The Dangers of Civilization

Game Master sunshadow21

The Western Trade Route runs through the Midrealms to the city of Cliffsgate and the Haven of Belauth. Being a settled region, This region should be perfectly safe for a group of up and coming stars, right?


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Campaign Notes

I've been tossing around an idea for a world of my own for a while now, and have gotten it to the point where it's ready for a test run.

Quateros: Almost completely torn apart by a millennium long war that saw Quateros become a battleground for the gods, mortals, and outsiders alike, calmer heads finally prevailed before the final blow could be dealt. What existed before the war is now largely unknown, lost to the ravages of war and time. One continent still lies entirely under the effects of the magic gone wild, one is slowly healing, and one, where the campaign starts, was largely uneffected because the war was centered on the other two continents. Inspired a lot by Eberron, Golarion, and the idea of magic going wild and reshaping the world, the campaign starts after most of the damage has been contained, but still has a long way to go before being fully repaired. The characters start out as former employees/contractors of the Aquayn Trade Alliance, the premier shippers of the Zeritas Confederacy, one of the seven havens established in the later phases of the war to prevent the complete loss of civilization. Former because they would be sent out to other parts of the world to extend the influence of the trade network to other regions. I will gladly provide more information about the world as people desire, but I am trying to avoid unnecessary information overload.

Recruitment: I'm not worried about full stats at the moment, but rather character concepts. To aid with this, all applicants are at the annual spring festival held by the ATA, where every year the higher ups select a few lucky individuals to be given basic supplies, and sent out in small groups to neighboring regions to seek their fortune and expand ATA's trade empire. (This does not mean that everything the party does will be tied to the Trade Alliance, it just provides at least one outlet for resources for the party.) As you introduce yourself, converse with the other applicants, and any random NPCs you feel like making up to aid your cause that would be appropriate in such a scene. I will give people until sometime next week, based on how many applicants I get, and how quickly.


Andros, the station manager for the station here in Borentia, looked out over the gathering crowd and smiled. Always one of the bigger celebrations within the company, it was Borentia's year to host the annual lottery, which meant that even more officials and employees were present. As the interviews of the would be lottery winners wrapped up, the square in the middle of the villa was starting to fill up, and the tables laden with foods and drinks of all kinds were starting to empty, only to be refilled promptly by attentive servants.

Lantern Lodge

If I get cut from one of the other recruitments I'll come back with a concept. question, are all races treated as culturally similer to dnd/pathfinder? mostly refering to drow, kobalds, and other "baddie" races.


The overall cultures won't change; how they are perceived will be adjusted slightly to reflect a deemphasis on the whole good vs evil aspect; the "baddie" races will generally be tolerated, provided they leave others alone. I may also make the occasional adjustment based on environment. Mostly the base cultures will pretty much follow what you would typically expect unless I state otherwise.


How I plan on handling the different races from the monster manuals, including dragons, is that the creatures themselves are mostly the same (with the possible exception of the drow, which I have never liked mechanically; culturely, they are fine, but mechanically, they are nothing more than elves on steroids), but the interactions between different races, cultures, and regions may be adjusted.

Lantern Lodge

Ok,interesting. I ask because Kern's Drowtales drow are my favorite but they are also more balanced as a society in general. Dnd/pathfinder drow would never go off on a risky adventure to save a friend, except Drizzt I guess. You should check them out if you like webcomics.


Drow I'm still on the fence on. I'll probably keep it a mostly matriarchal, insular society that is definitely darker than most, even openly engaging in the slave trade, but not inherently evil. Basically keep the concept, but not take it to nearly the extreme that is usually done.


Question, want us to roll stats than give character concepts or character concepts than roll stats?


Pathfinder Battles Case Subscriber

I have always wanted to play a Drow noble sorcerer lol. If you would let that then I would build one. If not I would likely build some gnome sorcerer.


Mrdarknlight, you can do it either way. If you make the concept first, and get chosen, I will work with you on getting the dice rolls and mechanics needed to make it happen.

Rizarch, I think what I will end up doing mechanically for the drow, and similar races is incorporate their notable features into the alternate racial trait system. That way you can play those races in game, but mechanically, they don't cause everyone headaches. If you want to help with this, or have your own ideas of how to turn the drow noble stats into a playable race, I would be willing to consider it.

My biggest issue with the drow is this: if you can make it work mechanically and without being a pain to anyone else, I'd be willing to consider it. The culture is actually quite interesting, and doesn't need the uber cheesy mechanics to spoil it.


dotting for now.
I think 3 of my PbP's are unofficially dead.
As for drow the non-noble drow are balanced, but the drow nobles have a significant advantage over the core races.

As for the rolls I am a bit confused "16, roll 2d6+6 five times;"

Does that mean I get one 16 automatically and then roll the other 5?


Okay I will do character concepts first. All will be half-elf.

Ranger Concept:

This character will be a monster hunter type character. He wants to travel the world fighting the creatures from all over. I have two archetypes I have thoughts on for this character first is Guide from the APG. The second is Yoaki Hunter from Dragon Empire Primer. I more want the Yoaki Hunter because of the ability it has to find hidden magical enemies. He will be a switch hitter type character that shoots enemies from afar than go with the two handed weapon up close. Personality wise he will be serious when out fighting or hunting, but during down time he will have fun with others sharing stories and showing scars so everyone can have a laugh.

Inquisitor Concept:

This character will go one of two ways based on how you see your world and inquisitor. The idea is to be a Preacher He will be try to spread the word of his God. I do not really know what deities you have so may have to look at that closely. The other is a sin eater who is trying to help others. The two different ideas have very different personalities. The Preacher is calm and will always try to make something into a moral. The Sin eater will help others without thought, wanting to do the right thing.


yes; you get one free 16, and roll 2d6+6 five times for the others


If that's the case with the drow stats, there's no reason that a person couldn't use the regular drow stats, and call themselves a drow noble. I might even allow a few additional aspects of the drow noble as traits if they wanted to go that route.


Mrdarknlight wrote:

Okay I will do character concepts first. All will be half-elf.

** spoiler omitted **

** spoiler omitted **

All of those ideas would be fine. Having a guide or monster hunter would be helpful in a world where many cultures and regions have sizable buffer zones of wilds. As for the inquisitor, religion is on the wane, but many gods are trying to either re establish themselves and many wannebe gods are trying to secure their own place, so a preacher would fit quite well. Sin eaters would be equally in demand by the powers that be.


Notable Gods

The above gods are the only ones recognized widely. Other gods exist as local and regional gods, so if you have a particular one in mind, it can almost certainly be fit in somewhere.


Mr. Swagger wrote:

dotting for now.

I think 3 of my PbP's are unofficially dead.
As for drow the non-noble drow are balanced, but the drow nobles have a significant advantage over the core races.

As for the rolls I am a bit confused "16, roll 2d6+6 five times;"

Does that mean I get one 16 automatically and then roll the other 5?

I tend to roll first and pick second since that makes more sense to me. You can't exactly be an NFL Linemen with a strength of 8. :)

Sorcerer or Wizard Diviner
Fighter(specifics unknown)

Will report back with actual concept pending status of other games.

2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (3, 3) + 6 = 12

edit:Not bad at all.

Lantern Lodge

A suggestion for drow noble or other LA type races is to have actual race lvls that can be taken as you lvl, instead of class lvls, and will add the racial powers and abilities slowly. This was inspired by Unearthed Arcana if someone wants to look it up.


I remember that, but drow nobles don't have racial HD, and having 10 hp at level 2 or 3 is going to be tough.

For classes with no racial HD you had an XP penalty that you could pay off, but since Pathfinder gives everyone the same XP instead of doing it according to what level you are that method won't work either.

This(giving a player an ECL race) was done with a Githyanki in my game. The player started off ahead, and fell behind later one due to not being able to take class levels, which is what I figured would happen.


Perhaps when the races book comes out, it will have more guidance on how to deal with this. Until then, I think we'll stick with the normal drow, allow the extra stuff drow noble gets as traits, and wait and see if the new book helps. I had been planning on giving traits at higher levels, just hadn't figured out the precise details yet, so this should work well enough for now.


Well after speaking with some people going to go with the Guide Ranger.

Dice Rolls
2d6 + 6 ⇒ (1, 5) + 6 = 122d6 + 6 ⇒ (2, 6) + 6 = 142d6 + 6 ⇒ (5, 1) + 6 = 122d6 + 6 ⇒ (6, 4) + 6 = 162d6 + 6 ⇒ (2, 4) + 6 = 12

Sweet not bad at all.


That's pretty much the rolls I was hoping for. Nothing absurdly high, but still high enough that most concepts would still work reasonably well.


Pathfinder Battles Case Subscriber

16
(2d6+6) 6 3 6 15
(2d6+6) 6 4 6 16
(2d6+6) 6 6 6 18
(2d6+6) 3 1 6 10
(2d6+6) 5 2 6 13

hmm, Not sure i needed the free 16 on this one.

I will most likely roll a Drow sorcerer then. Perhaps I will rebuild my gnome sorcerer just for the heck of it, he was a lot of fun and our group fell apart at level 9. I need to reread a LOT of stuff I haven't played a good game in about 6 months now.


Have a question I was wondering if this trait was okay and if it is can I change its name to just hunter?


Mrdarknlight wrote:
Have a question I was wondering if this trait was okay and if it is can I change its name to just hunter?

Should be fine.

Dark Archive

Well I'm dotting and rolling ^^

Wondering if the Advanced races was available to use?

Concept: Human Ninja or maybe an Aasimar if available.

2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (6, 5) + 6 = 17


Is there any nation with a large forest or an area that has a more clan/primitive culture of elves?


Dotting for interest. I'll likely try to submit a paladin, probably with the hospitaler archetype.

2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (3, 3) + 6 = 12

*edit* Not great but not terrible stats.


Crunchy bits:
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (3, 1) + 6 = 10
wow just my luck :P

Elven Fighter(Tactician)
Str: 14
Dex: 18 (+2 R)
Con: 9 (-2 R)
Int: 15 (+2 R)
Wis: 10
Cha: 14

Main weapon: Elven Curve Blade
Armour: Breastplate

Feat: Weapon Finesse
Well that's not to bad :) If Tactician archetype isn't ok I'll probably just take the standard fighter.

A tall muscular elf slips gracefully through the crowd up to one of the tables and takes a goblet of wine from one of the men serving. " Thank you good sir. " he says politely. " Hoping to be picked today? " The serving man asks watching the elf as he stares up at the official intently. " Yes " said the elf turning back and smiling widely. " I've come to a point in my life where adventure I believe is required! "
background:
Talathel grew up as one of the young lords of house Allastarra. He was trained in the way of the sword rather than the way of the spell and has dedicated a good part of his youth to tactical training. He was married to Yolansara at quite a young age and has a daughter (named Yolandel for her mother) who is now in the care of one of his sisters (Jathel). He joined Aquayn trade alliance to further his wives jewellery buisness. Nearly two years ago Yolansara sucumbed to a horrible sickness that drove her mad before finally taking her life. At first Talathel continued on with Yolansaras buisness making the jewellery and selling it much as before his sister noticed he was slipping into the darkness of depression. Not wishing him to carry on like this for the long span of his life she suggested he give care of his daughter over to her and take to a new life for a while. After months of arguing he finally agreed when he noticed the effect his behaviour was having on Yolandel. He turned over a new leaf and is doing his best to be optimistic and do he decided to put his name in for the lottery and see what lay over that next hill. starting Age will be around 160...


Mrdarknlight wrote:
Is there any nation with a large forest or an area that has a more clan/primitive culture of elves?

There are forests nearby that still hold a few traditional elven clans. They aren't particularly primitive, but they do stick to the old ways, tongue, and traditions that many have ceased using.

Deiros, aasimar would be fine, though like the drow, you would stand out a bit. Outsiders on both sides of the moral spectrum are still blamed for rekindling the last conflict when it was about to die off, and there are still some among the longer living races, especially dragons, that are willing to attach some of that blame to their mortal descendants. Not enough to cause serious problems, but it will come up from time to time.


Dotted for interest

2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (5, 5) + 6 = 16

The concept is an Honorable Kobold who becomes disgusted with his race and their tricks believing that from his racial heritage of the dragons he did not have to be underhanded, but could beat anyone in even a fair fight. The idea is to get into the duelist prestige class at a later date, although the build is still in the works. He will likely be Lawful Neutral in alignment, Although I haven't ruled out a radical departure from his roots and go with Neutral Good.


So I've been drawing together a concept for my paladin after looking through the notes you've been adding to the board and I've settled on something I'd like to pitch to you. I'd like to make an Aasimar that is a distant-distant-DISTANT ancestor to one of the elder gods (or even an up and coming one, I've always made paladins of Bahamut if there is anything similar in your world) thus accounting for his race. The only kicker is that he was born to be a champion to that God although he has no real knowledge of it now, rather it would be something he gains as he becomes more prominent and powerful.

He would basically be an oblivious tool for some god's last hoorah or rise to fame. That should be easy enough because I'll have to dump Int to make the best of him.

Any chance of getting a re-roll to get my stats in the same field as the rest? If not I'm content to play the rolls, low int/high char could make some interesting rallying speeches.

Dark Archive

Thinking of a Halfling(Jinx) Rogue(Sanctified Rogue)/Cleric or Inquisitor/Fighter(Weapon Master)who follows the Goddess of Luck.

Concept:
This young halfling was always told of the luck that his people had because they were watched over by Ascalia and some of his people were bought/sold as good luck charms. But not all Halflings luck worked the same some were blessed/cursed with the ability to cause others misfortune, they were known as a Jinx he was such a Halfling. These special halflings went out into the world hoping to cause a bit of misfortune for those that would enslave his people.

Rolling

2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (4, 4) + 6 = 14


Dotting for interest

New at PbP, so I apologize in advance for any issues I cause. I will be able to post at least 1/day, so keeping up should not be a problem.

Couple of questions:

  • Are we allowed to start above lvl 1, let's say lvl 2 or 3? Just curious.
  • Do have to make NPC's from the characters background or do you do that?

Rough Concept:
Morbak was born in a mountainous region to the parents Marla (Female Human Scout) and Lorzok (Male Orc Shaman). Lorzok had found Marla badly wounded and poisoned after fighting some giant spiders. After many weeks of recovery, and hearing of the vermin problems in the area, Marla decided to stay and help as best she could. A couple years later Marla and Lorzok married and had Morbak.

Morbak was taught from birth how to handle vermin of various types and how to navigate the mountains. When he became a young adult, and the main vermin nest finally erradicated, he left home to rid the world of these vile creatures. Eventually being hired by a small mining guild called The Ice Gem Prospectors. The next few years had him clearing infested mines and escorting caravans.

Then one day, Morbak saw a posting at a trade station about a lucredive opportunity of a lifetime, the Annual Spring Festival of the ATA. So he asked his superior if he could apply for the post and was granted permission. He gathered his belongings and set out for greater adventure.

Rough Crunch:
  • Race/Class: Half-Orc Ranger (Trapper Archetype)
  • Traits: Highlander, Resiliant (Fortitude)
  • Racial Trait: Rock Climber (replaces Intimidating)
  • Combat Style: Archery

Will roll later.


imjohnnyrah wrote:

So I've been drawing together a concept for my paladin after looking through the notes you've been adding to the board and I've settled on something I'd like to pitch to you. I'd like to make an Aasimar that is a distant-distant-DISTANT ancestor to one of the elder gods (or even an up and coming one, I've always made paladins of Bahamut if there is anything similar in your world) thus accounting for his race. The only kicker is that he was born to be a champion to that God although he has no real knowledge of it now, rather it would be something he gains as he becomes more prominent and powerful.

He would basically be an oblivious tool for some god's last hoorah or rise to fame. That should be easy enough because I'll have to dump Int to make the best of him.

Any chance of getting a re-roll to get my stats in the same field as the rest? If not I'm content to play the rolls, low int/high char could make some interesting rallying speeches.

Sounds interesting. I'll go ahead and bump one of the 11's up to a 13, but otherwise you should be good stat wise.


Oterisk wrote:

Dotted for interest

2d6+6
2d6+6
2d6+6
2d6+6
2d6+6

The concept is an Honorable Kobold who becomes disgusted with his race and their tricks believing that from his racial heritage of the dragons he did not have to be underhanded, but could beat anyone in even a fair fight. The idea is to get into the duelist prestige class at a later date, although the build is still in the works. He will likely be Lawful Neutral in alignment, Although I haven't ruled out a radical departure from his roots and go with Neutral Good.

Sounds interesting. I look forward to the writeup.


Fallen_Mage wrote:

Dotting for interest

New at PbP, so I apologize in advance for any issues I cause. I will be able to post at least 1/day, so keeping up should not be a problem.

Couple of questions:

  • Are we allowed to start above lvl 1, let's say lvl 2 or 3? Just curious.
  • Do have to make NPC's from the characters background or do you do that?

** spoiler omitted **

** spoiler omitted **

Will roll later.

We will start at level 1. If you want to make up an npc, go ahead. I retain final say, but I have no problem letting players build their own hooks into the world.


LackofFocus wrote:

Thinking of a Halfling(Jinx) Rogue(Sanctified Rogue)/Cleric or Inquisitor/Fighter(Weapon Master)who follows the Goddess of Luck.

** spoiler omitted **

Rolling

2d6+6
2d6+6
2d6+6
2d6+6
2d6+6

Sounds like it could be fun.


Don't forget to introduce yourselves to each other at the festival as you get your concepts made up. Seeing how the characters interact is very helpful for my selection process.

Dark Archive

Will Do, working on his intro now.


*Ha'el looks around at the crowd gathering around the mucky mucks at the party.*

Gods, I hate these things. Crowds of people. Laughing. Making small talk and trying to win each other over. Well, if this is what I need to do to get out of Ka'Apa's shop then so be it. If I have to make another smoke stick I think I will shove it up his fat a...

Well hello there young halfling *waves at LackofFocus*. I'm Ha'el, soon to be master alchemist. What manner of business are you in? I bet your good with a dagger or one of those sling staffs your type is so fond of ...

Wow, did that come off as condescending? It did didn't it? Curse my lack of social etiquette and curse mother for raising me away from civilization

GM:
Ok, I hope this is what you had in mind for an intro. I will need to change my alias considerably to fit your campaign and rules but I can do that fairly quickly. I will roll my stats here and update my profile later today. I've a kids party to go to this afternoon. I've been toying with the idea of playing an alchemist for 2 years now and I hope this will be my opportunity.

16
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (6, 3) + 6 = 15

These seem like very fair rolls. Are we allowed to adjust from here? Do we apply racial bonuses in addition to these rolls?

Dark Archive

Well I will switch my concept to a Summoner that calls forth the holy host to protect and punish those heathen... er... evil doers.

^^


Looking around at the crowd of tallies that will take him for granted for his size and race. He thinks this could be the year he gets the ATA to send one of his people.

He hears a voice calling out to him. Crispin rolls his eyes at the last comment. "Good afternoon Sir Ha'el an Master Alchemist you say quite aspirations you have, me I am but a humble cobbler." Crispin looks down at the state of the newcomers shoes "As a matter of fact I am quite good with a dagger and a sling maybe someday you can see my technique it is effective but is such with my people." those last words drip with sarcasm "Where are my manners, I am Crispin Singe at your service."


Yes, racial adjustments are applied as normal after you roll.


He looks quick. Mayhaps, if he is what he appears to be, the two of us would form a formidable team. I toss the smoke bomb or the fog cloud and he sneaks in and sticks a shiv into their sensitive bits. Still, he is a sarcastic little turd. I can live with that so long as he keeps those knives out of MY sensitive bits. Allies Ha'el ... make allies. If we seem like we got it together me n this little one could both get in.

Well met young Crispin. A cobbler you say? You make ... shoes? I am not sure that skill will be too useful where we are going. But I am glad you have skill with a knife. What brings you here? Search for wealth? Adventure? Fame? New shoe styles?

Ugh, WHY cant I just shut my big mouth? That sure isn't going to win me any friends here


Crispin is beginning to think this tallie isn't to bright so he continues with the same tone. "Why else to find new styles of shoes and bring them back to my masters so they may gain the fame. He says this thinking the Alchemist might be able to make him some poisons if he is at least half good at what he does. "Do you drink Sir Ha'el, I am feeling a bit parched can I get you something."

Ha'el your special comments are helping make Crispin's Attitude florish.


Here is back story for Evrail, I reused a old alias if that is okay.

Back Story:

Evrail was born from the union of a human trapper and an elf hunter. His mother was going to the forest to check on the traps she had set up the week before when she was attacked by a worg. When the worg was ready to jump at her an arrow hit its side and within a moment a male elf came out with swords drawn, slaying the worg. After that meeting his parents more often and falling in love before giving birth to him.

Evrail had a life that was one with nature and to learn the wilds. He learned his mother's trade as well as his father's skill as a hunter. He grew up knowing both what life in the city as like as well what life in the wilds was like. This upbringing had a profound effect on Evrail. He saw how many in the cities were suffering because of the wild beast that roamed the forest while at the same time some of those beasts that scared the citizens of the cities also caused havoc with the balance of the things. He spoke at length with his mother and father about this until he finally found his answer.

This answer was to be a hunter of the beasts that caused pain to everyone. He would travel the land seeking out these beasts so everyone may be at peace. With this thought he trained with the hunters of his father's clan so he could learned how to track any beast, how to be unseen and how to make animals his allies. From his mother's friends he learned the use of armor and all different types of weapons. Combining all that he learned he became a guide to those who wished to go into the wild areas. All the while he learned and gained more experience to help others. This year was the year he would try to join the group the trade alliance sent to unknown regions. He needed to learn about more creatures that caused pain so he could help others.


Thank you. I agree, that 13 makes a world of difference. I'll be chipping away at my backstory tonight at work, in the meantime...

Kip84/Talathel wrote:
"I've come to a point in my life where adventure I believe is required!"

"Required?" a thick, gold spun voice inquires from behind. "How so?" A young man gently pushes through the crowd to take position next to the elf by the table. Dressed simply and carrying no weapons the silver haired boy waves a lock of hair from his pale violet eyes and takes a moment to study the prospect's face. "I would like to share the table with you sir, that is if you don't mind. I understand the elves are immortal, I would hate to pass on an opportunity to hear your words of wisdom," he asserts innocently and with an easy smile he turns his attention to the server. "How much do I owe you for my friend's drink?"

Server: "Ummm... it's free."

"Marvelous, in that case I would appreciate a glass of the same," he exclaims as he places a silver piece in the server's hand and returns his attention to the elf, excitedly awaiting his response.


Just checking the skill break down and hero points for a level 1 Rogue

Free Point for trade
Craft Shoes: 1

Str 14+2(2+2=4) Climb +1, Swim +1 (2)
Dex 17+3(2+3=5) Acrobatics +1, Disable Device +1, Escape Artist +1, Sleight of Hand +1, Stealth +1 (0)
Con 11+0(2+0=2) No Skills (2)
Int 14+2(2+2=4) Linguistics +1, Knowledge Local +1, Craft Leather +1, Appraise +1 (0)
Wis 13+1(2+1=3) Perception +1, Sense Motive +1, Profession Cook +1 (0)
Chr 12+1(2+1=3) Bluff +1, Diplomacy +1, Intimidate +1 (0)

Hero Points=4


Einar drinks his mug of ale in a single swift move "Ahhhh!! It ain't as good as mead but it satisfies my thirst as he looks around to enjoy the festivities, as he sees Krallek talking down to Crispin. Well there isn't much wrong about talking down to him, he is small after all as he orders another mug of ale and turns to face Krallik and Crispin and begins to speak as loud as it needs to do so he can be heard over the festivities Oi!Krallek and Crispin care to join me for a drink, instead of making small talk all the way over there!

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