The Dark Trilogy presented by GMEdwin

Game Master Insnare

Kask Station has gone silent... The Fleet is concerned and has sent one of its SRP(Space Recon Patrols) nicknamed SeRPs to go and investigate...

KASK STATION

Scout Ship


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Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri swings once more at the crewman "Feisty one aren't you?"

Greataxe Vs KAC: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d12 + 3 ⇒ (5) + 3 = 8


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen: 1d20 + 1 ⇒ (9) + 1 = 10
Bronen: 1d20 + 1 ⇒ (1) + 1 = 2
Dronen: 1d20 + 5 ⇒ (3) + 5 = 8


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

If I took 1 damage I am now at 2.

Vagoru continues to attack.

"Damn you, just die!"

Doshko -4 defensive: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 Woot!
Doshko damage x2 crit: 1d12 + 4 + 1d12 + 4 ⇒ (11) + 4 + (1) + 4 = 20

The burning ball of flame appears again in his hand.

So standard action to attack and move to draw the solar weapon.


Shot Putter Funkmeister

Snoori's attack misses as does Bronen and dronen, kit hits with her attack...

was your attack with the doshko or the solar weapon?


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
GMEDWIN wrote:
was your attack with the doshko or the solar weapon?

The attack was with the Doshko, but since I have 4 arms and the Doshko only takes 2, I still have 2 hands free. I cannot make AoOs or full attack with the Doshko, since it is unwieldy. So as a move action I will draw the Solar Weapon.

Actually, once again I forgot Photon mode which would give +2 damage there.


Shot Putter Funkmeister

Vag makes a devastating hit but it is still up.

Next rOUND

Khall and Ambrose

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

With her second pistol she florishes the weapon, but jams her knife in from the side instead, trying desperately to kill the fungus Zombie that was attacking her
Trick attack, Melee: 1d20 + 5 ⇒ (13) + 5 = 18

Trick attack(stealth): 1d20 + 16 ⇒ (1) + 16 = 17-fail

Attack Damage: 1d6 + 1 ⇒ (5) + 1 = 6

With razor sharp precision she Rams the knife in the creature, however her trick wasn't enough to trick it and let her deal her full potential of damage

I suppose that 17 doesn't beat the DC of 20+whatever this things CR is, unless it's CR is -3, so I only deal 6 damage.


Shot Putter Funkmeister

Sorry about the delay, but my phone had gotten stolen and I needed to get that rectified. I think we have lost Ambrose. Do you guys know anyone that might be interested in joining the group?

Ambrose full attacks attack EAC: 1d20 + 5 - 3 ⇒ (12) + 5 - 3 = 14 miss

attack EAC:1d20 + 5 - 3 ⇒ (17) + 5 - 3 = 19hit 1d6 ⇒ 4

Khall hits her target.

Crewman 2 attacks Vag, tentacle 1d20 + 6 ⇒ (15) + 6 = 21 hit 1d6 ⇒ 1

Crewman 3 attacks snorri 1d20 + 6 ⇒ (18) + 6 = 24 hit 1d6 ⇒ 1

Crewman four attacks Khall with tentacle 1d20 + 6 ⇒ (9) + 6 = 15 miss

Rest


RETIRED

Is there a way I can maneuver myself to strike more than one enemy with a 15 ft. cone, and not strike any allies? I can see who can reach who from attacks, but have no idea what our positioning is like.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Ha! I just took 1 damage and am still up - with 1 HP left. :-)

Vagoru continues to hammer at the aliens with his doshko.

I'll attack whichever one looks the most wounded. The room is about 20' wide and I have a 10' reach, so I should be able to reach anyone in here.

doshko -4 defensive: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
doshko damage: 1d12 + 4 + 1 ⇒ (4) + 4 + 1 = 9

He then tries to maneuver to the side of the room.

I'm not sure if it's possible but if I can make a guarded step to try and get out of Kit's way I will do that.


Shot Putter Funkmeister

The enemies are not close enough for you to hit two at a time.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri would see to it that this thing learned entering into a war of attrition with a Dwarf was a bad idea. This time he tried to swing upwards with his axe to catch the creature offguard but clipped the head off one of the consoles sending the arc of the swing askew somewhat.

Greataxe Vs KAC: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d12 + 3 ⇒ (12) + 3 = 15


RETIRED

Kit scurries forward and reaches out with her gauntleted hand, causing it to spark and overload.

"Eat volts you freak!"

Casting jolting surge.

Attack vs. EAC: 1d20 + 1 ⇒ (17) + 1 = 18 (Or 20 if the crewman has any electronics on him.)
Electricity Damage: 4d6 ⇒ (3, 3, 3, 6) = 15


Shot Putter Funkmeister

2, 3, or 4?


RETIRED

Two. That's the one I'm right beside. If I'm not right beside him anymore for some reason, Kit will take a guarded step to get beside him. She can do so into difficult terrain if necessary.


Shot Putter Funkmeister

Through the actions of Kit and Vag, they are able to bring down the enemy and the tentacle monster inside.

Bronen and dronen miss all of their attacks.

SO does Snorri.

Next Round

Khall and Ambrose


RETIRED

A sparks flicker through Kit's staticky fur, and a tentacle monster falls dead before her, she cackles with glee.

"Ahahahaha!"

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall goes back to Slashing with her knife
Full attack(knife): 1d20 + 3 ⇒ (3) + 3 = 6
Which flies wide, quickly following up by aiming her pistol
Full attack (Pistol): 1d20 + 3 ⇒ (15) + 3 = 18
She presses her gun almost against the Fungus-Zombie(figuring that's what they are) and pulls the trigger
Damage(Pistol): 1d6 ⇒ 5 the bullet putting a pretty good hole in his suit.

My god, one more level and my ranged damage won't be garbage anymore °-°


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

"Stop moving and die you blithering eggplant."

Greataxe Vs KAC: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d12 + 3 ⇒ (8) + 3 = 11


Shot Putter Funkmeister

Ambrose full attacks attack EAC:1d20 + 5 - 3 ⇒ (10) + 5 - 3 = 12 miss
attack EAC:1d20 + 5 - 3 ⇒ (8) + 5 - 3 = 10 miss

Khall damages the suit.

Crewman 3 attacks snorri 1d20 + 6 ⇒ (4) + 6 = 10 miss

Crewman four plurps out of the suit.

Rest


RETIRED

With a squeaky snarl Kit scampers over to the fourth crewman and activates the spell cache installed in her left palm. As it flickers to life she reaches out and touches the 'plurped' crewman, causing sparks of electricity to fly from her hand and into the creature.

She can move through up to twenty feet of difficult terrain as if it were normal terrain. Let me know if I need an acrobatics check to get there.

Using her spell cache to cast jolting surge and deliver it on the crewman.

Attack vs. EAC: 1d20 + 1 ⇒ (6) + 1 = 7 Or 9 if it has any electronics on it.
Electricity Damage: 4d6 ⇒ (2, 5, 5, 4) = 16

"Hey! Quit moving you slimy freak!" Kit exclaims as she misses the crewman.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall fires the last bullet straight at the fungus crewman she faces, freinting with her knife first
Trick attack(Stealth): 1d20 + 16 ⇒ (9) + 16 = 25
Attack,Pistol: 1d20 + 5 ⇒ (6) + 5 = 11
And despite her efforts the bullet flies wide, she curses, now only limited to her knife, unless she risked reloading. She dropped her pistol and draws the orange colored flare gun in her belt, readying herself for her next attacks.


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen: 1d20 + 1 ⇒ (9) + 1 = 10
Bronen: 1d20 + 1 ⇒ (14) + 1 = 15
Spear: 1d6 + 4 ⇒ (4) + 4 = 8
Dronen: 1d20 + 5 ⇒ (3) + 5 = 8


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Seeing an opening in the defenses of his target Snorri presses forward slamming his axe downwards.

Greataxe Vs KAC: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d12 + 3 ⇒ (5) + 3 = 8


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Vagoru continues to attack with his doshko, trying to keep the fungoids at bay. He strikes at the one that looks the most wounded.

Not going to bother fighting defensively any more. If I go down, I go down.

Doshko: 1d20 + 6 ⇒ (13) + 6 = 19
Doshko damage +1 Photon: 1d12 + 4 + 1 ⇒ (11) + 4 + 1 = 16


Shot Putter Funkmeister

Bronen , Kit and Snorri's attacks miss.

Vagoru move to the enemy on Snorri and kills it.

Khall's attack misses.

Ambrose moves to get a shot at the assailant on Khall, 1d20 + 5 ⇒ (7) + 5 = 12 miss

Crewman 4 attacks Khall 1d20 + 6 ⇒ (20) + 6 = 26 crit 2d6 ⇒ (5, 2) = 7, Khall is unconscious.

Kit, Vag, Bronen


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen: 1d20 + 1 ⇒ (20) + 1 = 21
stabby: 2d6 + 8 ⇒ (2, 3) + 8 = 13
Bronen: 1d20 + 1 ⇒ (18) + 1 = 19
stabby: 1d6 + 4 ⇒ (6) + 4 = 10
Dronen: 1d20 + 5 ⇒ (8) + 5 = 13


Shot Putter Funkmeister

Snorri and Bronen are able together to bring down the last one.

Combat Over

You see Khall on the floor in bad shape and then you can hear a woman's voice coming from the inside of the Spacesuit with the Shultz nametape on it.


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen rushes over to Khall and draws a healing serum as he goes, stabbing it into Khall when he gets there.

Meanwhile, Dronen moves over to the door and stands guard.


RETIRED

"HA!" Kit exclaims, kicking a green, goopy corpse. "That teaches you!" She shakes her head. "Weirdos."

Looking around, Kit remarks, "Man, I am exhausted! And where the heck is Vult? Did the AI eject him into space or something?"

Hearing a weird sound, Kit scampers over towards it. She holds a battery in her hand, aimed ominously at the mumbling space suit as if the battery were a dangerous weapon.

She reaches forward and yanks off the spacesuit helmet. Waving her battery in a threatening fashion she demands, "Who are you? Whadya' want? Take us to your planty leader!"


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

"What the hell are these things? Anyone know?"

Vagoru examines the weapons and spacesuits.

Does it look like these are people who were turned into fungus? Or just fungus creatures that put on spacesuits?

Can we retrieve the weapons they had? What are their stats?

"I think now is a good time to rest for a minute."

Anybody object to spending resolve for a 10-minute rest?


Shot Putter Funkmeister

The guns look sort of like a big space version of a double barrel shot gun. They do d12 damage. I have to think on the exact specs. Any other info you would need to roll for.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Vagoru picks up one of the weapons. "Could use one of these," he says.

1d12 is more damage than my artillery laser. Are they heavy weapons? I noted also that they targeted EAC. What type of damage do they do? Electrical?


Shot Putter Funkmeister

It is a projectile weapon, range 150 feet... two rounds. Full round to load each barrel. Can go through soft targets. It is a heavy two handed weapon.


Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.

As the helmet comes off, Gil tries to take a deep breath, she seems to be struggling to breathe

looking to the Ysoki that seems to be trying to threaten her, Gil looks directly at her.

suddenly a voice enters kit's mind, << medical bay, quickly, the white box, hurry>>

there is no actual verbal communication.

perception DC 25 if within 10 feet of Kit:

you hear the same message

After a second or so, Gil looks at her hands and arms as though trying to self examine her extremities.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall, who was hit (and just a reminder that the last time I was hit, I was at 11 stamina, taking 7 damage would not have put her unconscious, and I checked, she took only 10 damage from those enemies) clutches her wound, laying on the ground, she sits up #$&_ing fungus she sighs, picking up her dropped pistols and grenade.


RETIRED

"Hmmm..." Kit muses. "I'm not sure how I feel about listening to disembodied voices. I had an uncle once who heard things. One night he went for a swim in a ship's fuel tank because the voices promised him eternal life. Singed all his fur off!"

Oblivious to the woman who looks like she's suffocating, Kit turns to the others and asks, "Did we find a med bay yet? The telepath wants a white box."

Definitely in for a rest once we save our new pal.


RETIRED

"I've got a healing serum. Do you need one of those?" she asks the mysterious stranger.

Looking back at her pals she calls out, "Hey, Snorri! You got anything in that med kit for... whatever's happening here?"

She backs out of the way so someone can examine the woman.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
- Kit - wrote:
Oblivious to the woman who looks like she's suffocating, Kit turns to the others and asks, "Did we find a med bay yet? The telepath wants a white box."

"What? No, we didn't."

Vagoru turns to the Telepath.

"You mean on this ship somewhere? Or on the station? Point to it."

Once the human points in a direction Vagoru runs off, looking for a white box.


Shot Putter Funkmeister

Gil

Spoiler:
The Medbay is in Theta Sector. There you were working on funghal removal. You also notice that the five people surrounding you have been infected

Perception DC 5

Spoiler:
All of you who had failed your saves during the fight are starting to break out in funghal hives.


Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.

I actually thought there was one on the ship...my bad.

It takes a few moments for Gil to catch her breath. she gets to her feet.

after a few deep breaths she looks at all of her rescuers, medical bay is in Theta Sector, I need my equipment. she looks like she is about to expand on that but she stops suddenly looking at everyone.

she then gets close to each person, examining them. you've all been exposed, your all infected, we need to get there quickly, I have a serum that should work, well, it might work, I think, never tested it.

she grabs what she had with her on board the ship. I haven't identified these things yet, but if you are not treated you will end up like them. they are trying to spread, using the ship to reach other worlds.

she starts to head for the exit. oh yeah, sorry, I'm Dr. Gillian Wu, we don't have much time. soon the weaker willed people will be receiving commands, I think it has some kind of hive mind. I'll explain more along the way. but we need to get you cured first


There is some first aid type of stuff on the small ship, but they need the full on hospital grade stuff in Theta sector, you will see what the computer has done on this since you last were there two weeks back.

You gather some of the weapons and follow Lt. Shultz-Wu out of the ship and then the friendly AI, chirps, "Lt. Shultz-Wu, it is great to see you, you have not been aboard in two weeks, is everything ok?"

To the rest, "Welcome back to Kask Station, is there anything I can do to assist you?"


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri is about to respond to Kit when the Doctor speaks up, he then gives Kit a sidelong look. "Against hive minded fungal plant parasites... no flamer in there, we should make a suggestion for miniflamers to be added to all the medkits now." He swallowed a bit of blood that was in his mouth, unwilling to remove his helmet here to spit.

He picks up one of the oversized shotguns and starts checking the voidsuits for ammo. "These pack quite the punch, shame about the lack of clip. Two shots is enough to kill plenty of beasties though."

So they're shotgun elephant guns?


Shot Putter Funkmeister

It looks like a giant space double barrel shotgun but it does not have a scatter effect, it fires a steel projectile in a straight line. Each barrel takes a full round to reload.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall reloads her pistols, taking two of the ten clips she had used(now Carrying 72 pistol ammo) Look, I hate Fungus as much as the next person... But I didn't bring a flamethrower. So looks like this whole station has to go... she says, And some of us are gonna have to go secure our own ship, make sure none of this baddies get inside... she slides her pistols away,

An elephant gun then? Nice! Although wouldn't that just be a Long arm? I mean, it's not like you need a harness to carry that thing.


RETIRED

So we're not taking ten minutes to rest yet, then?


Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.

Gil addresses the station's A.I.

good to be back, we have a situation, recommend medical quarantine of the entire station. nothing enters or leaves until the quarantine is lifted.

turning to the rest of the people, any of you to injured to travel? we don't have time for a complete recovery. I can patch you up for now, but without proper medical attention you will become one of those fungus things

Gil seems pretty rushed at the moment, she is definitely worried about everyone's safety.


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen and Dronen follow dutifully.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall cracks her neck. As much as I'd like to say I can go on, I'm afraid I couldn't get into another Skrimish like that any time soon... she pulls out her sniper rifle. From now on I'm gonna try to keep my distance, or follow up behind... I don't want to get anywhere near those slimy, $#!+ eating bastards again...


The AI says, "OK, I shan't let anyone on nor off of the station due to medical quarantine. Lt. Shultz, Privates Spengler and Grunseth are located in the Aquarium but have not answered their coms in days."

You can fire it without a harness but the recoil will knock you over

The AI says, "What is a skrimish, Ms. Vesper? That word is not in the data banks."

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