The Dark Trilogy presented by GMEdwin

Game Master Insnare

Kask Station has gone silent... The Fleet is concerned and has sent one of its SRP(Space Recon Patrols) nicknamed SeRPs to go and investigate...

KASK STATION

Scout Ship


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Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

I'd only change Vultsubai if someone drops out. The only other thing a large Dragonkin would fit is soldier.

Packing heavy weapons? Oh hell yes haha. But I will have to save creds for a dragon glaive. Then I can be bad-a haha.

Peet it was a hard choice but since you said you had played a mystic already I thought I'd take the plunge and let someone else grab solarion.

Now the question is with Walk The Void. I'm immune to outer space and the vacuum but does that mean I can breath out there? Hmmmm. Probably not.


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Corerue wrote:
Peet it was a hard choice but since you said you had played a mystic already I thought I'd take the plunge and let someone else grab solarion.

Yeah, I'd like to try the melee Solarion. The only problem is that Ryphorians get no CHA bonus and a STR penalty, making them one of the worst races to play that kind of character. The ranged Solarion doesn't interest me so much. And one of the key Solarion abilities is the Supernova power which damages nearby allies as well as enemies. So the Ryphorian is not a great fit for that one.

Corerue wrote:
Now the question is with Walk The Void. I'm immune to outer space and the vacuum but does that mean I can breath out there? Hmmmm. Probably not.

I'm pretty sure it means you don't need to breathe when you are in a vacuum.

As I mentioned before, if you are wearing armor you can just have your armor seal against vacuum. This is a feature of every suit of armor out there. So the ability to survive in a vacuum isn't that big a deal since level 1 equipment solves that problem for you. But it certainly helps if for some reason you are thrown out of an airlock without a suit. It also helps if your air runs out; the survival time in a suit is finite.

Androids already have that as a racial ability.


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Corerue wrote:
Packing heavy weapons? Oh hell yes haha. But I will have to save creds for a dragon glaive. Then I can be bad-a haha.

That would give you a 15-foot reach, which is pretty awesome.

For the record, you may want to take the Advanced Melee Weapon Proficiency feat now if this is your plan. Then you can take specialization at 3rd level.

Medical Expert is kind of nice, but it's a bit redundant if you can already cast mystic cure and also use healing channel.


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I have gotten more interest than I had expected. I would say submissions would close on Thursday.

I have not seen anyone with a backstory that are already part of the fleet, Of a six man expedition, 4-5 of which should be members of Fleet's military structure. The mission is a top secret one.

If you want to play a particular race that is not in the Core rule book, please send me a link or a picture detailing what it is, please.

It seems to me that in Starfinder people would rather have 4d6 than a point buy, the probability is higher for stronger characters that way.

Paizo Employee Organized Play Line Developer

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Kit can be part of the Fleet instead of working for the Fleet, if it's better that way. I intended for her to be regularly doing dangerous jobs for them, but if it makes more sense that she's part of a special small cell combat force within the Fleet that's fine.

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

It's only a small section but I do have Vultsubai having joined the fleet. Is there a source for more information so I can add more detail to his backstory DM Insnare?

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber
Peet wrote:
Corerue wrote:
Packing heavy weapons? Oh hell yes haha. But I will have to save creds for a dragon glaive. Then I can be bad-a haha.

That would give you a 15-foot reach, which is pretty awesome.

For the record, you may want to take the Advanced Melee Weapon Proficiency feat now if this is your plan. Then you can take specialization at 3rd level.

Medical Expert is kind of nice, but it's a bit redundant if you can already cast mystic cure and also use healing channel.

Well I don't think I get healing channel due to being a star shaman.

So I get a once per day heal for 5 go per my lvl. Plus my lvl 1 spells and that's it. If I am looking at this correctly.

Also, if our mission is as dark and gritty as it seems then not having access to adequate medical supplies is going to make things harder for sure.

But I can always change up the feat if my original thought is proven wrong. Haha

Though i strongly considered Healer and still might do it depending on possible party composition.


The details of the fleet are vague, so I am cool with most ideas about a back story. The fleet can fit into the Starfinder universe or not. If not that is also ok.

Sovereign Court

Oh! Sorry, :P I'll send a link or something once I find a way.

I have the Racial stats on my page, and I think my previous Description fits pretty well. Like thorny toads(the lizard), small Lizardfolk, and desert natives.

They are actually pretty balanced. I mean the two defining abilities is shed skin and blood squirting. The first is for getting out of grapples the other is a debuff.

Also, I'm adding it init his background that he is a Mercanary that has had to start taking millitary contracts, so that's how he is part if this mission.

4d6 ⇒ (2, 5, 5, 6) = 1816
4d6 ⇒ (6, 5, 2, 4) = 1715
4d6 ⇒ (6, 6, 6, 2) = 2018
4d6 ⇒ (4, 3, 4, 1) = 1211
4d6 ⇒ (5, 5, 2, 6) = 1816
4d6 ⇒ (5, 2, 3, 5) = 1513

Ah... Yes I will be using this!(29 point build :P)

Also I think it would be interesting if Khall was the one bonded with your dragonkin. A small Lizardfolk and a large dragon :P

Sovereign Court

Link to a description of my race :P

Also, After reading that I think I'll change my gender to female...


As I said, I do not think bondedness is a good thing before the first module.

If over the course of the module you guys organically bond ok.


Insnare wrote:
I have gotten more interest than I had expected. I would say submissions would close on Thursday.

I am not surprised, since if you missed the game day recruitments then there haven't been many Starfinder recruitments since then.

Insnare wrote:
Peet wrote:
GMEDWIN: How do you feel about Shobhads? They have a tribal society and are based loosely on the Tharks from Edgar Rice Burroughs' Barsoom. They are large and have four arms, and are distantly related to Kasathas.
If you want to play a particular race that is not in the Core rule book, please send me a link or a picture detailing what it is, please.

Shobhads actually exist in Pathfinder (though not as a playable race). They first appeared in the "Distant Worlds" splatbook and then in Bestiary 4.

Shobhad 1 - Picture from Bestiary 4. Kinda like big orcs.
Shobhad 2 - this one is from the Distant Worlds Pathfinder book.
Shobhad Scan from Alien Archive - it's a .jpg but you can make out the text here. The artist had a very different vision than the previous ones.

Insnare wrote:

I have not seen anyone with a backstory that are already part of the fleet, Of a six man expedition, 4-5 of which should be members of Fleet's military structure. The mission is a top secret one.

Peet wrote:
GMEDWIN wrote:
Your character needs to be affiliated with the fleet in some way.
I am thinking that perhaps the Shobhad tribes made a bargain to provide troops to the Fleet, and every year each tribe has a gladiatorial contest to select who goes. This character won and was sent to the fleet for training. This would give him the Icon background, since he was a famous gladiator before he came to the fleet.

As I mentioned earlier, the Shobhad character would have been a recruit in the fleet as a soldier. This does assume that the Fleet has something like marines or infantry in their command structure. If they don't utilize ground troops then I'll have to come up with something different.

Peet wrote:
Is rolling for stats still on the table?
Insnare wrote:
It seems to me that in Starfinder people would rather have 4d6 than a point buy, the probability is higher for stronger characters that way.

You are less likely to be able to get an 18 in a score (in point-buy you can just assign the points). But I think the average point total might be a bit higher and allow for higher points in your less-important scores.

I am fine with point-buy though.

With 15 points my Shobhad would probably have:
STR 18 DEX 12 CON 12 INT 14 WIS 10 CHA 14


Some other scans from Alien Archive:

Dragonkin
Ikeshti
Nuar
Ryphorians
Skittermander


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

4d6 ⇒ (1, 2, 4, 2) = 9
4d6 ⇒ (4, 3, 4, 6) = 17
4d6 ⇒ (1, 1, 4, 4) = 10
4d6 ⇒ (6, 6, 5, 1) = 18
4d6 ⇒ (6, 5, 6, 5) = 22
4d6 ⇒ (5, 2, 3, 5) = 15
8, 14, 9, 17, 17, 13... interesting move Dice Gods.


I was going to go with SRPs (Space Reconnaisance Patrols) or SeRPs for short. They are the guys that board enemy ships and can fight.

Ok the Shobads look good.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Well rolling for stats has, he a little odd. I'm just looking at the 17 thinking "You're no better than sixteens to me!" still works.

Character Sheet:

Str 17, Dex 17, Con 16(14+2), Int 9, Wis 9+1+2, Cha 13-2

EAC: 17, KAC: 19, Fort: +6, Ref: +3, Will: +5 4
Hit Points: 13=6+7, Stamina Points: 19, Resolve: 4
Greataxe (Doshko) +6 Vs KAC, 1d12+3, Analog, Unwieldy
Light Reaction Cannon +6 Vs KAC, 1d10F, 90ft Range Penetrating, Clip 6
Darkvision 60ft, Slow But Steady, Stonecunning, Traditional Enemies, Weapon Familiarity, Theme Knowledge, Primary Fighting Style (Guard), Fighting Style Technique (Armor Training)
Acrobatics 5=1+3+3-2, Athletics 5=1+3+3-2, Engineering 3=1-1+3, Intimidate 4=1+0+3, Medicine, Mysticism 3=1-1+3, Piloting, Profession (Soldier) 5=1+1+3, Survival 5=1+1+3

Feats: Weapon Focus, Versatile Focus


Gear:

Gear: Thinplate (3B), Light Reaction Cannon (3B), Longsword (1B), Industrial Backpack (1B), Environmental Clothing (Cold, Dust Storms, Extreme Gravity, Heat Climates, Radiation, Zero Gravity, 6L), Formal Clothing (Priest’s Vestments, Military Dress, 2B), Mobile Hotelier 1B, Hygiene Kit 1B, Heavy Weapon Ammo (40 Rounds) 2L, Adamantine Alloy Heavy Weapon Ammo (20) L, Field Rations 4 Weeks (4B), R2E (x4, 4L) Credits: 25 Bulk: 17, and 3L

Special Abilities:

Armor Training (Ex): You reduce the armor check penalty of armor you wear by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1.
Slow but Steady: Dwarves have a land speed of 20 feet, which is never modified when they are encumbered or wearing heavy armor. They also gain a +2 racial bonus to saving throws against poisons, spells, and spell-like abilities, and when standing on the ground they gain a +4 racial bonus to their KAC against bull rush and trip combat maneuvers.
Stonecunning: Dwarves gain a +2 bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Traditional Enemies: Dwarves still train to fight their ancient enemies. A dwarf gains a +1 racial bonus to attack rolls against a creature with the goblinoid or orc subtype and a +4 racial bonus to AC against an attack from a creature with the giant subtype.
Weapon Familiarity: Dwarves are proficient with basic and advanced melee weapons and gain specialization with those weapons at 3rd level.
PRIEST +1 WIS
Your unshakable devotion to a philosophy or religion forms the core of your personality.
You are a member of an organized religion or similar association. Your belief, whether it has been a part of you since childhood or it came to you later in life, is an integral part of your character. You might travel the stars proselytizing your deity, or your church might have sent you out on a specific holy (or unholy) mission. No matter what obstacles life puts in your way, you always have the conviction of your beliefs to fall back on.
Theme Knowledge (1ST]
Choose a deity or a philosophy whose alignment is within one step (on either the good-evil axis or the law-chaos axis) of your own. Reduce the DC of Culture and Mysticism checks to recall knowledge about religious traditions, religious symbols, and famous religious leaders by 5. Mysticism becomes a class skill for you, though if it’s a class skill from the class you take at 1st level, you instead gain a +1 bonus to Mysticism checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

If we are rolling for stats I will drop out. That seems against the mechanics of character creation. Plus, it is a bit archaic.


Then we should just do 15 pt buy. Starfinder seems to be even more geared towards the point system than even Pathfinder is.

Sovereign Court

Darn, I had rolled amazing stats and built all the numbers around it, now I'm gonna have to change that again...

And to be honest it does give rules for rolling stats in Starfinder.


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Insnare wrote:
I was going to go with SRPs (Space Reconnaisance Patrols) or SeRPs for short.

Any chance they would get the nickname "SeRPents?"


Yes you did but they were absurdly high.

Peet mentioned to me that a 15 point buy was overpowered and then you rolled a 29 pter. If we were playing Pathfinder, I would not care.

They would not be called SeRPents because SeRP has become its own verb.

"Our mission is very long, next week we'll have been serping for six months."


Corerue wrote:

Well I don't think I get healing channel due to being a star shaman.

So I get a once per day heal for 5 go per my lvl.

Corerue:

Right, the once a day thing is what I meant.

Also, serums of healing are very cheap compared to potions of cure light wounds. They both cost 50... but you start with 1000 credits in Starfinder. Well, actually 2000 for us, since we are 2nd level.

Also worth noting that the feat lets you use sprayflesh or a medpatch to perform treat deadly wounds in 1 round instead of 1 minute.

A medpatch costs 50 credits, and sprayflesh costs 440. Treat Deadly Wounds will restore 2 HP and uses up one of these things if you use the feat. Meanwhile a serum of healing costs 50 and restores 1d8, no feat required.

At higher levels Medical Expert could end up being pretty good, but I don't see it at low level.

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

Agreed with Peet on most fronts. All except, and this is a bit relative depending on the starship you have access to, Medical Expert allows one to use a regular medkit as a med lab. A med lab is required for a few important medicine checks.


Saashaa wrote:
Agreed with Peet on most fronts. All except, and this is a bit relative depending on the starship you have access to, Medical Expert allows one to use a regular medkit as a med lab. A med lab is required for a few important medicine checks.

Yes, but the only one that Medical Expert applies to is long term care. The feat doesn't allow any other special uses of a Medkit.

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

That is a special use for medkit. Otherwise you need an advanced medkit or Med Lab


Insnare wrote:


I have not seen anyone with a backstory that are already part of the fleet, Of a six man expedition, 4-5 of which should be members of Fleet's military structure. The mission is a top secret one.

Ambrose can be a special forces operative of the fleet!


Saashaa wrote:
That is a special use for medkit. Otherwise you need an advanced medkit or Med Lab

Yes, but as I already said, Long-Term Care is the only special use of a medkit that the feat grants.

In a game that has characters that cast healing spells, how often do you figure Long-Term Care will be necessary?

Furthermore, Long Term Care has a skill DC of 30. Right now his Skill bonus is +4, which means he won't be able to make the check even with a natural 20 until at least 5th or 6th level.

And finally, the feat allows you to use a basic Medkit for this, but the Advanced Medkit already has this as a feature, and you don't need the feat to use an Advanced Medkit this way.

I'm not saying the feat is useless. But it is pretty useless until your treat deadly wounds action heals more HP than a serum of healing. That won't happen at second level.


OK, crunch is done for Vagoru Vyûn, Shobhad warrior.

I haven't added the fluff to the sheet yet but the basics are in the thread here already. After winning the gladiatoral contest in his home tribe he was sent to enlist in the fleet, where he was trained as an SRP.


Great, how long has you character been part of the fleet?

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

Ya I may change the Medical Expert to something more useful then. Still getting used to Starfinder and not as sure about the gritty details haha. Thanks for the help guys. :)

Reasonably. Vultsubai time with the filet could be 2 to 4 years. Just going off being lvl 2 and all. Will update and make a character profile shortly.


Backstory (though it is brief because I'm garbage at backstories):

Bronen grew up on Absalom station. Living with his people, he became a mechanic, as Nuar often do. He did some freelance mechanic work for a while until he got bored and enlisted in the Fleet. With his intelligence and skill Bronen would have rose quickly through the ranks, but he decided to stay pretty low on the totem pole. He was content just building things and being left alone. After around 50 years of being in the fleet he caught wind of the SRP program and figured he could use a change in scenery. He applied and easily got in. He now awaits his next orders as he builds one of his greatest combat creations yet.

The BULLdozer!! I couldn't help myself...

Sovereign Court

Khall's Crunch is all done and good.

Did my best to balance her out :P


Insnare wrote:
Great, how long has you character been part of the fleet?

I am thinking maybe two years. Long enough to have gotten used to the life and seen a little action but not long enough to make a name for himself or rise in rank.


Insnare wrote:
Great, how long has you character been part of the fleet?

Ambrose would have been part for at least 3 years.


Just a reminder, there is 24 hours left in the recruitment. So if you have any last minute entries feel free.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Snorri Forgefather is probably a combination of foot soldier and chaplain working in the fleet. If there's a fight going on he prefers closing the gap but will keep tactics in mind. He's happiest out in the field and on missions, not necessarily fighting but prefers offensive over defensive operations if there's going to be action. He'll cheerily sit eating nutrient paste in the middle of some gods forsaken forest at night doing days of trekking across the land if need be.

Seeing as he's a priest of Angradd I imagine the fleet was a socially acceptable option to go out and fight things. He's probably been in the fleet about ten years.

My first entry is with the 15 point buy.

Liberty's Edge

Pathfinder Starfinder Roleplaying Game Subscriber

Working on some final updates with Vultsubai. Going to be funny. I keep forgetting this is the future. Which means gaming and other stuff to add to his personality. Haha


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Hi, I have openned up the gameplay thread and you guys are all invited to join the Dark Trilogy game.


Hey I am waiting on the last stragglers to kick this forward. Come on in!


Hi, my game is looking for a sixth player to fill the healing role for the group. Deets:

Starting level 2

10pt buy.


GMEDWIN wrote:

Hi, my game is looking for a sixth player to fill the healing role for the group. Deets:

Starting level 2

10pt buy.

Actually, IIRC I think it was 15 points, though maximum scores remain the same.

We also got the chance to "stock up" from our employer on a bunch of items that would fit into a small footlocker. So we ended up with more than normal WBL.


Basically, it is a fun romp with a literal AI and a crazy mystery written by one of the originators of RPGs... Have fun with us!


I am working on an idea for a mercenary field medic (actually a mystic that has these strange powers. and is trying to not only master them but discover their source.)


Sounds good. Please send me a PM, so we could hash out ideas to get you involved.


Edward feel free to post in the discussion.

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