Arthur Balond, "Blackjack" |
Blackjack thinks really hard about how much he'd like to stab a jester.
Rynjin |
Oh yeah. That. Though technically if he had purely mental actions to take (like rolling a Knowledge check) he could totes do that.
Blackjack (15)
Special Jester (12)
Psykoblade (10)
Jester (9)
Jester (7)
The Dapper Slapper (4)
The special jester remembers he has little dust mites floating around, and directs them to attack..
Two try to Grapple Slapper.
2d20 ⇒ (3, 12) = 15
But fail.
The other two more toward Psykoblade.
Then it swoops down to attack Psykoblade.
EAGLE CLAWWWWWW: 1d20 + 17 ⇒ (1) + 17 = 18
"Awww maaaannn." it whines.
Arthur Balond, "Blackjack" |
Nope, no ranks.
Timothy Fendolas " Psykoblade " |
Just to make, is Psykoblade effectively surrounded? I know I didnt drop one, but likely it is close.Then the otner, and The special Jester is above me withing range correct?
Timothy Fendolas " Psykoblade " |
So I could 5ft step now? Is it no longer difficult terrain? Also I forgot something
The odd jester strikes Psykoblade with a mighty strike his blood oozing out he parries and stabs another as they seek to end the somber hero and just as the dust covered assailaint descends a current jumps from Psykoblade blinding the Special Jester causing him to miss while the previous one gets a shocking surprise!
Elemental Battle Armor Electricity: 1d6 ⇒ 3
Do I also need to make Fort Saves?
Timothy Fendolas " Psykoblade " |
Fort Save: 1d20 + 5 ⇒ (13) + 5 = 18
Fort Save: 1d20 + 5 ⇒ (17) + 5 = 22
Psykoblade grins dodging the enemy as they came closer and his own sparks using electrolysis to render the stench inert. This vile cretin deemed itself to hurt innocents! Waves could be loaded but he was unsure how hurt the creature was. No.. it was time to use Friction, there was no time to hesitate!
Dropping Waves to his side Psykoblade drew Friction in a flourish and lanced the blade towards the Special Jesters HEART! " Hear the roaring Storm of Justice! Taste it's swift Lightning and rue your existence in Abaddon! "
His blades fused into once Electricity coursing through its every fiber as it heats up.
Friction Stab: 1d20 + 11 ⇒ (16) + 11 = 27
Friction Stab Damage: 1d6 + 7 + 1d6 + 10 ⇒ (4) + 7 + (3) + 10 = 24
Free Drop waves, Arcane Strike, Conductive Through Friction,5ft step back. If it his
Intensified Shocking Grasp: 10d6 ⇒ (2, 3, 5, 6, 4, 1, 2, 1, 3, 6) = 33
Rynjin |
Right-o.
The special jester explodes in a crackle of electricity, nothing left of it but a pile of dust (though you get the feeling it would have ended up that way regardless of how it was killed).
Its two comrades try to avenge it.
Jester 1: 3d20 ⇒ (15, 11, 12) = 38
Jester 2: 3d20 ⇒ (5, 19, 2) = 26
One manages to land a claw on Psykoblade.
"Gotcha!"
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
8 damage, and another DC 15 Fort save. Slapper!
Timothy Fendolas " Psykoblade " |
Hrmm.... See this is where it gets weird UNLIKE before here there were two attacks there are enough that parrying becomes weird. Do I get to parry and attack that hit.. or Just one of the first ones?
Timothy Fendolas " Psykoblade " |
So what do you want to do? Unlike normal you would generally know the enemies attack bonuses and plan accordingly. Ah well the issue of multiple attack creatures.
Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25
Rynjin |
I'm gonna say you'd have to pick an attack and kinda stick with it. EX these guys' attacks are Bite, Claw 1, Claw 2. In that order. Which would you want to try and parry every round?
Difficult to handle for new creatures though. If we weren't doing a Playtest I'd probably change it to work more like Snake Style (which can work retroactively).
So go even more general for unknown creatures? Most accurate attack, perhaps?
Timothy Fendolas " Psykoblade " |
Yeah either the Most accurate.. or the Least accurate or the Most Devastating (if it has Rider-effects) Stuff like that. Also in retrospect I forgot during the Efreeti battle that I had temp HP... It mattered little but I guess I could have gotten another round of attacks. Ah well
Psykoblade weathers the onslaught of attacks a current linking to the one strike that connected.
Elemental Battle Armor Electricity: 1d6 ⇒ 5
Wilbur "Dapper Slapper" Monroe |
Slaps: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d8 + 9 ⇒ (2) + 9 = 11
Slaps: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Slam: 1d20 + 11 ⇒ (12) + 11 = 23+4
Damage: 1d8 + 9 ⇒ (8) + 9 = 17
Intimidate: 1d20 + 13 ⇒ (20) + 13 = 33
-Posted with Wayfinder
Rynjin |
The Slapper whacks one of the dust bunnies, but his attack has absolutely no effect, merely knocking it back for a moment.
You can stop your full attack after the first attack and move if you wish. These are invulnerable.
Timothy Fendolas " Psykoblade " |
Roasting thier boss Psykoblade narrows his eyes at the other two Jesters. Friction heats up as the power of his gift courses through it. In his other hand he forms his namesake and unleashes a flurry of Steel and Lightning.
Friction Stab: 1d20 + 9 ⇒ (18) + 9 = 27
Friction Stab Damage: 1d6 + 7 + 1d6 + 10 ⇒ (3) + 7 + (1) + 10 = 21
Psykoblade Slash: 1d20 + 8 ⇒ (12) + 8 = 20
Psykoblade Slash Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Friction Stab: 1d20 + 4 ⇒ (11) + 4 = 15
Friction Stab Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Psykoblade Slash: 1d20 + 3 ⇒ (4) + 3 = 7
Psykoblade Slash Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Ready to Parry the Bite, If I drop one take the rest to the other. If So I gain enough panache to both Parry and Riposte. The Psykoblades are against touch.
Rynjin |
Friction decapitates the first Jester, and then the Psykoblade severely damages the second.
It attempts to retaliate.
3d20 ⇒ (14, 2, 18) = 34
Parry: 1d20 + 9 ⇒ (14) + 9 = 23
Riposte: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 2d6 + 17 ⇒ (4, 3) + 17 = 24
But Psykoblade puts Friction between its jaws as it lunges forward, and takes the top of its head off with a retaliatory swipe before it can claw at him!
Combat over. Send out the clowns.
Timothy Fendolas " Psykoblade " |
After the heat died down Pskyoblade retrieved Waves Holstering it in his coat and drawing a wand, he inspects the innocents and tries to save them first.
Wilbur "Dapper Slapper" Monroe |
"Hah, I was wondering when they'd stop joking around!"
-Posted with Wayfinder
Rynjin |
Okie doke.
A loud cackling booms from the air.
"HAHAHAHA! Good show, champions of justice!"
"Now come, face me in my lair if you dare, in the sewers beneath the city! Join me in merriment, let's have some fun together!"
"Or, don't. It's up to you. But who knows what someone like me might do were I to get bored..."
Arthur Balond, "Blackjack" |
"I hope you'll have better entertainment this time."
Timothy Fendolas " Psykoblade " |
Psykoblade applies healing to the wounded area.
UMD: 1d20 + 10 ⇒ (17) + 10 = 27
UMD: 1d20 + 10 ⇒ (14) + 10 = 24
UMD: 1d20 + 10 ⇒ (6) + 10 = 16
UMD: 1d20 + 10 ⇒ (6) + 10 = 16
UMD: 1d20 + 10 ⇒ (20) + 10 = 30
UMD: 1d20 + 10 ⇒ (2) + 10 = 12
UMD: 1d20 + 10 ⇒ (7) + 10 = 17
UMD: 1d20 + 10 ⇒ (9) + 10 = 19
UMD: 1d20 + 10 ⇒ (8) + 10 = 18
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
UMD: 1d20 + 10 ⇒ (12) + 10 = 22
UMD: 1d20 + 10 ⇒ (11) + 10 = 21
UMD: 1d20 + 10 ⇒ (7) + 10 = 17
UMD: 1d20 + 10 ⇒ (14) + 10 = 24
UMD: 1d20 + 10 ⇒ (6) + 10 = 16
UMD: 1d20 + 10 ⇒ (18) + 10 = 28
UMD: 1d20 + 10 ⇒ (18) + 10 = 28
UMD: 1d20 + 10 ⇒ (15) + 10 = 25
UMD: 1d20 + 10 ⇒ (19) + 10 = 29
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
" You don't know the defeat you will soon experience. I hope you never laugh again once we are through with you. "
Psykoblade looks to Blackjack and Slapper, " To the sewers then thine comrades? "
Timothy Fendolas " Psykoblade " |
Don't have Survival soo..
Psykoblade calls on his arcane might to enhance his abilities but for a moment, giving him Heroic Fervor! Heroism
This helps him in his tracking of the Ne'er-Do-Well
Know Local: 1d20 + 14 ⇒ (7) + 14 = 21
Arthur Balond, "Blackjack" |
Blackjack uses his connections to get a general layout of the sewers.
Kn. Local: 1d20 + 5 ⇒ (17) + 5 = 22
Rynjin |
Psykoblade and Blackjack recall an old map of the sewers they saw, for different reasons, and can navigate with relative certainty, steering the group toward a large confluence in the center of the sewer system.
3d20 ⇒ (5, 1, 7) = 13
At a junction, you are surprised by a pile of rotting vegetables and...manure animating iteself, swiftly followed by another!
They move toward you from opposite sides.
You are in a 20x20x20 tunnel with Large creatures on either side. The middle 10 feet are made up of 5 ft. deep "water". Kn. Nature applies for these creatures.
3d20 ⇒ (6, 2, 7) = 15
2d20 ⇒ (8, 3) = 11
Wow these dice.
Psykoblade (14)
Blackjack (13)
Plant thing (8)
The Dapper Slapper (5)
Plant thing (3)
Psykoblade is up!
Timothy Fendolas " Psykoblade " |
Cool So...What knowledge check would be the recipient fecal creatures?
See Invis and Stabilize Powder were cast earlier. Friction was refilled using metamagic rod with Shocking Grasp.
Timothy Fendolas " Psykoblade " |
Ah I am blind, I dont have that.. Oh well. In retrospect they should have Warlocks get all knowledges or something. How far are each from me.. 20ft?
Timothy Fendolas " Psykoblade " |
Psykoblade knew nothing of the refuse monstrosities, so he fell back on his tried true method: Shoot it until it fell down.
Wielding waves and lightning he assaults the closest one, arcane energies flowing through his strikes.
Heroic Deadly Psykoblade Blast: 1d20 + 10 ⇒ (20) + 10 = 30
Heroic Deadly Psykoblade Blast Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Heroic Deadly Waves Blast: 1d20 + 11 ⇒ (18) + 11 = 29
Heroic Deadly Waves Blast Damage: 1d8 + 8 + 1d6 + 5 ⇒ (8) + 8 + (5) + 5 = 26
Secondary Heroic Deadly Psykoblade Blast: 1d20 + 5 ⇒ (16) + 5 = 21
Secondary Heroic Deadly Psykoblade Blast Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Secondary Heroic Deadly Waves Blast: 1d20 + 6 ⇒ (2) + 6 = 8
Secondary Heroic Deadly Waves Blast Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Arcane Strike, Deadly Aim unload
Confirm Heroic Deadly Psykoblade Blast: 1d20 + 10 ⇒ (13) + 10 = 23
Confirm Heroic Deadly Psykoblade Blast Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Rynjin |
2d4 ⇒ (2, 3) = 5
The lightning bolts strike into the mound of vegetation, and crackle over the mound's form. It begins glowing faintly, its vegetation looking more healthy.
The glow fades sightly when Waves blasts it the first time, but the glowing appears to have absorbed any of the damage the bullet may have otherwise dealt to the mound.
It releases a faint puff of yellow spores when the bullet tears into it.
The second bullet misses.
It appear to have some form of damage reduction Waves does not overcome, and is not harmed by your lightning, to put it mildly.
Timothy Fendolas " Psykoblade " |
Oh look an opponent that makes my element useless. Good thing Im not fully dependent on it. So it was DR higher than 16 or more likely the electricity gave it something to negate most the damage.
Rynjin |
The latter, though its DR seems pretty hefty.
I actually didn't pick this specifically to make Mystic Bolt useless, but it was a good fit for a sewer monster (didn't wanna use Otyughs), and might as well see how you fare against something like this anyway.
Blackjack.
Any time you land a hit on this creature while wthin 10 feet, make me a Fort save.
Arthur Balond, "Blackjack" |
Blackjack moves toward one of the plants and does cartwheels around it before stabbing it.
Acrobatics: 1d20 + 25 ⇒ (6) + 25 = 31
Stab: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d6 + 6 + 5d8 ⇒ (4) + 6 + (3, 6, 5, 1, 6) = 31
Damage if Acrobatics check fails: 1d6 + 6 + 5d4 ⇒ (6) + 6 + (2, 3, 4, 4, 2) = 27
Arthur Balond, "Blackjack" |
It's hidden strike damage, I mistyped.