The Devil's Gorge (and Beyond)!

Game Master Rynjin


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So we're still waiting on Scavion's Monk.

I'll get up an introduction though, we can have some time for some inter-party RP and such.

I guess the one thing TBD: Do Dorla and Ugash know each other?


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

I thought we are supposed to be a bounty-hunting team.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That's one option, yeah, but you could just as easily have come individually. In Lemmy's case will have had to, and Scavion's motorcycle implies he's not going to be traveling with others.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Well, I'm fine with whatever way, just post the introduction D:


Male Vanara Unchained Monk 9 HP: 94/94| AC: 29[31] FF: 25[27] Touch: 23[25]|Init: +4|Fort +12[+14], Ref +13(Imp. Evasion), Will +13[+15](+2 vs Enchantment)| Sense Motive +13, Perception +17(Scent)

Actually I'm pretty much done with my sheet. Dorla and I worked out a bit of character backstory involving one another, so we know each other going into this. A Thunder Cycle seats two by the by.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Thetsu wrote:
Actually I'm pretty much done with my sheet. Dorla and I worked out a bit of character backstory involving one another, so we know each other going into this. A Thunder Cycle seats two by the by.

You son of a b~&@% I just finished writing the post with the assumption you didn't know each other. =(


Male Human Dungeon Master 10/ Munchkin 10
Ugash wrote:
It amaze me how difficult is for you to decide what new characters to play

I simultaneously have too many and too few options...

Too many because there is lots of stuff to do. Including a few rules I'm not terribly familiar with... And too few because most concepts I had in mind are either incompatible with the campaign's setting and rules or too similar to characters I'm already playing.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

What were some of the concepts that were incompatible?


Male Human Dungeon Master 10/ Munchkin 10

spell-casters, for one.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That's not a concept, that's a number of classes.


Male Human Dungeon Master 10/ Munchkin 10
Rynjin wrote:
That's not a concept, that's a number of classes.

Yup. And most of my initial concepts used those classes...

And I'm really, really, really not in the mood for yet another Full BAB/high Strength/low Cha warrior type...


I just posted to smooth over the story bump. Dorla separated from her travelling companions Thetsu for the last leg of the journey here.


Male Human Dungeon Master 10/ Munchkin 10

I might have found a character concept to play... Gotta check a few things first.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

fortunately this was not a wuxia game, the recent change to sacred fist would have nerfed my character there.


Male Human Dungeon Master 10/ Munchkin 10

Does anyone even care about Paizo erratas anymore? 90% of them are g$$!*~n awful!


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

I thought you were going to give us a specific hook for our bounty hunting chars to go there.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You have one, though you don't specifically know what item it is...and I didn't give you a location, did I? One sec.


I just realized that the bag of holding in my inventory might not be ok in this setting...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Bags of Holding are magic items...so no, they are not legal.


I assume that the only magic items that can go in a clockwork familiar are potions???


OK, I'm done building my character, I will put everything on the internet tomorrow.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Dorla wrote:
I assume that the only magic items that can go in a clockwork familiar are potions???

I'm gonna say you can use Dorjes and Power Stones as wands and scrolls respectively.


How do I make the text blue (I assume those are comments) in the gameplay thread?


Do I just put my familiar's stats at the end of my entry in my profile?


Do I need to worry about the heat hurting Chirrup? Or if I drink an extract of resist elements, does he get benefit also?

Edit: Is this what share spells does? Extracts aren't spells, but they almost are.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Blue: [ooc] [/_ooc]

Bold: [b] [/_b]

just erase the _


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Assuming Chirrup is your Construct, no. Constructs are immune to nonlethal damage.

Share Spells lets you use Personal Extracts on your Familiar, but you don't both get the benefit, just one.


This is my first play by post, so if I'm breaking some convention or doing something annoying, please let me know.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Haven't so far. =)


Male Human Dungeon Master 10/ Munchkin 10

There is an awesome Guide to PbP Gaming by DoomedHero. I use its tips and guidelines for my own PbP posts and recommend others to do the same. It's awesome. :)


Male Human Dungeon Master 10/ Munchkin 10

Where can I find that Paladin archetype you mentioned?

EDIT: Eh... Nevermind... It's a Soulknife archetype. Soulknifes are boring to play.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Lemmy wrote:

Where can I find that Paladin archetype you mentioned?

EDIT: Eh... Nevermind... It's a Soulknife archetype. Soulknifes are boring to play.

No, not Gifted Blade.

Purifier.


Male Human Dungeon Master 10/ Munchkin 10

That archetype is quite underwhelming...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well, at least for this first part (since I haven't planned much beyond), most of the enemies you face will be either Aberrations or Psonic creatures, if that changes your estimation. Losing LoH hurts though.

For less underwhelming archetypes, check the Pack Leader (Ranger who gets a Collective, and can cast Personal Powers on his teammates when they're in it).


Male Human Dungeon Master 10/ Munchkin 10

Ranger is cool and all... But I really don't want another high Str/low Cha dude... I'm playing 2 of those already.


Male Human Dungeon Master 10/ Munchkin 10

I considered playing a Dread or Psychic Warrior... But I don't like the fear-based theme of the Dread... And too many creatures are immune to fear effects.

The PW comes close to something I'd want to play, but its skills and mechanics don't help me play any of the concepts I had in mind.

Paladin I gave up. No archetype is useful and interesting enough to replace the loss of spells. And in hindsight, I really don't want to deal with alignment. At all.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well, let's look at some stuff with at least a secondary Cha focus:

Dread
Wilder
Warlord
Warrior of the Holy Light

Ninja (I can work with you on a "ninja Unchained" of sorts if you like).

Plus, it's 25 PB...there's really no excuse for dumping stats below 10.

The current party make-up is a somewhat defensively based beatstick, a Monk, and an Alchemist, so you can really fit anything in there.

Also, Soulknives really aren't that boring. There are some quite nice Blade Skills (I like the one that gives you Wis to attack/damage).

Especially if you go Soulknife/Aegis/Metaforge with the Student of the Astral Suit and Mind Blade Knight (?) Feats, which raise your effective level by 4. It's very nearly a Gestalt character.

Lemmy wrote:

I considered playing a Dread or Psychic Warrior... But I don't like the fear-based theme of the Dread... And too many creatures are immune to fear effects.

The PW comes close to something I'd want to play, but its skills and mechanics don't help me play any of the concepts I had in mind.

Paladin I gave up. No archetype is useful and interesting enough to replace the loss of spells. And in hindsight, I really don't want to deal with alignment. At all.

You know it would help if you told me what concepts you had in mind, exactly. I could help you hammer out a character with that stuff in mind.

Also I think I told you I don't really do Alignment, but you would still have a Code (one that we could work together to make). Warrior of the Holy light really isn't that bad, especially since you can't have spells anyway.


Lemmy wrote:
Ranger is cool and all... But I really don't want another high Str/low Cha dude... I'm playing 2 of those already.

Be an archer and don't dump cha :P


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

If you go martial Try the warlord, it have tons of options via path of war tricks and you would want it since you complaining about not having options with martials.


Male Human Dungeon Master 10/ Munchkin 10

Really not big on the archer front, either... I like archery more as a backup plan. It's too boring in combat. You can't use maneuvers or even take AoO... It's the apex of Full Attack-spamming.

Only archer characters that are fun to play (IMO) are the ones that use very versatile spell-casting classes, such as Bards or Clerics.


Male Human Dungeon Master 10/ Munchkin 10

Whatever... I think I'll make a Mind Knight Psychic Warrior...


Male Human Dungeon Master 10/ Munchkin 10

Huh... I don't have the Ultimate Psionics pack for HL...

*sigh*

Guess I gotta do it the old way. -.-'


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

If you don't have the PDF by the way I can send you mine. Not all the stuff is on the SRD.


Male Human Dungeon Master 10/ Munchkin 10

I have the pdf. And the book. It's just creating the character sheet that is going to be annoying. HL made em spoiled... I guess Myth-weaver will ahve to do.


Male Human Dungeon Master 10/ Munchkin 10

We're at 8th level, right? Can you add a quick guide to the campaign's rules & guidelines, like progression, unusual feats, etc?

Anyway... Let's see...

3d5 ⇒ (4, 5, 5) = 14
3d5 ⇒ (1, 1, 5) = 7
3d5 ⇒ (5, 5, 5) = 15
3d5 ⇒ (2, 4, 4) = 10
3d5 ⇒ (5, 3, 5) = 13
3d5 ⇒ (5, 1, 5) = 11

EDI: WTF???!!! oO

That's... 18, 14, 18, 16, 18, 18!!! Holy s#+~!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Man I don't like rolling stats. Rolling for stats sucks. Boo."


Male Human Dungeon Master 10/ Munchkin 10

I stand by my opinion. The fact that I got lucky doesn't make it any better of a system... In fact, it makes one of its problems even more glaringly obvious.


Male Human Dungeon Master 10/ Munchkin 10

How are we calculating hp?


Male Human Dungeon Master 10/ Munchkin 10

And how do I use Weapon Finesse in myth-weavers?


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6
Lemmy wrote:
And how do I use Weapon Finesse in myth-weavers?

By calculating and writing yourself the values.

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