The Dissidents of Westcrown - A CoT PBP Adventure (Inactive)

Game Master Darkmeer

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Westcrown


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M Dwarf Barb8hp90/94AC20/T12/FF18,F12R5W6 31/32 rage

Puzzled, Colgrim follows her inside.


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Male Human
Spoiler:
HP: 11/11 AC 16/12/14: F+4, R+2, W+6 , Per:+8, Init: +2
Cleric (Herald Caller) 1

Curious Barnabas will join.


VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)

With others following, Leeka brings the water inside and directs the little girl to pour her mother some water.

"Does anybody have some fresh bread on them, or some cheese?"


Male Half-Elf Archaeologist Bard 3 / Ranger 1 [28/28hp | AC: 18/13/15 | F+4 R+8 W+4 (+2 vs enchant) | Init +3 | low-light vision; Per +10, SM +5] [Luck: 8/9]

"She needed water? Then why didn't she draw it herself. Is she an inva-" Dario stops suddenly when he sees the scene inside. "Oh."


Female Human (Varisian) Cleric (Crusader) 3
Stats:
HP: 22/22 | AC/T/FF: 19/10/19 | Fort +4, Ref +1, Will +6 | CMD: 13 | Init: +1 | Perc +3, Sense Motive +3 | Channel Remaining: 3/5

Seeing the situation inside, Iolana rushes to the woman's side. Taking a bowl from the table, she says to Leeka, "Here--let me help." Drawing out her pendant, she places her hands on the side of the bowl, she murmurs a quick prayer. "Everbloom, the right to water is one freely given to every creature that walks upon this world. Grant us your water, then, that we may freely give of it to another." As she opens her eyes, the bowl slowly fills with water out of nowhere, and she hands it silently to Leeka.

Standing, Iolana picks up her morningstar again. "Who laid this family low? We have a band here ready and willing to mete out justice."


M Dwarf Barb8hp90/94AC20/T12/FF18,F12R5W6 31/32 rage

Colgrim is rather disturbed at the woman's sad state. I'm afraid I have only hard tack and jerky, but I'll get something right quick. Colgrim steps out and looks for a vender that can offer some food for the woman and child.


VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)

Leeka pulls Iolana away to the side while the woman drinks her water, and standing on tip toe, whispers, "Whitechin stole her baby boy."


Female Human (Varisian) Cleric (Crusader) 3
Stats:
HP: 22/22 | AC/T/FF: 19/10/19 | Fort +4, Ref +1, Will +6 | CMD: 13 | Init: +1 | Perc +3, Sense Motive +3 | Channel Remaining: 3/5

Iolana's mouth tightens at Leeka's revelation. "So the goblin was behind this too, eh? He has much to answer for--as do the corrupt rulers of this city, that let such violence thrive." She almost spits in anger, but then realizes she's in someone else's house. She clears her throat instead. "Once Colgrim returns, we should seek out this Whitechin as quickly as possible." She turns to the family. "Do you have any idea--any at all--where around here his lair might be?"


Male Human
Spoiler:
HP: 11/11 AC 16/12/14: F+4, R+2, W+6 , Per:+8, Init: +2
Cleric (Herald Caller) 1

Barnabas looks around and drinks the surrounding. He checks for poverty, missing boards while his body stands still and just his eyes looking around.


Small license, given Colgrim's not in a part of town he usually patrols.

Colgrim is able to find a vendor with some apple butter and flatbread,the vendor's hand is shaking a bit when Colgrim pays for it, and the vendor hands over the proffered goods. He brings it back to the home.

Inside, Barnabus notes that the home is in disrepair, with the roof needing some repair, and a few spots of water damage on the wall. Most importantly, he notes that the window that faces the rear of the home, what would be the north wall of Rego Crua, has been boarded up, hastily. It appears a small table was broken apart to cover the wall, and there is glass on the floor.

The little girl, as Colgrim walks back in eyes the bread and apple butter hungrily, but holds her hands back. "Momma, momma, he brought bread! And sweet stuff!" She says as she holds the cup to her mother's lips. The woman drinks lightly, coughing halfway through and the little girl drops the cup to hug her mother and slap her on the back.

The woman sits up, looking to the Free Citizens. "My daughter... what have we become." She frowns. Looking to Iolana and Leeka, who have shown her kindness. "Silvano was taken three weeks ago. His father, unfortunately, angered some members of the order of the Rack about six months ago. I... I worked as a seamstress... Until Silvano was lost. They came in the night. From the north wall window behind me. Broke the window and stole him from his crib!" She begins sobbing. An odd site, as there are no tears coming out, just the odd jerking motion. She stops for a few long moments and catches her breath. "I know Silvano's gone. I know this. I used his crib to brace the window. I just want to make the hurting stop. I want to put him at peace. I want the goblins stopped... if they keep doing this, they'll expand beyond Rego Crua and get more children... maybe even some adults."

Looking to the bread and her hungry child, "I... I cannot pay you. Our savings was used to pay the Order... and... they declined." She begins sobbing again, looking wistfully at the bread and apple butter.

Stanley looks over the woman, outside of the malnutrition, he notes she would otherwise be healthy. He encourages her to eat the food, and her daughter too. It helps stave off disease.


M Dwarf Barb8hp90/94AC20/T12/FF18,F12R5W6 31/32 rage

Colgrim divides the bread and apple butter between the woman and child before looking at the others grimly. Well that settles it, we're going to go split some goblins. He looks back at the woman.

No need to pay, it is my pleasure to help both of you. I will be heading out promptly to make sure those goblins are no longer a threat.


Male Half-Elf Archaeologist Bard 3 / Ranger 1 [28/28hp | AC: 18/13/15 | F+4 R+8 W+4 (+2 vs enchant) | Init +3 | low-light vision; Per +10, SM +5] [Luck: 8/9]

"The Hellknights again." Dario shakes his head. "We need to stop this goblin now, but the Hellknights work started this. One day, we'll move against them."

Dario frowns as the woman and her child eat more bread. "Even if we stop this goblin, the people are going hungry and dying of disease. We might need to figure out how to provide for the people too."


Male Human
Spoiler:
HP: 11/11 AC 16/12/14: F+4, R+2, W+6 , Per:+8, Init: +2
Cleric (Herald Caller) 1

Barnabas leans over and whispers in Darios ear"Do not mention to work against the hellknights in public, I beg you. They have ears and eyes everywhere and ... they have interesting ways to show their displeasure. I just ask you to keep those thoughts in very very private."
Straigtening up Barnabas clears his throat and says."We should get to work. The sooner the better. For the people."


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Byron sighs as he regards Thesig's retreating back.

"Typical Diva..."

When his attention is drawn to the plight of the poor, malnourished girl and her mother, Byron cannot help but feel saddened.

This is but one example of the countless ways our city is rotting from within! I know it is not much, but every child we save, every life we change for the better, is one step in the right direction... to cutting out the city's cancerous heart, and letting it thrive again!

He comes out of his reverie as Barnabas' finishes up.

"Agreed. We should get on Whitechin's trail as soon as possible."


VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)

"Our friend here is a follower of Pharasma. Perhaps he can offer you some of that peace, my dear."

She encourages the woman to eat, glancing at Stanley once or twice.


Male Human Hex Channeler Hedge Witch 1 (AC/Mage Armor: 12/16 [T: 12 FF: 10/14] | HP: 6/6 | F+0, R+2, W+3 | Init: +2 |Perc: +1/+3 [Vesnik: +5])

Stanley, moves straight away to examine the health of the woman. He easily determines that she is just suffering malnutrition.

As the GM mentioned above, so not rolling for it.

He offers her, "I am a doctor of sorts, tender of health. Here is my address. Over the next couple days I expect you to stop by and I will monitor your vital signs and ensure you do not have any further malady. I insist you bring your daughter as well, and I will treat you both, free of charge. Once we can return you to proper form, you will be able to get back on your feet."

He stands and addresses Dario, "It is indeed, as Mr. Starson cautions, an ill decision to openly curse the Hellknights and speak against them. It would be best if you mind your tongue more closely, lest you and anyone associated with you gets clasped in irons." To the others he adds, "We can do nothing more for this good citizen's health beyond her now being fed. We should make haste to find and follow any tracks away from her window. This should lead us to where we may find an entrance to the goblin's warrens."

With that he says a quiet prayer to the woman and child, and allows Pharasma's healing to wash over them.

Healing Hex on the Mother and Child, in case they have any NL from starvation (which can be healed after eating).


Male Half-Elf Archaeologist Bard 3 / Ranger 1 [28/28hp | AC: 18/13/15 | F+4 R+8 W+4 (+2 vs enchant) | Init +3 | low-light vision; Per +10, SM +5] [Luck: 8/9]

Dario rolls his eyes, but nods. "Fine, I'll refrain. I accept they have ears everywhere. But let's not make them out to be some sort of gods."

The Professor walks outside the house to see if he can spot anything near the window which will tell them where the goblins took the boy.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


M Dwarf Barb8hp90/94AC20/T12/FF18,F12R5W6 31/32 rage

Colgrim heads out with Dario, helping him look around.
Aid another perception: 1d20 + 9 ⇒ (1) + 9 = 10

Colgrim pokes himself in the eye.


Male Human
Spoiler:
HP: 11/11 AC 16/12/14: F+4, R+2, W+6 , Per:+8, Init: +2
Cleric (Herald Caller) 1

Following the others outside Barnabas whispers:"Can anyone of you follow tracks?"
aidperc: 1d20 + 7 ⇒ (4) + 7 = 11


Barnabus, Dario, and Colgrim walk out of the home, going into th 'alley' behind the home. It brings up a fruitless search. Garbage and detrius from things has been lined along the walls, making it difficult to walk at best, ill advisable at worst. One thing of interest that is found, however, is an open sewer grate, accessible within a few blocks. A few rats are around the grate at the moment, but otherwise there is no sign of activity.

In the home, with Iolana, Leeka, Stanley, and Byron, the woman thanks the group profusely, with less sobbing after each bite... to a total of five bites before she declares herself full. The little girl, on the other hand, eats as much as is put in front of her. She smiles as Stanley offers his assistance, despite the terrible circumstance. "Thank you, sir. Momma always wanted to protect us, but sometimes she needs help too."

At this point, the group leaves the small home, and heads down the alley to find Barnabus, Dario, and Colgrim's discovery. It's not a big lead, but it certainly explains the goblins' access into this part of town.


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Byron pinches the bridge of his nose.

"Sewers. Why did it have to be sewers?"

Sighing, he steps forward, peers down the open grate.

"We are going to need a light source (or two) if we are to head down there..."


M Dwarf Barb8hp90/94AC20/T12/FF18,F12R5W6 31/32 rage

I got some torches, course my eyes are perfect for seeing in the dark so anyone else who can see in the dark can perhaps take the lead with me.

Colgrim offers a torch and will help people down the grate.


VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)

Leeka, while not able to see in the dark, is an expert at spotting trouble in dim light, so she volunteers to stay close to the front as well.


Female Human (Varisian) Cleric (Crusader) 3
Stats:
HP: 22/22 | AC/T/FF: 19/10/19 | Fort +4, Ref +1, Will +6 | CMD: 13 | Init: +1 | Perc +3, Sense Motive +3 | Channel Remaining: 3/5

Iolana stares at the grate grimly. "I cannot see in the dark, but..." She touches her pendant, closes her eyes, and ofcuses for a moment, and light blossoms from the rose. Opening her eyes, she glances down in satisfaction. "There. That should help those of us without the ability to see in the tunnels, and it won't get out if I fall into the muck. Let's get going." Resolutely, she tugs the grate open and works her way in.

Casting Light on the pendant, and will recast it as necessary to keep it lit. Iolana will draw her morningstar and ready her shield, unless there's a ladder inside the grate (in which case she readies them as soon as she's on the lower level).


M Dwarf Barb8hp90/94AC20/T12/FF18,F12R5W6 31/32 rage

Colgrim has his axe and shield out when he reaches the bottom and will be eyeing the stonework for any bad sports+11 to notice secret doors or traps in stone

Hrumph! Bet no dwarf ever touched these sewers. Disgraceful.


Male Half-Elf Archaeologist Bard 3 / Ranger 1 [28/28hp | AC: 18/13/15 | F+4 R+8 W+4 (+2 vs enchant) | Init +3 | low-light vision; Per +10, SM +5] [Luck: 8/9]

Dario wrinkles his nose and makes a retching sound as they lower themselves into the sewer. "You sure this is the only way? Gods, this is disgusting."

When they're down, Dario holds a handkerchief over his nose and mouth. He mutters some words and four glowing globes. He zips them around the area, giving them some idea of what's around them.

Dario will recast the spell as appropriate. Figure he can send them each direction in the sewers for 50 feet to help us figure out what's around here.


Male Human
Spoiler:
HP: 11/11 AC 16/12/14: F+4, R+2, W+6 , Per:+8, Init: +2
Cleric (Herald Caller) 1

Rummaging through his alchemistical pouch and will select some oil to rub under his nose, blanketing the evil smell.


As you call climb into the sewers, you notice something different about the sewers here. They're slightly wider than they are further south in town. The stench, as all of you notice, is also worse. At the bottom of the ladder, you find a stash of several torches and small, sharp, and rusted knives. It looks as if this gear has been left here for at least a few days, as there is a torble nibbling at a torch, and there are cobwebs on the knives.

The tunnels continue, from what you know climbing down, into the ruined northern portion of the city, towards the river, as well as to the south. The tunnels here are about eight to 10 feet wide, with one side being relatively muck free, while the sewage runs fairly freely in a trench to the group's left.

No map needed... yet.


M Dwarf Barb8hp90/94AC20/T12/FF18,F12R5W6 31/32 rage

Hmm..Looks like those goboes left a stash of equipment whenever they go raiding, that or other thieves.

Colgrim keeps stumping along.


VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)

As they pass the stash of equipment, Leeka looks it over and finding it of very low quality, but still dangerous, casually uses her toe to nudge the torches and daggers into the sewage stream.


Male Human
Spoiler:
HP: 11/11 AC 16/12/14: F+4, R+2, W+6 , Per:+8, Init: +2
Cleric (Herald Caller) 1

I will have to burn those clothes, afterwards


Male Half-Elf Archaeologist Bard 3 / Ranger 1 [28/28hp | AC: 18/13/15 | F+4 R+8 W+4 (+2 vs enchant) | Init +3 | low-light vision; Per +10, SM +5] [Luck: 8/9]

"Well, if they're hiding out, it would make sense they're doing so in the north right? Let's head that direction." Dario walks on the non-muck side of the sewers.


Male Human Hex Channeler Hedge Witch 1 (AC/Mage Armor: 12/16 [T: 12 FF: 10/14] | HP: 6/6 | F+0, R+2, W+3 | Init: +2 |Perc: +1/+3 [Vesnik: +5])

Stanley also casts a spell to light his way. As before he casts it on his holy symbol so the dull gray light shines forward from him.


After taking a few turns, and an hour later, there is nothing to be found searching the tunnels to the north. Few tracks, and, at most, a torble. The rats, unfortunately, are everywhere. You come to the end of a section of tunnel, which appears to have caved in partially.

This, very likely, is where the north wall foundation came down, which was a great accident years ago, but otherwise the sewers in this section are in decent repair.

Anyone want to make a Knowledge: Dungeoneering roll to help you get somewhere else, or do you want to dig through the rubble?

Sorry for the later than usual post, I saw Shakespeare's Much Ado about Nothing tonight. Very cool. Tomorrow is Guardians of the Galaxy, there will be no post, my apologies.


M Dwarf Barb8hp90/94AC20/T12/FF18,F12R5W6 31/32 rage

Blast, dead end.


Male Human
Spoiler:
HP: 11/11 AC 16/12/14: F+4, R+2, W+6 , Per:+8, Init: +2
Cleric (Herald Caller) 1

In the case engeneering helps here too
kE: 1d20 + 7 + 1d6 ⇒ (14) + 7 + (4) = 25


M Dwarf Barb8hp90/94AC20/T12/FF18,F12R5W6 31/32 rage

So do we want to dig through the rubble or go back topside and see if we can find anything like another sewer entrance. I can guide us pretty well since dwarves know stone like the back of their hand.


Male Human
Spoiler:
HP: 11/11 AC 16/12/14: F+4, R+2, W+6 , Per:+8, Init: +2
Cleric (Herald Caller) 1

"Well maybe better"


VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)

"The goblins that left those knives must come from somewhere. They don't travel the streets above and climb down for their daggers."


M Dwarf Barb8hp90/94AC20/T12/FF18,F12R5W6 31/32 rage

Well anyone got some ideas? I'm stumped. We'll need equipment to dig through here.


VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)

"No, the goblins aren't digging through here and burying it again, either. We've missed something. A passage, a hidden door, something."

Leeka already turns around and starts heading back towards where they first came down.


M Dwarf Barb8hp90/94AC20/T12/FF18,F12R5W6 31/32 rage

Colgrim carefull keeps an eye on the walls as they travel.

Using dwarf ability to auto-check for doors/traps when passing within 10 feet of them if made of stone.


Male Human
Spoiler:
HP: 11/11 AC 16/12/14: F+4, R+2, W+6 , Per:+8, Init: +2
Cleric (Herald Caller) 1

"We might have to think like a scum. Look for doors behind debris, refuse naything disgusting."


Male Half-Elf Archaeologist Bard 3 / Ranger 1 [28/28hp | AC: 18/13/15 | F+4 R+8 W+4 (+2 vs enchant) | Init +3 | low-light vision; Per +10, SM +5] [Luck: 8/9]

Knowledge, Dungeoneering: 1d20 + 7 ⇒ (9) + 7 = 16

Dario studies the dead end. "Hmm, this construction reminds me of something I read about. The bricks are stacked in a layered configuration, which was common in the old days of Cheliax."


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Byron eyes Dario appraisingly.

"Does this mean there might be a secret door here, or simply that it could be easier than we thought to move the collapse aside...?"


Female Human (Varisian) Cleric (Crusader) 3
Stats:
HP: 22/22 | AC/T/FF: 19/10/19 | Fort +4, Ref +1, Will +6 | CMD: 13 | Init: +1 | Perc +3, Sense Motive +3 | Channel Remaining: 3/5

Iolana scowls at the dead end. "The sooner we can be on our way again, the better. We can push through by force if necessary."


Barnabus and Colgrim cross each others' T's and dot the I's with one another, as Barnabus, through several contacts, has a pretty decent idea of the layout of the sewers in this section, minus the cave-in, of course. Knowledge: Engineering does make sense.

The group squabbles for where to go, moving back into a "+" shaped intersection. The intersection was where you all had turned to the "north" and run into the collapsed section. To the west is where you originally came from, and to the east and south are sections you have not explored.

Something about this section of sewer feels wrong. The din of the rats seems louder here. And then you see it, off at the edge of the light provided by Iolana to the east. You see a large group of rats fighting off and, eventually, killing a rather large torble. A couple rats lay on the ground dead, but the rest look relatively unscathed.

The eyes of the rats, with the flesh around their mouths burnt by the Torble's acrid flesh and foaming mouths, look dangerous and their eyes look into you almost knowingly. Behind them, you see a goblin with a whip. The goblin speaks a few words and the Rats begin closing from the east!

Goblin:

Spoiler:
"More meat for the master, attack!"

With that, the Rats begin closing.

Unfortunately, life has taken away map-making time. You are standing at a + shaped intersection, the rats are 20 feet away, there is a small foot bridge across the sewer here, little more than a few boards held together with luck, and, of course, you could always jump into the sewer water, which is only about 5 inches deep. At the moment, the party's marching order is: Colgrim Leeka Iolana Byron Barnabus Dario Stanley. There are six really big, really disgusting looking rats being cheered on by the goblin with a whip.

Initiatives!
Barnabus: 1d20 + 3 ⇒ (5) + 3 = 8
Byron: 1d20 + 1 ⇒ (10) + 1 = 11
Colgrim: 1d20 + 6 ⇒ (8) + 6 = 14
Dario: 1d20 + 4 ⇒ (13) + 4 = 17
Iolana: 1d20 + 1 ⇒ (3) + 1 = 4
Leeka: 1d20 + 3 ⇒ (20) + 3 = 23
Stanley: 1d20 + 2 ⇒ (11) + 2 = 13
Dire Rats: 1d20 + 4 ⇒ (10) + 4 = 14
Goblin: 1d20 + 6 ⇒ (1) + 6 = 7


M Dwarf Barb8hp90/94AC20/T12/FF18,F12R5W6 31/32 rage

RD 1

Colgrim gets his waraxe out. I'll take the lead and let the rats dine on my axe. There enough room for someone to stand next to me? Anyone who can handle a crossbow can fire past and get that goblin!

Any rat getting close gets a whack with the axe.

Dwarfaxe: 1d20 + 5 ⇒ (4) + 5 = 91d10 + 2 ⇒ (3) + 2 = 5


VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)

Grimacing, Leeka says, "I can," she says, and 5-foot steps up next to Colgrim.

She readies an action to fling sewage water into the lead rat's eyes.

Dirty Trick: 1d20 + 5 ⇒ (2) + 5 = 7


Male Human
Spoiler:
HP: 11/11 AC 16/12/14: F+4, R+2, W+6 , Per:+8, Init: +2
Cleric (Herald Caller) 1

Drinking his shield extract Barnabus buffs up his defence. He then prepares to attack the nearest rat.

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Hello, and welcome to the game! Please post here to check in - we will discuss the game in more detail tomorrow when I'm not on an iPad.

I'm looking forward to getting started!


Female Human (Chelaxian) Paladin 2
Stats:
HP: 22/22 || AC: 18, touch: 14, flat-footed: 14 || CMD: 17 || Fort: +7, Ref: +6, Will: +4 || Init: +5 || Perception: -1

Hi there, checking in! Thanks a bunch for selecting me. I'm looking forward to this! Disclaimer: I have read the first chapter of this as I intended to run it for my home group some years ago, but the game fell through and I honestly forget most of the details, so I shouldn't have to worry about metagaming.

I'm about to head to class, so please ignore the stuff on this avatar (co-opted an abandoned character idea). I'll be doing the stats and stuff later tonight sometime.

To the rest of the party: Hi, all! As I said in my application, I'm happy to play either a Paladin or an Inquisitor as the party needs. Either suits my character perfectly. :)


Male Human Hex Channeler Hedge Witch 1 (AC/Mage Armor: 12/16 [T: 12 FF: 10/14] | HP: 6/6 | F+0, R+2, W+3 | Init: +2 |Perc: +1/+3 [Vesnik: +5])

I'm here, and thank you. I have only managed to play the first meeting, before the GM vanished. I had checked my gold, and it was what it was supposed to be, so everything is up to date with him.


Female Human (Chelaxian) Paladin 2
Stats:
HP: 22/22 || AC: 18, touch: 14, flat-footed: 14 || CMD: 17 || Fort: +7, Ref: +6, Will: +4 || Init: +5 || Perception: -1

Just went through the application thread...

Stanley: Witch
Tervon: Rogue
Enera: Alchemist
Leeka: Monk
Iolana: Cleric

Looks like I'll be playing the Paladin. :P Shield and rapier, methinks.


Male Human Rogue | AC 15 T 12 FF 13 | HP 8/8 | F +0 R +5 W +0 | Init +2 | Perc +4

Looks accurate. And boy is Tervon going to get into trouble with a Paladin around the game (I kid!)

Anyhoo, glad to have everyone, and I'm looking to see what we end up playing.

My disclaimer is that I have played a bit of the campaign, but it was about 4 years ago. I haven't a clue about most of the plot other than remembering that there is a play at some point early on.


Female Human (Chelaxian) Paladin 2
Stats:
HP: 22/22 || AC: 18, touch: 14, flat-footed: 14 || CMD: 17 || Fort: +7, Ref: +6, Will: +4 || Init: +5 || Perception: -1

Lucina is a paladin of Cayden Cailean, and CG at that, thanks to the GM kindly allowing some flexibility in this regard. So... she'll probably get into some trouble with him, don't you worry. ;)

I'll have to work up a code of conduct for her when I get a chance. *hums*


VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)

Tervon needs to stick close to Leeka. With Dirty Trick, she can spend her time blinding enemies for Tervon to sneak attack.

Despite the fact that she will have very few if any rogue levels, I think of Leeka as a rogue in terms of her role, and the halfling opportunist prestige class does give her a bit of sneak attack. She can also aid another on traps and searching.

I think Leeka's next three levels will be Lore Warden, then one level of either rogue or Empyreal Sorcerer, before starting the Opportunist prestige class, if that changes your mind about paladin vs inquisitor. However, Leeka will never be a big damage dealer--she's a melee debuffer.


Female Elf Alchemist 1 | HP 12/12 | AC 15, touch 12, flatfooted 13 | CMD 15 | Fort +3, Ref +4, Will +0 (+2 ench) | Init +2

Hey, thanks for including me! This is by no means my first Pathfinder game, and it's certainly not my first play-by-post game, but this is my very first play-by-post Pathfinder game. (My previous play-by-post experience was all 4e.)

Enera is going to be a melee-focused alchemist, although she'll probably use some bombs, especially in the first two levels, when she doesn't have Power Attack. She will probably take Alchemist for a while, but switch to Master Chymist at the first opportunity.


Glad to see 5/6 of the party has checked in already.

I've never played with a melee alchemist, so I'm hoping the party isn't too weak when it comes to combat. That said, I like odd parties who work together to overcome their obstacles and deficiencies.

Can't wait to see that code, Lucina!


VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)

Enera, tanglefoot bombs would be crazy useful for a melee-focused alchemist. With a witch and a Dirty Trick expert, this group looks like the debuffer squad.


Female Elf Alchemist 1 | HP 12/12 | AC 15, touch 12, flatfooted 13 | CMD 15 | Fort +3, Ref +4, Will +0 (+2 ench) | Init +2

Hmm, I'll have to think about that for my 4th or 6th level discovery. But if we already have debuffing covered, I might go for infusion and spread some of my extracts around.

ICT, I've never played a melee alchemist either, but I hear good things! We'll see how it goes!


Male Human Hex Channeler Hedge Witch 1 (AC/Mage Armor: 12/16 [T: 12 FF: 10/14] | HP: 6/6 | F+0, R+2, W+3 | Init: +2 |Perc: +1/+3 [Vesnik: +5])

Not really sure where I plan on taking Stanley, progression-wise. I guess I'll see based on what plays out. I do know he is built for a bit of heal focus for now. He is also all about reading people and making friends.

EDIT: Okay, looking at the witch stuff, I can't take both beast-bonded, and hedge witch. I think it was either something HeroLabs let me do, or a decision I had to make. Either way, I will remove the beast-bonded.


Female Human (Chelaxian) Paladin 2
Stats:
HP: 22/22 || AC: 18, touch: 14, flat-footed: 14 || CMD: 17 || Fort: +7, Ref: +6, Will: +4 || Init: +5 || Perception: -1

Lucina's stats should be just about done. My intention is to get the Step Up line as well as Combat Reflexes into some Crit related feats at higher levels for fun swashbuckling shenanigans. Not the most damage until I can get an agile rapier, but I should be damn hard to hit and a general pain in the backside.

Will work on a code of conduct tomorrow.


Male Human Rogue | AC 15 T 12 FF 13 | HP 8/8 | F +0 R +5 W +0 | Init +2 | Perc +4

I plan to stay straight rogue overall. Some unarmed combat tricks/grappling will be very handy in the future, and I think Leeka and Tervon will be a mean melee combo.


Good morning, folks. We're still waiting on one more to check in, so please let me know when you're ready for me to review each of your profiles.

A couple of things I'd like to discuss:

1. Initiative. I intend to roll initiative whenever we enter combat. In order to honor efforts to boost initiative, we will use individual initiative until it becomes a bottle-neck for progress. If we discover that it's slowing things down too much to act in order, we will transition to group initiative where the average initiative will act first - whether . I'd prefer to never make this transition.

2. Perception. There will be times that I'll "roll" or take a look at passive perception to point things out to individuals. You're welcome to roll perception on your own when you want to specifically "activate" it, but I've found it can be difficult to know when to roll for that skill in particular in PBP games.

3. Skill checks. I'm currently GM'ing an Edge of the Empire game in real life (and loving it), and so I'm currently in a heavily narrative-focused mindset. I'm not going to break the rules or anything, but I'm also going to reward creativity alongside successful roles. When you take an action, such as Diplomacy, Survival or perhaps even some attacks outside of combat, please roll the dice in the same post as you take the action. I will then determine if your roll was necessary. Don't take the action and then wait for me to ask for your roll - that can bog things down, too.

4. Posting schedule. The pace of the game will be determined by the players. I'd prefer at least one post a day, but if a majority (4) of players can post more than that (and I can keep up), we will move at their pace. I don't want to leave any players behind, but if 2 of the six are holding us back, I may ask them to leave the game. Again, I'm not trying to be mean at all - I just don't want this game to die!

Any questions about the above items? None of them are set in stone, and I'm more than happy to negotiate or discuss any of them. Also, I hope these don't come across as restrictive or mean - particularly #4. I want us to have fun.


VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)

All looks good.


Female Elf Alchemist 1 | HP 12/12 | AC 15, touch 12, flatfooted 13 | CMD 15 | Fort +3, Ref +4, Will +0 (+2 ench) | Init +2

That all makes sense to me! My character sheet is done - a last second addition is that I'd like to take the Beastmorph alchemist archetype.


Male Human Rogue | AC 15 T 12 FF 13 | HP 8/8 | F +0 R +5 W +0 | Init +2 | Perc +4

Good to go here. (Monday is my day off, so it's easier for multiple posts).


Female Human (Chelaxian) Paladin 2
Stats:
HP: 22/22 || AC: 18, touch: 14, flat-footed: 14 || CMD: 17 || Fort: +7, Ref: +6, Will: +4 || Init: +5 || Perception: -1

No qualms here.


Male

Hi hi! I (Iolana) am here! I'm sorry I've been MIA up to now--your decision happens to have fallen at a very bad, very busy time (I'm lucky I thought to check this; I had told the group I DM that yesterday and today would be bad, but totally blanked on this campaign since it wasn't yet in my campaigns tab). Tomorrow things should be smoother, and generally I'm a once-a-day poster; but a show I directed just opened earlier tonight, so things are crazy. I'll be back, with an alias and in full form, tomorrow night.

In the meantime, all those items look good, and I can't wait to start!


Male Human Hex Channeler Hedge Witch 1 (AC/Mage Armor: 12/16 [T: 12 FF: 10/14] | HP: 6/6 | F+0, R+2, W+3 | Init: +2 |Perc: +1/+3 [Vesnik: +5])

All these are fine by me. I work shift work, so the time of day I can post often varies, but I am almost always able to post (sometimes my weekends get busy).


Female Human (Chelaxian) Paladin 2
Stats:
HP: 22/22 || AC: 18, touch: 14, flat-footed: 14 || CMD: 17 || Fort: +7, Ref: +6, Will: +4 || Init: +5 || Perception: -1

I made a code of conduct!

Paladin of Cayden Cailean:

The paladins of Cayden Cailean are brave-hearted defenders of the weak and the disenfranchised. They throw themselves into danger to shield those who suffer the most, and tear down the chains that bind the oppressed at any cost to themselves. Their tenets include:

* I will stand with those who fight for the cause of good and freedom, no matter the danger to me. My companions will never bear the weight of their chains on their own.

* I will work to abolish both slavery of the body and slavery of the mind, whether it is in the form of indentured service, mind-controlling magic or substance addiction. Those who support and encourage such institutions shall be shown no quarter.

* I will never abide that which disenfranchises another. There is no justice in a law that oppresses one person to benefit another, and human misery is never a worthwhile price to pay in the name of any goal.

* I will never make excuses for my decisions and behaviour. I will own both the successes and failures of my actions. My life's path is my own to forge--it is not the result of heavy inebration or mere coincidence.

* I will not shy away from meeting life's challenges and danger head on, but neither am I a fool who charges mindlessly into an impossible battle. A wasted beverage can never be savoured.

Seem good to you, ICT?


Female Elf Alchemist 1 | HP 12/12 | AC 15, touch 12, flatfooted 13 | CMD 15 | Fort +3, Ref +4, Will +0 (+2 ench) | Init +2

By the way, I meant to say this before: To those who have played or partly played this before, no spoilers please! I'm the GM for my live group (mostly in a homebrew setting, but I ran a short custom campaign out of Brastlewark once), so I want to enjoy not knowing what's going to happen for a change.


Female Human (Chelaxian) Paladin 2
Stats:
HP: 22/22 || AC: 18, touch: 14, flat-footed: 14 || CMD: 17 || Fort: +7, Ref: +6, Will: +4 || Init: +5 || Perception: -1

Of course. Goes without saying. :)


Hello, friends! Sorry for the silence today. April 1 is a big day round these parts (I own an ad agency), and it took my full attention.

I hope to get things up and running tomorrow - thanks for your patience.

Glad to see Iolana's checked in. Full party!

And the code looks good, Lucina. I could use a little more drinking, but...I am in advertising. I could always use more booze.

Stay tuned!


Female Human (Varisian) Cleric (Crusader) 3
Stats:
HP: 22/22 | AC/T/FF: 19/10/19 | Fort +4, Ref +1, Will +6 | CMD: 13 | Init: +1 | Perc +3, Sense Motive +3 | Channel Remaining: 3/5

Iolana checking in here now that there's an avatar--excited to start playing!


Male Human Rogue | AC 15 T 12 FF 13 | HP 8/8 | F +0 R +5 W +0 | Init +2 | Perc +4

Will post tomorrow evening for this, looking forward to it.


The first gameplay thread is up - please head over and get this party started!


Female Elf Alchemist 1 | HP 12/12 | AC 15, touch 12, flatfooted 13 | CMD 15 | Fort +3, Ref +4, Will +0 (+2 ench) | Init +2

As someone new to play-by-post on this site: Is there any preferred die roller or anything, or can we just roll actual dice / random.org?


Female Human (Chelaxian) Paladin 2
Stats:
HP: 22/22 || AC: 18, touch: 14, flat-footed: 14 || CMD: 17 || Fort: +7, Ref: +6, Will: +4 || Init: +5 || Perception: -1

There's a dice roller here on the site!

[*dice="Caption"]1d20+5-4[*/dice]

gives

Caption: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7

(obviously remove the *)


Male Human Hex Channeler Hedge Witch 1 (AC/Mage Armor: 12/16 [T: 12 FF: 10/14] | HP: 6/6 | F+0, R+2, W+3 | Init: +2 |Perc: +1/+3 [Vesnik: +5])

The site has a built in one, and usually it is the preferred method unless otherwise stated.

If you are unfamiliar with it, how to use it is in the 'how to format your text' button under the post panel.

Simply put, [dice}1d20+17[/dice}

except replace the '}' with ']'

EDIT: Ninja'd


Female Elf Alchemist 1 | HP 12/12 | AC 15, touch 12, flatfooted 13 | CMD 15 | Fort +3, Ref +4, Will +0 (+2 ench) | Init +2

You all right, ICT?


All is well - just a little chaotic this morning. I'll update the game shortly.

Weekends will always be slow-posting for me. We'll keep things moving during the work day. :)


Female Elf Alchemist 1 | HP 12/12 | AC 15, touch 12, flatfooted 13 | CMD 15 | Fort +3, Ref +4, Will +0 (+2 ench) | Init +2

Cool, thanks!


Hey everyone - sorry it took so long, but the gameplay thread is updated. Please to proceed!


Female Human (Chelaxian) Paladin 2
Stats:
HP: 22/22 || AC: 18, touch: 14, flat-footed: 14 || CMD: 17 || Fort: +7, Ref: +6, Will: +4 || Init: +5 || Perception: -1

No worries, I'll keep in mind that weekends will be slow. I'm loving the dynamics here, would hate to see this game die so fast!


And just like that - we're in combat!

We're going to try a mix of abstracted and mapped out combat - I'm not adding grid numbers, so just do your best describing where you end up and I'll do my best to interpret it. The two round tokens are Janiven and Morosino (just in case that wasn't clear).

For future combats, will you all please add your initiative modifier to your stat block below your name (if you haven't already)?

Good luck!


Female Human (Chelaxian) Paladin 2
Stats:
HP: 22/22 || AC: 18, touch: 14, flat-footed: 14 || CMD: 17 || Fort: +7, Ref: +6, Will: +4 || Init: +5 || Perception: -1

The dice roller haaaates me.


This week has been stupid. And crazy. I'm sorry I've been silent.

All will return to better-than-normal next week.


Male Human Rogue | AC 15 T 12 FF 13 | HP 8/8 | F +0 R +5 W +0 | Init +2 | Perc +4

Happy Easter all :)


VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)
Tervon Valsienne wrote:
Happy Easter all :)

Happy Easter! :)


Female Human (Chelaxian) Paladin 2
Stats:
HP: 22/22 || AC: 18, touch: 14, flat-footed: 14 || CMD: 17 || Fort: +7, Ref: +6, Will: +4 || Init: +5 || Perception: -1

Hmm... did this die...? :(


Female Elf Alchemist 1 | HP 12/12 | AC 15, touch 12, flatfooted 13 | CMD 15 | Fort +3, Ref +4, Will +0 (+2 ench) | Init +2

Seems so. A big shame, we had a good group here.


Male Human Rogue | AC 15 T 12 FF 13 | HP 8/8 | F +0 R +5 W +0 | Init +2 | Perc +4

Sad to see another PbP go. I'm still around, ITS?


Female Human (Varisian) Cleric (Crusader) 3
Stats:
HP: 22/22 | AC/T/FF: 19/10/19 | Fort +4, Ref +1, Will +6 | CMD: 13 | Init: +1 | Perc +3, Sense Motive +3 | Channel Remaining: 3/5

I'd really hate to see this one die (and so young, too!). If we don't hear from ICTSpiceMerchant soon, perhaps we could recruit another DM? I'd like to give him/her the benefit of the doubt, but ze doesn't seem to have posted anything since that one last week... :S


Male Human Hex Channeler Hedge Witch 1 (AC/Mage Armor: 12/16 [T: 12 FF: 10/14] | HP: 6/6 | F+0, R+2, W+3 | Init: +2 |Perc: +1/+3 [Vesnik: +5])

It has only been 8 days. Sometimes I know I get bogged down, and I have had games where I couldn't post for a week. I'm fine with giving him a little more time. Though if he is delayed further, it would be nice for him to pop in and say so.


Female Human (Varisian) Cleric (Crusader) 3
Stats:
HP: 22/22 | AC/T/FF: 19/10/19 | Fort +4, Ref +1, Will +6 | CMD: 13 | Init: +1 | Perc +3, Sense Motive +3 | Channel Remaining: 3/5

*coughs quietly to see if anyone's still around*


VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)

Peep!


Male Human Hex Channeler Hedge Witch 1 (AC/Mage Armor: 12/16 [T: 12 FF: 10/14] | HP: 6/6 | F+0, R+2, W+3 | Init: +2 |Perc: +1/+3 [Vesnik: +5])

Yeah, so I'll agree, it looks grim. I'm still here, and would love to play this character in this AP.


Male Human Rogue | AC 15 T 12 FF 13 | HP 8/8 | F +0 R +5 W +0 | Init +2 | Perc +4

Still present.

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