Wilbur "Dapper Slapper" Monroe |
"I say my good sirs" says the Slapper, "Does this cave of Fire seem to be getting more fire-like to you all as well?"
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Rynjin |
You crawl out of the cave and back into the cottage as the portal shrinks behind you.
Racing out of the cottage, you feel a sudden urge to slow down and stride at a measured pace, Blackjack's cape flowing in the breeze as the cottage explodes behind you, a great pillar of flame tearing into the sky, and then disappearing.
-Merely Weeks Later-
You've had an unmitigated string of successes together since the Flame Cultist incident, and tonight is the night of the first annual Mysterious Masked Men ball.
Everyone there will be in costume, so no need to worry about being caught in your secret identity.
Timothy Fendolas " Psykoblade " |
Psykoblade lays up in a corner, this situation as well as the recent success unfamiliar with the former wholesale barber. He watched the people there. This seemed much more Slapper or blackjack's deal than him. and the women we far above anything he'd hope to handle.
Wilbur "Dapper Slapper" Monroe |
The ever dapper, Slapper, was right at home in the ball.
Greeting many of the guests, most courteously.
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Arthur Balond, "Blackjack" |
Blackjack regales the guests with stories of his shadowy derring-do.
Rynjin |
While I was chopping branches off a tree all day in the 100 degree heat, a theme finally came to me.
As you mingle with the crowd, you notice some suspicious figures drifting around.
Rather than the posh formal wear and fancy domino masks the majority of the crowd is wearing, these are wearing gaudy jester's gear and move oddly. Inhuman, you could say.
Perception, anyone?
Arthur Balond, "Blackjack" |
Take 10, 24.
Arthur Balond, "Blackjack" |
"Must be some weird performance art thing."
Wilbur "Dapper Slapper" Monroe |
See the things: 1d20 + 13 ⇒ (7) + 13 = 20
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Arthur Balond, "Blackjack" |
gg
Rynjin |
The entire crew is fooled by the jesters' masterfuly crafted disguises, and are thus utterly surprised when, in unison, the seven of them turn their bums toward a randomly chosen party guest, and with a hearty *PBBBLLLBBLLLBBLLT* and a sinister giggle begin emitting a HORRIFIC stench!
Their victims (and anyone too close to them) begin coughing and gagging, and are thus easy prey as the jesters slit the throats of their targets!
Party: 3d20 ⇒ (8, 1, 3) = 12
Jesters: 7d20 ⇒ (5, 5, 7, 15, 3, 14, 2) = 51
Jester (19)
Jester (18)
Blackjack (15)
Special Jester (12)
Jester (11)
Psykoblade (10)
Jester (9)
Jester (7)
Jester (6)
The Dapper Slapper (4)
Two of the jesters start weaving through the crowd to your position.
As the party goers have yet to clear out, everything is considered Difficult Terrain.
Blackjack! The closest Jesters are 20 feet away. Two in front, one behind. The crowd (at least for this round and maybe the next, before it thins) can provide enough cover for Stealth.
Arthur Balond, "Blackjack" |
"I guess this modern art just isn't for me."
Blackjack ducks and weaves through the crowd toward the jesters.
Stelf: 1d20 + 22 ⇒ (9) + 22 = 31
Rynjin |
Yes. They got your attention, and are now coming for you. Forgot it was their turn.
A third jester moves towards you.
A fourth one, a bit taller and buffer looking, lifts into the air.
It gestures towards a curtain nearby the Dapper Slapper and 4 creatures born of the incredibly dusty curtains appear and fly around the room, two settling near Slapper and the other two drifting toward BlCkjack and Psykoblade.
The two near Slapper try to weigh down his limbs, but neither can find purchase, the burly gentleman shrugging them off with ease.
1d3 ⇒ 2
1d4 ⇒ 4
2d20 ⇒ (14, 15) = 29
Timothy Fendolas " Psykoblade " |
Psykoblade sighs as his hand rises to cast a spell, " This isnt the time to be clowning around. These joker shall need to be shown the errors of their ways and know fear instead of laughter. "
Vanishing from their eyes as he pulls Waves maneuvering around them.
Stealth: 1d20 + 38 ⇒ (4) + 38 = 42
Cast Vanish, move and draw Waves 15 feet closer to the flying one..
Rynjin |
The remaining three Jesters close in, one getting close enough to take a swipe at 1d2 ⇒ 1 the Dapper Slapper.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
But it slips on its jingly shoes, throwing it off as it hops on one foot to maintain its balance!
Wilbur "Dapper Slapper" Monroe |
Ah I did not realize.
Dap: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Slap: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Slam: 1d20 + 11 ⇒ (19) + 11 = 30+4
Damage: 1d8 + 9 ⇒ (7) + 9 = 16
AoO: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 2d8 + 9 ⇒ (4, 5) + 9 = 18
Intimidate: 1d20 + 13 ⇒ (8) + 13 = 21
Ok so if Intimidate fires, then the second hit with a cutlass which is cruel will sicken him. The third hit is a shield slam so take the attack roll and see if it hits, if so, deal damage and then check the attack roll Vs CMD if it exceeds, bull rush him. I also have greater bull rush so add four to the roll and I get an AoO if he gets pushed.
Slap confirm: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Wilbur "Dapper Slapper" Monroe |
Posted. Since I know you don't usually check for edits.
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Timothy Fendolas " Psykoblade " |
You need to read
Benefit: You receive a +2 bonus on checks made to bull rush a foe. This bonus stacks with the bonus granted by Improved Bull Rush. Whenever you bull rush an opponent, his movement provokes attacks of opportunity from all of your allies (but not you).
Wilbur "Dapper Slapper" Monroe |
Ah I forgot bull rush doesn't provoke from myself. Doesn't like dirty trick and trip though? Wonder why bull rush is the exception.
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Rynjin |
Dirty Trick does no AoOs at all. Trip provokes, Bull Rush doesn't. I'm assuming for one of two reasons: To prevent "ping pong" (two people with Improved Bull Rush slamming a guy back and forth until their AoOs run out or they miss), or sending him on a one-way train to f&*% you-ville (by shunting him along like a deadly conveyor belt).
Arthur Balond, "Blackjack" |
Blackjack leaps from the throng of panicking guests upon an unsuspecting jokester, thrusting his signature blade forward.
"Laugh at THIS!"
1d20 + 14 ⇒ (2) + 14 = 16
1d6 + 6 + 3d6 ⇒ (5) + 6 + (3, 2, 1) = 17
awwww
Rynjin |
Missed it by 1...is what I WOULD say if he weren't denied his Dex bonus to AC.
Blackjack leaps from the shadows, shanking the jester through its gaudy shirt. A rubber chicken wheezes in distress as the jester collapses to the floor, and does not rise.
Edit: Also, make a Fort save. Poison effect if you have anything like that. Slapper should make three. Failure means you're Sickened.
Arthur Balond, "Blackjack" |
Fort: 1d20 + 7 ⇒ (10) + 7 = 17
Rynjin |
The flying Jester opens its mouth and unleashes a horrifying screech.
Everyone make a DC 19 Will save vs Paralysis. Any bonuses against mind affecting, Fear, or Sonic effects apply.
The crowd thins, some paralyzed, some moving out, and a jester slashes at Blackjack with a claw.
1d20 + 4 ⇒ (2) + 4 = 6
But even it is thrown off its game by the flying one's noise making.
Arthur Balond, "Blackjack" |
Will: 1d20 + 10 ⇒ (5) + 10 = 15
This playtest is revealing a hidden class feature of the Stalker: A permanent curse on all die rolls.
Wilbur "Dapper Slapper" Monroe |
Will: 1d20 + 7 ⇒ (16) + 7 = 23
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Rynjin |
The dulcet tones of Fran Drescher linger in the air, driving Blackjack clear out of his mind, his ability for conscious movement cut off by his mind retreating into itself from the horror.
1d4 + 1 ⇒ (1) + 1 = 2
Psykoblade?
Timothy Fendolas " Psykoblade " |
Psykoblade opens his return with the judgement of the gods, laying into the special jester with extreme prejudice! His signature Psykoblade of Lightning and Waves bombarding the creature.
Psykoblade Blast: 1d20 + 10 ⇒ (20) + 10 = 30
Psykoblade Blast Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Waves Blast: 1d20 + 9 ⇒ (12) + 9 = 21
Waves Blast Damage: 1d8 + 8 + 1d6 + 10 ⇒ (5) + 8 + (2) + 10 = 25
Psykoblade Blast: 1d20 + 8 ⇒ (8) + 8 = 16
Psykoblade Blast Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Waves Blast: 1d20 + 4 ⇒ (19) + 4 = 23
Waves Blast Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Arcane Strike, TWF and Deadly Aim, Against FF Touch; Ready to Parry
Confirm Psykoblade Blast: 1d20 + 10 ⇒ (8) + 10 = 18
Confirm Psykoblade Blast Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Rynjin |
Psykoblade's barrage rocks the creature, knocking loose its Jester's wear.
It reveals a hideous undead creature, skin pulled tight against its flesh, and dirt caking every inch of its body. Its mouth is pulled back into a wide rictus grin and it glares at Psykoblade hungrily.
You can make Knowledge Religion checks now.
Rynjin |
Blackjack (15)
Special Jester (12)
Jester (11)
Psykoblade (10)
Jester (9)
Jester (7)
The Dapper Slapper (4)
The last two jesters close on Psykoblade, and attack!
2d20 ⇒ (20, 17) = 37
Confirm?: 1d20 + 4 ⇒ (18) + 4 = 22
Damages: 3d6 + 15 ⇒ (2, 6, 5) + 15 = 28
Take 28 damage, and make me two Fort saves, DC 15 vs Paralysis.
Timothy Fendolas " Psykoblade " |
Right Right
Parry: 1d20 + 10 ⇒ (13) + 10 = 23
Parry: 1d20 + 10 ⇒ (16) + 10 = 26
Riposte: 1d20 + 10 ⇒ (6) + 10 = 16
Riposte Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Alright then thats one Fort; The Riposte is touch
Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23
Wilbur "Dapper Slapper" Monroe |
Slapper gives the nearby Jester two slaps with his shield and one with his sword.
Slap: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d8 + 15 ⇒ (6) + 15 = 21
Slap: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Slap: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 15 ⇒ (8) + 15 = 23
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