The Dapper Slapper and his Amazing Friends! (Vigilante Playtest) (Inactive)

Game Master Rynjin


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Male Human Slapper 10| HP 88/88 | AC 32, FF 29, T 17 | Fort +6, Ref +11, Will +7 | CMD 32 | Perc +12, SM +12 | Init +3

"I say my good sirs" says the Slapper, "Does this cave of Fire seem to be getting more fire-like to you all as well?"

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You crawl out of the cave and back into the cottage as the portal shrinks behind you.

Racing out of the cottage, you feel a sudden urge to slow down and stride at a measured pace, Blackjack's cape flowing in the breeze as the cottage explodes behind you, a great pillar of flame tearing into the sky, and then disappearing.

-Merely Weeks Later-

You've had an unmitigated string of successes together since the Flame Cultist incident, and tonight is the night of the first annual Mysterious Masked Men ball.

Everyone there will be in costume, so no need to worry about being caught in your secret identity.


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Psykoblade lays up in a corner, this situation as well as the recent success unfamiliar with the former wholesale barber. He watched the people there. This seemed much more Slapper or blackjack's deal than him. and the women we far above anything he'd hope to handle.


Male Human Slapper 10| HP 88/88 | AC 32, FF 29, T 17 | Fort +6, Ref +11, Will +7 | CMD 32 | Perc +12, SM +12 | Init +3

The ever dapper, Slapper, was right at home in the ball.

Greeting many of the guests, most courteously.

-Posted with Wayfinder


Male Human Swashbuckler/Stalker 4 | HP 25/48 | AC 26, T 20, FF 18 | Fort +7, Ref +12, Will +8 | CMD 23, FCMD 17 | Perc +9, SM +6 | Init +10

Blackjack regales the guests with stories of his shadowy derring-do.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

While I was chopping branches off a tree all day in the 100 degree heat, a theme finally came to me.

As you mingle with the crowd, you notice some suspicious figures drifting around.

Rather than the posh formal wear and fancy domino masks the majority of the crowd is wearing, these are wearing gaudy jester's gear and move oddly. Inhuman, you could say.

Perception, anyone?


Male Human Swashbuckler/Stalker 4 | HP 25/48 | AC 26, T 20, FF 18 | Fort +7, Ref +12, Will +8 | CMD 23, FCMD 17 | Perc +9, SM +6 | Init +10

Take 10, 24.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Blackjack sees nothing further out of the ordinary about any of them.


Male Human Swashbuckler/Stalker 4 | HP 25/48 | AC 26, T 20, FF 18 | Fort +7, Ref +12, Will +8 | CMD 23, FCMD 17 | Perc +9, SM +6 | Init +10

"Must be some weird performance art thing."


Male Human Slapper 10| HP 88/88 | AC 32, FF 29, T 17 | Fort +6, Ref +11, Will +7 | CMD 32 | Perc +12, SM +12 | Init +3

See the things: 1d20 + 13 ⇒ (7) + 13 = 20

-Posted with Wayfinder


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Perception: 1d20 + 14 ⇒ (9) + 14 = 23


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Seems we dont care


Male Human Swashbuckler/Stalker 4 | HP 25/48 | AC 26, T 20, FF 18 | Fort +7, Ref +12, Will +8 | CMD 23, FCMD 17 | Perc +9, SM +6 | Init +10

gg


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The entire crew is fooled by the jesters' masterfuly crafted disguises, and are thus utterly surprised when, in unison, the seven of them turn their bums toward a randomly chosen party guest, and with a hearty *PBBBLLLBBLLLBBLLT* and a sinister giggle begin emitting a HORRIFIC stench!

Their victims (and anyone too close to them) begin coughing and gagging, and are thus easy prey as the jesters slit the throats of their targets!

Party: 3d20 ⇒ (8, 1, 3) = 12

Jesters: 7d20 ⇒ (5, 5, 7, 15, 3, 14, 2) = 51

Initiative Order:

Jester (19)
Jester (18)
Blackjack (15)
Special Jester (12)
Jester (11)
Psykoblade (10)
Jester (9)
Jester (7)
Jester (6)
The Dapper Slapper (4)

Two of the jesters start weaving through the crowd to your position.

As the party goers have yet to clear out, everything is considered Difficult Terrain.

Blackjack! The closest Jesters are 20 feet away. Two in front, one behind. The crowd (at least for this round and maybe the next, before it thins) can provide enough cover for Stealth.


Male Human Swashbuckler/Stalker 4 | HP 25/48 | AC 26, T 20, FF 18 | Fort +7, Ref +12, Will +8 | CMD 23, FCMD 17 | Perc +9, SM +6 | Init +10

"I guess this modern art just isn't for me."

Blackjack ducks and weaves through the crowd toward the jesters.

Stelf: 1d20 + 22 ⇒ (9) + 22 = 31


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Weaving like specifically to us?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes. They got your attention, and are now coming for you. Forgot it was their turn.

A third jester moves towards you.

A fourth one, a bit taller and buffer looking, lifts into the air.

It gestures towards a curtain nearby the Dapper Slapper and 4 creatures born of the incredibly dusty curtains appear and fly around the room, two settling near Slapper and the other two drifting toward BlCkjack and Psykoblade.

The two near Slapper try to weigh down his limbs, but neither can find purchase, the burly gentleman shrugging them off with ease.

1d3 ⇒ 2

1d4 ⇒ 4

2d20 ⇒ (14, 15) = 29


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Psykoblade sighs as his hand rises to cast a spell, " This isnt the time to be clowning around. These joker shall need to be shown the errors of their ways and know fear instead of laughter. "

Vanishing from their eyes as he pulls Waves maneuvering around them.

Stealth: 1d20 + 38 ⇒ (4) + 38 = 42

Cast Vanish, move and draw Waves 15 feet closer to the flying one..


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Quick reminder you can use stealth already, if that changes your action.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The remaining three Jesters close in, one getting close enough to take a swipe at 1d2 ⇒ 1 the Dapper Slapper.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18

But it slips on its jingly shoes, throwing it off as it hops on one foot to maintain its balance!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

'Tis time for The Slapper to shine.


Male Human Slapper 10| HP 88/88 | AC 32, FF 29, T 17 | Fort +6, Ref +11, Will +7 | CMD 32 | Perc +12, SM +12 | Init +3

Ah I did not realize.

Dap: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 1d8 + 9 ⇒ (7) + 9 = 16

Slap: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Slam: 1d20 + 11 ⇒ (19) + 11 = 30+4
Damage: 1d8 + 9 ⇒ (7) + 9 = 16

AoO: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 2d8 + 9 ⇒ (4, 5) + 9 = 18

Intimidate: 1d20 + 13 ⇒ (8) + 13 = 21

Ok so if Intimidate fires, then the second hit with a cutlass which is cruel will sicken him. The third hit is a shield slam so take the attack roll and see if it hits, if so, deal damage and then check the attack roll Vs CMD if it exceeds, bull rush him. I also have greater bull rush so add four to the roll and I get an AoO if he gets pushed.

Slap confirm: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 1d8 + 7 ⇒ (5) + 7 = 12


Male Human Slapper 10| HP 88/88 | AC 32, FF 29, T 17 | Fort +6, Ref +11, Will +7 | CMD 32 | Perc +12, SM +12 | Init +3

Posted. Since I know you don't usually check for edits.

-Posted with Wayfinder


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

You need to read

Benefit: You receive a +2 bonus on checks made to bull rush a foe. This bonus stacks with the bonus granted by Improved Bull Rush. Whenever you bull rush an opponent, his movement provokes attacks of opportunity from all of your allies (but not you).


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The Slapper mercilessly slams the Jester into dust before the third blow even lands.

Redirect the shield slam to a dust mite? Though no AoO is provoked, since no teammate is nearby.


Male Human Slapper 10| HP 88/88 | AC 32, FF 29, T 17 | Fort +6, Ref +11, Will +7 | CMD 32 | Perc +12, SM +12 | Init +3

Ah I forgot bull rush doesn't provoke from myself. Doesn't like dirty trick and trip though? Wonder why bull rush is the exception.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Dirty Trick does no AoOs at all. Trip provokes, Bull Rush doesn't. I'm assuming for one of two reasons: To prevent "ping pong" (two people with Improved Bull Rush slamming a guy back and forth until their AoOs run out or they miss), or sending him on a one-way train to f&*% you-ville (by shunting him along like a deadly conveyor belt).


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Except Ping Ponging is a thing.. you just need two people.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

True.

The first two jesters close the distance between them and Dapper, the only remaining visible combatant, and attack.

2d20 ⇒ (4, 3) = 7

But miss their marks.


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Blackjacks Turn?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yep.


Male Human Swashbuckler/Stalker 4 | HP 25/48 | AC 26, T 20, FF 18 | Fort +7, Ref +12, Will +8 | CMD 23, FCMD 17 | Perc +9, SM +6 | Init +10

Blackjack leaps from the throng of panicking guests upon an unsuspecting jokester, thrusting his signature blade forward.

"Laugh at THIS!"

1d20 + 14 ⇒ (2) + 14 = 16
1d6 + 6 + 3d6 ⇒ (5) + 6 + (3, 2, 1) = 17

awwww


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Missed it by 1...is what I WOULD say if he weren't denied his Dex bonus to AC.

Blackjack leaps from the shadows, shanking the jester through its gaudy shirt. A rubber chicken wheezes in distress as the jester collapses to the floor, and does not rise.

Edit: Also, make a Fort save. Poison effect if you have anything like that. Slapper should make three. Failure means you're Sickened.


Male Human Swashbuckler/Stalker 4 | HP 25/48 | AC 26, T 20, FF 18 | Fort +7, Ref +12, Will +8 | CMD 23, FCMD 17 | Perc +9, SM +6 | Init +10

Fort: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human Slapper 10| HP 88/88 | AC 32, FF 29, T 17 | Fort +6, Ref +11, Will +7 | CMD 32 | Perc +12, SM +12 | Init +3

Forts: 1d20 + 6 ⇒ (11) + 6 = 17

Forts: 1d20 + 6 ⇒ (1) + 6 = 7

Forts: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The flying Jester opens its mouth and unleashes a horrifying screech.

Everyone make a DC 19 Will save vs Paralysis. Any bonuses against mind affecting, Fear, or Sonic effects apply.

The crowd thins, some paralyzed, some moving out, and a jester slashes at Blackjack with a claw.

1d20 + 4 ⇒ (2) + 4 = 6

But even it is thrown off its game by the flying one's noise making.


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Will: 1d20 + 7 ⇒ (18) + 7 = 25


Male Human Swashbuckler/Stalker 4 | HP 25/48 | AC 26, T 20, FF 18 | Fort +7, Ref +12, Will +8 | CMD 23, FCMD 17 | Perc +9, SM +6 | Init +10

Will: 1d20 + 10 ⇒ (5) + 10 = 15

This playtest is revealing a hidden class feature of the Stalker: A permanent curse on all die rolls.


Male Human Slapper 10| HP 88/88 | AC 32, FF 29, T 17 | Fort +6, Ref +11, Will +7 | CMD 32 | Perc +12, SM +12 | Init +3

Will: 1d20 + 7 ⇒ (16) + 7 = 23

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The dulcet tones of Fran Drescher linger in the air, driving Blackjack clear out of his mind, his ability for conscious movement cut off by his mind retreating into itself from the horror.

1d4 + 1 ⇒ (1) + 1 = 2

Psykoblade?


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Psykoblade opens his return with the judgement of the gods, laying into the special jester with extreme prejudice! His signature Psykoblade of Lightning and Waves bombarding the creature.

Psykoblade Blast: 1d20 + 10 ⇒ (20) + 10 = 30
Psykoblade Blast Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Waves Blast: 1d20 + 9 ⇒ (12) + 9 = 21
Waves Blast Damage: 1d8 + 8 + 1d6 + 10 ⇒ (5) + 8 + (2) + 10 = 25

Psykoblade Blast: 1d20 + 8 ⇒ (8) + 8 = 16
Psykoblade Blast Damage: 1d6 + 10 ⇒ (5) + 10 = 15

Waves Blast: 1d20 + 4 ⇒ (19) + 4 = 23
Waves Blast Damage: 1d8 + 8 ⇒ (8) + 8 = 16

Arcane Strike, TWF and Deadly Aim, Against FF Touch; Ready to Parry

Confirm Psykoblade Blast: 1d20 + 10 ⇒ (8) + 10 = 18
Confirm Psykoblade Blast Damage: 1d6 + 10 ⇒ (6) + 10 = 16


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Psykoblade's barrage rocks the creature, knocking loose its Jester's wear.

It reveals a hideous undead creature, skin pulled tight against its flesh, and dirt caking every inch of its body. Its mouth is pulled back into a wide rictus grin and it glares at Psykoblade hungrily.

You can make Knowledge Religion checks now.


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

No Ranks


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Init:
Jester (19)
Blackjack (15)
Special Jester (12)
Jester (11)
Psykoblade (10)
Jester (9)
Jester (7)
The Dapper Slapper (4)

The last two jesters close on Psykoblade, and attack!

2d20 ⇒ (20, 17) = 37

Confirm?: 1d20 + 4 ⇒ (18) + 4 = 22

Damages: 3d6 + 15 ⇒ (2, 6, 5) + 15 = 28

Take 28 damage, and make me two Fort saves, DC 15 vs Paralysis.


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

I thought it was still difficult terrain? Werent they near BlackJack or Slapper?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

These ones haven't moved yet this turn, and the crowd is thinner. The room's not THAT big.


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Right Right

Parry: 1d20 + 10 ⇒ (13) + 10 = 23
Parry: 1d20 + 10 ⇒ (16) + 10 = 26
Riposte: 1d20 + 10 ⇒ (6) + 10 = 16
Riposte Damage: 1d6 + 10 ⇒ (5) + 10 = 15

Alright then thats one Fort; The Riposte is touch

Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

All righty, so 18 damage for you and Slapper's up.


Male Human Slapper 10| HP 88/88 | AC 32, FF 29, T 17 | Fort +6, Ref +11, Will +7 | CMD 32 | Perc +12, SM +12 | Init +3

Slapper gives the nearby Jester two slaps with his shield and one with his sword.

Slap: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d8 + 15 ⇒ (6) + 15 = 21

Slap: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d8 + 10 ⇒ (5) + 10 = 15

Slap: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 15 ⇒ (8) + 15 = 23

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The Slapper drops one Jester with his first slap, and then gives a one-two combo to the second, dropping them both in a crumpled heap to the floor, to jest no more!

Blackjack!

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