The Dragon's Demand by the Fox

Game Master Foxified

Belhaim Town Limits
Belhaim Area
Witch Tower
Exploring the Kobold Cave
Wise Piper Inn (ID: 4 in Belhaim Town Limits)


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Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

brian, you get +1 to attack and damage from my mansong


+5 (normally) -1 (for power attack) +1 (for bard song)


Airak:
Searching through the wizard's robes, Airak discovers what he suspects to be a wand and a set of keys. Though, they do not appear to be the ones for the chest in the other room.

Round Four! Enemy is up!

GM:

Shortbow Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Shortbow Damage: 1d4 + 1 ⇒ (4) + 1 = 5

The kobold continues to backpace and fires another shot at the dwarf. It connects in the stomach, winding the dwarf.

Borin has taken a total of 10 damage. Brian please update your profile to say 2/12 HP

The cavern behind the group continues to shake and collapse. Reflex DC 20 to make it through

Players are up!
Kobold, Bow AC 18 HP 10/24
Take your action before Thursday at 10 PM


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

Just making sure that the tunnel collapsing only makes it so that we cannot go back through that entrance. IE Hunclay is clear of the fall, and the tunnel continues. Also based on the map the Kobald would provoke.


Hunclay is fine, I can't move the kobold back due to touch screen, he five foot stepped back. The tunnel does continue.


Male Dwarf Fighter 2 | HP:17/20 | AC:18 | Initiative :+0 | Fort +4, Ref +0, Will +1 |

Borin chases after the kobold bring up his axe once more.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21

The blow connects, slicing into the kobold. It collapses to the ground.
Damage: 1d8 + 7 ⇒ (8) + 7 = 15


The last kobold falls to the ground, and begins to bleed out. There are two daggers with a strange indentation in the hilt. Both daggers are as light as air, but as strong as any steel.

If you pick it up... +2 to Borin

Craft: armor/weapon (or any knowledge you can justify to identify metal) DC 10:
Looking closely, your eyes widen as you identify the metal as the legendary Mithiral

Int/WIs DC 10:
Keys for the chest!

The cavern behind Inwisme finishes settling, cutting off the way back to the entrance. This leaves two ways forward off to the left and straight ahead.

KICK TO LEVEL 2


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

knowlege: 1d20 + 3 ⇒ (20) + 3 = 23
int: 1d20 + 2 ⇒ (3) + 2 = 5
"Wow, I think these must be mythral."


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

Airak smiles at borin and starts to sing."We are strong
We are secret

We are the great and mighty Dwarves!!!!

We dig deep holes to search for the great,

the mighty strong Mithril.

We seek and seek for the shinny,

beautiful mail.

We make the strongest axes out of Mithril,

but yet we make everything out of Mithril.

But yet we are Darwes to seek and seek

for the mightiest,

for the shinnest,

for the strongest metal in all Golarian,

Mithril!!!"


HP: 48/48
Vital Stats/Skills:
AC: 11/T: 11/FF: 10 – Perception +6 - Initiative: +2 - F: +6/ R: +2/ W: -2 - CMB: +7- CMD: 19: Speed: 30
Rage:
HP:54/54 - AC:10/T:10/FF:9 - cmb+10/cmd 20 - Speed: 40

Red stares at the half-orc as he sings unsure what to make of his little tune.


Female Elf Wizard 1 - HP: 7/17, - AC: 12/T: 12/FF: 10 – Perception +3 - Initiative: +2 - F: +3 / R: +3/ W: +2 - CMB: -2 - CMD: 10, Speed: 30

In an almost frantic state, Inwismë begins to try and dig Hunclay out from beneath the rubble.


HP: 48/48
Vital Stats/Skills:
AC: 11/T: 11/FF: 10 – Perception +6 - Initiative: +2 - F: +6/ R: +2/ W: -2 - CMB: +7- CMD: 19: Speed: 30
Rage:
HP:54/54 - AC:10/T:10/FF:9 - cmb+10/cmd 20 - Speed: 40

Red seeing Inwismë's distress, rushes over to aide her in digging out Hunclay haphazardly throwing stones out of the way.


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

Seeing Inwisme's frantic movements, Airak is reminded of Hunclay and returns to his side. You say he was dead dead right?


Hunclays barely breathing


Male Human LG |Cleric 2| Perception +3 | HP (14/14) | AC 10 (Unarmored) / 17 (Armored) Touch 10 FF 17 | Saves F +3 R +0 W +6 | CMD 13

Tyler moves over to Hunclay, trying to determine what state he is in.
Heal: 1d20 + 4 ⇒ (12) + 4 = 16
Tyler looks a bit uneasy, "It looks like both of his legs are broken. If he's to move, we'll need to do it. Airak, can you help me."

Per GM: Substantial Con dmg from being crushed, translates into 'broken legs' in addition to other dmg.


A wind envelops each member of the group, it appears cool at first but turns warm. As quickly as it appeared, it is gone, leaving the group with new vigor and their wounds are gone!

Tyler:
Prayers that Tyler have not prepared today rushes through his mind, as confidence in his faith pushes him further than he could expect.

Loman:
Loman's connection to nature deepens, as he gains prayers that he did not prepare today.

Inwisme:
Knowledge and greater understanding hits Inwisme, nearly winding her. Her mind expands as she understand how to cast more spells today, as they come to mind almost instantly.

Any conditions/damage/spells are given back + instant prep


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

"Of course."
Airak puts the mace through his belt and helps lift Hunclay.


Hunclay is freed and unconscious.


Male Human LG |Cleric 2| Perception +3 | HP (14/14) | AC 10 (Unarmored) / 17 (Armored) Touch 10 FF 17 | Saves F +3 R +0 W +6 | CMD 13

"Alright," Tyler said with relief. "he's out but he should be ok." Looking at the two ways ahead Tyler throws in his two cents, "It looks like the left passageway heads back towards the tower. Perhaps we could find another way back in, in-order to get him to the surface."


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

"sounds good to me. I would feel better knowing the way out."


A16: Kobold camp

A few small piles of furs laid out like nests are heaped near the walls of this small cave.

Searching through the camp, the group finds jewelry. Airak estimates the jewelry to be worth 50gp!

This leaves one way out of the tunnel.

The tunnel is cramp, dark, and difficult to make it through. It seems to go on for miles.

One day for any conversation you wish to have while traveling


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

Airak Recalls some relevant songs to pass the time and raise his companions spirits.
Sing: 1d20 + 10 ⇒ (5) + 10 = 15

number1
"At The Mouth Of The Cave Of Spiders I Sit,

Focusing On The Green Forest Before Me.

The 8 Legged Symphony Strumming Their Webs,

In Time, With The Flitting Birds, Chirping,

An Ancient Holy Tune.

Forever, I sit, comfortable and free.

Looking At The Changing Forest Before Me.

The Rains Came And Went, The Blazing Sun And,

Whipping Wind, Freezing Snows, Over And Over, Again.

Saplings Grew To Mighty Oaks, Then Crashing Down,

They Rotted Away.

The Same Song Was Sung, By Every Existing Thing,

Over And Over, Through History Past,

To Eternity, The Creation Sang.

Praise To The Ancient One."

Number 2 follow link
"The magic tunnel"


After traveling for a greater distance any of them desired, the group finally reached what to be more carefully carved out stone. They had entered some kind of lair, stepping forward more carefully, Borin made eye contact with more kobolds. Someone's blood was to be drawn, either their's or the kobolds.

GM:

Kobold Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Kobold Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Kobold Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Kobold Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Kobold Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Kobold Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

Airak Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Borin Initiative: 1d20 ⇒ 9
Inwisme Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Loman Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Red Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Tyler Initiative: 1d20 ⇒ 12

Round 1: Players are up!
Round 2 starts on Friday, if not earlier due to all actions being taken


Male Human LG |Cleric 2| Perception +3 | HP (14/14) | AC 10 (Unarmored) / 17 (Armored) Touch 10 FF 17 | Saves F +3 R +0 W +6 | CMD 13

Tyler moves to the mouth of the cave, raises his shield, and readies his sword against the Kobolds who might attack his friends and him.
Move 15ft, Readied action: Attack if the Kobolds enter a threatening square.

Readied Attack:

Longsword: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 61d8 + 2 ⇒ (7) + 2 = 9
+1 and +1 if Airak sings before this goes off


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

Airak gently sets down hunclay and draws the mace.


HP: 48/48
Vital Stats/Skills:
AC: 11/T: 11/FF: 10 – Perception +6 - Initiative: +2 - F: +6/ R: +2/ W: -2 - CMB: +7- CMD: 19: Speed: 30
Rage:
HP:54/54 - AC:10/T:10/FF:9 - cmb+10/cmd 20 - Speed: 40

Red not sure what's going on sits back quietly next to Inwismë.


Female Elf Wizard 1 - HP: 7/17, - AC: 12/T: 12/FF: 10 – Perception +3 - Initiative: +2 - F: +3 / R: +3/ W: +2 - CMB: -2 - CMD: 10, Speed: 30

Inwismë moves forward, casting an acid dart and firing it at a kobold down the way.

There's no numbers on the kobolds, so I outlined my target in blue.

Ranged Touch Attack: 1d20 + 3 ⇒ (17) + 3 = 20

Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Round 1 Enemies are up!

GM:

Spear: 1d20 + 1 ⇒ (17) + 1 = 18
Spear Damage: 1d6 - 1 ⇒ (5) - 1 = 4
Spear: 1d20 + 1 ⇒ (17) + 1 = 18
Spear Damage: 1d6 - 1 ⇒ (4) - 1 = 3
Spear: 1d20 + 3 ⇒ (6) + 3 = 9
Sling: 1d20 - 1 ⇒ (9) - 1 = 8

Roderic swings at one of the kobold. Before he can connect with it, he is put on the defensive as he has three kobolds step up to him, they thrust spears at him. Two of the kobolds even managing to pierce through his armor. 7 Damage

Round 2 Players are up!
Round 3 starts Monday afternoon
Kobolds - AC: 15 HP: 5
Blue Outlined - AC: 13 (Charged) HP: 3


Male Dwarf Fighter 2 | HP:17/20 | AC:18 | Initiative :+0 | Fort +4, Ref +0, Will +1 |

I can't really do anything since i can't get to them kobolds, right?


HP: 48/48
Vital Stats/Skills:
AC: 11/T: 11/FF: 10 – Perception +6 - Initiative: +2 - F: +6/ R: +2/ W: -2 - CMB: +7- CMD: 19: Speed: 30
Rage:
HP:54/54 - AC:10/T:10/FF:9 - cmb+10/cmd 20 - Speed: 40

Red moves forward looking rather frustrated at the drawf.


You are correct, Tyler needs to remove one first. Or you can do a range attack -4. If it wasn't clear, you regain whatever was spent earlier when you leveled (bard song rounds, rage, spells, channels, etc) as though you rested.


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

Airak Picks up on a song he left off on before, this time investing it with something more. bard song +1 attack & Damage.

Who is Roderic?


Female Elf Wizard 1 - HP: 7/17, - AC: 12/T: 12/FF: 10 – Perception +3 - Initiative: +2 - F: +3 / R: +3/ W: +2 - CMB: -2 - CMD: 10, Speed: 30

Inwismë fires another bolt of acid, this time aiming for a different of the outlying kobolds. Green outline

Ranged Touch Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


HP: 48/48
Vital Stats/Skills:
AC: 11/T: 11/FF: 10 – Perception +6 - Initiative: +2 - F: +6/ R: +2/ W: -2 - CMB: +7- CMD: 19: Speed: 30
Rage:
HP:54/54 - AC:10/T:10/FF:9 - cmb+10/cmd 20 - Speed: 40

Red continues to look Frustrated at the drawf and seems to be debating with herself.


Male Human LG |Cleric 2| Perception +3 | HP (14/14) | AC 10 (Unarmored) / 17 (Armored) Touch 10 FF 17 | Saves F +3 R +0 W +6 | CMD 13

Fox confused my other character with this one.

"Fall back!" Tyler shouts to his companions, "We'll draw them in and deal with them one to one instead of one to three."

Tyler took a defensive stance to ward off attacks until his friends moved back.

New AC 21


Male Human Druid(Wolf Shaman)/3 | Perception +8 | HP (23/23) | AC 16 Touch 14 FF 12 | Saves F +5, R +5, W +5 | CMD 19

Loman distracted by his feelings of relief and anguish seemed distanced from the group. This new threat of Kobolds as they are called, garnered his attention once again and now he waits impatiently in the back of the group.

Red, toss the dwarf, oh please toss the dwarf haha!


I will totally allow this!


Round 1 Enemies are up!

GM:

Kobold Spear: 1d20 + 1 ⇒ (1) + 1 = 2
Kobold Spear: 1d20 + 1 ⇒ (1) + 1 = 2
Kobold Spear: 1d20 + 1 ⇒ (13) + 1 = 14
Kobold Sling: 1d20 - 3 ⇒ (7) - 3 = 4
Kobold Sling: 1d20 - 3 ⇒ (7) - 3 = 4

The dwarf steps up to the kobolds who flail helplessly at his armor. The sound of rocks hammer his armor as he remains unharmed from the assault.

Round 3 Players are up!
Round 4 starts Thursday evening
Kobolds - AC: 15 HP: 5
Blue Outlined - AC: 15 HP: 3


Male Dwarf Fighter 2 | HP:17/20 | AC:18 | Initiative :+0 | Fort +4, Ref +0, Will +1 |

Borin brings his axe wide out to his side.

attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 7 ⇒ (7) + 7 = 14

Cleave: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 7 ⇒ (7) + 7 = 14

He swings quickly, missing the kobolds.


If you guys want to switch with someone else and take a swing (tyler or loman) I am okay with that.


Male Dwarf Fighter 2 | HP:17/20 | AC:18 | Initiative :+0 | Fort +4, Ref +0, Will +1 |

Yeah, I didn't know if I should 5 foot out of there after my cleave, but i don't know if i have anywhere to go


I would allow you to switch places with someone else, if they wanted to take a swing. Or I might just do another round because no one else can do anything.


Male Human LG |Cleric 2| Perception +3 | HP (14/14) | AC 10 (Unarmored) / 17 (Armored) Touch 10 FF 17 | Saves F +3 R +0 W +6 | CMD 13

Tyler, standing behind Borin, says a prayer to Aroden, "...steel us and make us strong. Rise up in our hand that we may bring down the wicked and the unworthy. Rise up in our heart that we may not fear them, for you art mightier." Bless: +1 on attack rolls and against fear


Round 2 Enemies are up!

GM:

Kobold Spear: 1d20 + 1 ⇒ (18) + 1 = 19
Kobold Spear Damage: 1d6 - 1 ⇒ (2) - 1 = 1
Kobold Spear: 1d20 + 1 ⇒ (12) + 1 = 13
Kobold Spear: 1d20 + 1 ⇒ (6) + 1 = 7
Kobold Sling: 1d20 - 1 ⇒ (8) - 1 = 7
Kobold Sling: 1d20 - 1 ⇒ (14) - 1 = 13
Kobold Sling: 1d20 - 1 ⇒ (8) - 1 = 7

Another barrage of attacks strike the dwarf, one manages to barely punctures his armor, striking him in the shoulder. 1 Damage

Round 3 Players are up!
Kobolds - AC: 15 HP: 5
Blue Outlined - AC: 15 HP: 3


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

Airak continues singing and watching Hunclay since he cannot get further up the path.


Female Elf Wizard 1 - HP: 7/17, - AC: 12/T: 12/FF: 10 – Perception +3 - Initiative: +2 - F: +3 / R: +3/ W: +2 - CMB: -2 - CMD: 10, Speed: 30

Chanting a spell, Inwismë unleashes a barrage of magic missile upon another kobold. Shootin' at red

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3


Male Human LG |Cleric 2| Perception +3 | HP (14/14) | AC 10 (Unarmored) / 17 (Armored) Touch 10 FF 17 | Saves F +3 R +0 W +6 | CMD 13

Tyler heals himself.
CLW: 1d8 + 2 ⇒ (3) + 2 = 5


Male Dwarf Fighter 2 | HP:17/20 | AC:18 | Initiative :+0 | Fort +4, Ref +0, Will +1 |

Borin swings again at the kobolds.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Cleave: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

Borin's axe slices through the first kobold and continues through the second, tearing apart all in it's path.


That is what I am talking about!


Round three enemies are up!

GM:

Kobold Spear: 1d20 + 1 ⇒ (11) + 1 = 12
Kobold Spear: 1d20 + 1 ⇒ (6) + 1 = 7
Kobold Spear: 1d20 + 1 ⇒ (17) + 1 = 18
Kobold Spear Damage: 1d6 - 1 ⇒ (2) - 1 = 1
Kobold Sling: 1d20 - 3 ⇒ (14) - 3 = 11

The kobolds charge to fill in the spots where their comrades fell, one manages to graze Borin in the arm. 1 Damage

Round four players are up!
Kobolds - AC: 15 HP: 5
Next round is Wednesday evening

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