortable and have well established boundaries/relationships.

But it does violate player (and character) agency, and I think a hard reset on that is called for. So everyone, let's please try to keep it in mind going forward (and certainly call me on it if you think I'm straying off the path!).

Callie, I want to personally apologize if the above made you uncomfortable about or soured on the game at all, and I hope you'll stay with us. I love your character!

Riceak, as far as things in combat go, this sort of thing arises less often than you might think (because, for example, you'd probably be giving Callie a potion in response to her asking for one, in or out of character--so you'd know that she was going to take it). Callie (and anyone else), please do chime in with what your preferences are--but here's an example of something I've done in PBPs that uses the strengths of the format to help us out. Following is an example post from Sally, first level commoner and (for the purposes of the example) Bob's ally.

-----------------------

Given that Bob is so low on hit points, I'm guessing he needs some healing, and I have a spare potion. If I'm wrong, see the spoiler.

"Here, Bob! Take this," Sally says, pulling a potion out from her belt and passing it to Bob. When she's sure he's got a hand on it, she lets go and draws her sword out in a blur.

If Bob doesn't want/need the potion:
Sally grimaces as Bob takes the hit, but stays focused on the task at hand. "Push them back!" she yells, and swings her sword at the nearest foe. *Insert Dice*

---------------

Example post ends

The beauty of this format is that it lets you put up one post that your ally can just read and respond to quickly and we can move forward with my adjudication of the combat without getting bogged down in multiple posts, responses, and retcons. I can't really think of any situation in which there would be more than one variable in play, so it never gets too messy.


Male Human (Varisian) hp 45/56 | AC 22/T 17/FF 15 | CMD 22 | Fort +4 | Ref +7 [+8 v traps] | Will +2 | Init +6 | Perc +13 (+15 to locate traps) | SM +17

I'm sorry about that, Callie. I will try to change that for the future. Thank you for letting us know.


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Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Rock on--thank you for understanding, everyone. Korriban, Lantressa: thank you and we're good.

Teodor Niculescu wrote:
I don't think anyone here thinks this was purposeful or malicious. It's just a good "heads up."

This is absolutely it, and I'm aware part of it is I'm coming into a group where players have an already-established rapport and may have already worked out boundaries regarding such things with one another.

Riceak Swordhand wrote:

Okay so say for example:

Riceak hands Callie a healing potion and then redraws his sword while his shield in case another wave of bandits attack.

Now I didn't take control of your character but since he can't draw a shield, pick up his large shield, and hold a potion all at the same time with just two hands we assume you take the potion but since I didn't rp your character taking the potion and I merely stated that I handed it to you, I'm putting the ball in your court to accept the potion. Am I in violation of godmodding?

The Norv is right in first of all, if in doubt, you can always set up conditionals. "I offer a potion. If she takes it, I..., if she doesn't I...."

For that specific situation, my experience is generally players have already discussed out of character "hey, anyone gotta potion?" so we know the player (and character) wants it. It also helps save action economy by checking ooc first ("You need a potion?" "Nah, I'll cast a spell, you save your move action if you want to flank with Bob.") Now in another game we did just forget to discuss a similar situation first but in that case someone pulled out a potion and left it for someone else to retrieve, so a choice was still offered.

SPEAKING OF PERMISSIONS
Callie was a pickpocket in a darker part of her past. I generally do not have her pick PCs' pockets, but there are circumstances where she might. I'll always check with you before I'm considering an attempt--and of course I will always roll the Sleight of Hand check and not presume success--but if you wanna let me know if you're generally okay or not okay with that right now, we may as well get that out of the way, and I can practice what I preach. :)

Lantressa, specifically, is it okay if she picks YOUR pocket in this scene? What she does next might be contingent on that.


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female | tiefling (pitborn) | sorcerer 8 |HP: 48/50 | AC:14 [17]; T:12; FF:13 [15]| CMB +4, CMD:16 | Fort:+6; Ref:+6; Will:+8 | Init:+2; Perc:+0 Volatile Conduit 1/1 | Beguiling Voice (dc 17) 3/8 | Fascinate (dc 20) 2/2 | Spells: lvl 1 7/8; lvl 2 4/7; lvl 3 3/6; lvl 4 3/4

The grand question is do I have pockets...

<_<

>_>

^_^

Sure, feel free!

I think it's safe to say she has an interior pocket or two built into the skirt for easy tail access.

You'll find a gem or two.


Male

Seriously on the servants' entrance question...it is weird that this manor doesn't have one. Seems like an oversight on someone's part...if you dig around a little more I may insert one.

Now that I'm rereading it in detail, this whole sequence feels underwritten. That outbuilding isn't even mentioned in the text, so I'm just interpolating that it's servant quarters.

Perhaps something clarified in the excellent anniversary edition coming out soon. ;)


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Hopefully! If I'd edited that section I'd've pointed it out. :) (I edited chapter 4. Fortunately by this point my memories of it are vague.)

When the revision comes out will you switch to it? Just curious.


Male Human (Varisian)
Quick Stats:
Init +6,Perc +2,AC23,T14,FF 21, HP 44/52, F +6, R +3, W +1, +1 trait bonus on saving throws made to resist diseases DR 2/-;Imm. Vorel's Phage & Blood Veil; Base Atk[/b] +5; CMB +8; CMD 20
Fighter (Armor Master)
Quick Skills:
Climb +9, Handle Animal +4, Intimidate +5, Knowledge (Dungeoneering) +9, Knowledge (History) +4, Knowledge (Local) +4, Linguistics(Vudrani) +2, Perception +2, Sense Motive +1, Survival +5,

Actually after looking it up, the servants' entrance/quarters didn't come into being until sometime around the late 17th century. Before then, servants slept, ate, and lived in the same building as the ones they're serving. And this was actually surprising but prior to the 17th and 18th centuries, servants had a greater social standing than those living in those two centuries.

But that's real history so a fantasy world might be completely different.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

I'm presuming the tech level is akin to 17tg/18th century. Golarion does not resemble earlier periods more than those ones.

Not to mention earlier manors and even some castles still tend to have delivery/kitchen entrances


Male

I will definitely be buying the revision when I can (I'm not a subscriber and sadly couldn't afford to preorder it...). I'll be very happy not to have to scrounge online for/come up with my own ruleset conversions, simple though they usually are. :P

I'm trying to figure out the best time to switch...I'm thinking it might be simplest to do it at the end of this book. (I have stat blocks, etc. for the rest of it.) That would also give me plenty of time to read through the conversion, etc.

Also, just to be clear: I'm waiting on action from you guys. Climbing up the balcony? The outbuilding? The fence? Breaking a window? Picking the lock? Looking around the back of the compound for another entrance (I know you already made Perception checks but if you really want to approach on the ground level I might throw one in, given how silly this map has turned out to be on that front)? :P


Male Human (Varisian)
Quick Stats:
Init +6,Perc +2,AC23,T14,FF 21, HP 44/52, F +6, R +3, W +1, +1 trait bonus on saving throws made to resist diseases DR 2/-;Imm. Vorel's Phage & Blood Veil; Base Atk[/b] +5; CMB +8; CMD 20
Fighter (Armor Master)
Quick Skills:
Climb +9, Handle Animal +4, Intimidate +5, Knowledge (Dungeoneering) +9, Knowledge (History) +4, Knowledge (Local) +4, Linguistics(Vudrani) +2, Perception +2, Sense Motive +1, Survival +5,

We can also kick down the door.


Male

That too. ;)


Male

Feel free to continue discussing the best course of action--everything discussed is viable! I'm just going to wait till someone posts an actual attempt with a skill check (Climb, Perception, Strength to kick down the door, etc.) before continuing.

Also: I'm traveling with my family this weekend, so this may be my last post before Monday morning. I'll update again before that if I get a chance, but I can't make any promises!

Have a good weekend, all!


Male

I'm back! And I realized I should probably explain a couple of things I do with PBP combats for Callie and Riceak.

1) Group initiative: I just roll initiative for everyone once combat begins, and I average the rolls for the monsters and lump them together. This way even if I can personally only post once per day, we can get through a whole combat round in 24 hours. This also means that PCs are posting in groups--I generally resolve those actions in the order that they're posted, within said groups.

2) Vital Stats spoiler: This is more optional, but along those lines--you'll see a spoiler labeled "Vital Stats" in my combat posts. This is partly for my own reference, but you're also welcome to peek at it to see if an attack of yours hit, etc. I do this because it can be helpful to know if, say, your ally took down the foe immediately in front of you before posting your own action. Of course I'm trusting you guys not to use it to metagame too much, and you don't have to use it--if you feel it would spoil the experience for you, just don't look at it! :)

Let me know if you have questions or concerns about either of these techniques.


Human Bard - Arcane Duelist 9 [ HP: 41/57 AC:22(21) T:14(13) FF:19 | CMD 22 | Fort +7, Ref +11(10), Will +8 | Init +4 Perc: +8 | 1st/day 7/7, 2nd/day 5/5 3rd/day 2/4; Perf rds 21/25 | Disruptive I message, see invisible 90 minutes, haste 8 rounds (from 9)

Thanks for the heads up! Hope your travels went well.


Male

They did, thanks! A nice trip to the Catskills with my SO and our families. ^.^

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