The Dust of War (Inactive)

Game Master Belac93

Armies collide in this wartime game.


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I'll do the elves turns once Elena goes, or I'll bot her if it takes too long.

Dark Archive

Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3

Yeah, I think a great deal of virtual ink has been spilled musing on the best "pace".

I can only say what I've seen or heard. IMHO, the best advice I ever heard was to go at the pace of the fastest player. Well, usually two or three people are the fastest, but the gist is the same, that moving on is usually better than dwelling.

So, to, rare are the games that die for going too fast, but the board is littered with countless thousands of games that died for going too slow.

It seems like games need an alchemy of a good, fast DM, and at least two committed fast players, then in this fertile ground the rest of the game can grow.

And if you, as the DM are ready to move on and no one has had signification posts in 24 hours, then after moving on few can blame you.

After 48 hrs no one can. (Except on the weekends. =)


Female Human Rogue (Swashbuckler) Level 2 | AC: 16 | HP: 17/17 | Passive Perception 13 | Init: +3

Sorry. I was pretty sick the last few days. I only got back to my computer a few minutes ago. ^^;;;


3d100 ⇒ (66, 92, 64) = 222
1d100 ⇒ 41


Female Human Rogue (Swashbuckler) Level 2 | AC: 16 | HP: 17/17 | Passive Perception 13 | Init: +3

Ah geeze! Sorry guys, I posted with the wrong alias by accident! And it won't let me remove it. ;___;


Chase: 1d20 + 3 ⇒ (4) + 3 = 7
Draco: 1d20 + 1 ⇒ (10) + 1 = 11
Elena: 1d20 + 3 ⇒ (20) + 3 = 23
Hedgerow: 1d20 + 1 ⇒ (18) + 1 = 19
Borak: 1d20 + 3 ⇒ (19) + 3 = 22
Riswynn: 1d20 + 1 ⇒ (11) + 1 = 12
Rook: 1d20 + 3 ⇒ (16) + 3 = 19

1d20 - 1 ⇒ (5) - 1 = 4
1d20 ⇒ 13


Just a note, because I forgot to mention before: I am using a homebrew crit/fumble chart, and it can result in some odd things, so be warned, your next attack may just not go the way you expected...


1d3 ⇒ 3

Thunderwave save: 1d20 + 1 ⇒ (2) + 1 = 3
Thunderwave save: 1d20 + 1 ⇒ (18) + 1 = 19
Thunderwave save: 1d20 + 1 ⇒ (16) + 1 = 17
Thunderwave save: 1d20 + 1 ⇒ (15) + 1 = 16
Thunderwave save: 1d20 + 1 ⇒ (16) + 1 = 17

Acid Save: 1d20 - 1 ⇒ (13) - 1 = 12
Acid Save: 1d20 - 1 ⇒ (2) - 1 = 1

Elena Thunderwave save: 1d20 ⇒ 19


Attack against Elena: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 2d4 ⇒ (2, 4) = 6

Attack against Draco: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 2d4 ⇒ (1, 3) = 4

Attack against Hedgerow: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 2d4 ⇒ (1, 2) = 3

Attack against Elena: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 2d4 ⇒ (4, 3) = 7

Attack against Draco: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 2d4 ⇒ (3, 2) = 5

Attack against Hedgerow: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 2d4 ⇒ (3, 1) = 4


Attack against Hedgerow: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 2d4 ⇒ (2, 4) = 6

Rook: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 2d4 ⇒ (4, 2) = 6

Jeeze, sorry Hedgerow, you are not having much luck today.


M Hill Dwarf Moon Druid 2 | AC 15 | HP 21 | Saves: Str +1, Dex +1, Con +3, Int +1, Wis +5, Cha +0 | Init +1 | Passive Perception 15 | Tiger form: AC 12, HP 37
Spells/Combat:
  • Slots: Lvl 1 - 3/3
  • Spell Save DC 13, Spell Attack +5
  • Warhammer +3, 1d8+1
  • Javelin +3, 1d6+1
  • Its fine!

    If I can survive to level 2 (and beyond), I can shapeshift which gives me free pools of temporary HP, so soaking damage will be my job.

    ...If, I can survive!


    Post your leveling up here once you are done so I can look over it. Please supply a log of your changes for this level, in this format:

    Hit points gained. +#
    Class features gained/improved. ____
    Spells gained. _____


    Male Elf (Drow) Monk hp: 15/15 | AC 15 | Init +3 | Passive Perception: 14 | KI 2

    Are we rolling HP or taking 1/2 +1?

    HP Gained: 6
    Class Featured Gained: Flurry of Blows, KI (2), Patient Defense, Step of the Wind, Unarmored Movement


    1/2 +1

    Rook, you did your level up fine.

    A note: Please, if you are a spellcaster or have any other sort of resource to track, please put it in your tagline.


    Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
    More Stats:
    • Skills:Acro+4,Arcana+3,Ath-1,Decp+3,His+1,Intim+3,Inves+1,Nat+1,Perf+5,Pres +5,Rel+1,slofh+2,stlth+2
    • Attk:Dagger +4 1d4+2p, QuarStaff +1 1d6-1

    HP Gained: 4 + 3 = 7
    Class Features Gained: Font of Magic, level 1 spell "Witch Bolt" to spells known


    M Hill Dwarf Moon Druid 2 | AC 15 | HP 21 | Saves: Str +1, Dex +1, Con +3, Int +1, Wis +5, Cha +0 | Init +1 | Passive Perception 15 | Tiger form: AC 12, HP 37
    Spells/Combat:
  • Slots: Lvl 1 - 3/3
  • Spell Save DC 13, Spell Attack +5
  • Warhammer +3, 1d8+1
  • Javelin +3, 1d6+1
  • Hit points gained: 5 (druid) + 3(Con) +1 (Hill dwarf) = 9. New total of 21.
    Class features gained/improved: Wild Shape (2 uses, refreshes after short rest), Combat Wild Shape (wild shape as a bonus action, while transformed may use a bonus action to expend one spell slot to regain 1d8 hp per level of the spell slot expended), Circle Forms (transform into a beast with a CR as high as 1)

    Dark Archive

    Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3

    HP: 5+1(Con) = 6
    Gained: +1 spell slot, +1 spells known (Hellish Rebuke), +2 Invocations (Fiendish Vigor and Agonizing Blast)


    Borak: When you are using fiendish vigor in a non-combat situation, or are out of combat for at least 30 seconds, you do not have to roll for it unless you want to. It can always count as if you rolled a 4.

    Dark Archive

    Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3

    Well thank you. Thank you very much. =D


    Female Dwarf Wizard hp: 14/14 | AC 15 | Init +1 | Passive Perception: 10 | Spells: 1st 3/3 Spells prepared

    Hit points gained +6
    Class features gained/improved
    Arcane tradition: evocation
    Evocation savant
    Sculpt spells
    Spells gained
    Spell slots: 3 First Level (+1)
    Spells prepared: 4 (+1)
    Spells learned: detect magic, thunderwave


    Mystery roll: 1d20 ⇒ 9


    M Hill Dwarf Moon Druid 2 | AC 15 | HP 21 | Saves: Str +1, Dex +1, Con +3, Int +1, Wis +5, Cha +0 | Init +1 | Passive Perception 15 | Tiger form: AC 12, HP 37
    Spells/Combat:
  • Slots: Lvl 1 - 3/3
  • Spell Save DC 13, Spell Attack +5
  • Warhammer +3, 1d8+1
  • Javelin +3, 1d6+1
  • I have to make 3 saves every time I use my primary class ability?

    Seems a bit harsh.


    Female Dwarf Wizard hp: 14/14 | AC 15 | Init +1 | Passive Perception: 10 | Spells: 1st 3/3 Spells prepared

    Hey all, sorry I've been a bit silent lately. I've been a lot busier than I expected, and I won't be able to maintain as many PbP's as I thought. So I'm going to respectfully withdraw from this one. Thanks for the fun times, and may your rolls be lucky! :)

    Belac, feel free to have Riswynn absorbed into the army at large, disappeared, etc. Whatever works best for you!


    Opposed card check: 1d20 + 3 ⇒ (2) + 3 = 5
    5d4 ⇒ (1, 3, 4, 1, 4) = 13


    I'll make the next gameplay post tomorrow. If anyone has anything they want to do tonight, they can post now.


    M Hill Dwarf Moon Druid 2 | AC 15 | HP 21 | Saves: Str +1, Dex +1, Con +3, Int +1, Wis +5, Cha +0 | Init +1 | Passive Perception 15 | Tiger form: AC 12, HP 37
    Spells/Combat:
  • Slots: Lvl 1 - 3/3
  • Spell Save DC 13, Spell Attack +5
  • Warhammer +3, 1d8+1
  • Javelin +3, 1d6+1
  • Just chiming in here,

    I don't really have anything to add or say, so I'm just waiting for the next GM post.


    Alright, I'll move on then.

    Mystery Roll: 1d20 + 8 ⇒ (5) + 8 = 13


    M Hill Dwarf Moon Druid 2 | AC 15 | HP 21 | Saves: Str +1, Dex +1, Con +3, Int +1, Wis +5, Cha +0 | Init +1 | Passive Perception 15 | Tiger form: AC 12, HP 37
    Spells/Combat:
  • Slots: Lvl 1 - 3/3
  • Spell Save DC 13, Spell Attack +5
  • Warhammer +3, 1d8+1
  • Javelin +3, 1d6+1
  • I am respectfully withdrawing from this game. I apologize for any inconvenience.


    Starting tomorrow, I'm going to be gone about a week. Feel free to roleplay the march however, and I will post once I am back.

    Dark Archive

    Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3

    Do we on the march have anything to do while the battle is being RP'd out, or should we just all stop at the battle of the tree?


    Well, you can influence NPCs, go to the tree, talk to the creatures Rook is talking to, that sort of thing.

    The battle isn't really being RP'd out, it's just going while you guys are marching. If Elena stays to watch, then it will start being described.

    Dark Archive

    Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3

    Perhaps now would be a good time to put us at the end of the march and begin the new scene from there?

    Dark Archive

    1 person marked this as a favorite.
    Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3

    Alright! =)

    Happy Monday everyone!

    New week. New scene? Let's be an army and kill people and break things! =D

    Dark Archive

    Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

    That's what my evil character wants to do, only he is waiting for the opportunity to do it.


    Female Human Rogue (Swashbuckler) Level 2 | AC: 16 | HP: 17/17 | Passive Perception 13 | Init: +3

    It would be nice to know who we're fighting. :P

    Dark Archive

    Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3

    Belac? Dude? Buddy? What's going on here?

    Let me know if you're done with this. I may be able to take this over.

    (I am NOT promising anything. Just an idea. I may still flake out. Never can tell. And I'm gonna be on vacation day after tomorrow anyway, so, there's that too.)


    Oh! Sorry! I didn't see any of this. I think my friend was looking through my games, and clicked on this one, so I didn't see the new things. Getting up a new post now!

    Dark Archive

    Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3

    Posting to all my games: I'll be leaving for a family vacation this Wednesday, and my posting will be spotty until I get back Monday. Feel free to bot me as needed. =)


    Have fun Borak!

    Secret Ninja! (not really):
    Insight: 1d20 ⇒ 16
    Insight: 1d20 ⇒ 4
    Insight: 1d20 ⇒ 19
    Insight: 1d20 ⇒ 9
    Insight: 1d20 ⇒ 8


    Female Human Rogue (Swashbuckler) Level 2 | AC: 16 | HP: 17/17 | Passive Perception 13 | Init: +3

    So I guess Elena should be between the main scouts and the main party, just so she can relay and act as backup as necessary. She IS a rogue after all. :D


    Male Elf (Drow) Monk hp: 15/15 | AC 15 | Init +3 | Passive Perception: 14 | KI 2

    Rook's main reason to say the group should scout, is to get them the heck oout of there before whatever terrible thing that is about to destroy the army does so. It was mostly a ruse to get the unit to follow him away from what he thinks is going to be a blood bath.


    Hello? You all still with us?


    Female Human Rogue (Swashbuckler) Level 2 | AC: 16 | HP: 17/17 | Passive Perception 13 | Init: +3

    Sorry! I had a few days without a computer.

    So yeah, I'll stand between the party and the Scouts and pinch hit?


    Rook Sunlight Disadvantage: 1d20 + 4 ⇒ (3) + 4 = 7
    Elena Perception: 1d20 + 3 ⇒ (13) + 3 = 16


    Rook? Borak? It's about 9 AM, and the battle was happening that day.

    Dark Archive

    Notice: d6, Parry: 7, Faith!: d10 | [RATN: 6]| Toughness: 6(1) PP: 10/15 | Bennies: 2/3 |wounds 0/3

    Ah, sorry, I thought it was still 9pm the night before. Edited.


    Male Elf (Drow) Monk hp: 15/15 | AC 15 | Init +3 | Passive Perception: 14 | KI 2

    whoops...me too...forget it then, I guess we take our place in the formation....


    I'll post an update at some point today or tomorrow, I just need a bit to think how to best write the intro to the battle out. If you have anything that you want doing, doing it fast.


    Female Human Rogue (Swashbuckler) Level 2 | AC: 16 | HP: 17/17 | Passive Perception 13 | Init: +3

    HEy guys, Lost a few days due to more computer issues. @_@ Getting caught up now.


    I'm going to shut this down. I don't have time for it anymore, due to some stuff that came up.

    Apologies, I will remove everyone from the game and shut down the thread.

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