The Drow

Game Master Tanis Newlun

Be ready, to explore the Drow's twisted ways...


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Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

So continuing.

Updated list:
R1 = Round 1
R2= Round 2

4 Temple Swords +1
1 Scroll of Levitation
2 Ring of Natural Armor +1 (R1 Luaed)
2 Pairs Boots of jumping and Leaping (R1 Naal) (R1 Ter)
1 H Cross bow +2 (R1 Bel)
5 Potions of cure light wounds (NaalX2) (Bel X2)
1 Handy haversack (R2 Bel)
1549gp/4 = 387.25 per person

That leaves the following to be distributed.
4 Temple Swords +1
1 Scroll of Levitation
1 Ring of Natural Armor +1
1 Potions of cure light wounds

If no one else wants anything particular Bel will take the ring, then put the rest into the "loot pile" to be sold when we reach somewhere that we can do that.

Any objections?


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Sounds good to me buddy. So tera got those super sleek puddle jumpers andsome gold right?


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
Terakeer wrote:
Sounds good to me buddy. So tera got those super sleek puddle jumpers andsome gold right?

yup


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Ok, cnt editmy sheet at dndsheets on my phone, so ill be making a google.docs sheet sometime tonight, but.

Level up to 6 in Magus, lvl6 hp: 1d8 + 1 ⇒ (7) + 1 = 8 +1 for favored class.
I get +1 bab and all saves. Tera gets another magus arcana, pool strike,

pool strike:

Benefit: The magus can expend 1 point from his arcane pool as a standard action to charge his free hand with energy. He can make a melee touch attack with that hand as a free action as part of activating this ability. If the touch attack hits, it releases the charge and deals 2d6 points of energy damage (acid, cold, electricity, or fire, chosen when he spends the arcane pool point to activate this ability). He can use this ability with the spellstrike class feature. If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates. At 6th level, and every three levels thereafter, the amount of damage dealt by this attack increases by 1d6.

Tera gets 2 1st, 2nd and 3rd lvl spells added to his spell book and can now use 1 more of 1st and 2nd lvl spells per day, and 2 3rd lvl spells per day.

The spellz he adds to his spell book.

New Spells:

Cantrips: None, already knows all.
1st lvl: illusion of calm, shocking grasp
2nd lvl: bladed dash, aspect of animal, and trade acid arrow for brow gasher.
3rd lvl: Force punch, ray of exhaustion

Tera also gets +1 Arcand pool point and +6 skill points.
Ill make up a new character sheet on google docs showig all. Changes tonight [/spoiler]


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

I just realized the homebrew thing we did with Bel's Edilion is unnecessary. As far as I can tell synthesist and master summoner stack

For simplicitie's sake I'd like to simply make Belgraen a synthesist masters summoner. It solves a few mechanical issues.

The main thing it would change is that his Edilion is summoned in the normal way (1 min) unless he's using the spell as opposed to the swift action per day thing we worked out.

DM, does this work for you?


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

Alright, updated Bel. I updated as if you said yes to the above, though I can remove that as needed.

Added:

+5 HP
+3 skills
+1 BAB
+1 all saves
+1 2nd level spell known and per day

Ed:
Temp hp
Armor bonus

basically the Ed is cool, but it only has 21 HP so it's easily one shotted off me. I'm still made of glass, but with slighlty more glass.


hes doing well to date, pcs can be like that some time.


all looking good


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

I am going to be out for a few days, two jobs, school, interview, drug test, and a birthday for the next two days, so I am overwhelmed at the moment.

You can GM me to continue the story if you want.

LOL, and Lua gets revolvers, I was planning on picking one (well a rifle if you have them) up, having switched to a support role. I just haven't figured out the exact feat is all.


Thanks for letting me know Naal
will do, I am still waiting on Lua to get back to me on his PC


I have now read the whole gameplay and discussion. This seems like a well worked group. The side dialogues and inside thinking is great and gives me Ideas for my PBP.

Keep it up for I will stay watching....Muwahahahahahahahahahha!!!!!!!!!!!!!!!!!!!!!?


Herkymr the Silly Could I ask you not post into the game unless it is directly relevant A PM would have been better.


HP: 32/49 | AC20 | T 12 | FF 17| CMD19| F +4| R +5| W +4| Init +2| Per +11 Drow Oracle(black blood battle) 5/Gunslinger 1

Ok so I leveled.

+1 Gunslinger.

+1 BAB
+2 Ref,Fort
+6 HP
+1 rank craft(Alchemy), Perception, Intimidate
Got some Guns
Made them Masterwork Intimidate tools by practicing in a mirror.
Fiddled with the kit and made 20 Regular Bullets.
Loaded the belt and guns in an efficient way after much planning and seeking someone smarter than him.


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Character sheet updated on the formmatted one. Yay, im all good to go peeps


cool if every one is ready we will move on to part 2 of the campaign

"The Keep"

Guys I would like also to open up recruitment, I would really like one or two Dwarf PC's to join the party. I am asking because your the core players and I would like feed back on how you feel about me doing this.
If you say no I will now.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

I'm good with both of those things.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Back.
I am cool with opening up recruitment and moving forward.


HP: 32/49 | AC20 | T 12 | FF 17| CMD19| F +4| R +5| W +4| Init +2| Per +11 Drow Oracle(black blood battle) 5/Gunslinger 1

Whatevers clever.


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Im cool with moving forward for sure, as far z dwarf pcs, i like our small party honestly. But majority rules,my vote is for no more pcs


Male Dwarven Gunslinger 5

Hello everyone, thank you for having me.

@Terakeer, hopefully me joining doesn't throw what you guys have had off. The game has been a pleasant read to date.


good to see you here Norric, norrics pc is in the room he was one of the two Iornfist gourds who cam in with the guns


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

I'm in training for work for the next couple weeks. I'll be slow at posting. Feel free to npc me as needed.


Guys because of ill health I am going to put this on hold for a bit, I need rest and to take it slow. Sorry about this but I think its for the best. Once I am feeling less under the weather ill kick things off again.

Yours
the GM


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

Feel better.

Lantern Lodge

M Human Intellectual Fighter 2, Scientist 1

Now if only I knew a cure spell. Well I guess I will have to settle for, Well Wishes!


Guys you all gain a level.
Well done you.

I am going to have a brake for now.
I have some RL things that have come up and need to have my mind of that.

It has been fun playing and soon as I have time I will do the next part.

All the best.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

Please send me a message when the game picks back up. Thank you for running.


Game on


guys plesae have a look at this

http://paizo.com/products/btpy8voq/discuss?Pathfinder-Roleplaying-Game-Myth ic-Adventures-Playtest#tabs

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