DM - ARC |
Initiative Order:
Ezra 21
Mordecai 19
Krovax 14
Opal 14
Guard 2 13 (asleep)
Guard 1 8 (shaken)
Leon 7
Ezra moves close to the guard right up next to Leon and Krovax and begins to cast beguiling gift (which she didn't memorize but I'll let it slide this time) and barely avoids the man's blade as he swings while she completes her spell but he resists the urge to take the bottle. Mordecai then summons up the skeletal form of a fallen warrior who swings at the guard from behind but its empty claws can't find purchase thr8ugh the steel back. Krovax swings his mace again but is stopped by he guard's skill with a shield. Meanwhile Opal hangs back making sure no-one comes up the stairs behind them. The guard standing outnumbered quickly kicks his partner waking him up. Then Leon swings a vicious punch again at the guard causing yet more unholy burns and starts looking for a way to flee.
To make things quick and easy can Leon, Krovax Mordecai's skeleton and Ezra if your armed roll for AoO vs the guard getting up. The first guard is moderately wounded and frightened, the second is unhurt and prone.
attack of opportunity vs Ezra: 1d20 + 9 ⇒ (5) + 9 = 141d8 + 5 ⇒ (1) + 5 = 6
Will save vs enchantment: 1d20 + 4 + 2 - 2 ⇒ (13) + 4 + 2 - 2 = 17
fortitude save vs shaken->Frightened: 1d20 + 6 ⇒ (5) + 6 = 11
Ezra Savet |
"Meh," mutters Ezra, taking a five foot step back away from the guard to allow the fighters more room to maneuver. Once again, Ezra focus her Illwill at the guard, hexing his ability to avoid attacks.
Evil Eye, AC. Even if he makes save, lasts one round.
Krovax Draverian |
Krovax sees what the guard is trying to do, and curses inside the silenced area to no avail. He swings his flail so that he can take a swing at the waking guard and recover quickly recover it for an attack on the wounded man before him.
AoO: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d10 + 6 ⇒ (4) + 6 = 10
Regular Attack: 1d20 + 9 ⇒ (14) + 9 = 23 + 2 more if flanking.
Damage: 1d10 + 6 ⇒ (1) + 6 = 7
DM - ARC |
Initiative Order:
Ezra 21
Mordecai 19
Krovax 14
Opal 14
Guard 2 13 (prone)
Guard 1 8 (frightened)
Leon 7
Ezra steps back and uses her evil eye on guard 1 causing the guards defences to falter. Mordecai's skeleton claws again at the armed and standing soldier but can't get past his armour. Krovax swings his flail at the first guard smashing him again. Opal continues to guard everyone's back. As the second guard stands up both Krovax and Leon make him regret it with a vicious over handed axe chop and wide arcing flail both connecting and raining large amounts of blood onto the floor. Still reeling from the blows his swing at Leon goes wide. The first guard swings at Krovax cutting deep with his long-longsword but missing his backswing. Backed into a corner and unable to flee all he can do is fight. Leon sensing weakness in the second guard swings too heavily and loses his balance giving the guard a chance to block him.
Guard one is frightened and moderately hurt, the second guard is stable and quite hurt
save vs Evil Eye: 1d20 + 4 + 2 - 2 ⇒ (10) + 4 + 2 - 2 = 14
Guard 1 Atk vs Krovax: 1d20 + 9 ⇒ (13) + 9 = 22damage: 1d8 + 5 ⇒ (8) + 5 = 13
Guard 1 Atk vs Krovax: 1d20 + 4 ⇒ (2) + 4 = 6damage: 1d8 + 5 ⇒ (1) + 5 = 6
guard 2 Two vs Leon: 1d2 + 11 ⇒ (2) + 11 = 13damage: 1d8 + 5 ⇒ (1) + 5 = 6
Skeleton attack 1: 1d20 + 6 ⇒ (12) + 6 = 18damage: 1d6 + 4 ⇒ (2) + 4 = 6
Skeleton attack 2: 1d20 + 6 ⇒ (10) + 6 = 16damage: 1d6 + 4 ⇒ (4) + 4 = 8
Leon power attack vs Guard 2: 1d20 + 11 ⇒ (2) + 11 = 13damage: 1d12 + 12 ⇒ (9) + 12 = 21
Ezra Savet |
Ezra again glares at the first guard, focusing her hatred to lower his ability to defend from magics [Evil Eye hex, Saves] cackling hellishly at his weakness. [Extending the durration of all evil eye hex effects by one round.]
Mordecai Shrykeson |
Raising an eyebrow at Ezra's chuckles, Mordecai decides to finish this fight. Ordering his corpse to attack, he himself steps forward.
Attacking the Prone guard.
I think I never delivered that Inflict Moderate wounds, here it is.
Melee touch: 1d20 + 4 ⇒ (9) + 4 = 13
Inflict damage: 2d8 + 6 ⇒ (8, 7) + 6 = 21
Zombie attack: 1d20 + 6 ⇒ (11) + 6 = 17
Slam damage: 1d6 + 4 ⇒ (4) + 4 = 8
Krovax Draverian |
Gritting his teeth against the pain in his leg, Krovax returns all of his focus on the one who wounded him. He whips the flail around and brings it to bear towards the guards skull.
Attack standing guard: 1d20 + 9 ⇒ (19) + 9 = 28 + 2 if flanking.
Damage: 1d10 + 6 ⇒ (3) + 6 = 9
DM - ARC |
Initiative Order:
Ezra 21
Mordecai 19
Krovax 14
Opal 14
Guard 2 13
Guard 1 8 (frightened)
Leon 7
Posting is getting light, I hope it was just the weekend and were not losing Leon and Opal
Ezra again stares a hole through the first guard but his resolve or his fear allow him to shake it off. Mordecai steps up and releases the negative energy clutched in his palm against the first guard searing him with dark energies. Krovax then makes his move and swings his flail around braining the guard and dropping his broken form against the wall. Sensing her silence spell is running out Opal casts grease on the second guards shield forcing him to drop it. Knowing that grabbing his shield would be a death sentence the lone guard grips his long-awaited in two hands and swings for Leon cutting him with a wound that would slay common folk 8 damage but his backswing glides between Mordecai's skeleton's ribs doing nothing. Leon's frustration is evident as the guard parries both of his vicious strikes.
Guard 1 is downed, Guard two is badly hurt and lost his shield
will save vs evil eye: 1d20 + 4 + 2 - 2 ⇒ (16) + 4 + 2 - 2 = 20
fortitude save vs inflict: 1d20 + 4 ⇒ (3) + 4 = 7
reflex vs Grease: 1d20 + 5 ⇒ (4) + 5 = 9
guard 1 vs Krovax: 1d20 + 9 ⇒ (17) + 9 = 26damage: 1d8 + 6 ⇒ (8) + 6 = 14
guard 1 vs Mordecai: 1d20 + 4 ⇒ (13) + 4 = 17damage: 1d8 + 6 ⇒ (6) + 6 = 12
guard 2 vs Leon: 1d20 + 11 ⇒ (14) + 11 = 25damage: 1d8 + 6 ⇒ (2) + 6 = 8
guard 2 vs skeleton: 1d20 + 6 ⇒ (2) + 6 = 8damage: 1d8 + 6 ⇒ (3) + 6 = 9
Leon power attack: 1d20 + 11 ⇒ (5) + 11 = 16damage: 1d12 + 12 ⇒ (2) + 12 = 14
Krovax confirmation roll: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19crit damage: 1d10 + 6 ⇒ (6) + 6 = 12
Leon power attack 2: 1d20 + 6 ⇒ (8) + 6 = 14damage: 1d12 + 12 ⇒ (10) + 12 = 22
Ezra Savet |
Evil Eye lasts 1 round, even when they make saves (2 rounds with cackle)
Having set the guard up for failure, Ezra again focuses her will, this time condemning him to slumber, again. Accursed Hex, can hex again if they saved first time
Ezra Savet |
Sorry, I misread the guards. Ezra draws a wand fo Cure Light Wounds Spring loaded wrist sheath, Swift Action, steps behind Leon, keeping away from the guards reach, and activates the wand. Cure Light Wounds, Level 1: 1d8 + 1 ⇒ (8) + 1 = 9
Sir Leon Blackmane |
Leon continues his assault.
Attack: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Damage: 1d12 + 12 ⇒ (2) + 12 = 14
Secondary Attack: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Damage: 1d12 + 12 ⇒ (10) + 12 = 22
DM - ARC |
Initiative Order:
Ezra 21
Mordecai 19
Krovax 14
Opal 14
Guard 2 13
Leon 7
Ezra moves carefully to avoid getting attacked and heals Leon. Mordecai years into the guard from behind with both claws, then Krovax finished him off before he can do any more damage.
The two corpses lie bloody in the hallway infront of the door they were guarding which appears locked. The silence spell fades quickly leaving you in the hall. The guards are each wearing a set of masterwork platemail armour, carry masterwork long-swords and large steel shields. Between the two you also find a potion and 45 gold coins.
skeleton attack1: 1d20 + 6 ⇒ (13) + 6 = 19damage: 1d6 + 4 ⇒ (5) + 4 = 9
skeleton attack2: 1d20 + 6 ⇒ (18) + 6 = 24damage: 1d6 + 4 ⇒ (6) + 4 = 10
Sir Leon Blackmane |
Leon looks back at Ezra, slightly surprised. Nodding his thanks to her, he moves to the side of the door and waits with his axe ready.
Aren't we still in a zone of Silence? Are we able to talk, or was Opal just moving her lips?
Ezra Savet |
I have message cast, so maybe she is talking in your head, but the silence spell faded as well, so she could be talking outloud.
"Tsk! Opening a possibly rigged door is no task for a lady as lovely as yourself, especially when there is a perfectly good skeletal minion to do the work for us.... in case it is trapped."
Ezra backs away from the door.
"By the bye, I can fit at least some of that gear in my pack if you like."
Mordecai Shrykeson |
Mordecai bends over and carefully strips one of the bodies of armour and puts it on his own minion, complete with shield and sword.
"Excellent... My pet should have a little more bite now..."
"My pet will be here for another few minutes, no more, sadly. but he can get the door open..."
At his direction, Mordecai's skeleton stumbles forwards and tries to open the door, or bash through it.
Krovax Draverian |
"If we are no longer concerned about our ruse, Leon, could you watch for a moment while I bring in more aid?"
Krovax sits himself in a safe place and begins summoning Dreadmaul while the skeleton is equipped and the door is examined.
Ezra Savet |
Ezra remains away from the door, No sense in all of us getting blown up if the door is rigged, and attempts to hide and keep an eye on the stairs.
Stealth (unless you want to roll stealth checks..): 1d20 + 12 ⇒ (10) + 12 = 22
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
DM - ARC |
Taking her turn at the door Opal fiddles with the lock for a bit before the latch finally unlocks with a click and the door slides open slowly an inch.
Assuming no-one takes any further precautions
Peering inside the room you can see it is a holding room with several locked chests and closets.
Taking several minutes you are able to open all but two of the chests and all of the closets.
chain shirts x6
war hammers x10
priest garb x20
Several sets of commoners clothes
twenty pounds of jewelery (total value 3,500g)
Masterwork War hammer
Masterwork Earth breaker
348 gold
1636 silver
56725 copper
Congratulations you've located the church's lock-up
Krovax Draverian |
"Opal, can you begin cleaning off the blood outside? Leon, lets get those bodies in here...unless you have plans for them, Mordecai? Also, does anyone have means of opening or storing these last two chests? They may contain what we need."
Opal Windsong |
"Well, I suppose we could use some of the priestly clothing as
disguises?"
Opal will cast Prestidigitation a few times outside the lockup to clean up the blood while the others are going through the chests.
When they experience problems opening the last two chests, she'll go into the lockup and look them over and try to open them up.
disable 1 1d20 + 12 ⇒ (17) + 12 = 29
disable 2 1d20 + 12 ⇒ (5) + 12 = 17
Sir Leon Blackmane |
Leon only nodded and dragged the bodies inside. If Mordecai had plans for them, he could wait until they were out of sight.
Once finished, he took up a post near the door and waited.
Ezra Savet |
Knowledge (arcana): +16; Knowledge (history): +13; Knowledge (nature): +13 ; Knowledge (planes): +13; or Intelligence Check +7 to see if I know or can remember what the symbol on the chain is, which ever is most appropriate
Casting Detect Magic.
1d20 ⇒ 15
DM - ARC |
I knew someone had it.
The necklace matches your brands and shows two very strong magic auras
The masterwork earth-breaker, the masterwork war-hammer and the masterwork shield worn by the skeleton all show magic auras as well.
The last box is too thick to reveal if anything magic is inside.
After taking the time to discern the auras
The war-hammer is a +1 axiomatic warhammer
The earth-breaker is a simple +1
The shield is a +2 heavy steel shield
The necklace has a very strong conjuration aura and a mild illusion aura
Ezra Savet |
Picking up the symbol, Ezra announces the magical properties of the other items and adds, "This one though... I am unsure on. I will need more time to examine it. I am not certain it is safe. Very strong auras are coming off of it."
I dont have Identify memorized, so I will try tomorrow.
DM - ARC |
When Ezra picks up the amulet it begins to glow and her brand ignites showing a matching rune. While the amulet glows, a spectral key grows out of the bottom of the amulet.
On Opals second try she manages to open the long iron bound chest, opening it to reveal a long serrated and wide bladed sword (bastard sword) made of a strange black metal with a mirror finish. The blade possesses a very strong necromantic aura.
Ezra Savet |
"Hmm, I think we should hold on to this key. Anything that matches our brands must be good for us."
Spellcraft: 1d20 + 16 ⇒ (14) + 16 = 30
Assuming it is not horribly bad for me, I will put the amulet on.
Spellcraft, scary looking sword: 1d20 + 16 ⇒ (14) + 16 = 30