The Little Game Master |
Mustering
The gameplay, as you might have guessed, is very player-driven. Those of you who don't live in the city have only gotten a letter written in sophisticated penmanship promising you work in Krisol. Those of you who do live there are simply there and haven't been recruited yet.
You need to role play where you are in the city and why you're there. Then an NPC will bring you into the campaign.
Aside from what's shown on the crude map you've found, you already know this much about Krisol:
The city is divided into sections based on proximity to the port and social class into the following sections: the docks, the lower city, the upper city, and the shanties (northern, center, and eastern).
Docks: shops are inexpensive, but shady; the population consists of fishermen, "merchant sailors," and street performers, not to mention the guards manning the march line, which separates the docks from the lower city.
Lower city: shops are a tad more expensive (depending) and more selective, but with a more varied selection; the population consists of merchants, do-it-alls, and "private security agents"
Upper city: Shops are pricey and have low diversity, but large stock; it's populated by the Nobility, officials, officers of the Guard, and "Major Businessmen"
Shanties: There could literally be anything going on in the shanties. Since they're self-policed, untaxed, and entirely made up of people who couldn't afford to live in town, it's a ripe breeding ground for criminals, but also for very inexpensive shop-tents that may have just about anything. So have fun, but watch your purse...
Gwyn probably lives in the center shanty, being as it's probably the only one that could foster religion, and the southern shanty is where her former gang used to live.
Bronan Krass |
The level will give me one more profession rank, and a chance of more starting money, correct?
Rank 2 Profession: 1d20 + 5 ⇒ (16) + 5 = 21 so 110 more gp.
HP: 10 + 1d10 + 4 ⇒ 10 + (5) + 4 = 19
Animal Companion's HP: 8 + 2d8 + 6 ⇒ 8 + (8, 4) + 6 = 26
I have a question about the animal companion. How many tricks can the dog be taught prior to the start of the adventure? He's smart enough to learn up to 6, plus bonus tricks.
Everything should be all leveled now. I look forward to getting started.
The Little Game Master |
You might have missed it, but we're using this for gameplay right now, we're discussing in the Recruitment thread (Gameplay is broken)...I'll reply to you over there
Odd'n Lhrar |
Crawling out from his lean-to Odd'n can hear the sounds of a city waking up from a long, quiet night. The image from yesterday, a rose rising up from the cracks in the cities cobbled streets, remained fresh in his mind. The previous day proved uneventful, however he gathered from the few willing to talk to him a little bit about the city he was in.
Kristol, located on a small island, is divided into several quarters or regions; the docks, upper & lower regions (priced accordingly), and the shanties (spread throughout the city wherever those of wealth don't pay much attention too). How he came to the island is a bit of a mystery, while he was locked in a windowless carriage when being transported between cities and fighting events he still should have felt the rolling of the sea. But then again, I have never been on the sea before.. Odd'n thought to himself. Regardless, he was here now and was intent on doing the best he could with what he had. I was brought here to fight.. surely those bastards that were intent on watching linger around. Perhaps I can pay them a visit and see if I can save a few of my 'pit-brothers' from the same fate I was destined for.
Grabbing his bags and strapping on his worn gauntlets, Odd'n stepped out into the street with his hood drawn and eyes downcast. He had left from the same alley a day past and received nothing but stares; he wasn't sure if it was his looks or if word had spread about a 'slave master' who had his throat ripped out several nights past after a particularly lucrative night at the pits. Hopefully these people think he was a victim of his own success.. cut down by vicious thieves.. he thought as he trundled on through the crowd, taking care to avoid bumping into anyone as he followed a smell common to all cities he has been too-- the sickening miasma of raw sewage and rotting foods that characterise the poorer areas.
Perhaps the poor can point me towards those sick enough to fine enjoyment in the pain and suffering of others he uttered, drawing eyes from those lining the streets. Hood drawn and face down he did not notice and so he continued on to the shanties without missing a step, oblivious to anything occurring in his wake.
Having survived in the wilderness Odd'n was no stranger to orienting himself with the sun and the stars; however he wasn't entirely certain if what he learnt in his youth applied to this land he now found himself.
Survival: 1d20 + 3 ⇒ (5) + 3 = 8
Thumbing a few coppers from his coin purse around his neck, he places them in his pocket and proceeds into the shanties. Old people are smart.. and poor people can't travel.. so surely an old person in this area must have lived here for a while. Perhaps they can tell me about the going-ons in this strange city.. Odd'n thinks to himself. While excellent at sizing people up with regard to their fighting prowess, Odd'n is a terrible judge of character. His mind set, he begins scanning the crowds and alleys for someone both 'old' and 'poor' that he may question about the city.
Regardless, due to his teeth and scars from years of pit-fighting (plus a low charisma score) I will roll Charisma to see if Odd'n scares them away or they want to beat him up for being ugly..
Perception: 1d20 + 1 ⇒ (1) + 1 = 2
Charisma: 1d20 - 1 ⇒ (7) - 1 = 6
The Little Game Master |
Go ahead and muster as soon as he is! Also, don't miss the spoiler I have for you and Gwyn.
Odd'n Lhrar |
@TLGM; mind if I swap my chain-shirt for lamellar leather? Same AC but cheaper and with a higher dex penalty. Makes more sense for a former slave to have (cheaper and with a higher penalty?) and Odd'n can pocket 40gp ;)
Let me know! Thanks!
Garret Powers |
The beginnings of my character getting transferred from paper to the webs, if I don't get him completed and checked into the game thread today, he will be ready by tomorrow.
Odd'n Lhrar |
Word. A quick google answered by query.. and you confirmed it ;) Thanks! I haven't 'ventured very far into the finicky races of PF so its good to learn something new :)
The Little Game Master |
You guys should know that the range of interaction with your NPCs is fairly unlimited. You can haggle, ask for work, recruit, whatever you think your character might want or need to do, feel free.
PS: I know it may seem like I'm not letting you guys free-roam very much, but I'm just trying to get the story started. Feel free to ignore Umaveti.
Baru Asurendra |
Yup, its a big weapon. Just a heads up, if Baru comes across overly douchey and bothers you let me know and I can tone it down. I like the idea of playing him so headstrong, but I personally don't want to rub anyone the wrong way.
The Little Game Master |
Please play the character as you made him! It'll make for a much more dramatic and flavorful story, and if he's a big enough deuche we may get to see some good-aligned NPC battles...hehe
This isn't important at the moment, but the date of the current game is 8 Desnus, 4714. It'll become important later on, so I thought I'd let you know now.
Odd'n Lhrar |
@TLGM; thanks! Updated with his new leathers ;P
And good lord, another set of low rolls.. but at least I'll scare some more poor people en-route..
Odd'n Lhrar |
@Gwyn; I'll respond to you once TLGM has a chance to decide where I've ended up on-route to the city hall. Prepare for a blustering and awkward encounter.. poor Odd'n isn't great at dealing with guilt over his actions or making friends..
Garret Powers |
Yup, its a big weapon. Just a heads up, if Baru comes across overly douchey and bothers you let me know and I can tone it down. I like the idea of playing him so headstrong, but I personally don't want to rub anyone the wrong way.
My character is probably come off as a pretty big ass as well, more so since he used to live in Chelix and his family used to summon devils. Hah
The Little Game Master |
Odd'n and Gwyn's kerfuffle will play out on the google doc should they choose not to surrender (just so you know, this is a fair fight, but assault/battery is a worse charge than attempted theft).
Odd'n Lhrar |
Odd'n isn't good with confrontation. It is usually run and fight.
(Like I said in his background.. he isn't quick to catch on to things or deal with certain pressures (low wisdom), but he isn't too stupid so he miiight turn himself in eventually..)
The Little Game Master |
Oh woops, oh well, we'll just say he noticed Odd'n and assumed you were in on it...
- Alhandra - |
I apologize that I have been late. I am in mid-move from Florida to New York and have fallen behind in all of my games.
I would like to switch Alhandra from an Oracle to a Master Summoner unless that is a problem. She will hopefully become less melee and more casterish.
I will have a profile up asap.
The Little Game Master |
Can everybody access the map? It's linked below my name. You should be able to move your own pieces from there. Provided you need to (so that's Gwyn and Odd'n right now).
Odd'n Lhrar |
@TLGM; did you want me to post something before you post for 'zared'? I'm not sure if you are waiting and wanna see what my proposed actions will be before you 'act' with him or not. There has just been a few posts post-Gwyn so maybe I'm out of order or missed something..
Let me know :) Thanks!
The Little Game Master |
Sorry, there's too many different timelines going on, I missed it. Zared is next on my list.
Odd'n Lhrar |
Sorry, im on tablet n the google doc map isnt workin on here. Ill move portrait tomorrow, but hopefully its clear where my character is goin..
Odd'n Lhrar |
@tlgm; as you are surely aware Odd'n can make silly decisions on his own and wants to trust people, but he really isn't wise enough in the ways of the world and general social norms to act appropriately. Thus, to maintain this theme could we/you/I roll something to see if he responds normally? So far we have been poking fun at his low wisdom and I think that will be good going forward, but can we set a DC for meeting new people or following directions?
Once he figures he can trust someone then that person will be recognized always, and perhaps in the presence of a trusted individual Odd'n can gain a bonus to his wisdom checks (their guiding hand to help him on lifes path). I bring this up now as Odd'n follows Gwyn in our encounter; his initial reaction to chase her was instinctual but once his thoughts catch up to him (as Gwyn leads them further through the alleys) maybe he starts second guessing himself..?
this might make him harder to fit into the party.. but once one person gains his trust it should help his poor judgement immensely (unless of course they take advantage of his naivety.. which could be fun as well)
The Little Game Master |
Sure! We'll use charisma for social interaction, and wisdom for other social norms. The DC will vary based on how basic the interaction is. Saying hello, and introducing yourself, etc. will be a DC 15; picking up on more subtle cues will be DC 20. Of course, this is all on a case by case basis.
People trying to take advantage will roll Bluff and your Asperger's Roll (copyright pending) will substitute your Sense Motive.
Odd'n Lhrar |
@Gwyn; Odd'n may be getting tired of running and hiding.. his (adoptive orc) parents beat it into him at an early age that you should only run from CERTAIN defeat.. not a good 'fair' battle.. ;)
He might do something stupid.. we shall let the dice decide ;)
Baru Asurendra |
No, I'm ok, I just think there is enough of a dis-synch in our current times that some people are waiting on others. Our summoner is a few hours ahead of Bronnan and I and We are a few ahead of everyone else so even though we are at the mayors office, I think we have delayed to let the others work on soaking the time to get to the office.