The Disappeared Table 3 (Inactive)

Game Master Baerlie

MAP

Map of Records Archive


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Grand Lodge

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The VC answers Did you find out who took her and where? If not, you have another 35 minutes.

Zymir:
The hat, the cloak and the pouch with dust are magic. Zymir identifies the the dust as dust of disappearance, the hat as a and the cloak as a [url=http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cloak-of-elvenkind]cloak of elvenkind.

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

It appears the Paracaoutess put quite a lot of money into this escape kit. We have a Pouch of Dust of Disappearance, a Hat of Disguise, and a Cloak of Elvenkind.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"That makes me think she has not left the Embassy. Why to escape without taking your escape kit? I don't think following the escape tunnels will take us anywhere. She must be still in the Embassy, somewhere. We must check other rooms and any remaining magical aura around."

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

What makes you think she is still here? I imagine if she was captured before she was able to use here escape kit they would have moved her to a more secure location by now, Especially since they are hosting a Gala.

GM Baerlie:

I've GMed this a couple times so I'm trying really hard not to metagame. If you ever feel like I'm assuming too much let me know.

Grand Lodge

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Zymir:
Your assumptions are absolutely ok.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"But what are the alternatives, adventure ourselves into those corridors without a solid clue and risk the Embassador discovering we are not waiting in the waiting room? Coming back to the waiting room without knowing what happened with the paracountess? I agree she can have been taken, but in that case, it doesn't matter what we chose to do, it will change nothing. Thus, I propose to try find her, and in case we don't do in the next minutes, come back very fast. It took us almost half an hour to arrive here, we are starting to do late if we want to avoid being discovered." Vailis seems to be very altered and doubtfull, but at same time resolved not to take the tunnel.

Vailis starts to re-read the messages, trying to understand what Sebastian did.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

All of a sudden, Vailis shakes his head. He runs towards the Vent and checks the Lion on it. He then waves the message to Zymir and smiles, saying "And what if someone left a map for us?" he then runs on the Lion corridor and once he reaches Zac he starts laugthing once he finds the Scales in one of the tunnels.

"Guys! We have a map! Look, a Lion, three Scales, a King and two Centaurs! It's all written here!" he then starts running and laugthing while checking for the next scale or maybe king passage.

"I don't know what your words mean or how you reached them Sebastian, but this message is a map of the tunnels. That bit, I am sure now!"

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"Excellent work, everyone. Truly excellent." Sebastian compliments the group as he follows the Summoner, "Yes, I was just about to point that out, Mr. Vailis, but I'm impressed with your amateur powers of deduction. Indeed, Miss Dralneen left us a simple map in the message."

"And since you asked, you merely need to look at the coded message at the bottom. Compare the first three words of the bottom message with the first three words in the top message. You'll note there is a four letter word, a one letter word, a three letter word and an exclamation point in both messages. Moving forward, you'll see the next sentence of both messages similarly have the same sequence of letters per word, capitalization, and punctuation. This suggests the bottom message is the above message in code."

"Oh yes, before I forget to mention it, Patronicus Dredane is a Hellknight who is charged with policing the smuggling that's been occurring on the Cheliax/Andoran border. Also, the Desimire family is a rather distinguished Cheliax family. Why either name is on this list, I have not yet determined."

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Well done both of you. Now let us move as our time is slipping away.
Zymir follows the rest down the vent crawling on his hands and knees.

Vailis, the vent is only 3ft tall (~1m) so I doubt your are running ;)

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

If the rooms are ones that he hasn't seen yet before, he will come down from the shaft and enter the room. If not Zac will keep exploring the shaft until he comes to a room he hasn't seen yet. But he only enters if there are no people in the room, unless those people are pcs.

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

Argus watches the half-elf and listens as he tries to explain.

I don't quiet get what you're aiming at, but if you have a plan lets move. Perhaps we might want to make use of the items in the Paracountess's escape kit.

Argus then lets himself into the air duct.

Don't know but the use of the hat could come in handy, so could the cloak.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"You are right Argus, we must pick them up. They will come handy to go back to the waiting room after we have found what happened with the Paracountess." then, looking for the human fighter "Please Zac! Do not get to far from us!" as he crawl-runs xD in the vent.


Bald male Half-Elf elder

Eidi follows the group as they enter the vent, having a bit of a trouble with his horns "Wait for me!"

Grand Lodge

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Zac can look into other rooms on both floors of the building, all of them are residental rooms for servants. The exits are blocked by a vent.

Zac, if you want to enter the rooms you have to remove the vents (DC15 Disable Device) followed by a Desterity check (DC 15), otherwise the vent clatters to the floor. How much time do you want to spend in the empty rooms?

Zac is waiting for everybody in front of the scales.
left nothing, right scales

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Once Sebastian climbs through the vent, he addresses Zac, "Ahem. Mr. Freelan, since it appears that Miss Dralneen left us a map of sort to follow, perhaps it's a better idea to follow that instead of using up what time we have left checking every room. We'll get done much faster following her instructions, I'm sure."

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"Indeed, let's take the scales vent junction"

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

zac does not have disable device, so he will crawl past the drop down points and let someone else do it, so he can back up or turn around.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"Lead the way, Mr. Vailis, lead the way!" Sebastian urges everyone forward, since Zac seems to be somewhat on board now.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Check other rooms or continue with the path like written in the letter?

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)


I will continue with the letter signs unless the others explicitly state they don't. Nevertheless, if Zac wants to check the other rooms I will just let him and continue with the others our way inside the vent as written in the letter: Lion > three Scales > King > two Centaurs

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Continue following Vailis and the directions on the note.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

The path on the letter, yes.

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

Argus is following along

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After a few feet you reach another intersection. On the left wall you see a mosaic of a spear, to the right you see a crown.

Which way do you take?

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"Well, I guess crowns are more often related to Kings than spears." he pauses for a heartbeat looking for confirmation from his companions, then Vailis takes the crown vent.

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Zymire nods in agreement and follows.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"Yes, that would be the obvious association. Let us go with that." Sebastian concurs with Vailis assessment.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You turn right at the crown and continue through the shaft until you reach a dead end. A Centaur is pointing an arrow at another vent in the wall.

Edit: yes, Centaur. Ran too many Confirmations :D

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

You mean a Centaur right?

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis swiftly opens the vent pointed by the Centaur trying to be stealthy "We have no time to spare"
Stealth: 1d20 + 2 ⇒ (5) + 2 = 7

As he sees the vent is locked, he looks at Sebastian with an smile "I think this is better work for you sir?"

Edited to ask for DD

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I need a Disable Device or Strength check to remove the vent :) DD is more silent than strength.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"Oh yes, give me a few moments to heal myself first and I'll be happy to remove that obstruction."

Sebastian takes a minute to prepare a healing extract and drinks it. Afterwards, he pulls some high quality tools from his backpack and attempts to remove the vent.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Disable Device + MW tools: 1d20 + 8 ⇒ (8) + 8 = 16

If that roll fails and nothing terrible happens, he'll try again.

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Sebastian, I am sorry I forgot you were wounded, let heal you. And my the stories of ages past guide your hands

I use my wand to heal Sebastian (to save time) then cast Guidance.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

If Zac can now exit the vent and come down he will do so, but he will talk it over with his allies to see who is going first and who is going second so we don't run into each other, but eventually he gets out.

Grand Lodge

Skills:
Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7
Tracked:
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14
AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9

Argus waits patiently for the grate to be removed, hit toothpick moving from side to side in his mouth.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After Sebastian removed the vent you are able climb into the room behind.

This room is large and square. The walls glow with a gentle blue light and the air feels unnaturally cold and dry. Shelves line the walls and stand in ranks through the middle of the room, punctuated by a wooden table and omate chairs. An imposing, unoccupied desk faces the main entrance to the room. On an easel in one of the aisles is a map of the room.

Map of Records Archive

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Why would the Paracountess lead us here?

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"This seems a library with Chelish security documentation" after a fast read of the bookcases signs Vailis propose his mates "I will suggest we look for the names in the list in the Diplomatic Gazetteers bookcase. Maybe we will find some kind of hint there about what those names might mean and why she leave it there with the criptic map."

Perception: 1d20 + 0 ⇒ (17) + 0 = 17

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

May the legends of history guide our futures.
Guidance on everyone!

I will look into the the 'Imperial Security Reference for some lead as to why anyone would want the paracountess removed.
Perception: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Vailis and Zymir can't find anything useful in the Diplomatic Gazetteers or Imperial Security Reference shelves.

Zymir spent 1 minute searching, Vailis 3 minutes. You can search in parallel.

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Zymir will move over to 'Internal Security Lists' while Vailis continues to search the one stack.

Perception: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Also 'Internal Security Lists' does not contain anything useful.

it took 5 minutes to search this shelf


Bald male Half-Elf elder

Eidi looks in the big desk in the middle, the Internal Security Evidence, in order to find evidence of what happened with the paracountess.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Eidi can read? :D

Eidi is able to find the evidence you are looking for. The evidence contains some letters and travel logs.1 minute spent

While you search the archives you wake a guardian. A chair starts to move and attacks.

GM:

Init. Argus: 1d20 + 2 ⇒ (8) + 2 = 10
Init. Vailis: 1d20 + 3 ⇒ (20) + 3 = 23
Init. Eidi: 1d20 + 1 ⇒ (9) + 1 = 10
Init. Sebastian: 1d20 + 2 ⇒ (13) + 2 = 15
Init. Zymir: 1d20 + 0 ⇒ (19) + 0 = 19
Init. Zac: 1d20 + 9 ⇒ (2) + 9 = 11
Init. Chair: 1d20 + 0 ⇒ (16) + 0 = 16

Round 1
Vailis
Zymir
Chair
Sebastian
Zac
Argus
Eidi

Scarab Sages

Oracle of Lore 5
Defense:
AC 21; Touch 16; Flat-footed 15; CMD 11; hp 33 /33; Fort +2; Ref +7; Will +5
Offense:
Initiative: +0; Spd 20ft; CMB: +1; Quarterstaff +1 (1d6-2/ x2)
Skills:
Diplomacy +12; Heal: +5; Knowledge (Arcane, Religion +13), (Planes +11), ( Dungeon, History, Nature +10); Spellcraft: +12; Use Magic Device: +14

Knowledge Arcana: 1d20 + 10 ⇒ (12) + 10 = 22

Careful Friends another guardian!

Zymir retrieves his wand and cast Bless.
Let our actions be directed by the power of our stories!
+1 Attacks and saves vs. Fear

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Well, I am not sure about it, but the Eidolons descriptions says they know same languages as masters. No idea if it means only listen or also talking and reading

As Vailis sees the new danger, he steps away of the library and throws an acid bolt at the ¿chair? xDDDDD
Acid splash: 1d20 + 2 ⇒ (20) + 2 = 22
Acid damage: 1d3 ⇒ 3
Critical confirmation: 1d20 + 2 ⇒ (8) + 2 = 10
Acid damage: 1d3 ⇒ 1

I think acid ignores harness and causes full damage to objects, but let me know in any case

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Is acid an energy attack? I found this rule:

Hardness + Energy Attacks:
Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.

Zymir:
The chair is an animated object with hardness 5. It's special attacks are grab and constrict. It is immune to ability drain, ability damage, bleed, death and necomantic effects, disease, energy drain, paralysis, poison, sleep, non-lethal damage, mand affecting effects, fatigue, exhausted and stunning.

Vailis immediately attacks the chair while Zymir blesses his companions. The acid bolt melts a hole into the chair.

The chair tries to slam Eidi, the closest creature.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Grab Eidi: 1d20 + 9 ⇒ (3) + 9 = 12

Round 1
Vailis
Zymir
Chair -4HP
Sebastian
Zac
Argus
Eidi

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Knowledge (arcana) to identify, assuming it's a construct: 1d20 + 8 ⇒ (14) + 8 = 22
+ Inspiration: 1d6 ⇒ 4 = 26

"What an unusual defense mechanism!" Sebastian exclaims as he moves closer to the chair and attempts to damage it, "Let me see if I recall reading anything about this."

Rapier attack: 1d20 + 2 ⇒ (9) + 2 = 11

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

when it comes Zacs turn, he will move up to it with his axe attack: 5 + 1d20 ⇒ 5 + (17) = 22
dmg: 1d12 + 3 ⇒ (3) + 3 = 6 slashing.

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