The Disappeared Table 2 (Inactive)

Game Master Baerlie

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Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

He waited for a moment, while all servants gone.

"Quick, west door", he rushed there and open it.

Should I roll something?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

If you wear a servant's uniform, roll disguise. If you want to act like you belong here, roll bluff.

The furniture in this luxurious sitting room is covered by drop-cloths, and buckets of paint sit against walls where erotic murals are in the process of being replaced by a neutral institutional taupe. An enormously tall gilt Frame leans against a wall. The southwest door is propped open by a bucket and Displays the half-dissolved inscription "Where Love Comes to Die".

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Why aren't you yet dressed?" said Sothy over his shoulder as he saw more servants coming from other doors. He was acting like he belong here.

Bluff: 1d20 ⇒ 15

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

What about the others? Are you going to follow?

Servant: 1d2 ⇒ 1

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos follows cheerfully, striding through the halls as if he owned them.

Bluff: 1d20 + 1 ⇒ (12) + 1 = 13

"Well, I have to say, these rooms are in better shape than I were led to expect, eh?" he says, loudly slapping Sothy on the back. "Good work, men."

Quietly, to Sothy, he murmurs, "I'd guess, given what I've heard of Lady Z, we've found the right place, or thereabouts...Man, why they need to cover up good art like that?" he grumbles, grinning as he peers at the half-covered mural.

If they're not accosted, Graxzos heads to the southwestern door to poke his head in and see that room.

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

"I cannot believe how much these people eat. Where are those Hors d'oeuvre?"

Disguise: 1d20 ⇒ 4

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

Bluff: 1d20 + 1 ⇒ (11) + 1 = 12

"I told you they were wrecking it," Braxton chimes in to Graxzos.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Bluff 1d20 ⇒ 18

Thing serving thoughts, think serving thoughts, think serving thoughts...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You all make it to the small room and close the door behind you.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

As long as no one seems to be bothering them, Graxzos heads to the door to the southwest and peers inside.

Am I understanding correctly that there's one servant in the room with us at the moment?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

No, the servant was in front of the door passing between the big hallway to the east and the room to the north. The d2 roll was to check if servant lets you pass or not (50% chance).

Graxos enters Zarta's private rooms. This extravagant bedchamber is dominated by a massive four-poster bed that takes up half the room. Red-varnished wardrobes and vanities complement the black silk sheets on the bed, which appears to be in the process of being dismantled. The walls of the room have been stripped of the Portraits that once hung there, faint outlines of the art pieces being all that remain. The exception to this is the eastern wall, which is occupied by an Elaborate woodcutting depicting but a single nymph in a seductive pose, garbed in nothing but a necklace bearing an amulet shaped like the Asmodean star.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"Oooh, erotic art."

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Mmm, this looks interesting, but I sincerely hope we have not a blatant case of autoerotic asphyxiation", said Sothy walking into bedroom and checking only door, leading somewhere north, "if that lady contacts you again, ask her what she knows about Zarta's preferences in breath control play", he notes to dwarf.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Well hellooooooo there," Graxzos says in delighted surprise. "Surprised the prudes didn't take down this beauty as well..." The dwarf takes a few moments to examine the woodcarving of the nymph. In...detail.

Taking 10 to examine the woodcarving (including behind it, looking for any secret panels, etc).

"Doesn't sound like that was like to be the case," he calls to Sothy, "And I'm not sure our adroit guide in the other room would appreciate the question. Our quarry's 'disappeared,' not dead..." Turning away from the bed, he opens and rummages through the vanities and wardrobes.

Perception: 1d20 + 2 ⇒ (5) + 2 = 7

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

"I don't mind a little bit if adult fun any more than the next guy, but this is just disgusting, at least, the amount that used to be here."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Graxzos:
The Asmodean star hanging from the nymph's neck is actually a keyhole. The wardrobes contain chelish uniforms and dresses.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"The only thing better than erotic art, is mysterious erotic art. Does anyone see a key?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Did you find a key ring at the beginning of this adventure? When a mysterious Person opened the door to the waiting room?

-Posted with Wayfinder

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Nope, probably we were to busy, expecting something to happen, that forgot to check.. If Sothy remembers he saw a key ring somewhere, he will disguise self & run back to grab it

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

Graxzos took it, and said it probably opens something important.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Fine :)
Remeber: the key ring contains three usual keys and a key looking like an Asmodean's star.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Nobody wants to use the special key with the special lock?

-Posted with Wayfinder

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy went to check north room, didn't he found anything interesting there

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Sorry, got very busy very suddenly recently!

Graxzos chortles loudly when he discovers the hidden keyhole in the nymph's medallion. "Trust a fey woman to hide summat on the only piece o' clothing she's got, eh?" he says with a laugh. Pulling out the ring of keys, he flips through to the Asmodean key and attempts to insert it into the keyhole, turning it if it fits. "C'mon, beautiful...I reckon we'll find summat of worth here, even if it isn't useful to our investigation..."

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"I'm filled with antici....."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The room to the north seems to be Zarta's playroom. This room seems to be in pristine condition, with little evidence of renovations. The chamber is full of a variety of equipment suggestive of a dungeon or tortune chamber. The walls appear to be thickly padded and sustain hooks holding a number of whips, bludgeons, and other instruments of pain. Spaced between large mirrors are several extremely obscene paintings.

The key fits and turns in the lock. You found a secret door. Unortunately this door is guarded by two Imps.

GM:

Braxton: 1d20 + 3 ⇒ (14) + 3 = 17
Graxzos: 1d20 + 3 ⇒ (4) + 3 = 7
Negerp: 1d20 + 2 ⇒ (2) + 2 = 4
Bear: 1d20 + 2 ⇒ (2) + 2 = 4
Sothy: 1d20 + 3 ⇒ (1) + 3 = 4
Wibeke: 1d20 + 1 ⇒ (18) + 1 = 19
Imp blue: 1d20 + 3 ⇒ (9) + 3 = 12
Imp red: 1d20 + 3 ⇒ (16) + 3 = 19

Round 1
Imp red
Wibeke
Braxton
Imp blue
Graxzos
Sothy
Negerp
Bear

Going to prepare the map tonight, the imps are left and right of the door.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

map is ready

The first imp attacks Graxzos who tried to open the secret door.
Attack: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 1d4 ⇒ 2 + poison

AoO for Graxzos, the imps are tiny, 0ft reach and have to move into your space to attack

Round 1
Imp red
Wibeke
Braxton
Imp blue
Graxzos
Sothy
Negerp
Bear

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

Braxton moves in the square NW of blue imp, and brings his sap to bear on the devil.

Sap attack: 1d20 + 6 ⇒ (4) + 6 = 10

The tiny creature is too hard to hit, however.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos yelps in pain as the imp stings him. "Damn wee beastie! I'll teach yeh to mess with a dwarf!" Flipping his waraxe off his belt with surprising dexterity, he takes a chop at the imp that's stung him.

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d10 + 2 ⇒ (10) + 2 = 12

Fort save for poison?: 1d20 + 3 ⇒ (6) + 3 = 9

Unfortunately, he also feels a coldness running through his veins from the imp's sting...

Current HP: 10/12

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

One week from now in real time when my turn comes up, if there are any Imps left and I can get in the room, I attack the closest Imp

Swinging Scimitar Attack: 1d20 + 4 ⇒ (14) + 4 = 18

Damage: 1d6 + 4 ⇒ (1) + 4 = 5

"Bear, with me. Attack!"

Dark Archive

Skald (Fated Champion) 1

Bear follows with me, attacking what I attack or the next closest target

Bear Bite: 1d20 + 5 ⇒ (2) + 5 = 7

Bite Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"The Boar Rushes Down the Mountain." Wibeke executes a spinning slash at waist height.

1d20 + 6 ⇒ (8) + 6 = 141d10 + 9 ⇒ (2) + 9 = 11

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6
Wibeke Skarinsdottr wrote:
"The Boar Rushes Down the Mountain."

Love the WoT reference, just don't Sheath the Sword

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)
Negerp wrote:
Wibeke Skarinsdottr wrote:
"The Boar Rushes Down the Mountain."
Love the WoT reference, just don't Sheath the Sword

I use this site and this site to name all of my moves. :)

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

I have read all the WoT books when they were actually released, a 19 year labor of love. Met Brandon Sanderson a few times and have a few of my WoT books autographed. Good for you for using them; makes awesome Role playing flavor.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

I had been waiting for the other imp's action before posting...just want to make sure we're not holding for me!

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

I am waiting for Blue Imp to post Sothy's actions

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Graxzos tries to hit the imp while it's close enough but is not able to hit it. Poison effect: 1d2 ⇒ 2 Dex
Also Wibeke's and Braxton's hits do not harm the creatures.

The blue imp tries to attack Braxton who just attacked it.
Sting Attack: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 1d4 ⇒ 4
AOO for Braxton

Negerp and Bear attack but only Negerp hits. You see the wound close fast. DR 5/good or silver, the scimitar is a normal weapon, right?

Round 1
Imp red
Wibeke
Braxton
Imp blue
Graxzos
Sothy

Negerp
Bear

Please don't forget to move your token :) And sorry for the delay lately, dealing with internet unavailability...

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

If my last attack hit, I did 11 damage. Shouldn't he take 6 damage after DR?

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

Yes normal scimitar

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6
Wibeke Skarinsdottr wrote:
If my last attack hit, I did 11 damage. Shouldn't he take 6 damage after DR?

Not to Metagame too much, but Grax's 16 misses and my 18 hits. Your 14 was below the 16 that missed. Not stepping on toes GM just trying to help with your limited connectivity. :)

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

The GM noted "Also Wibeke's and Braxton's hits do not harm the creatures." I assumed this meant I hit, but did not damage.

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

Not likely, since I rolled a 10.

AoO with sap: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 non-lethal
Free Intimidate check from Enforcer: 1d20 + 8 + 8 ⇒ (16) + 8 + 8 = 32 (size difference) shaken for 9-DR rounds

Then his normal routine.
Shield: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14

Sap: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Sap confirm: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Damage: 2d6 + 2 ⇒ (6, 4) + 2 = 12
Intimidate: 1d20 + 8 + 8 ⇒ (15) + 8 + 8 = 31 Critical hit. Frightened for 1 round

AoO as it runs away: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Any help is appreciated, thanks! I just checked the posts again, but I cant access the map from my mobile phone. Which imp did Wibeke try to hit? If it's red, it was not flat footed and has AC17, if it's blue it's still flat footed and has an AC of 13, which means Wibeke hit and the imp has now 6 HP less. In this case I made a mistake and sorry for that. If not I will try to be more clear in my next posts ;)

-Posted with Wayfinder

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Aggh! Damned red beastie!" the dwarf bellows in rage. His left hand snaps up, holding his pistol. "Take that!"

The gun goes off with a bang, blowing a hole in the wall about three feet to the left of the imp. "Confound it!" Graxzos bellows.

Quick Draw pistol, fire at the red imp, spending a grit point to use Up Close and Deadly.

Attack: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5 vs. Touch AC
Damage: 1d8 + 1d6 ⇒ (3) + (6) = 9

Gah. Technically does 3 damage on the miss, but I'm guessing that DR negates that.

If Needed Fort Check: 1d20 + 3 ⇒ (20) + 3 = 23

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

I had wanted to move up and target the blue imp.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy stepped forward and tried to grapple one of imps.

Grapple: 1d20 + 1 ⇒ (6) + 1 = 7

Fort (if needed): 1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

It was my mistake then, blue was still flat footed.

Wibeke is able to hit the summoned imp and deals some damage. Braxton's attack of opportunity frightens the imp so much that it does not move any more and he can finish it off.

Graxzos shoots a bullet at the other imp, but the bullet does not even make a scratch on the imp's hide. Sothy tries to grapple the small imp, but it's too fast and Slips away CMD 15

R2
The remaining imp gets closer to Graxzos and tries to poison him with it's sting.
Attack: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 1d4 ⇒ 1
poison avoided with 23 Fort Check, and AoO for Graxzos

Round 2
Imp red
Wibeke
Braxton
Imp blue -13HP, -4NL, shaken for 4 r, defeated
Graxzos
Sothy
Negerp
Bear

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"The Wave Breaks on Rocks." Wibeke executes a sweeping diagonal attack which begins low and finishes high, pulling up and back with the rear hand, using the lead hand for leverage.

Power attack, target Imp Red.
1d20 + 6 ⇒ (11) + 6 = 171d10 + 9 ⇒ (10) + 9 = 19Booyah.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy tried to grapple his imp once more.

Grapple: 1d20 + 1 ⇒ (18) + 1 = 19

This time he was more successful and hold him tied in front of Negerp. "Knock him out, quietly...", he said, looking at Graxzos's gun smoking barrel.

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