The Dark Trilogy presented by GMEdwin

Game Master Insnare

Kask Station has gone silent... The Fleet is concerned and has sent one of its SRP(Space Recon Patrols) nicknamed SeRPs to go and investigate...

KASK STATION

Scout Ship


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Shot Putter Funkmeister

After 30 minutes of work using his ax Snorri clears the room there are two doors: one going to the engine room and the other the sleeping quarters.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

"The engine room might provide more useful information for us but I bet the locks are better and these bands probably wont get us in. That said I'd still suggest we head there first."


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen grunts in approval.


Shot Putter Funkmeister

I assume Khall is with you because she would not be doing anyone any favors staying on top of a building nowhere near the rest of the party.

You press your hand on to the switch which opens the door to the engine compartment. The door opens and much like the airlock and storage area, the engine room is a mass of ropy tendrils.


RETIRED

"Oh, I've got fire!" Kit boasts. "But it's probably not doing us any favours if I just set fire to everything. Probably best you keep on swinging away for us, Snorri!"

"Carry on!" she says with a wide smile.

Seeing the engine room full of vines, Kit asks, "Auw, yeah. That's looking like a lot of chopping. Do you want to keep doing that, Snorri? Cause I can try to scamper through the vines to check out the engineering room. It'd be way quicker."

If you want to keep properly clearing away the vines, Kit's fine with that, but if we want to just let someone scout, Kit will scurry through the vines and make sure everything's in working order with her engineering and computer skills.

Whichever method, Kit's checks on the engine room are below, when she can make them.
Engineering: 1d20 + 10 ⇒ (7) + 10 = 17
Computers: 1d20 + 8 ⇒ (7) + 8 = 15

Note for future exploration: If we come across any locked doors, Kit will use her hacking tool kit and attempt to bypass the locks with a computers check. If it's a mechanical lock she'll use her engineering tool kit to disable them with an engineering check.


Shot Putter Funkmeister

Chopping the stuff down or on to the other room?


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Damn site... chopping. I had a nice post I don't have time to retype currently


Shot Putter Funkmeister

Snorri continues to chop through the engine room compartment, they are so thick and they confuse you. You remove the ropy tendrils from this area and discover that you have probed your way into the very engines themselves, and that any reignition of the Sigma’s engines will most likely result in disaster unless these tendrils are first removed.

The engine computer station is off and would need to be turned back on in the bridge.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

"We should make sure we don't bring any of this crap back to our ship. How did it get here?"


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

"If all this happened two weeks ago these weeds are damnably fast growing."


Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)

"Well something opened up the crate full of MRE's. So it's probably not a mushroom."

He clucks his tongue. "It's kinda like, taking over the engines."


Shot Putter Funkmeister

Are you referring to the rations that you ate before? Those rations came out because of the fight with the robot.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Yeah, sorry, haven't had time to post recently, yes I am indeed following, but I'm keeping a little distance, after all my sniper is kinda useless close quarters (compared to my pistols)

Khall adjusts the volume on her vocal Modulator, something she has had the habit of doing quite too often. She'd occasionally forget she turned to down or up, or her voice comes out deep, or high... She examines the tendrils as she moves along. Life Sciences: 1d20 + 5 ⇒ (2) + 5 = 7 however her knowledge on fungus was limited...


Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)

[ooc] Ooooh. I misunderstood.[/b]


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Vagoru starts chopping vines with his doshko.

"After we clear out the engines, let's head to the bridge and see about the computer."


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Once more is cleared from the engine room Bronen begins moving around and studying problems.

Eng: 1d20 + 8 ⇒ (14) + 8 = 22


Shot Putter Funkmeister

Bronen

Spoiler:
In order to make the engines safe for use the biological matter needs be completely removed and the components cleaned so it won't cause an explosion.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Any issues? Khall asks, sounding like she had spent a lifetime smoking. She growls, and readjusted her vocals, Sorry, but anyways, I've seen nothing so far other than malfunctioning machines that needs my attention, unless you happen to have a computer that needs hacked or a ship that needs piloted... she cracks her neck, Although to be honest our of all you here I feel like I'm not doing anything... despite the fact that some of you literally aren't doing anything. she says, looking at Ambrose


Shot Putter Funkmeister

Your group goes and opens the door to the Sigma's crew quarters, to get to the bridge. The door swishes open. As the door opens, a writhing mass of green tentacles whips towards Vagorun 1d20 + 1 ⇒ (20) + 1 = 21 crit 1d20 + 1 ⇒ (9) + 1 = 10 no.... causing 1d6 + 1 ⇒ (5) + 1 = 6 crushing damage.

In essence because you are in cramped space. Three of you are in the original airlock storage area and the rest are in the engine room.

Initiative... Khall 1d20 ⇒ 13, Bronen 1d20 + 1 ⇒ (4) + 1 = 5, Vag 1d20 + 5 ⇒ (2) + 5 = 7, Ambrose 1d20 + 5 ⇒ (4) + 5 = 9, Snorri 1d20 ⇒ 4, Kit 1d20 + 3 ⇒ (4) + 3 = 7 Tentacles 1d20 + 10 ⇒ (4) + 10 = 14

Please post your saves, and initiative at the top of you character, so that it is easy start combat, Khall... Snorri, I could not find your Initiative on your character sheet, so you may have bonuses that I am unaware of. I am in the process of creating a map, but I won't be able to that until this evening. Before moving forward,
please post your actual initiative, thanks.

crit damage 1d6 + 1 ⇒ (2) + 1 = 3


RETIRED

"Look out!" Kit exclaims as Vagorun gets smashed by some vines. "Whoops! Too late! Sorry Vyun, I tried!" she adds, clearly to late to be of any help.

Kit was definitely one of those in the engine room, since she made engineering checks in there, but that makes four at least inside and there can only be three of us, right? Bronen's also in there, since he also made engineering checks, and Snorri since he was swinging the axe. Vyun got attacked though, so he's there too? Maybe Kit got shoved further back as we got ready to move on to make way for the bigger stronger types? If Bronen and Snorri both want to be in the engine room with Vyun, Kit will start at the front of the group in the airlock storage area, having been shuffled out of the way by her bigger and stronger companions.


Shot Putter Funkmeister

The engine room is room #5 on the map, the sleeping quarters is room #2 and Airlock storage are is #1. Vag and whomever else is in room #1 trying to get into room #2 and are at the front. You tell me whom you want where.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

With a total initiative is 7 he'll be going after the next enemy. I reckon he'd be up front... you know for the weed whacking.

After the general frustration and drudgery Snorri appears to be caught offguard by the tentacles.


Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)

You're right, I'm just here. doing nothing. eating the food...

"I've never fought a tentacle monster before!" Ambrose exclaims happily, raising his guns. "Finally something interesting to do!"

Gonna wait for my turn, since it seems the tentacles go before me.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
GMEDWIN wrote:
Your group goes and opens the door to the Sigma's crew quarters, to get to the bridge. The door swishes open. As the door opens, a writhing mass of green tentacles whips towards Vagorun 1d20 + 1 ⇒ (20) + 1 = 21 crit 1d20 + 1 ⇒ (9) + 1 = 10 no.... causing 1d6 + 1 ⇒ (5) + 1 = 6 crushing damage.

FYI crits do not need to roll to confirm in Starfinder. So that is automatically double damage, so an extra 1d6 + 1 ⇒ (3) + 1 = 4 for a total of 10.

"Blood and Dust! These ones are alive!" Vagoru shouts. He slashes with his Doshko at the mass, as his eyes light up.

Activating photon mode for +1 damage per hit.

Tactical Doshko: 1d20 + 6 ⇒ (20) + 6 = 26
speaking of crits... I guess it's only fair! :)
Tactical Doshko damage: 2d12 + 8 + 2 ⇒ (4, 11) + 8 + 2 = 25

"Ha! Get back to the Valley of Ash where you belong!"

Vagoru lets go of the laser cannon with one hand (thus holding but not wielding it) and the fiery ball appears in his free hand.

Swift action to change grips and move action to draw the solar weapon.


Shot Putter Funkmeister

I am waiting on Khall. She is the only one that could beat the initiative of the tentacles.


RETIRED

Oh, I thought the tentacles were coming out of a door in the engine room, but it's from b/n 1 & 2. Got it. I'm in the engine room at 5 then, putting me in the back.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall drops a Knee and fires her rifle past the group, the beam blazing past them all. attack(EAC): 1d20 + 5 ⇒ (18) + 5 = 23 damage(energy): 1d8 ⇒ 6 she then quickly slides the rifle away and draws a pistol.
Standard to fire, Move to put weapon away, Swift to draw pistol


Shot Putter Funkmeister

What is your initiative number? + what?


Shot Putter Funkmeister

I am under the assumption that Khall's initiative is +0

4 tentacles attack Vag 1d20 + 1 ⇒ (12) + 1 = 13 miss, 1d20 + 1 ⇒ (19) + 1 = 20 hit 1d6 + 1 ⇒ (4) + 1 = 5, 1d20 + 1 ⇒ (19) + 1 = 20 hit 1d6 + 1 ⇒ (1) + 1 = 2, 1d20 + 1 ⇒ (18) + 1 = 19 hit 1d6 + 1 ⇒ (1) + 1 = 2 striking him three times.

Khall's attack hits one of the tentacles destroying it.

Vag obliterates another tentacle with his DOshko.

Rest


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri brings down his axe hoping to lop off one of the tentacles. "Your friends got me all warmed up you blasted plants."

Axe Vs KAC: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d12 + 3 ⇒ (10) + 3 = 13


Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)

Ambrose levels his static arc pistols at the targets and lets loose a pair of shots.

I have multiweapon fighting which reduces the penalty for full attacking with multiple weapons by 1.

SAP #1 vs EAC: 1d20 + 5 - 3 ⇒ (14) + 5 - 3 = 16
Energy Damage: 1d6 ⇒ 4
SAC #2 vs EAC: 1d20 + 5 - 3 ⇒ (6) + 5 - 3 = 8

"Heehee!" Ambrose cackles toothily as he zaps at his first target.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

My Init bonus is 4, sorry I'll add it to my vitals Spoiler


RETIRED

"Whoah! Hey! Yeah, get him! Ouch! That looks like it hurt! Yeah, get him!" Kit exclaims as the others engage the tentacles, cheering and wincing appropriately.

Kit shakes her hands behind her then winds up and throws a blob of fire at one of the tentacles, like a pitcher throwing a baseball. Casting a fire energy ray at the tentacle she can see best.

Attack vs. EAC: 1d20 + 4 ⇒ (10) + 4 = 14
Fire Damage: 1d3 ⇒ 1


Shot Putter Funkmeister

Bronen attacks one of the tentacles with his spear 1d20 + 5 ⇒ (8) + 5 = 13 miss

Snorri's attack misses the tentacles and so does that of Kit.

One of Ambrose's attacks hit the mark and destroys a tentacle.

Round 2

Four tentacles attack those in melee against Snorri 1d20 + 1 ⇒ (5) + 1 = 6 miss, Vag 1d20 + 1 ⇒ (19) + 1 = 20 hit 1d6 + 1 ⇒ (3) + 1 = 4, Bronen 1d20 + 1 ⇒ (2) + 1 = 3 miss and Vag again 1d20 + 1 ⇒ (8) + 1 = 9 miss.

Everyone


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri grunts as he pulls back his axe for another chop. "Stop moving around and die you blithering overgrown potted plant!"

Axe Vs KAC: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d12 + 3 ⇒ (9) + 3 = 12

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall draws her other pistol and starts making her way past her allies, Swift action to draw pistol, Move action to get closer(if possible)

She then takes aim, checking her line if sight before growling... I hate Spaceships! she yells before firing,
Attack(KAC: 1d20 + 5 ⇒ (10) + 5 = 15
Damage(Pistol): 1d6 ⇒ 2


RETIRED

"Man, I hate tentacle beasts!" she exclaims. "Always grabbing where they're not welcome!"

Kit shakes her hands behind her then winds up and throws another blob of fire at one of the tentacles. Casting a fire energy ray at the tentacle she can see best.

Attack vs. EAC: 1d20 + 4 ⇒ (13) + 4 = 17
Fire Damage: 1d3 ⇒ 3

"No means NO!" she yells as she lets the ball of fire fly.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

"Dammit! I can't take much more of this!"

I've lost all my Stamina and have 11 HP left. That creature rolled a lot of 18s and 19s!

Vagoru spins his solar around, hoping to strike the creature multiple times. The blazing ball lashes out and misses once, but the second time it strikes a crushing blow against the tentacles.

Full attack, solar weapon: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Full attack, solar weapon: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
damage: 1d6 + 4 ⇒ (2) + 4 = 6

Did we lose Vultsubai? Perhaps his actions should be botted?


Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)

Ambrose hoots and somersaults over one flailing tentacle before tumbling under another, delivering a shot right when one was slowing down to change direction.

Trick Attack: Acrobatics: 1d20 + 12 ⇒ (10) + 12 = 22
Hey, that might do it.
1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 ⇒ 6
Trick Damage: 1d4 ⇒ 2


Shot Putter Funkmeister

Bronen... Velt


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Attack: 1d20 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 1 ⇒ (5) + 1 = 6


Shot Putter Funkmeister

Snorri's attack misses.

Khall hits a tentacle but it is still functioning.

Kit's attack hits one of the tentacles.

One of Vag's attacks connects and finishes off one of the tentacles.

Ambrose is able to acrobat his way into melee, but his attack misses.

Round 3

Four tentacles attack those in melee against Snorri 1d20 + 1 ⇒ (2) + 1 = 3 miss, Vag 1d20 + 1 ⇒ (7) + 1 = 8 , Bronen 1d20 + 1 ⇒ (7) + 1 = 8 miss and Ambrose 1d20 + 1 ⇒ (2) + 1 = 3 miss.

All


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Growling with frustration the dwarf persists hacking with his axe developing a rhytm as he goes.

Axe Vs KAC:: 1d20 + 6 ⇒ (2) + 6 = 8
Damage:: 1d12 + 3 ⇒ (10) + 3 = 13


RETIRED

"Yeah! Suck on that!" Kit exclaims as her fireball burns the flailing tentacle. She winds up and throws another one.

Attack vs. EAC: 1d20 + 4 ⇒ (5) + 4 = 9
Fire Damage: 1d3 ⇒ 1


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Ducking and diving around the tentacle, Bronen sees an opening and quickly strikes.

Attack: 1d20 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 1 ⇒ (19) + 1 = 20

+1 AC


Shot Putter Funkmeister

Do you get two attack per round? and you forgot to roll damage.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall twirls her off hand pistol and fires at the tenticles, Running around the Melee combatants and sliding to a stop against the wall next to the door.
attack: 1d20 + 5 ⇒ (20) + 5 = 25
Acrobatics (trick attack): 1d20 + 12 ⇒ (7) + 12 = 19
Damage(plus Crit): 2d6 ⇒ (6, 3) = 9
Damage (trick attack): 1d4 ⇒ 3

When she fires she hits centre mass, inflicting a deadly wound.


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Anyone can full attack for 2 attacks at a -4 penalty to those attacks

dmg: 1d6 + 4 ⇒ (3) + 4 = 7


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Vagoru continues to smash at the tentacles with his blazing sphere.

solar weapon: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
solar weapon: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14 might be a hit
damage: 1d6 + 4 ⇒ (5) + 4 = 9


Shot Putter Funkmeister

Ambrose shoots at a tentacle 1d20 + 5 ⇒ (9) + 5 = 14 miss

Snorri whiffs again as well as Kit, and Vag.

Bronen and Khall are able to destroy a tentacle each.

Round 4

Four tentacles attack those in melee against Snorri 1d20 + 1 ⇒ (13) + 1 = 14 miss, Vag 1d20 + 1 ⇒ (19) + 1 = 20 hit 1d6 + 1 ⇒ (3) + 1 = 4, Bronen 1d20 + 1 ⇒ (8) + 1 = 9 ⇒ miss and Ambrose 1d20 + 1 ⇒ (15) + 1 = 16 miss

All

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