The Disappeared Table 3 (Inactive)

Game Master Baerlie

MAP

Map of Records Archive


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Bald male Half-Elf elder

As Eidi was flat-footed the hit lands true, -6 hp, he is at 1hp now.
His CMD is 15, thus I assume the grab failed.
About acid: Oh then that changed slightly from 3.5
GM@ How long has passed since we fought the Imps? For remaining magical effects

Eidi makes a powerful attack with both his claws at the chair trying to break them in pieces.
Claw power attack: 1d20 + 3 ⇒ (17) + 3 = 20
Slashing/Bludgeoing damage: 1d6 + 5 ⇒ (4) + 5 = 9
Claw power attack: 1d20 + 3 ⇒ (16) + 3 = 19
Slashing/Bludgeoing damage: 1d6 + 5 ⇒ (1) + 5 = 6

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

Argus moves up, hoping to surround the construct before lashing out with a powerful unarmed attack.

Hoping to move to provide flank with someone

Unarmed Power Attack: 1d20 + 5 - 1 + 1 + 2 ⇒ (6) + 5 - 1 + 1 + 2 = 13
Damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

It is an magically an animated object. It will be very resistant to physical attacks and immune to most effects. Though as Vailis has shown it is susceptible to energy damage. Calls Zymir as he hobbles over around a bookshelf pulling out a wand as he goes.

Double move & draw wand of CLW to rejoin the party and be able to heal someone next round

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

About 10 minutes passed since you fought the imps (searching the hidden room and crawling through the vent system

Sebastian & Zymir:
It's an animated object/consruct your rolls were pretty high, you can look it up in the PRD

Sebastian tries to hit the chair with his rapier, but hits only the table. Zac is able to do it better and is able to hit it with his axe. Also Eidi hits with both his claws. Argus' Attack almost hit, but in the last moment the chair dodges aside.

Round 2
Vailis
Zymir
Chair -10HP
Sebastian
Zac
Argus
Eidi

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Observing the acid affected the chair, Vailis extends his hands and throws another splash at the chair.
Acid splash (ranged touch attack): 1d20 + 2 ⇒ (10) + 2 = 12
adic damage: 1d3 ⇒ 2

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

hit: 5 + 1d20 ⇒ 5 + (11) = 16
dmg: 1d12 + 3 ⇒ (1) + 3 = 4 and cuts into the thing semi-deep.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Who's up? I thought it was the chair, but I want to make sure I'm not holding us up.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, the chair is up. And don't forget to move your token. I moved Zac closer to the chair (he can't hit from behind the shelf)

Vailis throws another acid orb at the chair and melts more wood. Zac's attack chips away a splinter. The chair slams at Zac with his arms.
Slam: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Grab vs. CMD17: 1d20 + 9 ⇒ (7) + 9 = 16

Round 2
Vailis
Zymir
Chair -12HP
Sebastian
Zac
Argus
Eidi


Bald male Half-Elf elder

Eidi makes a powerful attack with both his claws at the chair trying to break it in pieces.
Claw power attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Slashing/Bludgeoing damage: 1d6 + 5 ⇒ (5) + 5 = 10
Claw power attack: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Slashing/Bludgeoing damage: 1d6 + 5 ⇒ (2) + 5 = 7

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Using his rapier defensively, Sebastian attempts to damage the animate piece of furniture.

Rapier - Combat Expertise: 1d20 + 2 - 1 ⇒ (19) + 2 - 1 = 20
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Confirmation+Trait: 1d20 + 2 ⇒ (13) + 2 = 15
Crit damage: 1d6 + 1 ⇒ (3) + 1 = 4

AC is 16 for this round.

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

Argus strikes out with another heavy blow.

Unarmed, Power attack: 1d20 + 5 - 1 + 1 ⇒ (2) + 5 - 1 + 1 = 7

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Zymir Moves up to Eidi and uses his wand to heal the creature.
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Eidi feels refreshed by Zymir's magic stick.

Thanks Zymir.
No idea if this will work, but probably not, but here it goes.

Vailis casts a spell and a cover of grease is created in the floor beneath the chair legs.

Grease Ref CD 16

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

wait, I thought It could only try to grab if it hits me? My ac is 22. Or that is how grapples work.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

I think Zac is right, grapple depends on CMD (combat maneveur defense) rather than AC but grab only gets the free grapple attempt if it succeeds to hit you with its melee attack

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I'm usually rolling all dice at the same time. Sorry if that caused some confusion. You are not grappled until I say you are grappled ;)

Sebastian, Argus and Eidi continue swinging at the chair, but wood is hard and not so easy to destroy. Vailis casts a spell at the chair causing the floor to get slippery. The chair falls prone. Zymir heals Vailis.

Reflex DC 16: 1d20 + 1 ⇒ (6) + 1 = 7

1d4 ⇒ 3
The chair slams at Argus but is not able to hit.
Attack: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
-4 for being prone

Round 3
Vailis
Zymir
Chair -19HP
Sebastian
Zac
Argus
Eidi


Bald male Half-Elf elder

Eidi makes a powerful attack with both his claws profiting his adventageous position to tear down the insidious object.
Claw power attack + flanking + prone: 1d20 + 3 + 2 + 4 ⇒ (2) + 3 + 2 + 4 = 11
Slashing/Bludgeoing damage: 1d6 + 5 ⇒ (5) + 5 = 10
Claw power attack + flanking + prone: 1d20 + 3 + 2 + 4 ⇒ (5) + 3 + 2 + 4 = 14
Slashing/Bludgeoing damage: 1d6 + 5 ⇒ (4) + 5 = 9

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Sebastian attempts to harry the chair to provide Argus a better opportunity to stomp it.

Aid Another Combat: 1d20 + 2 ⇒ (7) + 2 = 9

Not high enough to assist.

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

+1 from bless?

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Forgot about that! Thanks!

+2 to Argus' next attack roll against the chair.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac wonder if that chair is indestructible, but not time for those thoughts, so he just hits it and whacks at it.bless is on, yea. hit: 6 + 1d20 ⇒ 6 + (14) = 20
dmg: 1d12 + 3 ⇒ (2) + 3 = 5 slashing dmg.

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

Nodding to Sebastian as he helps herd the chair a bit toward him, Argus sends a pair of quick blows smashing down at the animated chair.

Brawler's Flurry
Unarmed 1: 1d20 + 3 + 4 + 2 + 1 - 1 ⇒ (18) + 3 + 4 + 2 + 1 - 1 = 27 Prone, Assist, Bless, Power Attack
Unarmed 2: 1d20 + 3 + 4 + 1 - 1 ⇒ (2) + 3 + 4 + 1 - 1 = 9 Prone, Bless, Power Attack

Well at least 1 hit

Unarmed 1 Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sebastian aids Argus pushing his attack. Zac hits another time, but the wood seems to have a special coating. Eidi and Argus throw their fists and claws at the chair. The hit and break one of the chair's legs.

Round 4
Vailis
Zymir
Chair -25HP
Sebastian
Zac
Argus
Eidi

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Cheerful at his succeed to trip the chair, Vailis blasts the chair with another acid blast.
Acid splash (range touch attack vs. prone in meleé): 1d20 + 2 - 4 - 4 + 1 ⇒ (2) + 2 - 4 - 4 + 1 = -3
Acid damage: 1d3 ⇒ 3

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Sebastian attempts to assist Argus once again with his attack.

Aid another attack + Bless: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17

Another +2 to Argus' next attack roll.

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Zymir will continue to aid Eidi with his wand.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Bald male Half-Elf elder

Revitalized by Zymir's stick Eidi launches an attack with revitalized energy hammering his claws over the wood.
Claw power attack + flanking + prone: 1d20 + 3 + 2 + 4 + 1 ⇒ (17) + 3 + 2 + 4 + 1 = 27
Slashing/Bludgeoing damage: 1d6 + 5 ⇒ (6) + 5 = 11
Claw power attack + flanking + prone: 1d20 + 3 + 2 + 4 + 1 ⇒ (14) + 3 + 2 + 4 + 1 = 24
Slashing/Bludgeoing damage: 1d6 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

Seeing the advantage, Argus presses the attack with another series of attacks.

Brawler's Fury with Power Attack

Unarmed 1: 1d20 + 3 + 4 + 2 + 1 - 1 ⇒ (10) + 3 + 4 + 2 + 1 - 1 = 19 Prone, Aid, Bless, Power Attack
Unarmed 2: 1d20 + 3 + 4 + 1 - 1 ⇒ (1) + 3 + 4 + 1 - 1 = 8 Prone, Bless, Power Attack

Unarmed 1 Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac takes another whack at the chair hit: 6 + 1d20 ⇒ 6 + (1) = 7
dmg: 1d12 + 3 ⇒ (3) + 3 = 6 slashing

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

1d4 ⇒ 1

Vailis tries to hit the chair with another acid blob, but this time it melts the floor. Zymir heals Eidi. The chair continues fighting from below, trying to hit Eidi.
Attack: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16 Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Sebastian aids Argus while Zac takes another whack at the chair, but is not able to hit it. Argus lands one blow at the chair, dealing some damage. Eidi is able to hit the chair twice and breaks the other three legs. The chair is defeated.

combat over

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

well that went well.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"We broke the chair! Let's see what was it protecting" and so Vailis goes over the "Internal Security Evidence" table and checks for evidences of where the Paracountess is and what happened with her.

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

We'd better find what we're looking for. Don't know if that fight would have gotten anyone's attention. Zack, help me get rid of what's left of the chair.

Is there anything in the room that would allow us to hide the remains of the chair? If not, is it in small enough pieces that it could be carried back to a room with a fireplace?

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"Yes, we simply must see what evidence your thorough eidolon discovered that the construct was so desperate to protect, Mr. Vailis." Sebastian states with no irony as he attempts to look over the papers Eidi found.

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Venture Captain we encountered an animated guardian in the records vault does anyone seem to be alerted to our presence? How much time do we have left? Whispers Zymir as he tries to help pick up the mess.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"You have 20 minutes left. Nobody is alerted."

You can hide the wood pieces in a corner of the room behind a shelf.

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

[b]We only have 20 mins left. We can examine the evidence later. If Eidi was able to find something in an Internal Security shelf we might be able to find more info in other 'Internal Security' shelves. Argus and I will Check the 'Sites shelf', Sebastian and Zac look through 'Receipts' and Vailis and Eidi can look through 'Mis.'

I'll hit everyone with a guidance before we finish up the search.
If everyone takes 10:
Argus and Zymir get to 21
Sebastian and Zac get to 18
Edie and Vailis get to 17

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis and Eidi follow Zymir instructions looking fast for more evidence.
Eidi perception: 1d20 + 4 + 1 + 2 ⇒ (17) + 4 + 1 + 2 = 24
Vailis aid Eidi: 1d20 + 7 ⇒ (13) + 7 = 20

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Vailis and Eidi search for a minute, but can't find anything useful.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Sebastian thoroughly searches through the receipts, using his familiarity with the byzantine methods of filing utilized by the bureaucracy in Taldor to be extremely effective.

Taking 20 on Perception, plus spending one point of Inspiration 1d6 ⇒ 3 for a 29 with Guidance.

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

I think taking 20 is out of the questions since our taking 10 took 1 min so taking 20 would take 20min.
With a take 10 and an aid you would get up to 21.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After another minute Sebastian finds a receipt which could be the one you are looking for: Receipt

Taking 10 is ok, max. searching time is 5 minutes if you roll badly

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Seeing Sebastian picking up some paper, Vailis approaches "What is it? I let you know I have a comprehend languages scroll in case we need it."

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"Success! No worries, Mr. Vailis, it appears to be written in the same cypher Ms. Dralneen provided to us in that clever note."

The investigator briefly looks over the note to translate and fill in the gaps, "It appears that Ms. Dralneen has been sent to the Citadel Vraid. The duration is indefinite, rehit on request. Designation is traitor, evidence filed under locker A23 or perhaps I23. Most likely A, I would gather."

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

Lets grab the evidence then and then get out of here and back to waiting room

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"Ok, gather evidence in locker A23 Mr. Sebastian while I do same with I23. Let's help us everybody and run back before we are discovered!" and so Vailis gets the evidence pointed out by Sebastian, helped by Eidi if needed.
Vailis aid: 1d20 + 0 ⇒ (1) + 0 = 1
Eidi Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Sebastian takes a quick look for locker A23. Realizing that the hasty approach was suboptimal, he looks again.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Perception 2: 1d20 + 5 ⇒ (18) + 5 = 23

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac stands in front of one of the doors to prevent enemies from getting in also he takes 10 to aid on perception for an 18 to aid.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The content of locker A23 was already retrieved by Eidi before the chair attacked. You now have the evidence, the place where Zarta was taken and the Name of the person who is responsible for her disappearence.

Sebastian + Zac:
You compare the handwriting of the evidence letters with the letter from Zarta's desk. You see that the the writings are similar but not exactly the same. The letters contain evidence, that Zarta wanted to sell internal information to information brokers.

You found everything in this room. The way back to Zarta's secret office through the vents takes you 3 minutes, from there you have about 15 minutes left to get back to the waitin area.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"Well, I guess this is time to run back guys." Says Vailis as he takes the vent to Zarta's chambers with Eidi in his back.

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