The Darkest Hour- A Dark Heresy (WH40k) Ascension Campaign

Game Master BayouSnowman

A DH 1.0 Ascension level game beginning in the latest timeline of WH40k, a Cadre of powerful individuals is called for to discover something unimaginable and uncover a plot that threatens every living soul.


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@rakavet : the test for blindness and WP separate. I think it's a toughness test with cybernetic eyes to resist. You pass, not blinded.

WP test is separate.


@Everyone:

For tearing, I'll allow one extra dice per attack/weapon. Meaning you can roll two extra dice when shooting both weapons and may interchange the "tearing" dice with any shot you choose (Sister), please do that instead of every shot rolling an extra. Make sense? If you shoot once or twice, or 10 times, just roll one extra dice for "tearing." I'll do the same for enemies, otherwise, its a bit much on some weapons when firing on Semi/Full. Each weapon attack gets one extra "tearing" dice if the weapon has the quality. Cool?

I had to go fishing in your profiles to figure some stuff out, so I'd be nice if you post what weapons you fire with when you post and give the dmg. profile, I know you look it up when you post, so just cut/paste it for me so I don't have to hunt and guess. If you use a special ammo type, then please list the dmg. profile for me in the IC thread. Just saves us from both looking it up and if you do it once, I can always scroll back up to see the details and/or you can scroll up and cut/paste it into your next rounds' attack. Make sense? Thanks!

Also, don't forget you have some talents that increase your DMG. You can add that to your standard weapon profile, just make a note at the top above the Weapons that they all get +2 or whatever. It helps remind you and me, and putting it into the profile already means your less likely to forget it. For example, Sister has a talent that increases Dmg. of ranged weapons, +2..Don't know if thats added in or not..I'm just going by what you post, so if you forget to add it, then its your fault. I make the assumption when making NPCs/Enemies that you've got certain things, so if you fail to remember them, it could make a big difference in scenes. This could be talents for battles or other things. Just a heads up and reminder to maybe add some things into your profile for things you'll be using often. (like weapons/gear/armor, etc)

@Sister: You say you aim for the head, but I didn't know you get free called shots until I read your profile, I was just gonna flip the rolls until I happened across it. I'll probably remember from now on, but don't assume I will. I could've assigned the shots to some place else, maybe remind me you get free called shots when taking your action. For example:

BS 65, Called Shot Head: -0, Short range +10, hulking +10: (85) vs [dice]...DOS/DOF.
Words of the Emperor, Twin Ripper Pistols with Targeter/Maglev Impeller
RoF: S/2/-, Dmg: 1d10+8 I, Pen: 7, Tearing, Toxic(1)

Notice how I added 2 damage already to profile for your talents and you include the important stuff, don't need weight, rld, rarity, etc. From now on you cut/paste the above when attacking with it, including modifiers, makes posting rounds of attack much easier after you get the first one done. Maybe you already included the +2 damage in your profile, I don't know, this is just an example for everyone's benefit.


@Marleno:

Were you blinded? Didn't see any indication that were or weren't affected by the lights.

Just waiting on Phineus, I might post the actions of IT, so you all can use your reactions.


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

Sorry, should have pointed it out, the Carapace armour has photo visor, so I should be safe from the light.


Ok, cool for Marleno and Phineus on sight.

Its all good about forgetting or not mentioning stuff you know. Its our first battle and we're still ironing out details. Afterwards, it'll be much smoother I believe.

I'll wait for Phinues to post on his lunch break. I'm just getting off work, (evening here in China) so I'll keep checking and post actions before I'm off to bed. Everyone'll have their reaction and can post round 2 actions. Assuming you survive.....:0


Ok, that's everyone, walking the dog, will update before bed.


Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)

Sorry, I keep filling up the gameplay thread with useless posts that could be here.

So, despite having one line of action I *still* managed to not put everything in it correctly. The round that Phineus loaded was a Turbo-penetrator Round.


Female Human, Gunmetallican

I was going to add a complete breakdown of the damage and guns used. I'll do what you said now, thanks.


Female Human, Gunmetallican

Right, so the Power Armour also has a photo visor, with Dark Sight to boot.

Since I didn't quite get it (I'm a bit of a dafty), for tearing weapons, I'd go and roll a tearing Die before the others and choose to exchange one for it?

If something isn't clear, for instance distance (in the future, it's pretty good now), I'll add all the modifier to the roll in blue text.


Ouch Gaius, tough break. Your armor protects 5, pen 3, 2ap remain, 3 tough bonus, so 5 minus 21=16 wounds. That's my math, not sure how yours is different... 6 on critical table, you're on fire, but I'll say armor protects, but you lose your turn for failing WP test, so you're rolling around 9n fire... I'll say you put it out this turn to be nice, you spent enough FP.

Phineus, depending on where you are, your posts aren't clear on your position, you're unseen, but are you near door or down the hallway? Attack is a cone shaped area of effect, so I thought you were near others, but I'll let this one slide if you're not actually in the fire zone. Try to be more precise and I'll try to give more details of scenes to help.


Just double checked being on fire, armor doesn't protect, so you'll take one dmg (after toughness bonus) and one fatigue, but like I said, the flames will go out after this turn of you rolling around.

Need to double check critical tables and fx and I'll update.


Male Forge World Omnicron -DX Born Verispex Adept FP 3/5

That's ok, it is a tough world and scholars should probably stay out of direct combat!
Sorry i meant that i have 13 wounds so the 16 wounds taken, takes me to 3 on the crit chart. So did i read that right, that i can ignore the extra crit damage and lose this turn but then am no longer on fire.
Thanks i think that may be all that keeps me alive, for now! ;)


Why do you have so few FP? Can't remember if I gave you bonus FP for ascension level or not? Some of you got 5, others less, can't remember, but if I didn't give you extra as I said I would, then please remind me. Everyone should have 3-5


Male Forge World Omnicron -DX Born Verispex Adept FP 3/5

Not sure i will have a read back through the threads and see.


Double checked, you'll get 3 on critical table, bc you got 13 wounds, and 16 dmg. Then 1 more from fire, so 4. You're not dead, but you'll possibly have more fatigue than your TB and pass out... You should have at least 3 fp, so you can use another to do something... Not sure what, but we'll figure it out.


Male Forge World Omnicron -DX Born Verispex Adept FP 3/5

Ok cool that then takes me to 4 crit, 13 levels of fatigue (which takes me unconcious) and stunned for a round. I will amend my FP on profile. It is up to you but would probably be fair to say it got used to autopass the fire going out. Otherwise that will probably kill me or seriously hamper the party if they are helping me.


Male Forge World Omnicron -DX Born Verispex Adept FP 3/5

Wow those were some nice rolls Phineus.


Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)

I was, at first, waiting to see people's rolls for reactions to see if I needed to help people. Then realized that I'm pretty worthless in that regard. Turns out that was a decent plan. *Massive* amounts of luck combined with the best weapon in the game leads to a pretty crazy outcome.


Female Human, Gunmetallican

Well. You also forgot the Accurate bonus dice. Just saying. And the Exitus Rifle is crazy good, yes.


Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)

Oh, I had forgotten to check the errata for that! Apparently it is in there and works just like RT and OW. I wa sreading through the book several times thinking "Wait...Accurate in DH *doesn't* do more damage on high DOS? What!?!".


Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)

Rakavet: Best-Quality ranged weapons don't give a bonus to-hit, they "only" never jam or overheat. I consistently make that mistake when I haven't played in a while as well and always have to look it up again to make sure.

We should pick you up a few Targeters for your weapons. (pg. 179 of The Inquisitor's Handbook.) You can definitely handle the extra weight and a +10 BS is awesome.


Huh, so it is. Only melee weapons. Well, that sucks.

And yes, I thought Red-Dot Lasers worked that way. I missed targeters because I thought I already something that did the job.


Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)

Yeah, Red-dot Lasers are pretty good for us single shot folk. They're worth putting on anything just because they're cheap and light and easy to get even if they don't work with full-auto. Every once in a while you might want need to make a tough shot and have to aim.


How many of those bullets did I give you again?....Damn...Also I need to double check your equipment and attachments on those things, they sound a bit redundent...I mean a targeter in DW gives the penalty to dodge, but not a bonus to shots as well, and then red dot/laser sight seem like they do the same thing and usually there is a cap on the number of attachments a weapon can have, and executer pistol being already so baddass it may not have room for more, or that much more...I'll double check and let you know, but its the weekend and I'm swamped so it'll be later before I can update, probably tonight...This isn't so important, the main point of this post is in regards to Righteous Fury (RF).

So not quite how I planned on things going, but hey, dems da dice...

One thing I had to figure out and reread with regards to RF, I'll explain my thoughts and you can input as a group. If you think I'm off base or wrong, speak up, we'll work it out.

So I think RF is per shot, not each dice. Meaning, if you get a 10 on the dice, you get another BS/WS test, if you pass, then its auto RF after. You only need to confirm RF once, then if you get another, then its auto d10 dmg.

You only add a single d10 for RF, do not roll all the DMG dice again. Its not another hit, its simple more damage. (I realize this may not be new to you, but just clearing it up as I've explained and gone through this in other games, just making sure we're on the same pg.

All the above is from PG 195 of core DH book. Below is where I get into some interpretation and the book doesn't seem to say one way or another, and neither does other books in WH40k (from what I recall...I'll keep looking).

Now here's where I come in and I'm going to say that if you roll a 10 on any dice, no matter how many, you get to confirm the RF ONCE PER SHOT/HIT.

So that means on a single shot, even if you rolled 2 10s on the dice, you only get to confirm one RF and add 1d10 to that attack. If you get another 10, then its auto confirmed and you roll additional d10 until you don't get RF.

I don't think each 10 you get on a single hit counts as multiple RFs. Get me? If you had auto/semi and different hits get a 10, then you can confirm each one separately and do as above.

Does that make sense? This is something that I will hold NPCs and enemies to as well. Some enemies will have RF effects like you all and I don't intend to roll extra dmg dice for each 10 they get, only once per hit/shot.

If you don't think that's in the spirit of the rules or disagree then we can talk about it...Maybe this was just some dumb luck and rare, but honestly I've see it happen a couple of times IRL and on these forums with big enemies who get creamed out of nowhere with one shot. Dreadnaughts exploding from a single shot or PSy powers that roll multiple dice and are almost guaranteed to get a RF.

So I'll take it either way. If you all want to be able to confirm every single d10 on a hit, then we'll let the attack stand as is. If you want to limit the number of RF confirms to once per hit, no matter how many 10s you get, then I'll adjust the damage of his attack and post....Regardless, you're gonna either utterly explode it everywhere or severely wound it, if not kill it.


Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
BayouSnowman wrote:
How many of those bullets did I give you again?....Damn...Also I need to double check your equipment and attachments on those things, they sound a bit redundent...I mean a targeter in DW gives the penalty to dodge, but not a bonus to shots as well, and then red dot/laser sight seem like they do the same thing and usually there is a cap on the number of attachments a weapon can have, and executer pistol being already so baddass it may not have room for more, or that much more...I'll double check and let you know, but its the weekend and I'm swamped so it'll be later before I can update, probably tonight...This isn't so important, the main point of this post is in regards to Righteous Fury (RF).

5 of each. As for attachments, ranged weapons can only have one scope. Which in my case is a Red-Dot because everything else scopes can do Phineus can do inherently. Except Targetting Spores, but that can get nuts. The Targetter isn't a scope, which is why I'm using that too. You can only ever get a total +60 bonus to a given roll, so there will be times (short range with his rifle is pretty easy to get, full round actions to aim, and large/unaware targets) where he'll max out even without that boost. Mainly it means he doesn't miss unless it's a ridiculous shot. Which, given what he is, he shouldn't. But he'll only ever be making one shot a round (and sometimes one every two rounds).

As for Righteous Fury, I've got no preference either way. The DW errata is missing the language that says that Accuracy bonus dice can't trigger RF. I'd be fine with that staying consistent with the other games too. (Even though that would be a *huge* benefit to a sniper character.) It shouldn't come up often either way. I mean, I don't plan on spamming special ammunition. This just seemed like a clear situation where it was warranted. My memory of Obliterator stats are pretty hazy, but if I recall, without getting lucky even the Exitus rifle/pistol with the special ammo, would have taken three shots to kill one. And most other weapons don't even stand a chance.

I do think that limiting it to once per hit means that those of us that only shoot once a round and never use full-auto and/or semi-auto get limited a little more. And there are already huge advantages to full-auto and semi-auto built into the game. With that said, I don't think it's that big an issue so I certainly don't mind.

As for how rare this is, 4d10 don't have a high chance to roll multiple tens. And RF in DW requires you to confirm, which gives another chance to not get it (Often going to be low in Phineus' case, but not always trivial). This particular roll was *exceptionally* lucky.


Male Forge World Omnicron -DX Born Verispex Adept FP 3/5

I'm not bothered either way, although with solid projectile my guns may need RF to wound tough single targets (as demenstrated here) combat isn't really my main purpose.


Male Forge World Omnicron -DX Born Verispex Adept FP 3/5

Was just looking at the healer power, think it actually removes my crit damage first. Leaving me very crispy still though.


You're right Phineus about the critical bonus, sorry I forgot. Still wouldn't have been enough to kill it, but could've ended differently. Try to remind me in times its necessary, got a lot of pcs I'm GMing for, can't always recall each one's talents.

I didn't consider this til now, but if you had perhaps wanted to try and NOT kill it even though you've posted enough actions that havent' resolved, just bring it up. Say something in discussion or post an action, assuming you have one for that round and/or haven't said anything, as you can always say a tiny bit and still act. Maybe not an issue here, but could be int he future, if anyone wants to try and keep someone alive instead of me resolving all the actions to it's death...Of course I could just intrude if its necessary, but I try to leave the game in my player's hands as much as possible. Finding other ways to move the story forward.


A thought on Fate points:

Don't feel bound by the books usage for FP, you may use them for cool ideas and re-writing the narrative (to some extent). I've liked how this has worked in other games and want to extend the usage here. While on the subject of FP, everyone should have 5, unless you have things taking some away in your background, if you've less, please bring yourself up to 5.

In other words, its not merely a bonus to a roll, it could be an action or understanding you want, some interaction with NPCs, assistance, etc. Up to your imagination, just ask and we'll see. Adding it to a roll could have effects, boosts, etc just let me know first.

Anyways, nice warm up for combat, though it was cut short, I honestly underestimated you all, but no worries. Ball is in your court, body on platform, can leave and return or venture further.


Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
BayouSnowman wrote:

You're right Phineus about the critical bonus, sorry I forgot. Still wouldn't have been enough to kill it, but could've ended differently. Try to remind me in times its necessary, got a lot of pcs I'm GMing for, can't always recall each one's talents.

I didn't consider this til now, but if you had perhaps wanted to try and NOT kill it even though you've posted enough actions that havent' resolved, just bring it up. Say something in discussion or post an action, assuming you have one for that round and/or haven't said anything, as you can always say a tiny bit and still act. Maybe not an issue here, but could be int he future, if anyone wants to try and keep someone alive instead of me resolving all the actions to it's death...Of course I could just intrude if its necessary, but I try to leave the game in my player's hands as much as possible. Finding other ways to move the story forward.

No worries. There's a lot to keep track of on both ends. I actually particularly hate that talent as its something that only comes up if you "crit" and since the GM only knows if you crit, you have to say it each and every time. I noted it in my second post, but figured it got lost in the mass of stuff.

On a separate note, I wouldn't take this fight as a good example of our skills. Especially in combat. There was a lot of luck going on there. Looking through our weapons, there are basically none that are going to consistently take down a ~15T, ~12Armor, ~40 wound target without a TPK. Especially when stuck in a 30ft corridor with the thing. This just happened to have an abnormal outcome.

Though, with that said, my favorite thing about 40k rpgs is that they make the characters so tough that the focus ends up being more than about success in combat. Since that, in many situations, is trivial. (Less so in DH than almost any of the other games, but still true.) So the game is free to focus on success and failure at everything else instead. It's a refreshing change from the theme of most other currently popular rpgs.


Male Forge World Omnicron -DX Born Verispex Adept FP 3/5

Sorry, busy couple of days. Parents meet future parents in law. Back posting tmrw eve (gmt) or Saturday at the latest.


Phineus Faeyd wrote:
BayouSnowman wrote:

You're right Phineus about the critical bonus, sorry I forgot. Still wouldn't have been enough to kill it, but could've ended differently. Try to remind me in times its necessary, got a lot of pcs I'm GMing for, can't always recall each one's talents.

I didn't consider this til now, but if you had perhaps wanted to try and NOT kill it even though you've posted enough actions that havent' resolved, just bring it up. Say something in discussion or post an action, assuming you have one for that round and/or haven't said anything, as you can always say a tiny bit and still act. Maybe not an issue here, but could be int he future, if anyone wants to try and keep someone alive instead of me resolving all the actions to it's death...Of course I could just intrude if its necessary, but I try to leave the game in my player's hands as much as possible. Finding other ways to move the story forward.

No worries. There's a lot to keep track of on both ends. I actually particularly hate that talent as its something that only comes up if you "crit" and since the GM only knows if you crit, you have to say it each and every time. I noted it in my second post, but figured it got lost in the mass of stuff.

On a separate note, I wouldn't take this fight as a good example of our skills. Especially in combat. There was a lot of luck going on there. Looking through our weapons, there are basically none that are going to consistently take down a ~15T, ~12Armor, ~40 wound target without a TPK. Especially when stuck in a 30ft corridor with the thing. This just happened to have an abnormal outcome.

Though, with that said, my favorite thing about 40k rpgs is that they make the characters so tough that the focus ends up being more than about success in combat. Since that, in many situations, is trivial. (Less so in DH than almost any of the other games, but still true.) So the game is free to focus on success and failure at everything else instead. It's a refreshing change from the theme of...

I didnt mean that I underestimated your combat ability and was going to increase the difficulty, I merely meant I hadn't intended for you all to be able to kill it, but you did...that was my underestimation. As much as I had planned on it living and adding to the story, I didn't really want to "cheat" and fiat some actions/ignore yours...So I'm having to adjust a bit and figure out another way to push the narrative while still making sense. It was my fault for not believing you had the ability to take it down, that's what I mean by underestimating you. I certainly don't intend to start throwing more things or more difficult things at you because of this. Just was a personal assessment of my own GM actions, which are not as experienced as some of you perhaps. So bear with me, enjoy the story, and let's move on.


Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
BayouSnowman wrote:
I didnt mean that I underestimated your combat ability and was going to increase the difficulty, I merely meant I hadn't intended for you all to be able to kill it, but you did...that was my underestimation. As much as I had planned on it living and adding to the story, I didn't really want to "cheat" and fiat some actions/ignore yours...So I'm having to adjust a bit and figure out another way to push the narrative while still making sense. It was my fault for not believing you had the ability to take it down, that's what I mean by underestimating you. I certainly don't intend to start throwing more things or more difficult things at you because of this. Just was a personal assessment of my own GM actions, which are not as experienced as some of you perhaps. So bear with me, enjoy the story, and let's move on.

Oh, no worries. So far, so good. :)


Male Forge World Omnicron -DX Born Verispex Adept FP 3/5

Sorry about the delayed response. I am slightly unsure about how my injuries affect me going forward and I am happy to use an FP to facilitate some healing. As I currently understand it the healer power has removed my crit damage and given me back 1 wound, however I have 13 levels of fatigue which is way past my toughness bonus and gives me a -130 to every roll until I can rest for 8 hours. Unless I use Stimm which lasts a whole 3d10 rounds! Like I said happy to use fate points to make me useful again.


Your conscious and unfatigued if you wait the hour I suggested in game play. Otherwise it's - 10 to actions while fatigued. Cumulative multiplier on rolls is +/-60. If you use another fate point, you heal 5 wounds (no need to roll this time). During this time maybe you patch yourself and give directions to someone to assist you. The psychic healing greatly helped, it defies your knowledge, but you feel better.


Female Human, Gunmetallican

I'd suggest we move in a set formation unless we say otherwise. I suggest me and Marleno take the front with Phineas second line, followed by Gaius in the middle and Rakavet guards the rear guard.

The idea is having me lead as perceptive, agile and armoured, Marleno as a melee/psychic monster, with the Force Field and the Telekinetic Shield, guarding Phineas, who is incredibly fast and deadly, but somewhat more fragile. The adept needs to be protected from all sides, and Rakavet can probably laugh off overcharged plasma at this point, but is neither stealthy nor terribly quick.

I suggest we use that, unless someone has a different idea?

PS: GM:

I wouldn't worry about the combats too much, if I were you. We're very far from the most powerful combat-wise party we could've been, and in 40k, the combats are quite often in a much larger than the personal level. I did manage to feel a 'what the hell is that' moment when that thing appeared, despite the fact I know about Obliterators, so that's a golden star for descriptions.


Male Forge World Omnicron -DX Born Verispex Adept FP 3/5

Sorry i haven't posted in ages. Various connection issues haven't helped and the longer it has been the longer the post that is needed. Stressing about an interview tomorrow, but once that is out of the way i will get a big post up. Loved the fight even if i was down and out pretty quickly.


No worries, I'm covering classes for a coworker and traveling to another center, its eating my office hours up that I previously used for writing. I hate not having the time to pound out long posts uninterrupted.


If ever you want to be sneaky, make your appropriate roll(s) and I'll have them to oppose if necessary. I'll tell you if you need to make another.


Happy Thanksgiving all.


Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)

Happy Thanksgiving!


Things have really seemed to have slowed down here, not sure if that's my fault or not. I believe I've given you a few things to do and possibilities for action, but responses are slow and/or unwilling/unable to proceed.

More than one of you know Techna-Lingua? No one else searched and found what there is to find yet.

You're free to try and deal with the door if you like or something else, up to you.

If we're missing people, we might consider recruiting a few others to join, as there was interest, but I turned people away b/c of our large numbers, but we've seemed to have dropped off or lost interest, not sure...

Whoever is still checking this game, let me know what you'd like to do. I'm open for suggestions.


Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)

Still here. Still checking. Just don't have a lot to do in this situation. Waiting for the techies. :)


WS- 41, BS- 28, S- 42, T- 41, Ag- 31, Int- 39, Per- 26, WP- 42, Fel- 46, Wounds 12/15, FP 0/2, Awareness: 6/16(sight) Reasonable Commissar

Yes, still here too, and enjoying the game I might add.
It's just, not Ludicus scene right now.


Female Human, Gunmetallican

I'm here as well, don't worry! I agree with Marleno with having scenes. We will wait for GLORIOUS COMBAT!


1 person marked this as a favorite.

I'm around. I've just had a lot of other stuff to deal with. Lots of time at the doctors, getting tests done. It's been fun! So far I've conclusively proved that, given the number of blood tests taken that are 'borderline, we need another blood test' I am, in fact, delicious for my home town's vampires, but too scary to actually try and jump.


Ok, hope you're figuring it out and getting the help you need Rakavet.

I know FALLOUT 4 and Just Cause 3 might be eating into some people's time, so been patient. Hope things settle down for everyone and we get back to some regular posting.


Male Forge World Omnicron -DX Born Verispex Adept FP 3/5

I'm still here, just struggling to do most of my posting from a phone. Will try and pick up speed again.


Male Forge World Omnicron -DX Born Verispex Adept FP 3/5

Just a little unsure about techna-lingua, as far as I can work out that is from RT and so doesn't feature in DH books (certainly 1st ed which I have) so I haven't got it, but I do have Linguistic mastery from Ascension if that helps. Or were you aiming for secret tongue (tech), which I definitely don't have. Rakavet has secret tongue (tech), so although he doesn't have Techna-Lingua on his profile that may be due to the same issue and it would probably be safe to assume he would as a tech-priest. So I can direct it to him if that helps.


Gaius Haxtes wrote:
Just a little unsure about techna-lingua, as far as I can work out that is from RT and so doesn't feature in DH books (certainly 1st ed which I have) so I haven't got it, but I do have Linguistic mastery from Ascension if that helps. Or were you aiming for secret tongue (tech), which I definitely don't have. Rakavet has secret tongue (tech), so although he doesn't have Techna-Lingua on his profile that may be due to the same issue and it would probably be safe to assume he would as a tech-priest. So I can direct it to him if that helps.

That's my bad on the Techna-Lingua, sorry for the confusion, secret tongue (tech) it is, but I thought you'd be able to as well...Lets say you've acquired some basics in it atleast, enough to understand and translate. Cool? I'll double check my language stuff before putting things like that in.

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