The Dragon Wars - Need a few more players (Inactive)

Game Master Seth86

Wild Magic Surge Table

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Island Elf(link)

*Swish, swish, swish...*

Still happy ta' be gettin' rid of tha' spidey's hidey places! (^_^)


You can either roll initiative. You do get a surprise round. Or if you have so.ething else in mind to do about the 8 legged freaks?

-Posted with Wayfinder


Island Elf(link)

I iz helpin'! I iz gettin' rid of tha' spidey stuffs! (^_^)

*swish, swish, swish...*

I can jus' back up, right? (>_>)


Female Changling
Remaining:
Spells 1: 3/6, 2: 0/3, Wildshape 1/1
Feral Hunter 6 (HP 51/51 | AC 19 T 12 FF 17 | F 7 R 7 W 6 | Init 2 | Percep 14 | SR 11)

I'm assuming the act of brushing away all the webs provokes combat.

Init: 1d20 + 2 ⇒ (11) + 2 = 13


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Int: 1d20 + 6 ⇒ (16) + 6 = 22


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

It looks like we are fighting the spiders? I check in daily but we have not been posting much here.


Very well, spiders it is =^^= Sorry for the long absences... sigh. work and our country with "loadshedding" Running a game is hard Also, I decided, because of before mentioned issues, to speed up combat, I will take highest initiative of party and roll that vs my monsters in the future

So our 4 adventurers, with their two wards enter, braving the large spiders, they hiss as you start to remove their webs, not pleased with it, you figure it's best to defend yourselves!

GHSSSSSSS!!!!

Initiative of Spiders: 1d20 + 2 ⇒ (18) + 2 = 20
Party Spiders

Since both groups are away of each other, no surprise round, the spiders are 20ft up in the air on their webs


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Marcus fly's up a bit to use his reach on the creatures.

Glaive Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d10 + 8 ⇒ (2) + 8 = 10


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk aims his bow up at the spiders in their webbing and fires at the nearest one.

Using Rapid shot, Deadly Aim, and Point blank shot on all these attacks.

Attack 1: 1d20 + 13 + 1 - 2 - 2 ⇒ (10) + 13 + 1 - 2 - 2 = 20
Damage: 1d8 + 9 + 4 + 1 ⇒ (7) + 9 + 4 + 1 = 21

Attack 2: 1d20 + 8 + 1 - 2 - 2 ⇒ (16) + 8 + 1 - 2 - 2 = 21
Damage: 1d8 + 9 + 4 + 1 ⇒ (1) + 9 + 4 + 1 = 15

Attack 3: 1d20 + 13 + 1 - 2 - 2 ⇒ (17) + 13 + 1 - 2 - 2 = 27
Damage: 1d8 + 9 + 4 + 1 ⇒ (2) + 9 + 4 + 1 = 16


Female Changling
Remaining:
Spells 1: 3/6, 2: 0/3, Wildshape 1/1
Feral Hunter 6 (HP 51/51 | AC 19 T 12 FF 17 | F 7 R 7 W 6 | Init 2 | Percep 14 | SR 11)

Not trusting magics not to blow up in her face, Lilah shoots her bow.

To Hit: 1d20 + 8 ⇒ (6) + 8 = 14
Piercing: 1d8 ⇒ 7


Island Elf(link)

Suny drops her sweeping stick and draws the large, fancy sword from its scabbard across her back. Holding it defensively before herself as she stand between the approaching spiders and her ranged wielding friends.


Ausk completely ventilates the one spider, while his companions seem to fare far less in their attempts to kill the spiders

The one spider launches a web of sicky goo at Marcus, ensnaring him, making him drop down to the floor, completely entangled
RTA Web: 1d20 + 4 ⇒ (13) + 4 = 17
Thud!: 2d6 ⇒ (4, 4) = 8

While the other one skitters down and tries to bite the elf, but miss judged as she fends the spider off with her sword
Chomp!: 1d20 + 6 ⇒ (4) + 6 = 10

Both Lillian and the female human stays at the back, Lillian making sure their scared companion is not harmed

Party is up again

-Posted with Wayfinder


Island Elf(link)

Suny deftly avoids the spiders plunging fangs and swings her sword at it in reply,

Att Roll:1d20 + 9 ⇒ (14) + 9 = 23

Dam Roll:1d8 ⇒ 2

"BAD spidey!"


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Marcus attempts to bust free of the web

Strength check: 1d20 + 5 ⇒ (5) + 5 = 10

"Damn this web."


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk turns his attention to the spider that webbed Marcus. He pulls out three more arrows and quickly fires them in quick succession at it.

Using Rapid shot, Deadly Aim, and Point blank shot on all these attacks.

Attack 1: 1d20 + 13 + 1 - 2 - 2 ⇒ (12) + 13 + 1 - 2 - 2 = 22
Damage: 1d8 + 9 + 4 + 1 ⇒ (7) + 9 + 4 + 1 = 21

Attack 2: 1d20 + 8 + 1 - 2 - 2 ⇒ (18) + 8 + 1 - 2 - 2 = 23
Damage: 1d8 + 9 + 4 + 1 ⇒ (7) + 9 + 4 + 1 = 21

Attack 3: 1d20 + 13 + 1 - 2 - 2 ⇒ (9) + 13 + 1 - 2 - 2 = 19
Damage: 1d8 + 9 + 4 + 1 ⇒ (2) + 9 + 4 + 1 = 16


Female Changling
Remaining:
Spells 1: 3/6, 2: 0/3, Wildshape 1/1
Feral Hunter 6 (HP 51/51 | AC 19 T 12 FF 17 | F 7 R 7 W 6 | Init 2 | Percep 14 | SR 11)

Biting her lip anxiously, Lilah makes a split decision and rushes towards Marcus. Using her sharp claws, she attempts to help cut him out of his webbed prison.

Not really sure if I should be rolling attack/damage. If so, it's +6, 1d4+6. Feel free to roll it for me if needed.


Ausk is very adept at making spiders dead it seemed. Every arrow bringing it closer to death, with the help of Suny, another spider goes down. Riddled with arrows

And with the quick reaction of their young companion, Marcus is cut free from the sticky web. The remaining spider decides this is way too hot for it, scurrying out of the building. Leaving you alone again.

Lillian rushes over, laying her hands on Marcus!
"Are you okay sir? Need healing? That was a nasty fall"

-Posted with Wayfinder


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

"I'm fine, thank you for the help. In hind sight I should have expected that. So lets see whats in this place."


Island Elf(link)

At work.

As the spider leaves, Suny makes 'shooing' motions at it to hurry its progress along. Once the room is clear of the critters Suny goes back to clearing away webbing. (^_^)


Female Changling
Remaining:
Spells 1: 3/6, 2: 0/3, Wildshape 1/1
Feral Hunter 6 (HP 51/51 | AC 19 T 12 FF 17 | F 7 R 7 W 6 | Init 2 | Percep 14 | SR 11)

Lilah takes the time to look around the room, making sure there are no more spiders lurking in corners as well as looking for alternative exits.

Perception: 1d20 + 14 ⇒ (18) + 14 = 32


Only thing you find, are more very broken things. Some you suspect would have been very valuable if they were still in tact. No windows, the stairs leading up to a second level and of course the door you entered

Lillian and her female companion awaits your decision. It is obvious she tends to stick with Lillian while there is danger a foot

-Posted with Wayfinder


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ask gets ready to head up to the second floor.

"Let's hope that there are no more spiders ahead."


Island Elf(link)

Suny nods at Ausk's comment, even as she pads cautiously along looking about at everything.

Perception:1d20 + 11 ⇒ (13) + 11 = 24


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

I will scout ahead.

Marcus heads up sneaking and looking around the second floor.

Stealth: 1d20 + 19 ⇒ (14) + 19 = 33
Perception: 1d20 + 21 ⇒ (6) + 21 = 27


On the next floor, you are greeted by a bizarre scene. It looks like an alchemy lab. Lots of tables with all sorts of vials and beakers and all forms of colours in said containers. Yet. That is not what is the strange part. The strange part is, the entire floor is covered in grass. Real, green grass

And as before, on the opposite side of the room is another flight of stairs

say thanks to my table top group for this room and it's unique floor...

-Posted with Wayfinder


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Marcus hand waves the others up as he makes way across the room and up the next flight of stairs continuing to scout.


Island Elf(link)

Suny stops when she sees the room's contents. Even going so far as to crouch down and examine the grass closely, sniffing and stroking said weirdness. Once she's assured of its 'mundane' nature, even if its place is out, she happily wanders across, grinning happily as her bare, tanned feet relax amongst the supple fronds. (^_^)


Female Changling
Remaining:
Spells 1: 3/6, 2: 0/3, Wildshape 1/1
Feral Hunter 6 (HP 51/51 | AC 19 T 12 FF 17 | F 7 R 7 W 6 | Init 2 | Percep 14 | SR 11)

Lilah takes a moment to look over the alchemical items, hoping to tell what they were working on here.

Craft Alchemy: 1d20 + 9 ⇒ (16) + 9 = 25


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk seems surprised at the grass in the room, but he simply keeps a close eye out for more enemies while Marcus goes forward to scout ahead.


The contents of most of the vials are long stale. But you find Potions of CMW: 1d4 + 1 ⇒ (1) + 1 = 2.

Marcus, on the next floor seems a very strange sight. Many pedastils. Each have a glass globe on it. And in each globe an item
A Helm. Mith runes on it
A Rod of some kind
There seems to be a Bow
An Axe
A Cape
A Medallion
And a Set of Armor

They seem to be arranged in a pattern of some kind. And you feel the air tingle. Even your hair stands on end

-Posted with Wayfinder


Wait... Marcus has hair..? I thought they were spines?

:P


im sure he has hair somehwere...

-Posted with Wayfinder


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

What is this?

Marcus waves down to the others giving them the all clear to come see. He will then cast detect magic and look over the room.


Island Elf(link)

Suny moves up cautiously at Marcus' waving and looks in at what he's found.

Perception:1d20 + 11 ⇒ (9) + 11 = 20

"Oooo! pretty..."


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk moves forward before looking at all the objects there.

"I wonder what these orbs are?"


Female Changling
Remaining:
Spells 1: 3/6, 2: 0/3, Wildshape 1/1
Feral Hunter 6 (HP 51/51 | AC 19 T 12 FF 17 | F 7 R 7 W 6 | Init 2 | Percep 14 | SR 11)

Lilah quietly picks up the vials and stashes them before following everybody upstairs. In response to Ausk's question, she suggests, "A puzzle? Or m-maybe a t-t-trap?"

She starts looking around for things that might potentially zap them if they take a wrong step.

Perception: 1d20 + 14 ⇒ (20) + 14 = 34
Also, is there an exit to this room?


same as before. Stairs at the other end of the room

The orbs glow with very strong evocation magic. You figure that you probably need a word or some other form of key to disable the orbs to get to the prizes inside. Except for 1. One of the orbs seem to be deactivated. And you think it is not trapped

the orb with the rod in it

-Posted with Wayfinder


Island Elf(link)

Sorry, rilly busy in RL.. ^^'

Suny carefully pads over to the not glowing rod/place.

Perception:1d20 + 11 ⇒ (19) + 11 = 30

"I wonder if'n ye s'posed ta' poke things with this?" She frwons. "Seems a tad stickin' out, if'n ye be askin' me..."


Female Changling
Remaining:
Spells 1: 3/6, 2: 0/3, Wildshape 1/1
Feral Hunter 6 (HP 51/51 | AC 19 T 12 FF 17 | F 7 R 7 W 6 | Init 2 | Percep 14 | SR 11)

"Well, it d-doesn't seem t-trapped." Lilah nervously tucks one strand of hair behind an ear as she chews on her bottom lip. "May not want to b-bother them w-without the command words t-t-though."


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

"It may be Suny, these other orbs seem to need a key of some kind. Perhaps this rod is the key. Let's give it a try."

Marcus will walk over to the rod as well and take it up and attempt to touch it to one of the orbs.


Island Elf(link)

(O_o)

"Uh... I weren't meanin' it like all so sudden!" Suny attempts to forestall Marcus brave decision. "I be thinkin' we's need be thinkin' more about whut is all means." She waves a tanned arm around at the shiny stuff about the room.

"There be patterns an', an'.. magic stuffs all abouts..." Suny looks to Lilah,

'Whut were it ye be sayin' about them majic stuffs?"


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk considers the bow for a few moments before turning back to the mission at hand.

"We should take the rod with us, and explore this place fully. There might be clues on how to get these items or we might even find a command word."


just to make sure. Did Suny stop marcus or did he touch the orbs with the rod?

The rod seems to radiates a moderate enchantment aura once it is removed from the orb.

SpellCraft DC25:

This is a Rod of Wonder but the magic in it seems to fluctuate at your touch

-Posted with Wayfinder


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

"I know very little of magic Suny. I can use a bit of it but I no little of its nature. What is the worse that can happen."

Marcus will touch the rod to the orb.


As the rod touches the orb, blue electricity arcs out zapping the offender

Zzzzzap!!: 15d6 + 27 ⇒ (5, 5, 2, 6, 3, 2, 4, 1, 4, 5, 4, 4, 1, 4, 4) + 27 = 81 Ref 30 for half

Lightning Bolt

-Posted with Wayfinder


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Are you confused about the game your running, a 15d6+27 trap with a DC 30 at level 6? So the wheels are off the buss on this game. Looks like another game going down.


Female Changling
Remaining:
Spells 1: 3/6, 2: 0/3, Wildshape 1/1
Feral Hunter 6 (HP 51/51 | AC 19 T 12 FF 17 | F 7 R 7 W 6 | Init 2 | Percep 14 | SR 11)

And apparently a 34 perception didn't find the trap. :/

With a gasp, Lilah rushes up to Marcus and attempts to heal him.

CLW: 1d8 + 5 ⇒ (8) + 5 = 13

I have more, but I guess I'll wait to see how badly off Marcus is before continuing to roll.


First of I did say STRONG EVOCATION. And thanks for just assuming for tanking the game. I did ask before hand if Suny stopped you. He isn't dead, zapped, but not dead. But if you want me to tank it, i can. A PM discussion could be better.


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

I'm not continuing with this. It was obviously targeting me as it would have flat out killed anyone else. You and Suny dead unless a 20 rolled, Ausk dead, me unconscious. If it was a typo then fine, but as is it seems my character is not wanted even though I'm the most active poster and try and keep things moving. It's a home brew, to put an evocation that strong at this level is sloppy and careless design. Even Suny needs a 20 to make the save. A PM discussion won't help stuff like this should be public it effects all the players. Strong Evocation maybe means a 5 level spell not an intensified 3rd level spell cast at maximum level with some bonus damage that who knows how that got on there.


very well. I am not stopping you. Nor am i going to discuss this further since it seems you are set.

-Posted with Wayfinder

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