The Deepest Shadows Lie Longest (Inactive)

Game Master Dreaming Warforged

Carrion Hill Module


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey Warforged, I figure I better let you know what this does, considering it's nowhere online.

Ring of the Sublime:

Price: 2,000

This ornate gold ring is set with a single round sapphire and platinum stems. When worn, the ring of the sublime protects its wearer from fear effects as if constantly under the effects of remove fear. Wearers of rings of the sublime in Taldor often believe the ring's ability to combat fear also removes social anxiety, making the wearer a more confident and self-assured member of high society.

It's only found in the Taldor, Echoes of Glory Companion.

I saw it in herolabs and thought it fit him pretty well. (Especially in this town) ;) But if I need to find something else instead,(seeing how it's listed nowhere online) just let me know and will do.

Which shocked me really. Usually d20psfrd has everything.


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Javell DeLeon wrote:

I think it rocks for him! Good choice.

Nearly done. I just gotta tweak a couple more things. Still have some money left over but that can be dealt with easy enough.

Here he is so far... Iozef

Remember, still gotta implement some things. But nearly there.

Love the avatar! My trolls will greatly enjoy pounding the little nerd!


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Javell DeLeon wrote:

Hey Warforged, I figure I better let you know what this does, considering it's nowhere online.

** spoiler omitted **

It's only found in the Taldor, Echoes of Glory Companion.

I saw it in herolabs and thought it fit him pretty well. (Especially in this town) ;) But if I need to find something else instead,(seeing how it's listed nowhere online) just let me know and will do.

Which shocked me really. Usually d20psfrd has everything.

That sounds pretty powerful... I'll have to have a better look and compare it with similar items of similar cost. Immunity might be replaced by a nice bonus to saves.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Deimus wrote:
Love the avatar! My trolls will greatly enjoy pounding the little nerd!

lol! That's just wrong. :)

No worries, then. I'll look and see what else is out there. Keeps from having to tweak something.


***INACTIVE***

Can Windle have a light mace that could also be used as a walking stick? I'm trying to think in terms of arms and armor that aren't blatantly obtrusive, given that we're going to be spending (and the character has presumably spent) a lot of adventuring time in a city.


Question on languages: Since it's not a Golarion ethnicity, changeling starting languages don't include any of the regional languages, meaning that by RAW, she can't have Varisian, the language of the people by whom she was raised. Is it okay for her to have Hallit, Skald and Varisian as starting languages to represent growing up traveling around the Ustalavan countryside? They seem to make more sense than explaining how she knows Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, or Orc.

Question on the Scars hex: As the language in the book is unclear, are you okay with using the errated hex as shown in the FAQ?


Taldan Roguish Herbalist/4; Hp:34/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'

@Windle: how about a quarterstaff/club? Billyclubs seemed to be the norm among policement for a long time, so I don't see why you can't use something similar.


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

I would agree. Club would be perfect as a cane/walking stick (plus you'll be able to use it two-handed).

Grand Lodge

hanbo = walking stick/night stick... club is a less elegant version though it can still be used. Hanbo does not give you two handed use though


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Joana wrote:

Question on languages: Since it's not a Golarion ethnicity, changeling starting languages don't include any of the regional languages, meaning that by RAW, she can't have Varisian, the language of the people by whom she was raised. Is it okay for her to have Hallit, Skald and Varisian as starting languages to represent growing up traveling around the Ustalavan countryside? They seem to make more sense than explaining how she knows Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, or Orc.

Question on the Scars hex: As the language in the book is unclear, are you okay with using the errated hex as shown in the FAQ?

I'm good with both.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Alright. I think I'm finally done. But I'm sure there's something I've forgotten. But oh well.

@Windle: Does it have to be bludgeoning? You could always go this route.


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

Regarding the ring, I would suggest we go for a +4 save bonus for 2,000 gp. How does that sound?


I'm having a hard time spending all her money, DM. I have just over 1500 gp left. Is there a bank in town where she could keep a stash in case she has to get out quickly and start over somewhere else, or could she just hide it under the floorboard in her room or something? That way, if something comes up that we need in game, she could have some money to put toward it, or save up for something she can't afford right now. If you want me to spend it all (or nearly all) she could pick up a second pearl of power, I suppose.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Deimus wrote:
Regarding the ring, I would suggest we go for a +4 save bonus for 2,000 gp. How does that sound?

Okay. That sounds cool. Will do it.

Thanks!


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Joana wrote:
I'm having a hard time spending all her money, DM. I have just over 1500 gp left. Is there a bank in town where she could keep a stash in case she has to get out quickly and start over somewhere else, or could she just hide it under the floorboard in her room or something? That way, if something comes up that we need in game, she could have some money to put toward it, or save up for something she can't afford right now. If you want me to spend it all (or nearly all) she could pick up a second pearl of power, I suppose.

No problem. I think she'd trust the floorboard more. Perhaps not in gold, but in something valuable and easier to carry. Gems come to mind, but if you think of something more in line with your character, go for it.


Character profile done. I put most of her leftover wealth into gems she can keep in her pocketed scarf and kept out 49 gp for spending money.


Urban Ranger 3 (Watchman) Male Human Ustalav Init +2 (+4) AC18|Touch 12|FlatFoot 14| CMD 19| HP:20/32 |Ft +5|Rx +5|Wl +5| Percept +9(+11) Snse Mot +9

I've gotta spend until near broke - its an IC thing :) That 3k restriction really bit hard for me. 4k and it would have been much easier.

I'll buy a potion or three and wind it out.


Urban Ranger 3 (Watchman) Male Human Ustalav Init +2 (+4) AC18|Touch 12|FlatFoot 14| CMD 19| HP:20/32 |Ft +5|Rx +5|Wl +5| Percept +9(+11) Snse Mot +9

I'll add an hour glass - 25gp and it thematically appropriate... still shopping... should be done soon. I'll price the glass at 30gp that includes a belt gimbal that wieghts the hour glass and allows it to swivel so its always pointing 'down'.

Assuming I spend 200gp it will give me 1.56gp in my pocket - until payday that is.

1 potion 'Shield of Faith'
1 potion 'Enlarge'
1 potion 'Cure Light Wounds'
1 Potion 'Protection from Evil'

In a magical world in wouldn't be unheard of for 'Police' to be given cheap magical enhancements - I'll say these are issued by the City


***INACTIVE***
Javell DeLeon wrote:

Alright. I think I'm finally done. But I'm sure there's something I've forgotten. But oh well.

@Windle: Does it have to be bludgeoning? You could always go this route.

Unfortunately that's a martial weapon, and inquisitors are only proficient with simple weapons, bows, and hand crossbows. Something like a jo stick or singlestick would be reasonable as well, but I'd like to be able to make the hitting part out of alchemic silver.


Urban Ranger 3 (Watchman) Male Human Ustalav Init +2 (+4) AC18|Touch 12|FlatFoot 14| CMD 19| HP:20/32 |Ft +5|Rx +5|Wl +5| Percept +9(+11) Snse Mot +9

Shopping complete - just enough change in my pocket for booze and a meal


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Windle Thetra wrote:
Javell DeLeon wrote:

Alright. I think I'm finally done. But I'm sure there's something I've forgotten. But oh well.

@Windle: Does it have to be bludgeoning? You could always go this route.

Unfortunately that's a martial weapon, and inquisitors are only proficient with simple weapons, bows, and hand crossbows. Something like a jo stick or singlestick would be reasonable as well, but I'd like to be able to make the hitting part out of alchemic silver.

Then go for a light mace, but with a special design. Totally free if you have it masterwork or magic; 50 gp if it's a custom regular weapon you want designed differently.

Hope this helps.


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

Are we still aiming for today or tomorrow?

No pressure, just wish to know to best plan. I'm quite busy these days.


***INACTIVE***

During the day today (GMT -5, or Central Daylight Time here) I'll have a lot to do at work; tomorrow should be more open, and tonight should also be good.


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

On another note, I've mentioned in the recruitment I might try to link the module to the Carrion Crown AP. How do you feel about that? Other suggestions if we manage to get through the module.

If we go with CC, we'd probably join at the third installment.

I ask now as I'll try to mix elements of the future in the presence; some foreshadowing if I can.

Grand Lodge

Lets get thru this but hell yeah but may I suggest Feast of Ravenmor then wake of the watcher?


I started playing a Carrion Crown game here on the boards, but it didn't get very far. I don't think the opening of book one works very well in play-by-post; I've seen a lot of games get bogged down and peter out in Harrowstone. If you think the later books are more suitable, I'd be happy to play, although I don't know anything about them.

Helaman, isn't Feast of Ravenmoor set in Varisia rather than Ustalav? And it's for 3rd-level characters; we're already 5th.


***INACTIVE***

I'm in a CC game on the boards, playing Part 1. Being PbP it's unlikely to get near Part 3 for a couple of years...if we're lucky, and it survives. It'd be cool to see some of the later stuff. (I also just played in a heavily modified version of Feast of Ravenmoor, set on an island near the Shackles, although we didn't know that's what we were doing because the DM put it in as a set piece in a larger campaign.)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Windle: My bad. Didn't even realize their weapon restrictions. I guess that's what happens when you never run inquisitors. :p

I'm good for starting whenever's good for you, DW.

As far as connecting to CC, that sounds good to me.

I've never heard of those other games that's been mentioned.


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Helaman wrote:
Lets get thru this but hell yeah but may I suggest Feast of Ravenmor then wake of the watcher?

Intriguing suggestion... Any reason in particular?

Grand Lodge

I heard that Feast was Mythos themed and WotW is the BIG Cthulhu Mythos product since Carrion Hill came out


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

Gameplay thread is up!


***INACTIVE***

I'll have a post this evening; long drive last night, and matters familial most of the day.


Taldan Roguish Herbalist/4; Hp:34/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'

Gotta go to the barn. Better post in a few hours.


DM, a question about the sequence of events this morning: The intro says the summons came "before dawn." Mireza would usually have prepared spells upon waking in the morning, after her 8 hours of rest. Did the Crow sent to fetch her allow her an hour to commune with her familiar and prepare her spells?


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

Absolutely.


Okay, thanks. Took the opportunity to switch out a few spells from her everyday fake-fortune-telling in favor of summons-due-to-catastrophe-and-imminent-danger.


For the sake of clarity, since I haven't mentioned it explicitly, Mireza's spider is traveling with her in one of the pockets of her scarf.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, I'm confused.

Are all of us in the tent?

If not, then where is everyone exactly?

And are all of us suppose to roll the sense motive?


I know Mireza and the Sergeant are in the tent.

Grigor went into the tent and then left before Mireza's questions.

Windle and Iozef are ostensibly examining the remains of the structure, which begs the question of how Windle heard the bit about Marshan, unless we assume that the sergeant didn't answer Mireza's question until after they both left the tent, which hasn't been narrated yet.


***INACTIVE***

I've kind of lost track of who's where, I'm afraid; I thought the sergeant was answering the question about where the alley leads with the comment about the shop.


Yeah, it's all a bit mixed up right now. It does say the sergeant "points to the building," which would be hard for him to do from inside the tent, but then he also answers the question Mireza asked inside the tent about who the owner is. Except for the spoilered stuff, I'm not exactly sure who's privy to what information at the moment. Once Valiard arrives, everything's going to have to be repeated for his benefit, too.


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

Ah! Ah! Sorry about that. I just answered the questions, thinling that whoever would ask them would go to the sergeant. He can always point from the entrance of the tent to the building.

Anyway, for now, you are all in the tent, Valiard just got back, and Grigor is just outside, but can hear everything and see a lot through the gap in the tent's entrance.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. That helps. Thanks.


***INACTIVE***

Sorry about dropping off the face of the boards; I was cut off by the network outage Wednesday, in meetings most of yesterday, and rebuilding a system today. I'll be back as soon as I can wade through the couple of dozen posts and digest them.


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

Please confirm here whether you took the equipment Grigor distributed and marked it on your sheet. Thanks.


Put the 3 potions on Mireza's sheet. Iozef gave the scroll of see invisibility back to Grigor, and Grigor hasn't offered it to anyone else, so I assume he's still holding it?


Urban Ranger 3 (Watchman) Male Human Ustalav Init +2 (+4) AC18|Touch 12|FlatFoot 14| CMD 19| HP:20/32 |Ft +5|Rx +5|Wl +5| Percept +9(+11) Snse Mot +9
Deimus wrote:
Please confirm here whether you took the equipment Grigor distributed and marked it on your sheet. Thanks.

Just marked my stuff on my sheet. Thanks for the reminder


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yep. Done.


***INACTIVE***

Likewise. Windle has the see invisibility scroll, and the ration of potions.


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

I must thank you all for the quality of your participation so far. Your writing is excellent and I'm always eager to find out what you wrote. Your characters have great complexity and seem to mesh well, in their own way, together. You certainly set the bar higher up for me!

As for Iozef, what craks me up is that the ranger he plays in Kingmaker is a straightforward, blunt, charging first laughing type. The contrast is extraordinary. Well done Javell!

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