Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

PaizoCon 2014!

The Darkness Below Maure Castle.... (Inactive)

Game Master Lord Thasmudyan

The ultimate dungeon delve deep into the bowels of Maure Castle where the evil, insane and vile House Maure once dwelt. What secrets lay hidden in this once proud House's crumbling abode and what happened to the members of this House....


51 to 100 of 316 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Cheliax

Male Human 666th Lvl Evil DM

yep but the walls are pretty thick on both sides of the area so even if you do use the lyre it will take quite sometime to have a discernible effect of any sort. All so take into consideration that the lyre will make noise and lots of it for a long period of time which could possibly attract all sorts of stuff to you guys unintentional.


F Half-Elf Were-Tigress

hmm true, lots of noise, so that would be plan B or C, me making small tunnel and everyone else defending if needed.

The description says that 30 min= 100 humans working for 3 days (for reference)

But first a recap,
the only things here is the doors and a star shaped indentation on the floor.

No reliefs, carvings, writings, or pictures, just bland walls and smooth faced doors.

Anyone have true seeing?


female human Cleric(of Shelyn) 17/Mythic 10 hierophant

yes i have true seeing


F Half-Elf Were-Tigress

Would Chirinide know you have that ability?


female human Cleric(of Shelyn) 17/Mythic 10 hierophant

If you can geuss I'm a cleric you could probably know that, but with out asking me no you would not


Checking things out with True Seeing sounds like a good idea. My other thoughts are to try my dimensional steps ability from the side of the door past where the wards extend. If that doesn't work, I could try summoning an earth elemental and have it earth glide under or around the door and the wards and have it try to open the door from the other side, or at least tell us what's over there. If there's any open space around the door jamb, an air elemental might work too.

Cheliax

Male Human 666th Lvl Evil DM

Wow I have to say you guys are thinking outside the box and then some :) makes me proud to be an evil DM...Chirinide I am typing up the response to your last action in the gameplay thread read it closely and mayhaps you will get an idea of what is a good idea to do... :)


F Half-Elf Were-Tigress

Yes the earth elemental should work but the dimensional steps could require long distance travel because of the angle, depending on what is on the other side.

edit ninjad again. I seem to get ninjad a lot.

Cheliax

Male Human 666th Lvl Evil DM

dimensional step won't work as it is similar to what Pendin tired with the abundent step ability...as to the earth elemental not sure this would work necessarily but I will take a look has merit as a wonderful way...only concern is you ability to control the actions of the elemental enough to get it to open the door on the other side. Oh and no there is not enough of a gap for an air elemental

Shadow Lodge

Male Human Ranger 3 || HP 32/32 || AC 16, T 13, FF 13, CMD 17 || F +5, R +6, W +1 || Per. +6, Init +5

Lord. I will be gone all day tomorrow with my son for Boy scouts. I might have time to check it on my phone, I might not it depends. I did want to let you know, but Tomorrow night when I get back (9pm CST) or so I will get on and post some.

Sorry for the late notice. I got roped into it today

Cheliax

Male Human 666th Lvl Evil DM

no worries dude we have a big party for a reason :-)


Lord Thasmudyan wrote:
Finally around midnight you arrive at the castle a quick search of the walls outside the castle you come upon a tunnel After proceeding eastward for about ten minutes along a downward sloping passage, you come at last to a T intersection, with a short hallway continuing to the north and another leading south into darkness. A large eight-pointed star design has been chiseled into the stone floor at the intersection. The points of the star are entirely cleaned out, as if something is meant to be inset into the shallow depressions.

What if we left the tunnel and tried to scale the walls?


Whoa, I'm finding it not too easy to keep up the pace!
I'm participating in eleven PbPs past this one. They all combined made 33 new posts in the past 15 hours, while you guys made 88! That's like over 10 posts per day from each member! I can't commit to more than one post per day, especially as they all seem to flow while I'm sleeping (I'm in Europe). If you don't want me slowing you down, I'll understand.


F Half-Elf Were-Tigress

I have joined 8 pbp in the month and half since I started playing and most of them had lots of posts the first week and then slowed down. Yet many seem to think this is unusual. I wonder if I'm just lucky or haven't played enough.

Cheliax

Male Human 666th Lvl Evil DM

Just post when you gelik, if you don't make a post for a long period of time I will take an action for you

Cheliax

Male Human 666th Lvl Evil DM
Malcom Eviscerator wrote:
Lord Thasmudyan wrote:
Finally around midnight you arrive at the castle a quick search of the walls outside the castle you come upon a tunnel After proceeding eastward for about ten minutes along a downward sloping passage, you come at last to a T intersection, with a short hallway continuing to the north and another leading south into darkness. A large eight-pointed star design has been chiseled into the stone floor at the intersection. The points of the star are entirely cleaned out, as if something is meant to be inset into the shallow depressions.
What if we left the tunnel and tried to scale the walls?

The only problem with this idea is that the place is mostly a ruin and pretty much everythingyou are going to is underneath castle ruins or in its lower level of which the door is the only entrance...but again good out of the box idea


Frozen Stream Human Monk/12

Several hours is probably going to be enough to restore my 2 ki points? I have a pool of 11 and it takes 8 hours to restore the whole thing.

Off topic question anyone live in the Southern California area? Or for that matter...what timezone is everyone in? Pacific Standard Time here.


Texas here, so central. Nice 20, bee tee dubs.

Cheliax

Male Human 666th Lvl Evil DM

Yeah your ki points would have restored by now

cst for me...used to leave in So Cal though :-)

Cheliax

Male Human 666th Lvl Evil DM
Aelaeron Beast-Caller wrote:
Texas here, so central. Nice 20, bee tee dubs.

Heh Texas too, what part?


Houston, you? The wife and I moved down here from Chicago about 14 months ago.


female human Cleric(of Shelyn) 17/Mythic 10 hierophant

Missouri, near Kansas City, thus I am in the central time zone

Cheliax

Male Human 666th Lvl Evil DM

Just north of you in college station


female human Cleric(of Shelyn) 17/Mythic 10 hierophant

Cool, aside form here I've lived in new York for like 6 months otherwise been here most my life


Frozen Stream Human Monk/12

Moved to SoCal from Ohio...I do NOT miss that state!


How did you like NY Zaldane? I've only visited there once.

Thas, my wife has family in Bryan. We get up there every now and again.


female human Cleric(of Shelyn) 17/Mythic 10 hierophant

It was great, except trying to find good work, and the outragious prices, but the comic game community was amazing


female human Cleric(of Shelyn) 17/Mythic 10 hierophant

be back later gonna catch up on some stuff today, so I'll check in about a couple of hours


Canada!

Central Time.


GMT +2, Eastern Europe


F Half-Elf Were-Tigress

DFW Texas!
On phone right now was at work all day today and will be tommorrow too.
I will be home in an hour but if you want to roll for me before then I have a +12 to perception and +6 to init. My first action will be to get out and stuff my hole into my pouch. Stealthily like.

Cheliax

Male Human 666th Lvl Evil DM

just got done with work will post in the morning the results of the surprise round


Once we get to the first round, who wants the Enlarge Person? I'm thinking Pendin or Malcom.

It grants size large, 10' reach, +2 str(size), -2dex and an additional -1 to attack and AC, but it also ups your damage dice one step and gives an additional +1 CMB & CMD (CMD cancels out due to Dex drop).

So, +1 damage, +0 hit, -2AC, -1 Ref, +2CMB, +1CMD, 10' reach and damage dice increase one step.

Let me know.


I am planning to bomb them before they break up the formation.


Gotcha, that would be a waste of a spell. Thanks for letting me know Gelik.


Well it's just 12 splash damage per bomb, so they'll probably survive that. Just FYI.


I thought avg damage for 6d4 is 15 (2.5x6). If they survive that I'll be surprised.


My bombs do 6d4+6 damage to single target, and 6+6 splash damage. For undead and constructs it's 6d8+6, but the splash damage stays the same.
Also I'd be very surprised if these gnolls are not advanced or with class levels ;)


Good point. Well, I'll put it up there. If it ends up being overkill, it's only a first level spell.


If I can get to the middle of the pack as I'm planning to, with the Enlarge Person I'd be able to get 5 attacks at 2d6+18 & a free Bullrush attack /hit with a full round action.

Just a thought.


Malcom Eviscerator wrote:

If I can get to the middle of the pack as I'm planning to, with the Enlarge Person I'd be able to get 5 attacks at 2d6+18 & a free Bullrush attack /hit with a full round action.

Just a thought.

I'm just unsure if the Dex drop would affect your Two-Weapon fighting feats. I don't want to gimp your build.


Frozen Stream Human Monk/12

Shoot I went ahead and attempted to grapple one of the guys in the front and pin as a full round action before I saw this! Next round I had planned to tie him up with my spider silk rope and keep him alive for questioning if needed.


Aelaeron Beast-Caller wrote:
Malcom Eviscerator wrote:

If I can get to the middle of the pack as I'm planning to, with the Enlarge Person I'd be able to get 5 attacks at 2d6+18 & a free Bullrush attack /hit with a full round action.

Just a thought.

I'm just unsure if the Dex drop would affect your Two-Weapon fighting feats. I don't want to gimp your build.

Ok, I read up on prerequisites and it looks like the Enlarge Person would cost you the attack from Improved Two Weapon Fighting. It would still be useful to Pendin, and it lasts for 12 minutes, so I'm going to put it on the monk.

Pendin, my main concern is us getting through the door before someone can shut it on us, so I think that should be our top priority.


Frozen Stream Human Monk/12

Fair enough...I will check the discussion before launching an action from now on. I can always break the little buggers neck in the next round (Coup de Grace) after tying him up :)


I think your first instinct was the right one, questioning is good. I just hope someone speaks gnoll.


Frozen Stream Human Monk/12

Worse comes to worse I have a potion of tongues.

Shadow Lodge

Male Human Ranger 3 || HP 32/32 || AC 16, T 13, FF 13, CMD 17 || F +5, R +6, W +1 || Per. +6, Init +5

I will be back before 5pm cst to get Round one

Cheliax

Male Human 666th Lvl Evil DM

I will be updating the map and posting it in the next hour or so


I meant to ask, are basic stat checks resolved by rolling under the stat, or meeting a DC?

Cheliax

Male Human 666th Lvl Evil DM

for me and if I could find the rule which I don't remember PF RPG saying one way or another a basic stat check is meeting a DC of your stat. your roll is modified by the ability mod you have.

51 to 100 of 316 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / The Darkness Below Maure Castle.... OOC Discussion All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.