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The Deepest Shadows Lie Longest (Inactive)

Game Master Dreaming Warforged

Carrion Hill Module


Ustalav
Map of Ustalav

Carrion Hill
On crowned Carrion Hill,
The mound civilizations fill.
The darkest shadows lie longest,
In children’s vows, in fools jests.

In proud Carrion Hill,
Endowed to forgotten Evil,
The darkest shadows lie longest,
When crows and Crows, tend their nest.

O sore Carrion Hill,
The soar spills until
The darkest shadows lie longest,
And terror sows on your heart its crest.

THE CITY OF CARRION HILL
Map of the City of Carrion Hill

Known by frequent visitors as the Boil, or, more basely, the Wart, Carrion Hill rises over the otherwise swampy southern banks of Kingfisher River, the only solid ground of any reasonable scope in the swampland known as the Wrythe for a distance of nearly 20 miles to east or west. Carrion Hill gets its name from the fact that the city itself is built on the conquered and vanquished bones of previous cities—the site is no stranger to the carrion left in the wake of wars and famines and plagues.
When the river fog rolls in every morning and evening, those who dwell on the hill’s Crown district can look out on a world of white vastness, while those below take solace in the simple fact that the ground beneath their feet is solid and unlikely to wash away after one of the area’s frequent rainstorms or seasonal floods.

Carrion Hill is split into three districts. Atop the hill, the Crown serves as the home for the city’s nobility, government, and most of its public works. The hill’s slopes are a thick tangle of buildings and maze-like alleyways; this is the Tangle, where the bulk of the shops and residences can be found. The lowest part of the city, both physically and spiritually, is the Filth, a series of islands both natural and artificial, connected by old boardwalks and stone bridges. The city’s poor and desperate dwell here, as do those industries so vital to the city’s prosperity but so unwanted by its citizens—tanners, gong farmers, street cleaners, the fisheries, and the looming middenstone vats. Yet the Filth is also the city gateway, as the vast majority of Carrion Hill’s visitors arrive by riverboat or barge via the district's refuse-choked canals.

The cities buildings are mostly made of middenstone, a cheap material build from bone, dust, mortar and the crushed shells of purple carrion roaches. Middenstone has strong mauve hues. It doesn’t hold well to weather but can be easily shaped into any form and has thus been very popular around the city.

The Crows are enforcing order in the city. They are led by Commander Garus, a pragmatic, sour yet honorable man, respected by his men. Government is held by the city’s Mayor and his council, located in Crown Manor.

The city counts 9,000 souls, of very different ethnic origins: Kellids, Varisian and Ustalavic mostly. Though they share the usual Ustalavic cautiousness towards strangers and trouble, they form a tight and proud group, surviving in a cramped city with scarce resources.

Carrion Hill is also called the isle of 10,000 temples, and although the nickname is a significant exaggeration (there are actually a mere 180 temples in Carrion Hill, most of them but tiny one-room shrines), it seems that places of worship for gods both vast and slight grow from the very land. Shrines the size of cupboards, painted representations of gods with an offering of flowers beneath, rub shoulders with churches that somehow squeeze balcony upon balcony in tiny frames over almost decadently elaborate pulpits, and above all is the grandest place on the hill—the Ossuary Church of Pharasma.

The Filth
The western area of the Carrion Hill runs along the southern bank of the Kingfisher River. Much of the city’s waste ends up here, and as such, the water quickly clogs with flotsam so that there are always several barges at work clearing the waterways and removing the flotsam to one of the Filth’s great burn pits. Often, the transition between land and water is gradual, with shores being little better than quicksand; most buildings along the shore are built on wooden pilings sunk deep into the ground. Stories abound of folk who have found diamond rings, furs, and even magic items in the rubbish here, but also iron, wood, and other common salable commodities. A number of rag and bone merchants employ scavengers like this, and their warehouses are scattered on the edges of the Filth. The stench in the Filth is indescribable, especially in summer, and huge numbers of rats, flies, and particularly a species of maroon cockroach dwell here, making the land an almost living thing. The poorest (and generally newest) residents live in hovels clustered together for safety and stability—a town of scavenged rubbish. Numerous cruel taskmasters have their tanneries, alchemy workshops, and middenstone vats here.

The Tangle
By far the most crowded and populated part of Carrion Hill is the Tangle—the lower and middle heights of the hill itself. A twisting mass of alleys, dead ends, and lightless streets serve as the arteries and veins of the district. Towering around these black footpaths (that are often less than 2 feet wide) are claustrophobic houses of wood, stone, and increasingly, Middenstone. Anyone venturing into the myriad alleys without comprehensive knowledge of them or a guide stands an excellent chance of becoming lost, and those who do lose their way stand a excellent chance of being marked by thugs, cutthroats, or worse. However, in these alleys a traveler also passes countless houses, stores, and cupboard-shops selling everything from paper lanterns to decorative pig masks, from clay pipes and strange tobacco to street corner coffee houses at which locals gather to smoke long hookah pipes beloved of the population (the aromatic tobacco does an excellent job at masking the city’s other smells).

The Crown
The cobbled streets at the top of the hill broaden and are bleached white, and locals joke half-seriously that the streets of the Crown are the tops of countless polished skulls. Buildings at the Crown are larger, and most utilize solid stone and good timber in their construction. Middenstone buildings are unknown in the district, but the color purple is not, for lavender grows in profusion in and around the many olive trees that thrive in the more pleasant air of the high hill. Actual crows are numerous here as well—some say they are waiting for something to happen. Merchants, dignitaries, and the wealthy make their homes here, enjoying the lack of taxes the isle grants.

Loot:

Scimitar +1
Cloak of Resistance +1 (Valiard)
Ring of Swimming (Valiard)
Bracers of Armor +1


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