The Darkness Below Maure Castle....
Game Master
Lord Thasmudyan
The ultimate dungeon delve deep into the bowels of Maure Castle where the evil, insane and vile House Maure once dwelt. What secrets lay hidden in this once proud House's crumbling abode and what happened to the members of this House....
Unless you house rule it, bonuses to shields do not apply to attacks.( for his char I recommend house ruling)
May I take Natural Spell? Normally it requires wild shape but I am hoping alternate form is close enough.(the core probably only says wild shape since no core options have alt forms unless I do not need a feat for natural forms)
Just a heads up Malcom and DarkLightHitomi, I am opening the game thread up before I go to bed tonight so I would prefer if you guys could complete you characters by this evening. Thanks, pm me if you have questions or post to this thread I will be on most of today
actually looked up the pf srd to double check, you can enchant it to act as a weapon or armor bonus but you pay twice because its two different types of bonuses.
This DarkLightHitomi, here is my char so far. I now need to add the last three lvls but thought you could look just in case you decide on taking the level adjustment after all.
okay looks good so far Chirinide, go ahead and level her up to 12 for now again once I see the advanced races guide I can make a better decision and if at that point we need to change something we will. Also don't forget to buy equipment and remember you have like 108,000 to spend. As to natural spell I am going to say yes for now but I will have to judge it in game if it is going to be too much
Its OK if you don't allow the Fleet of Movement Feat. I saw you were allowing other 3.5 material so I thought I'd ask.
The character is not being used in another campaign. I recycled the Alias so that I dont fill my porfile with dead Aliases. I can make a new one if you'd prefer.
I made a mistake with adding levels. I thought you had asked for LV. 11. I just have to add another.
Traits are mixed in because PC GEN does that. I can separate them.
The damage from the shields is 1d8 + Str + Shield Bonus + Power Attack + Other minor bonuses. I could have mad this much higher but I opted to stay on the low end because you said not to make a Munchkin. I could go the 2d6 Heavy Steel Bashing Shield + Vital Strike & others but that might be getting over the top. I can however do many different combinations of Overrun, Attack, Bullrush in the same round. When I came up with the idea of this character it was pretty much designed to knock people all around the battle grid. Quickdraw Shield + Quickdraw Feat also means I can draw weapons as a Free Action.
The shield is +5 Quickdraw Mythral Bashing. This is again something that carried over from PC GEN that I need to alter.
The Enhancement bonuses on both shields are Armor Enhancements. If you look at the Shield Master Feat it allows you to add your Shields Shield Bonus on attacks. I'm tempted to make one of them have a Weapon Enhancement on my primary hand but the bonus will be loewr since I cant afford the +5. I did this for simplicity.
I had planned on doing some serious overhauling on my character sheet to make it more readable. Because its such a wacky concept though, I didn't want to dump a bunch of time into it only to have it rejected. If I actually stand a good chance of being accepted I'll have the changes made ASAP.
Its OK if you don't allow the Fleet of Movement Feat. I saw you were allowing other 3.5 material so I thought I'd ask.
The character is not being used in another campaign. I recycled the Alias so that I dont fill my porfile with dead Aliases. I can make a new one if you'd prefer.
I made a mistake with adding levels. I thought you had asked for LV. 11. I just have to add another.
Traits are mixed in because PC GEN does that. I can separate them.
The damage from the shields is 1d8 + Str + Shield Bonus + Power Attack + Other minor bonuses. I could have mad this much higher but I opted to stay on the low end because you said not to make a Munchkin. I could go the 2d6 Heavy Steel Bashing Shield + Vital Strike & others but that might be getting over the top. I can however do many different combinations of Overrun, Attack, Bullrush in the same round. When I came up with the idea of this character it was pretty much designed to knock people all around the battle grid. Quickdraw Shield + Quickdraw Feat also means I can draw weapons as a Free Action.
The shield is +5 Quickdraw Mythral Bashing. This is again something that carried over from PC GEN that I need to alter.
The Enhancement bonuses on both shields are Armor Enhancements. If you look at the Shield Master Feat it allows you to add your Shields Shield Bonus on attacks. I'm tempted to make one of them have a Weapon Enhancement on my primary hand but the bonus will be loewr since I cant afford the +5. I did this for simplicity.
I had planned on doing some serious overhauling on my character sheet to make it more readable. Because its such a wacky concept though, I didn't want to dump a bunch of time into it only to have it rejected. If I actually stand a good chance of being accepted I'll have the changes made ASAP.
Definitely make the changes, if you can fix that stuff your approved, I just want to make sure we were on the same level with that. By the way I like the concept. As to the bonuses on the shield although I know you can get an attack bonus via the feat you can't get the bonus an enchantment would give you to damage which is why I was asking because it is a lot more expensive. Don't worry about creating a different alias I just wanted to make sure you were rehashing a character from another game didn't want confusion is all.