The Dissidents of Westcrown - A CoT PBP Adventure (Inactive)

Game Master Darkmeer

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Westcrown


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VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)

While the actors are working on their parts of other acts, Leeka sneaks over to the belly of the beast, getting an idea of how the machine will work, and trying to determine if she can sabotage any of the deadlier aspects of it, to try to make it a bit safer for her friends...obviously without it being obvious.

She'll take 20 on a Disable Device check for 27.

Stealth: 1d20 + 18 ⇒ (11) + 18 = 29

That night, she'll let the others know what she did to help them out with that particular act of the play.


M Dwarf Barb8hp90/94AC20/T12/FF18,F12R5W6 31/32 rage

Colgrim will hand out 6 holy waters to everyone


Leeka, the belly of the beast has not been delivered. Robahl is having it specially made by a smith outside of Westcrown. It will be delivered the night of the performance.

The charm person succeeds for Dario and Stanley (and anyone else, for that matter). I didn't get a post on who would be affected, but I would expect Delour and Thesing for Dario and Stanley. Byron is able to befriend Millech

Something else I missed in my Day 4 description: Dario can use his luck during the performance itself, but cannot do so during the practices, although he will have a better idea of when to use it
Stanley Act for crowd: 1d20 + 1 ⇒ (17) + 1 = 18

Colgrim was able to secure six bottles of Holy Water (total) through Arael, but he will be very busy making potions this week, so other items should be purchased from other venues. So, each party member should have one vial of holy water. Given Byron's list, I can comment on almost all of it: Spider climb is downright impossible right now in Westcrown, as it is considered a tool of ne'er do wells, Holy water is being supplied by arael, Oil of Bless weapon could be obtained through Arael or one of the smaller non-Asmodean shrines, two vials at most, unfortunately.

The crowd begins to prepare rotten fruit and rocks to throw at Iolana, if not for the screaming sounds of Colgrim's bagpipes. As Colgrim's solo ends, Byron moves forward and opens up with some of Larazod's opening lines from Act 1. Dario does a great performance with Tybain, helping the crowd to laugh off quite a bit of the earlier unpleasant beginnings of the play.

Day 5, the hard day.

Robahl spends the day rehearsing with everyone, going over the play and, generally, cursing less than he had at the beginning of the week. However, he does find a problem area for each of you, forcing you to go over it over and over until you get it right.

Each of you make your normal perform check, then make a second one as he goes over the 'rough spots' with you.

He takes exception to Tervon's smirking as Robahl curses loudly at him, but Tervon smiles and performs moderately well.

My job just got a lot more difficult. I am working 11 hours or more tomorrow and Tuesday. I HOPE to post late Wednesday evening or early Thursday morning. This is not the pace I wanted, but I hope it gives everyone the chance to post.


M Dwarf Barb8hp90/94AC20/T12/FF18,F12R5W6 31/32 rage

Colgrim gets himself a Masterwork Bagpip for 100 gold

Perform: 1d20 + 3 ⇒ (14) + 3 = 17
Perform: 1d20 + 3 ⇒ (19) + 3 = 22

Colgrim is getting into the rythem now.


Female Human (Varisian) Cleric (Crusader) 3
Stats:
HP: 22/22 | AC/T/FF: 19/10/19 | Fort +4, Ref +1, Will +6 | CMD: 13 | Init: +1 | Perc +3, Sense Motive +3 | Channel Remaining: 3/5

Iolana's somewhat shaken by the fact that even her goddess's grace doesn't seem to be enough to get her on the right side of the crowds outside the theater...a discerning audience, clearly...but she goes int o the next day determined to make up her mistakes.

Perform (Act): 1d20 + 2 ⇒ (10) + 2 = 12
Perform (Act): 1d20 + 2 ⇒ (6) + 2 = 8

Sadly, she doesn't respond well to authority, and being drilled relentlessly by Robahl, her resentment and irritation start to show...which badly affects her acting.


Male Human Hex Channeler Hedge Witch 1 (AC/Mage Armor: 12/16 [T: 12 FF: 10/14] | HP: 6/6 | F+0, R+2, W+3 | Init: +2 |Perc: +1/+3 [Vesnik: +5])

Didn't realize it was a Changeling Spell. I put the 'only valid items' option in my HeroLabs. It looks like it ignores racial spells as invalid. That's irritating.

Stanley is put off by the negative reaction to the play. He is all too easily reminded of his own opinions of the nature of the plays themselves. With that hot on his mind, he notices, that there are very few scenes that involve him heavily. Sadly, the two combined show in his practice the next day. First he isdistant and barely mumbles out the lines, but at the reprimand from the very director he had been trying to appease, he tries to bring himself back from the precipice.

Perform Act 1d20 + 1 ⇒ (3) + 1 = 4
Perform Act 1d20 + 1 ⇒ (8) + 1 = 9

Now, since they are friendly during the duration of Charm Person, does that lower the difficulty of changing their attitude? Meaning, while they were friendly magically could we use that to befriend them naturally more easily?


Male Half-Elf Rogue(Thug) 2 / Fighter (Mutation Warrior/Martial Master/Eldritch Guardian) 1

Perform(Act): 1d20 + 8 + 3 ⇒ (9) + 8 + 3 = 20.

After the near-lynching the previous day, Byron's confidence is shaken a little, but he still manages to put on a tolerable performance.

Perform(Act): 1d20 + 8 + 3 ⇒ (13) + 8 + 3 = 24.

When the time comes to go over some difficult points, however, he manages to acquit himself much better, finally feeling that he is truly in his element.

When he can, Byron also does his best to ingratiate himself with Thesing:

Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24.


Male Half-Elf Archaeologist Bard 3 / Ranger 1 [28/28hp | AC: 18/13/15 | F+4 R+8 W+4 (+2 vs enchant) | Init +3 | low-light vision; Per +10, SM +5] [Luck: 8/9]

Perform (Act): 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Dario is atrocious in practice, garnering tirade after tirade from Robahl. The man is vicious in his assessments, but not at all wrong. He pulls Dario aside to give him extra time to practice while the others go through the lines. When he returns to focus attention on the role of Tybain, Robahl at least can see the Professor has taken some of the words to heart.

Perform (Act): 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16

After practice, Dario tries to speak to Thesing again to get more pointers. "Sorry about that today. I know I'll get it. How do you think the rest of the group is doing?"

Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20


VP: 8/8, WP: 30/30, WP Threshold: 14 AC: 18 (touch 15, FF 13); CMD: 13 (+2 to AC and CMD vs goblinoids)| F/R/W: +3/+6/+2 (+2 vs fear)

Leeka does not appreciate how Robahl treats her master. She half draws some shuriken until Dario surreptitiously shakes his head and waves her off.

Still, the next time Robahl goes and sits on his director's stool, the thing inexplicably collapses on him depositing him unceremoniously on the floor.

Disable Device: 1d20 + 7 ⇒ (7) + 7 = 14
Stealth: 1d20 + 18 ⇒ (4) + 18 = 22

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