Semirhage Demelain |
Feeling entirely overwhelmed and not in control of the situation, Semirhage uses all the willpower she has left preventing herself from sinking to the floor and crying.
Throwing Edward a dark glare, for it was most certainly his fault she feels so exposed, Semirhage turns up her chin and refuses to speak to him.
She heads into the ship's cabin, seeking some time alone.
Edward Verric |
"Not a bad deal, all things considered."
Edward catches Semirhage's glare, and is confused at her reaction. He lets her leave though, saying nothing.
Edward reaches out with his thoughts for Archaeros, but he feels nothing. "Archaeros is gone." Fighting a sense of loss, Edward tries to continue analytically. "My death must have broken our bond, and he has become but an ordinary thrush. He'd been my familiar for years."
Edward looks away. "I think I'll head back to my cabin. Today has been... taxing."
Going in order prepared on profile page.
1 = keep, 2 = lost
1d2 ⇒ 2
1d2 ⇒ 2
1d2 ⇒ 2
1d2 ⇒ 1
1d2 ⇒ 1
1d2 ⇒ 1
1d2 ⇒ 2
Spells prepared retained: Infernal Healing, Ray of Enfeeblement, Flaming Sphere.
Edward Verric |
Edward spends the remainder of his trip learning what he can about what he has become, through experimentation and memory of past studies. He finds that his wings are, unfortunately, merely vestigal, and will not allow him to fly. He can now see in the dark, and is resistant to flame, frost, and electricity. More notably, he seems to have an immunity to paralyzing or sleeping effects and is restored by negative energy as well as positive - something about the specific fiend's blood he is imbued with seems to have added effects beyond the usual tiefling's abilities.
He shares news of these changes with his allies to allow for better tactics in the field. He speaks to Semirhage last, however, as she seemed to be avoiding him.
"Is something wrong, Semirhage? You seemed to react strangely after I was brought back to life. Is my new appearance... disturbing?" Edward questions.
Vyllaria Drachyilin |
Feeling entirely overwhelmed and not in control of the situation, Semirhage uses all the willpower she has left preventing herself from sinking to the floor and crying.
Throwing Edward a dark glare, for it was most certainly his fault she feels so exposed, Semirhage turns up her chin and refuses to speak to him.
She heads into the ship's cabin, seeking some time alone.
Edward catches Semirhage's glare, and is confused at her reaction. He lets her leave though, saying nothing.
...
Edward looks away. "I think I'll head back to my cabin. Today has been... taxing."
From her position, Vyllaria observes the exchange between Edward and Semirhage. Edward's response is predictable even though he has been through what must have been a trying ordeal. Semirhage though... that's not the response I'd expect from someone who should be experiencing... what, relief? Curious...
The boat is hardly a large space, so avoiding people entirely is nigh impossible. Therefore, whatever their differences, Semirhage and Edward are going to have to talk at some point. And it would be informative if I were to eavesdrop when they do. There is still much I don't know about these compatriots of mine, and if one of them blows a gasket... well, I always prepare for the worst. With that decision in mind Vyllaria tries to keep as close an eye as possible on Edward and Semirhage, without being too conspicuous.
Semirhage Demelain |
"Is something wrong, Semirhage? You seemed to react strangely after I was brought back to life. Is my new appearance... disturbing?" Edward questions.
"Wrong?! You wish to ask what is wrong? I will tell you, then. Firstly, we were thrust into a situation in which I was powerless to help you, do you know how that irritates me? Then we were made to abase ourselves before that servant of Asmodeus! Oh, how he taunted us when all I wanted to do was scream and run a dagger through his heart. And it is all your fault for falling prey to a simple bea-" Semirhage stops abruptly, and lets out a small derisive snort. You can see she is struggling with an internal dialogue.
"...why is it, that after all I have done, all I plan to do, that your form can shake me to the core? To think, I have cast away all the nobility of my race and yet all I can see is the corruption you superficially embody. No, Edward, nothing is wrong but my own perception."
Sighing, but then sniffing disdainfully, Semirhage says to the air, "Vyllaria, I can practically smell your lack of courtesy, if you wish to prey upon the weak take your shot now."
Vyllaria Drachyilin |
Vyllaria steps out of the shadows in the doorway. "Oh, I had no intention of preying. I merely had a curiosity that needed to be satisfied, and now it has. Though I am now more curious than before, so I might just linger anyways." Slipping a knife out of a belt loop, she begins polishing it with a piece of cloth.
"For instance - and by rights it should be Edward who speaks first, but I believe we have the same question," she casts him a quick glance to make sure he acknowledges before proceeding, "I would like to know just what it is about Edward's new body that so rattles you."
Mordekai The Reaper |
Mordekai notices the "dialogue" beginning. He knew it had to happened at some point but he figured it would be over that fact that Vyllaria hiding what she was from everyone and not Edward's new form. Once he sees Vyllaria pull out a knife, well now he needs to get closer. This conversation could get very interesting. He quietly makes his way over and stands on Semirhage's side. Close enough that everyone knows he is there but not to close that it looks like he is going to say something. Sometimes it is better to say nothing even though he loves to talk.
Edward Verric |
Though his mind is running furiously, Edward's face portrays only contrition. "I see. I am sorry for placing you in a position of powerlessness. Rest assured I will endeavour to never place you in such a position again."
"As for how I look... I don't believe I can permanently alter that. With the magic I believed was used in my... transformation, it is nigh-impossible to revert. However, if it helps, I can use these wonderful magic circlets we were given to reassume my human form. It may take some practice to get the details right, but..."
Edward speaks the command word for his Iron Circlet, and with a slight shimmer his shape is replaced with a very close approximation of Edward's old body.
"Does that help?"
Vyllaria Drachyilin |
"I actually thought you looked much more impressive with the horns and what not," Vyllaria says in a subdued tone. She nods to Mordekai as he walks over. She notices that he notices her cleaning the knife. She just winks at him in what (she hopes) seems like a reassuring manner, and reverts her attention to the blade.
Semirhage Demelain |
Semirhage nods at Edward, saying, "Oh Edward, you need not change anything. It is merely a legacy of the person I once was, a weakness I can no longer afford, I will be stronger. We seem to all be gathered once more, are we prepared for what is to come?"
Edward Verric |
"I see," Edward frowns. "If there is anything I can do, let me know. Anytime you need to talk, I'm here."
Edward then looks around, nodding to each of his allies. "I would like to thank you all again. We're in this together, and together we will succeed."
"I have some preparations to make before our journey is complete, so if you will excuse me, I have work to do."
When the Iron Circlet's magic expires ten minutes later, Edward does not refresh it.
The Dark Lord Morgoth |
At about noon, Vyllaria spots a group of small boats hugging the coast headed towards the companions’ ship. Closer inspection reveals this group to be three one-man kayaks and a larger open seal-skin canoe called an umiak with four men rowing. These vessels are closing towards the boat and hail it loudly in a broken common tongue.
”Hail small dragon-boat! We Yutak look to trade. This good day for trade, yes?”
These men are a Yutak hunting party and after a successful season they are headed south hoping to find a Talirean settlement to trade with. The relationship between the native Yutak and the Talireans has never been cordial. But these Yutak are led by a bold young chief who is willing to risk the dangers of the south to engage in trade. The shaman is the only member of this party who speaks common and so he serves as intermediary for trade.
The young chief has recently taken a new name and is known as White Tusk due to the impressive narwhal he slew. The tribesmen possess the large eight foot ivory narwhal horn and are looking to trade it.
This great treasure is worth 2000 gp simply for its rarity and the quality of its ivory.
It is surprising durable and functions as a masterwork quarterstaff. It is also very easy to enchant.
Further, they have fifteen walrus tusks of various sizes and quality.
In total, the tusks are worth another 1200 gp.
Vyllaria Drachyilin |
Continuing previous:
As Edward leaves the room, Vyllaria moves to let him pass, then follows herself. What might have been an interesting and heated discussion has resolved itself in a very practical matter due to Edward's logic and understanding nature. Still, we she learned what she set out to, so the matter is resolved for now.
...
Later...
Vyllaria spots the group of small vessels approaching from the shoreline. They hail as members of the Yutak tribe, looking to trade with southerners. Vyllaria asks Kargeld about these tribals, to see if this is worth the effort.
"These men are a Yutak hunting party and after a successful season they are headed south hoping to find a Talirean settlement to trade with. The relationship between the native Yutak and the Talireans has never been cordial. But these Yutak are led by a bold young chief who is willing to risk the dangers of the south to engage in trade. The shaman is the only member of this party who speaks common and so he serves as intermediary for trade."
Vyllaria is actually impressed by Kargeld's information, for once finding it useful. She in turn hails the approaching tribefolk. "Hail, Yutek Tribesmen. What business do you have with the Frost Hammer?"
"The young chief has recently taken a new name and is known as White Tusk due to the impressive narwhal he slew. We have the large ivory narwhal horn and are looking to trade it.
"Further, we have fifteen walrus tusks of various sizes and quality."
Appraise: 1d20 + 3 ⇒ (4) + 3 = 7
Appraise: 1d20 + 3 ⇒ (8) + 3 = 11Anybody else want to try?
Vyllaria doesn't see how this will be worth their time, but decides to confer with her allies first. "I fail to see how ivory and tusks of aquatic mammals will be worth our investment, unless you would fancy them for decoration. Which I don't, particularly. Does anyone have an opinion? Are these tribals even worth our attention?"
Edward Verric |
Edward makes sure to activate his Iron Circlet before he is in sight of the Yutek.
Appraise: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Appraise: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
"I fail to see how ivory and tusks of aquatic mammals will be worth our investment, unless you would fancy them for decoration. Which I don't, particularly. Does anyone have an opinion? Are these tribals even worth our attention?"
"I'm not an expert on northern ivory, I'm afraid. Perhaps Captain Kargeld would know more. Of course, if these men are willing to travel far to trade, their stock must have some significant value."
"I'm against trying to seize it with force. I am not at my full strength, and they outnumber us."
Mordekai The Reaper |
"I agree, lets not try to fight everything we see. However, I rather like the look of the that ivory tucks but we don't have much money. We do have some seal pelts."9 I think, 5 for S and 4 for M?"Would they be interested in those?" Mordekai asks the Shaman.
Mordekai The Reaper |
"Oh, that is sad but understandable. We don't have many special weapon here, I have a heavy mace I am not using and a glavie but this magical trident has proven to be useful in the past so I wouldn't give it up easily. We don't really travel with extra clothes either. Hmmm... trading is going to be tough. Sorry White Tusk, hopefully another time. That is a beautiful tusk though. I might be able to give you the clothes I am currently wearing, maybe. Sailors who has extra clothes?" Mordekai turns to the crew to see if anyone will offer some him cheap clothes. He should just be able to buy more at another time or get some more from Thorn. He has a whole closet full back at the mansion.
Semirhage Demelain |
Semirhage removes her spare metal-tipped longspear, five daggers, and a heavy metal shield from her bag. She makes sure to pass her hand over the blade of each weapon as she withdraws it, so that they glisten without rust or any sign of wear.
Adressing White Tusk, she says, "You wish for metal weapons? I carry with me a longspear of the finest craftsmanship Talingarde has to offer. It and a sturdy shield will make fine weapons for you, brave White Tusk. For your men I can offer these fine daggers, their strengthened steel shall not shatter upon the hide of the fiercest beasts this land holds."
"However, in return I wish to have that most beautiful horn. Not only that, but we wish to join you for a meal and discuss the dangers of these lands. We are of the south and have not your great wisdom," Semirhage finishes with a nod to the shaman.
With her gracious compliments, and generous offer, Semirhage tries to improve relations with the hunters.
Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23
Dark Lord, why would you say we can't take any clothes from Thorne's manor if we are being asked for them now? Surely Semirhage has some spare fine clothes she could offer. Didn't we even get gaudy noble clothes in our opening encounter in that wizard's room? If we have those still (and I guarantee we haven't sold them before this), I pull a set of finery out as I nod to the shaman.
Mordekai The Reaper |
"Ah, glade I can count on you Semirhage to be better at this then me. I can add my heavy mace to the pot and some more of these clothes we got from a wizard. That ivory is incredible."
The Dark Lord Morgoth |
The whale-hunters value metal weapons above all else. They will happily trade ivory two for one. They especially value metal tipped spears and will happily trade 20 gp of ivory for each such weapon.
Food and useful tools they will trade one for an equal value of ivory.
White Tusk is also interested in buying fine southern clothing – the more gaudy and outlandish the better. He wishes to wear something impressive to mark his new status as a whale slayer. Noble finery will definitely draw his eye and he’ll pay three times its value in ivory.
Feel free to trade anything using those guidelines.
Mordekai The Reaper |
Mordekai starts rubbing his hands together and begins counting their offer. "Lets start trading. I can add my Masterwork Longsword, so that is 15+300=315 times 2 is 630. I will add my Heavy mace which is double the value so 12x2=24. We have four extra sets of nobles clothes. They are what 75 each. Time 3 is 225, we have 4 so 900 total. Semirhage's long spear is 20, the daggers are 2x2x5 so also 20, the heavy shield is 20x2=40. Hmmm... doing math in my head we come to a value of 1,634. A little short. Wait, Edward do you still have those random rings we found? Those should be able to make up the difference?"
Edward Verric |
"A little short of what?" Edward mutters while he hunts through his pack for the rings. Finding the rings, he holds them out in his open palm. "I'm not certain they will wish to trade ivory for these. Even if they do, it would be easier to move this jewellery than raw ivory. If nothing else, these are considerably smaller. I disagree with this move, but if everyone else wishes to trade you may."
Mordekai The Reaper |
"A little short of value Edward. Come on, keep up. We are not moving the ivory, Semirhage and I want the ivory. Coming back format he dead as slowed your wit." Mordekai picks up the two rings out of Edward's hand and turns back to the Shaman. Are rings also tripled in price like the clothes? If not then I will need both. "If your leader is going to wear those great clothes he will need some little rings to go with it. Something to bring out his eyes. Something to sparkle and show off his greatness. With this added to the pot we come to a value of 1,985. Is this enough for your leader to trade for the ivory horn? It is a fair offer. I can offer straight gold for the rest or we can ignore 15 point difference as friends. I look forward to trading again."
Diplomacy: 1d20 + 10 ⇒ (18) + 10 = 28
Can Semirhage roll better or help me out?
Vyllaria Drachyilin |
"I'll be keeping my breeches, if you are moving on to personal items next, thanks." Vyllaria adds with sarcastic distaste. This notion of trading useful tools for animal parts seems like a backwards step to her. Plus, ivory weighs more than rings and jewelry, and therefore is less practical as a liquid asset. Especially given that transport by boat may not be an option at the end of the journey. Of course, vyllaria doesn't say this out loud; there are others nearby for whom the words are not meant to be heard. Vyllaria still remembers that at the end of this they have been instructed to murder Kargeld and set the Frosthammer ablaze, something Vyllaria looks forward to, as she has come to loathe the boat and its troublesome captain.
Still, positive relations with the Yutek may have more far-reaching benefits. Perhaps it is wise to let Mordy proceed with this transaction. The Yutek could become useful allies. Or this may all be for naught. Only Time will tell...
Mordekai The Reaper |
Mordekai pauses from his tradings with the Shaman because he can't leave that pants joke alone. "I know a good joke about a pants-less monk you might find funny. Oh, wait. You don't have any wit to speak of or even a sense of humour. Only sarcasm commands your tongue and mind. However, I would like to see you pant-less. Hehehehehe. I am a terrible... person? Sure we will go with that. I merely joke V. Don't hold it against me." Mordekai chuckles as he turns back to the trading.
Edward Verric |
Edward raises an eyebrow and gives Mordekai a nudge. "Seems you're losing them. Best increase your offer quickly, or they'll walk away."
Turning away, he exhales between his teeth and mutters, "I still don't agree, but if you're going to try you should give your best effort."
Vyllaria Drachyilin |
She watches Mordekai argue with the shaman for a moment, then adds, "Still, do we have any idea what could possibly control a monster like him? Just watching him... I get the feeling something is broken up there-" she taps her temple to indicate her suspicion, "-or that Mordekai is more than he seems. Any thoughts?"
Edward Verric |
"It's not my secret to tell," Edward whispers back, "but trust me, he carries the potential for much more chaos than we normally see in him. The Mordekai we see is the lesser of two evils."
"As for controlling him, I feel that guiding him with friendly words will be more effective than pushing him with words that sting. I think I have developed a bit of a rapport with him - allow me to try for now. Should I need to rely on your considerable skills, I will duly inform you."
Mordekai The Reaper |
"Me strange? Come now maybe we can work something out?"
Diplomacy roll: 1d20 + 10 ⇒ (2) + 10 = 12
Mordekai sees that his last attempt has done nothing. He really wanted that tusk. Oh, well. He should let the traders go knowing that they could not come to a deal... not today. He draws his scythe and rushes forward at the Shaman attacking him with a cheerful smile.
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 2d4 + 7 ⇒ (2, 2) + 7 = 11
"Sorry Shaman but I am a little bored and we just couldn't come to a deal. Hehehehe Let the bloodbath begin. Cry out to your gods and while I unleash the Reaver."
Mythic Sudden Attack: 1d20 + 8 ⇒ (2) + 8 = 101d20 + 8 ⇒ (10) + 8 = 18
2d4 + 7 ⇒ (4, 1) + 7 = 12
Edward Verric |
Initiative: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
First round actions
Edward turns as shouts erupt behind him. "Oh for heaven's sake..."
Weakened as he is, he casts a spell to grant himself extra vitality. He then reaches for his well of unholy power and casts another spell, this one causing him to vanish from sight. That done, he moves away from the impending fracas, not wanting to be bumped into by friend or foe.
Casting False Life, swift action and a use of mythic power to arcane surge Invisibility. Move action to find someplace where I'm unlikely to be noticed, away from the fighting.
False Life: 1d10 + 3 - 2 ⇒ (3) + 3 - 2 = 4
Semirhage Demelain |
Semirhage lets out a mirthful laugh, "My dear Mordekai, what fun! Do try to keep the blood off of these nice nobles clothes though, I wouldn't want to spoil them for the next buyer! White tusk, COME HERE, I want you to give me your weapons."
I believe it was agreed that this combat would be primarily cinematic, so if that is how you wish to run it, I will use command to direct white tusk to me, opening him up for AoOs by the whole party and s@@+ crew. Then I will command him to drop his ivory and weapons at my feet as he drowns in a pool of his own blood. Nice, yes?
Semirhage casts command, imbuing it with mythical persistance (DC 21 will save, roll twice), directing white tusk to walk towards her and provoke attacks of opportunity.
Vyllaria Drachyilin |
Oh for the love of... How did I know this was going to happen?
Vyllaria pulls out her swords and gracefully disembowels the closest tribesman, then steps into the fracas with steely clarity and feline grace. "Fine then. If this is what we're doing then let's at least make it quick" she says as she proceeds to cut a swath through the startled Yutek tribals.
Actions used:
swift action: Mythic sudden strike
move action: get me closer (5ft step and full attack ideally, but I was imagining more movement being involved)
standard: attack/full attack
spending mythic power for an additional standard action: attack
The Dark Lord Morgoth |
Mordekai’s bloodlust appears to be infectious, as the crew around you takes up their arms and joins in the slaughter of the primitive Yutaks.
Edward turns invisible and withdraws, fed up with his companions’ antics.
Semirhage commands the unresisting White Tusk to stand before her, and drop his weapons. He is overcome by her fell magics, and gives in to her, helpless.
Vyllaria swirls through the other Yutak hunters, felling three of them before they can react.
The crew of the Frosthamar jumps in at this point, ganging up on the hapless tribesmen with a mixture of clubs and axes, hacking and beating them to death.
White Tusk is the next to fall, Captain Kargeld’s massive axe imbedding itself deep in his neck.
The last to die is the Shaman, who curses you all with his last breath: ”The Laughing Storm consume your souls!”
With a final swing of his scythe, Mordekai lops off the man’s head.
Six Hide armour, 1 Mwk Hide Armor, 17 Bone spears, 4 metal spears, 1 Mwk Metal spear, 1 Heavy wooden shield, Walrus bone club, 4 daggers
Mordekai The Reaper |
Mordekai picks up the long Ivory tucks and begins to wipe it off. There was a little bit of blood on the end and that was unacceptable. Once he finishes cleaning his prize he strikes a pose showing off his new staff. "Ha! This was a good fight." Mordekai turns to Captain Kargeld and his men. "I thank you all for joining us in the fight. The Frosthamar has a fine crew, no the best crew, to sail these waters. There is no one I would rather be fighting next too!" Mordekai strikes another 'heroic' pose with his white staff. "I love this thing so much."
Edward Verric |
Edward casts a Detect Magic spell towards the fallen enemies. Detecting nothing out of the ordinary (I presume), he stalks off to his cabin, still invisible.
Semirhage Demelain |
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Semirhage observes dispassionately as Kargeld's men strip the tribesmen's ship of all its valuables. "The laughing storm? I wonder what that could be?"
Kn(Nature): 1d20 + 6 ⇒ (8) + 6 = 14
Kn(Arcana): 1d20 + 8 ⇒ (3) + 8 = 11
The Dark Lord Morgoth |
No one has heard anything.
Dead of night, that evening. The temperature plummets well below freezing and ice rime begins to form on the rigging. It begins to snow
– intermittent flurries at first give way to fat flakes and biting winds. The crew lights up a few torches to provide both light and warmth in the freezing darkness.
Perception Checks below are for the second round only, please. Please make a first check DC 15 to wake up before the below ones.
Something moves in the water to the north.
There are two or three somethings in the water.
There are four things in the water around the boat.
There is also something in the mast above the ship.
1d20 + 20 ⇒ (13) + 20 = 33
1d20 + 8 ⇒ (4) + 8 = 12
1d20 + 8 ⇒ (6) + 8 = 14
1d20 + 8 ⇒ (18) + 8 = 26
1d20 + 8 ⇒ (1) + 8 = 9
Edward Verric |
Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Perception: 1d20 + 1 ⇒ (5) + 1 = 6
Edward stirs in his sleep, feeling the chill. He pulls his blankets up and goes back to sleep.
Vyllaria Drachyilin |
"The laughing storm? I wonder what that could be?"
K(Local), for what it's worth?: 1d20 + 3 ⇒ (12) + 3 = 15
"Who knows? Who cares? Knowing primitives such as these, it may well be nothing more than a particularly violent storm that passed through this last summer. Natives are like that, you know? Reclusive, uneducated... a little too friendly with animals..." Vyllaria wipes the blood off her swords on the tunic of one of the fallen tribesmen and returns to her post at the prow. We had natives where I grew up as well. They were called 'Dwarves.'...Later that evening...
Wake up: 1d20 + 8 ⇒ (13) + 8 = 21 Nice to know I am wide awake. I hate boats, so it is fitting I can't sleep.
The cold bite of the frosty night air finds Vyllaria in her bunk. She groggily opens her eyes; sleeping on the boat is hard. It is possibly the part of her voyage she has enjoyed the least. The blankets are much too thin and the rocking motion of the waves have already seized her from the clutches of a restful night's respite, so she decides to have a look around. She has grown fond of the ship's prow, something about being at the front of the vessel seems to calm her nerves and ease the periodic bouts of sea-sickness. Taking the cheap blanket with her, wrapped around her shoulders for warmth, she makes her way to the front of the boat.
Perception 1: 1d20 + 8 ⇒ (15) + 8 = 23
A faint noise catches her attention. Her quick senses spot an irregular ripple on water. Something is out there. Another noise and another motion signal the presence of two more creatures. Not soemthing... someTHINGS.
Vyllaria sees Edward stir in his sleep, seemingly not as asleep as he ought to be. "Edward, help me rouse the others," she says as she walks over to Mordekai, "It looks like we have more aquatic denizens about. Help me get the rest of the crew up." She kicks Modekai's sleeping form hard between his shoulders. "Get up Mordy, you have work to do."
Semirhage Demelain |
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Semirhage stirs in her sleep, sensing with uncanny prescience a change in the sea's washing against the ship's side. She awakens silently, and drifts sleepily onto the deck of the ship. She stands chilled in her chain mail and furs, staring as if in a trance out over the water. She is joined momentarily by Vyllaria, who startles her to full awarenesses with a shout:
"Edward, help me rouse the others," she says as she walks over to Mordekai, "It looks like we have more aquatic denizens about. Help me get the rest of the crew up." She kicks Modekai's sleeping form hard between his shoulders. "Get up Mordy, you have work to do."
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Semirhage is only able to distinguish a couple shapes - perhaps a third? - from amid the waves. She notices the frosty patina on the surface of the ship.
She calls to her allies, "There is cold magic unveiled here, beware the frigid water at all costs."
Semirhage casts bane (DC 21W) in preparation for the impending ambush.
The Dark Lord Morgoth |
Vyllaria
The Laughing Storm Starting the Combat Here
Semirhage
Mordekai
Edward
Ice Demons
No Surprise Round. Mordekai does not have time to equip his armour.
All of a sudden, an inhuman laugh rings out from the shadows at the top of the mast, and a spell comes streaking down to slams into Vyllaria's left weapon, chilling it to the core. You just got hit by chill metal.
The top of the mast seems shrouded with unnatural darkness.
The sailors finally notice that something is awry, and look over the side of the boat.
"Ice Demons!" This causes them to panic and flee the north side of the boat, cowering as far away as possible. Kaptain Kargeld is still asleep.
Four small ice creatures are arrayed beside the boat, growling lowly.
The so-called 'Ice demons' are Ice elementals.
Immune cold, Weak to fire. Their attacks are very chilling, staggering foes. They can also walk on ice freely, and even burrow through it.
Ed: 1d20 + 3 ⇒ (8) + 3 = 11
Morty: 1d20 + 3 ⇒ (10) + 3 = 13
Semi: 1d20 + 4 ⇒ (12) + 4 = 16
Vyl: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Initiative 2: 1d20 - 1 ⇒ (2) - 1 = 1
Nope: 1d20 + 5 ⇒ (1) + 5 = 6
Semirhage Demelain |
Raising her shield high, Semirhage moves to the side of the ship where the ice demons are approaching. She observes their forms.
Kn(Arcana): 1d20 + 8 ⇒ (4) + 8 = 12
'Hm, never seen these before, but they look to be made of ice. I'll melt them before they even hit the deck!'
Semirhage prepares to cast burning hands on the ice demons as they emerge from from the water.
Prepared Burning Hands: DC 17 reflex save for half damage.
Damage: 3d4 ⇒ (3, 1, 3) = 7
Edward Verric |
Knowledge(Arcana): 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Edward rolls out of his bunk at the shout, thoughts of returning to sleep fleeing his mind. With a surge of speed, he reaches for his belt with his pouch of spell components and buckles it. Spending one use of mythic power to take an extra standard action - put belt on.
Rushing out onto the deck, he takes in the situation. "Careful, something's probably hiding in that darkness. Semirhage, can you remove it as you did before?"
Scanning the deck, he analyzes the creatures that he can see with his new vision. "Calm down, they're not demons! Grow some backbone!" he berates the crew. "They seem to be ice elementals. Living ice, so melting them should work well. Lack of proper anatomy makes it impossible to hit critical points - just smash them or melt them down."
Reaching again for his infernal powers, Edward vanishes from sight. Mythic power to arcane surge Invisibility.
Vyllaria Drachyilin |
The bolt of magic turns Vyllaria's sword an icy blue, and she drops the metal. It touches a drop of water and hisses as the water freezes to the blade.
"That the best you can do?" Vylarria calls to the darkness, and draws a dagger from her belt loop. Readying herself, she moves to intercept the icy fiends as they board the boat.
Noticing they get to go before me, so at this point its move and attack if they are on board. If not, ready attack.
"Calm down, they're not demons! Grow some backbone!"
"They seem to be ice elementals. Living ice, so melting them should work well. Lack of proper anatomy makes it impossible to hit critical points - just smash them or melt them down."
"Well, that is somewhat reassuring. We've fought elementals before, this shouldn't be too hard." With that, Vyllaria takes her place on the front line and swings her remaining sword at the nearest elemental.
attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 4 ⇒ (4) + 4 = 8
If I didn't need to move, or I only had to 5ft-step, then I suppose I can get my off-hand attack in. (-2 to previous attack)
dagger: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d4 + 2 ⇒ (4) + 2 = 6
Edward Verric |
"Well, that is somewhat reassuring. We've fought elementals before, this shouldn't be too hard."
"Not necessarily," Edward's disembodied voice cautions. "Whatever is up in that darkness is unlikely to be an elemental - I don't believe they tend to laugh maniacally."
Mordekai The Reaper |
"Gaaaaaaaaaaaaaaaaaaa. I was having a nice dream too. What is with all the screaming going on? Wait combat, fine I will get up and fight." Mordekai stands up and picks up his scythe. He hears Edward's expatiation of what these things are. "Oh, more elements then. Well then, let's kill these ones then more on the the one laughing at the top and hiding."
Move stand stand up and then move to the Elemental that V is attacking. I have 60 moment speed but if it will provoke attacks of op then I will just attack the nearest one. I will spend Mythic point for sudden attack to attack this round.
Power Attack: Mythic sudden attack: 1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (17) + 7 = 24
Mythic Damage: by passes all DR: 2d4 + 11 ⇒ (2, 1) + 11 = 14
The Dark Lord Morgoth |
Today's post accompanied by the Singing Death Monks of Gorum. "Lift me up and help me, to fly away!"
Semirhage's flaming hands roasts one of the Ice Elementals, but doesn't seem to phase the other one. Vyllaria moves in to finish the more damaged one off, but even after hacking at it it stays up. Mordekai joins in on the beat down, managing to hit it to steal the kill.
The other three elementals swarm Semirhage, swinging their limbs at her. Either spend a point of Mythic Power, or take 3 Damage (DR and resistance already applied) and make a DC 15 Fort Save or be staggered for 1d4 rounds.
Up in the mast, the Laughing Storm flies down and breathes a swath of frost onto Vyllaria, Semirhage and Mordekai. Vyllaria and Mordekai take 1 point of cold damage each. Morty is Sickened for three rounds.
The Laughing Storm is revealed to be a small flying creature of some sort, as it flits back up to the mast. The mast is no longer so shrouded in darkness.
This creature is an Ice Mephit. It is immune to cold, is resistant to magic, heals quickly, and possesses a fearsome breath weapon.
Save 1: 1d20 + 3 ⇒ (6) + 3 = 9
Save 2: 1d20 + 3 ⇒ (18) + 3 = 21
Attack 1: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 1 + 1d3 ⇒ (4) + 1 + (2) = 7
Aid Another: 1d20 + 4 ⇒ (4) + 4 = 8
Aid Another 2: 1d20 + 4 ⇒ (5) + 4 = 9
BW: 1d4 ⇒ 1
Morty Save: 1d20 + 4 ⇒ (4) + 4 = 8
Semi Save: 1d20 + 6 ⇒ (17) + 6 = 23
Vyll Save: 1d20 + 7 ⇒ (16) + 7 = 23
Vyllaria Drachyilin |
Correction: Vyllaria takes no damage because EVASION! Woot!
Vyllaria ducks just in time as the creature breathes an icy swath of frozen crystals down upon her companions. "I'm really starting to hate that thing!" she shouts over the commotion, "Semirhage, Mordekai, keep the elementals busy."
Taking a cautious step to avoid the blows of the attacking elementals (defensive move, get me away), Vyllaria draws her short bow and fires a shot up at the cackling fiend.
"How did you do that?" asks the peanut gallery.
"Suspension of disbelief" she replies.