The Drow

Game Master Tanis Newlun

Be ready, to explore the Drow's twisted ways...


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Not they will start to run out of air fast


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

The air inside would last about 6 hours per 10 ft cube, divided by how many medium creature are inside, small counts as 1/2. The portable hole entry contradicts this claiming to have enough for 10 minutes despite having about 4 hrs by volume. Either way, I doubt it would take that long to get them back up, but if it seems so, we can always have bel fly


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

FYI: Bel has a strength of 10. He won't be doing a lot of carrying people while flying. He can carry a portable hole, however.


Your all suited up and ready to drop, they take you over to a area of the deck that had the ramp put in place.

"You jump one after the other, fall and wait, the wing will have to be opened as close as you dear but the longer you flying down the more time they have to spot and shoot at you. we have to know whats on the tower, Ill come on with the landing platform one you have it passified, Hornfists going to have me put away under a rock hill for putting your lives as risk bit there is no other way. We have to bomb that city and we have to know whats on that tower."

You can land on the tower with only one round in the air, but there is a 5% change some thing will go wrong, for very round you open your wing before you get the the tower drops this % down 1% so if you go for 6 rounds in the air, you have a 0% of failing, if you go for 1 round in the air your have a 5% of failing.

So have a think, This ship is Inv at the moment, but can not move closer or it will be spotted. Its using some kind of Camileaon system not magic.

So what it to be


HP: 32/49 | AC20 | T 12 | FF 17| CMD19| F +4| R +5| W +4| Init +2| Per +11 Drow Oracle(black blood battle) 5/Gunslinger 1

Luaediin jumps with Naal and waits until she pulls her chute then pulls his. He is sure hoping she'll be safe.

my lady, please put this on in case anything should happen on our descent and the glory that will occur afterwards. Stay close to me and elves will pile their bodies around us.

Luaediin hands you a silver ring and once you put it on he casts shield other.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

Bel takes off a ring (feather fall) and ties it to his wrist with a cord for ease of access in case he has to put it on someone. He'll stay with the group and ready an action to grab onto anyone whose chute might fail.


You need to each tell me when your going to pull your Shoot/wing
r1 0% fail chance 5 rounds elves will spot you
r2 1% fail chance 4 rounds elves will spot you
r3 2% fail chance 3 rounds elves will spot you
r4 3% fail chance 2 rounds elves will spot you
r5 4% fail chance 1 round1 elves will spot you

what round then roll 1d100 low is dead

got that wrong o well 4% is max fail


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

Bel will free fall until after the last person pulls their chute then he'll pull up and fly to the landing zone. Still readies action to assist anyone whose chute may not open.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"Bel, since you can fly, you get to any wayward people." Naal hops out and uses her cloak to aim for the tower, using the pack only if she doesn't get close enough for levitate to be viable. (last round if need be, though ready to catch herself with levitate if the thing fails.)


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
Naal'suul wrote:
"Bel, since you can fly, you get to any wayward people." Naal hops out and uses her cloak to aim for the tower, using the pack only if she doesn't get close enough for levitate to be viable. (last round if need be, though ready to catch herself with levitate if the thing fails.)

"Affirmative, Misterss" bel says with a little salute


Will give the others a day RL to post what they will do and have ready to fight with and then you drop


Male Dwarven Gunslinger 5

Have we been able to tell any kind of numbers on the top of the tower?
While in the weapon's locker Norric also grabs a dagger and belts it to his chest for ease of reach. After checking the latches and straps on all his weapons and gear, Norric double checks that the strap on his rifle is free enough to swing into firing position.

Once everyone's rig is double checked and they give the thumbs up, Norric dashes down the ramp into the air. Once he is sure he has cleared the craft he extends the wings and guides himself into the controlled plummet towards the tower.

1d100 ⇒ 86

Eyeing the distance, he waits until just before he would be pasting himself and releases the chute.

If I misunderstood how those things work, sorry. Intent is to wait as long as he can before slowing his descent.


There is about 8 Troops walking about, they seem some what lazy and one scanning the skys and land with a looking glass. The tower is about 400' up in the air built ontop of a high tress some 800'


HP: 32/49 | AC20 | T 12 | FF 17| CMD19| F +4| R +5| W +4| Init +2| Per +11 Drow Oracle(black blood battle) 5/Gunslinger 1

Luaediin waits for the last moment enjoying the thrill of possible death and not wanting to let his charge out of reach of his protective magics.

heres hoping o dont botch it:1d100 ⇒ 32

He shows no releif as his pack opens succesfully and he lands on his mark in between Naal and the elves. Depending on distance from the elves he either draws his bow or polearm and looks intimidating as all hell.


@Norric and Luaedeiin You fall and the air comes past you as the plat from growns in size way to fast, your wings flop out at the last moment, there is a jurk and your heading for the platform, there are 4 massive looking cross bows with 4 troops working on them and 4 looking our from a low wall around the platform thats some 150' across, The wall is only 3' high.
One elf is facing your way and post you just in time to have bjorkson land on him when his shoot fails, he must have none it had and decided to take out the elf as his last act in this life, there is a bit of a mess and a loud splat sound, one of the other elfs looks round.

Roll 1d20 + 8 ⇒ (19) + 8 = 27

He spots you, you can shoot him or try and take him out before he has time to react you have a surprise round.

@Belgraen same with you.

The others need to role to see if they fail

If Terakeer dos not post with i one day realtime then he two may have a fail.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

Belgraen sees the elf see them.

Even though it's the surprise round it's still a standard action, right?

Bel will summon a celestial Leopard about 10 feet from the elf. (that gives the leopard enough space to pounce. If thats not enough space I'll summon it farther as needed.)

A yellow and black great cat with red highlights springs into being near the elf. The creature jumps at the elf.

-2 AC this round for pouncing (aka charging)
Pounce (full attack);

Bite 1d20 + 8 ⇒ (1) + 8 = 91d6 + 3 ⇒ (5) + 3 = 8 Plus grab (see below)

Claw1 1d20 + 8 ⇒ (20) + 8 = 281d3 + 3 ⇒ (3) + 3 = 6
---To confirm crit 1d20 + 8 ⇒ (3) + 8 = 111d3 + 3 ⇒ (3) + 3 = 6
Claw2 1d20 + 8 ⇒ (11) + 8 = 191d3 + 3 ⇒ (3) + 3 = 6

Grab if bite hits

CMB 1d20 + 11 ⇒ (12) + 11 = 23

Rake if grab is successful;

Claw 3 1d20 + 8 ⇒ (4) + 8 = 121d3 + 3 ⇒ (2) + 3 = 5
Claw 41d20 + 8 ⇒ (12) + 8 = 201d3 + 3 ⇒ (2) + 3 = 5

Infernal Leopard:

Leopard CR 2
XP 600
N Medium animal
Init +4; Senses low-light vision, scent; Perception +5
DEFENSE
AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 19 (3d8+6)
Fort +5, Ref +7, Will +2

OFFENSE
Speed 30 ft., climb 20 ft.
Melee bite +6 (1d6+3 plus grab), 2 claws +6 (1d3+3)
Special Attacks pounce, rake (2 claws +6, 1d3+3)

STATISTICS
Str 16, Dex 19, Con 15, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +5 (+9 grapple); CMD 19 (23 vs. trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +8, Climb +11, Perception +5, Stealth +11 (+15 in undergrowth); Racial Modifiers +4 on Stealth in undergrowth

Unless I miss my guess it appears as the grand total for all that is two hits for a total of 12 damage. That's a bit underwhelming, but the dice are fickle mistresses.


Will wait to see what the others do


HP: 32/49 | AC20 | T 12 | FF 17| CMD19| F +4| R +5| W +4| Init +2| Per +11 Drow Oracle(black blood battle) 5/Gunslinger 1

Luaediin will draw back his bow and unleash an arrow into the elf who noticed us.

Attack:1d20 + 7 ⇒ (17) + 7 = 24
Damage:1d8 + 3 ⇒ (6) + 3 = 9


Good shot, that at the cat seem to have hit him hard hes staggering.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

The cat will keep at him as rounds progress.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Naal slows down as she gets close, sees the dwarf splat on top of a guard. She is thus inspired and angles herself to drop on top of another guard (using levitate to keep from hitting to hard) with one point of her double sword.

Assuming this would be a charge attack, though he would likely be prone afterwards but I dont know how you want to handle that.

Attack with Shin-shin: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 101d8 + 1d6 + 1 ⇒ (5) + (2) + 1 = 8


HP: 32/49 | AC20 | T 12 | FF 17| CMD19| F +4| R +5| W +4| Init +2| Per +11 Drow Oracle(black blood battle) 5/Gunslinger 1

Im assuming that puts Naal a ways from Luaediin. If so about how far so i know if he needs to double move or not?


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

It would be the closest guy that's not being attacked.


Naal'suul 1d20 + 9 ⇒ (17) + 9 = 26 Perception

You see one with his back to you, you can hit him and as a Slam attack (non lethal Damage and send him over the wall) reflex save DC10 not to go over yourself


Male Dwarven Gunslinger 5

Seeing they are getting as close as they can get and a creature appearing on top of the tower, Norric slings his rifle into firing position and takes aim at observant guard.

Attack(DA):1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Damage(DA):1d10 + 8 + 1 ⇒ (5) + 8 + 1 = 14
I am assuming I am within 30ft by this point. If not both those are reduced by one. Thank goodness for resolving against touch AC and flatfooted. I think those should hit :)


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

OOH! I'll do that!

Naal swings down and slams one of the guards right off the wall,

1d20 + 5 ⇒ (3) + 5 = 8

as she slides over the wall she levitates to not lose height then draws her whip and uses it to grab the guard rail (if there is one or something like it)

Probably cant try to grab till next round but figured it better to show her plan of action.


Norric your shot takes down the elf at last,

The Tiger is free to act,

3 other other elves start to react just as Naal'suul slams into the one on the wall and skids over the side, Two other still have no idea the
are under attack.

Init rolls every one

Round 1.

1d20 ⇒ 6 Elves 5 left.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

If the target is dead tiger jumps onto the next one

Bite 1d20 + 8 ⇒ (1) + 8 = 91d6 + 3 ⇒ (5) + 3 = 8 Plus grab (see below)

Claw1 1d20 + 8 ⇒ (11) + 8 = 191d3 + 3 ⇒ (3) + 3 = 6

Claw2 1d20 + 8 ⇒ (1) + 8 = 91d3 + 3 ⇒ (2) + 3 = 5

Grab if bite hits

CMB 1d20 + 11 ⇒ (6) + 11 = 17

Rake if grab is successful;

Claw 3 1d20 + 8 ⇒ (1) + 8 = 91d3 + 3 ⇒ (2) + 3 = 5
Claw 4 1d20 + 8 ⇒ (10) + 8 = 181d3 + 3 ⇒ (2) + 3 = 5

If he isn't dead Bel will cast grease under him to try and have him fall off the side. If that one is dead Bel will cast grease under someone else near the edge. Reflex save DC 14 or fall prone. Hopefully in this case Prone means off the side.


@Belgreen Please do as ask and roll Initi 1st then ill place you for action in round.


Male Dwarven Gunslinger 5

Initiative:1d20 + 5 ⇒ (10) + 5 = 15


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
GM The Drow wrote:
@Belgreen Please do as ask and roll Initi 1st then ill place you for action in round.

Sorry, Missed that.

Bel Initiative 1d20 + 3 ⇒ (16) + 3 = 19

Leopard initiative 1d20 + 4 ⇒ (1) + 4 = 5


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Ini: 1d20 + 3 ⇒ (10) + 3 = 13

Naal uses her whip to pull herself back to the wall. Which way is the wind, if any?


HP: 32/49 | AC20 | T 12 | FF 17| CMD19| F +4| R +5| W +4| Init +2| Per +11 Drow Oracle(black blood battle) 5/Gunslinger 1

Initiative:1d20 + 2 ⇒ (7) + 2 = 9

Luaediin will move towards Naal firing an arrow towards the most injured elf.

Attack:1d20 + 7 ⇒ (9) + 7 = 16
Damage:1d20 + 3 ⇒ (2) + 3 = 5


light wind facing you. I will do the next round action when I have some time sorry guys holiday here for next two days.


Sorry for the long delay life etc.

OK
Round 1
Norric 15 yet to say
Belgraen 19 Greece spell DC14 1d20 + 3 ⇒ (18) + 3 = 21 makes it
Naal'suul 13 (using whip to get back up)
Luaediin Or'danel 9 (Miss arrow -was that your surprise round shot if so please state round 1 action.
Leopard 5 (rips one to bits,= one dead elf mage)
Elfs 4 left 5 elfs


HP: 32/49 | AC20 | T 12 | FF 17| CMD19| F +4| R +5| W +4| Init +2| Per +11 Drow Oracle(black blood battle) 5/Gunslinger 1

suprise round
i shot the elf that the cat finished off. Its up a ways did 9 damage.

round 2

Luaediin continues moving towards Naal coming to a stop in between her and the elves. He draws back his bow a sick grin across his face as he unleashes an arrow at the closest elf.

Attack:1d20 + 7 ⇒ (12) + 7 = 19
Damage:1d8 + 3 ⇒ (2) + 3 = 5


Male Dwarven Gunslinger 5

Sorry never know if I should go ahead and post actions when first rolling initiative.

Landing on the platform, Norric quickly grabs the dagger and cuts the cords to the chute before the wind drags him off the side.

Unless there is a quick release then he would do the following on landing.

Norric takes a quick glance around trying to spot any officer or magic user then taking a quick shot at his target.

Attack(DA):1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Damage(DA):1d10 + 8 + 1 ⇒ (9) + 8 + 1 = 18
I am assuming within 30' if not reduce numbers by 1


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

Initiatives:
Bel 1d20 + 3 ⇒ (1) + 3 = 4
TIger 1d20 + 4 ⇒ (10) + 4 = 14

The Tiger looks around for the next enemy and looks to his master for clues. Immediately picking up on the fact that Bel is staring one down.

Pounce Attack
Bite 1d20 + 8 ⇒ (13) + 8 = 211d6 + 3 ⇒ (3) + 3 = 6 Plus grab if it hits
Claw 1 1d20 + 8 ⇒ (4) + 8 = 121d3 + 3 ⇒ (3) + 3 = 6
Claw 2 1d20 + 8 ⇒ (11) + 8 = 191d3 + 3 ⇒ (3) + 3 = 6

Grab if bite hits
CMB1d20 + 11 ⇒ (10) + 11 = 21

Rake if grab is successful;

Claw 3 1d20 + 8 ⇒ (17) + 8 = 251d3 + 3 ⇒ (3) + 3 = 6
Claw 4 1d20 + 8 ⇒ (17) + 8 = 251d3 + 3 ⇒ (1) + 3 = 4

Meanwhile if the elf hasn't moved he'll have to make another DC 14 Reflex save or fall prone. Even as Bel is contemplating what to do he sees the tiger taking action and decides to see what happens. (Bel holds action)


Yep sorry should have said.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
GM The Drow wrote:
Yep sorry should have said.

No worries. The actions don't change. ;-)


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Actually that's backwards on the grease spell, not moving doesn't need another save.

How many are looking my way?

If none, Naal will quickly attract one elf's attention then go to next if,

If one elf or after she get's one's attention, she will cast suggestion (DC 15), and suggest that one should surrender (probably work better on one who does see her at first, cause she can just poke him in the back to get his attention and say "don't move, or else")

If several elves see her she will use copycat.


3 of the elfs see you Naal' Suul there are making a b line for you.
One says,
"shes female! shes the leader kill her!! and sound the alarm"
one is heading for large bell like object as fast as they can, the other swings around one of the great big crossbow like objects and fire it at you all, a bolt shoots out and flys past you missing but then you spot Terakeer who pulled his wings early. Bolt hits him dead one, what happens next is a Flash of light and a defining boom the a shock wave. There is nothing left of poor Terakeer but a ball of fire comming your way.

Please make
Fort saves DC10, Not Defended for 1d3 rounds, just 1

Ref Saves DC14 and take half DMG
2d6 ⇒ (4, 6) = 10 Blast DMG
if fail Second REF save DC 12 to stay on the tower.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

Naal's right about grease. The only save if they move through it. I'm so used to casting it on weapons as a disarm.


HP: 32/49 | AC20 | T 12 | FF 17| CMD19| F +4| R +5| W +4| Init +2| Per +11 Drow Oracle(black blood battle) 5/Gunslinger 1

Fort save:1d20 + 4 ⇒ (18) + 4 = 22
Ref save:1d20 + 5 ⇒ (10) + 5 = 15

Luaediin screams a blood drenched howl as his ear drums pop. His body language is that of a guard dog eyes peircing the heart of those who made his charge a target. Lets hope they are at peace with their souls, for their sake.

Intimidate1d20 + 11 ⇒ (1) + 11 = 12 this shouldnt do anything since i dont have any actions left. just a measure of how well hes representing his rage with body language. Ha ha, he looks like a little puppy dog i guess, must be the shell shock. Naal remember your under my shield other.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Did they really just hurt themselves like that? or is there no more elves on this side of the tower?

1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 141d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19


The elf that used the Air bow dos not know it dos this hes young just being shown the ropes and panicked. Hes lucky hit however has just sent him and the one going for the bell over the side of the Tower.

sorry your right on the the spell, thats been burned away have ever now.
Three are left and they have taken DMG and are all deafened, The tower as well has been Damaged.


Male Dwarven Gunslinger 5

Fort:1d20 + 8 ⇒ (18) + 8 = 26
Ref:1d20 + 8 ⇒ (5) + 8 = 13
+2 to those if the effect is from a spell.

2nd Ref(if needed):1d20 + 8 ⇒ (19) + 8 = 27

Well now we got some first hand experience with this new device.


GM rolls:

1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 0 ⇒ (10) + 0 = 10

1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (17) + 1 = 18

1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 1 ⇒ (13) + 1 = 14

one gets blasted off the tower the other two are stagger then shoot at Naal

cross bows

1d20 + 10 ⇒ (12) + 10 = 22 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 DMG
1d20 + 8 ⇒ (15) + 8 = 23 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 DMG


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Oww! Updated the banner next to my name, I never updated it after gaining a level. Sadly nothing new to prevent hits except that if they go after I cast mirror then they have a 50% chance of hitting me or my mirror. It will be destroyed if hit but still. I also discovered it is only a move action to make one so I get a standard action still! XD

Elemental ray of shock!
Atk touch ; Dmg: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 1 ⇒ (6) + 1 = 7


1d2 ⇒ 1 (1hits)
1d2 ⇒ 1 (1hits)
Both hit

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