Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Recruitment   Play-by-Post   Play-by-Post Discussion  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!

Search

Links
Shop
Messageboards

The Catastrophic Problems with Server-Wide Auction Houses, by Keovar

Rise of the runelords question, by SCPRedMage

Daemonslayer Concept, by Zyglroxenon

Swarms and Sphere / Ball spells, by EldonG

Who's your deity?, by Hobs the Short

This legal for rogues in pfs?, by Malag

Goblinworks Blog: Evil Minds that Plot Destruction, by Hobs the Short

Deep 6 FaWtL, by Rawr!

How do you handle perception?, by Ansel Krulwich

Who is the homosexual Iconic?, by The black raven

Just saw Argo on Bluray, by Cylyria

What counts as 'ambient natural light'?, by Shadowdweller

NPC ability scores... not quite realistic., by EldonG

Alternate Class Features and Feat Prerequisites, by Ximen Bao

Schloss caromarc image / photo, by Helaman

Online Campaigns

Neb's Quest for the Everflame Discussion, by Bria Svartlensbinsbanedottir

Dark Heresy player or GM interest check., by GM_Shadoven

PFS PbP First Steps - Part 3: A Vision of Betrayal Discussion, by Hawk Lifebinder

Tales of Agartha: the Avalon Chronicles, by Ehos Denulia

PFS First Steps Part 1: In Service To Lore, by Miranala "Mira" Giarin

Seeking the Mark of Death, by Laine Tamesis

DaJelly's RotRL Discussion, by Thalrik Korun

PFS 03.25 Storming the Diamond Gate, by EndlessForms

PFS 1.01 -The Devil We Know - Part I - Group Red Discussion, by Makena Nyambose

DM Immortal's Blood Red Roses: A Skull & Shackles Campaign (Gameplay), by Variel Nightstorm

PFS 03.25 Storming the Diamond Gate, by EndlessForms

All I wanna do is zoom, zoom, zoom, zoom and a boom boom, by Orion O'Connor

The Experiment, by GM Gristle

Sfounder's Curse of the Crimson Throne PbP Discussion, by Sandor Stouthammer

Interest Check: Dwarf Fortress, by Robert Brookes

Paizo / Messageboards / Online Campaigns
RSS RSS RSS Facebook Twitter Email


The Damned Reborn (Inactive)
Game Master Aiunder

The mere mention of your name brings fear to commoners and even nobles in their walled and guarded manors are nervous when your name is heard.
Well that was true until you died.



Search Thread
Search this Thread:
201 to 250 of 578 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

M Human Undead Lord Cleric/Agent of the Grave

I have mending!


Female Tiefling Witch 6 Init +13; Darkvision; Perception +8; AC 18, touch 14, flat-footed 15 (+3 Dex, +1 size) hp 48 (6d6+12) Fort +6, Ref +7, Will +8 Resist cold 5, electricity 5, fire 5

I know that I check the forum much more often than I post, sometimes there is just nothing to say, or there is no action I can/want to take. I assume the same is true for most. I am suggesting that we start posting here, once a day isn, just to check in so we know whether or nor people are checking, but have nothing to add.

Example: Posting no engineering here 5 times on the Gameplay board would look cluttered and not very inspiring, but a quick I dont have Engineering here lets us all know we can move one because no one has the requisite skill.

No blame attached, I didn't do it either. So here goes.

I do not have Engineering, so I vote down. We get to the bottom most area we can find, then we clean as we ascend.


Male Human Summoner 6 (Current HP: 50 | Current AC: 24{26} | Fort +3, Ref +6, Will +6)

I also think down, and also do not have Knowledge Engineering.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Same. Down.


M Human Undead Lord Cleric/Agent of the Grave

Ditto and Ditto.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Isn't Opal with us? I swear she doubled back and joined us and is now posing as a prisoner (Ezra's "master")


Female Tiefling Witch 6 Init +13; Darkvision; Perception +8; AC 18, touch 14, flat-footed 15 (+3 Dex, +1 size) hp 48 (6d6+12) Fort +6, Ref +7, Will +8 Resist cold 5, electricity 5, fire 5

Yes she is with us, I just wish she was active and analyzing the potential secret door.


Female Human Sorceress / 8

I'm a bard, not a rogue. I can look at it, but probably not do much to it.


Female Human Sorceress / 8

I think I'll take level of rogue next. Probably should have done so at creation.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Ninjas and Alchemists can fill that niche too.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

I'm afraid I don't have a clear idea of what our options are. Was that all the "down" there is?


yes its just a very large storage room.


M Human Undead Lord Cleric/Agent of the Grave

I'm afraid I just got hit by the flu- I should still be able to post but I'm afraid my posting rate will probably go down, sorry.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Ok, up it is.

What are our sub-options of "up"?


you've got left most and right most.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Mordecai, I don't think you can Charge with a touch spell attack, and I think this is a surprise round so you only get a standard action.

GM, can we get a mechanical breakdown?


Male Human Summoner 6 (Current HP: 50 | Current AC: 24{26} | Fort +3, Ref +6, Will +6)

I got work today, if my action holds up flow, feel free to NPC me DM.


M Human Undead Lord Cleric/Agent of the Grave

Sorry I wasn't charging, it was just a turn of phrase. Only standard-actioning and then move-actioning.

Wait, can you not take move actions in the surprise round?


Female Tiefling Witch 6 Init +13; Darkvision; Perception +8; AC 18, touch 14, flat-footed 15 (+3 Dex, +1 size) hp 48 (6d6+12) Fort +6, Ref +7, Will +8 Resist cold 5, electricity 5, fire 5

In general, a surprise round is a standard actions for you, then everything starts. The opponents are flat footed until they act.


yeah you can do a move action OR a standard action during surprise rounds not both.


M Human Undead Lord Cleric/Agent of the Grave

Huh I was not aware of that. I will just charge Inflict Moderate Wounds and hold it until next round when I can deliver it.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Yeah, it's weird. Surprise rounds are like 1/2 rounds.

As near as I can tell, the only reason it's done that way is to keep blender builds from full attacking right off the bat.

There's an entire subset of optimization that focuses on how to get around that (usually through the Pounce rules, since Charge is the only Full Round Action you can take during a surprise round. It's a silly loophole that most GMs nix.)


Female Tiefling Witch 6 Init +13; Darkvision; Perception +8; AC 18, touch 14, flat-footed 15 (+3 Dex, +1 size) hp 48 (6d6+12) Fort +6, Ref +7, Will +8 Resist cold 5, electricity 5, fire 5

After they are asleep, they are helpless (Helpless => you get +4 to hit. On top of that, their dex is considered 0 (-5 to AC) = effective total of +9 to hit if they had no dex bonus. . .) I can hex them with Evil Eye to give them a -2 to AC on top of that, net of +11 for your Coupe de Grace. (Auto Crit if you hit, Fort save DC damage dealt or dead.) If you want to be really mean, I can hex saves, then AC so they are -2 on the fort save to avoid insta kill and you are effectively +11 to hit em..


Male Human Summoner 6 (Current HP: 50 | Current AC: 24{26} | Fort +3, Ref +6, Will +6)

Aren't coup de grace attempts automatic instant crits...?


Female Tiefling Witch 6 Init +13; Darkvision; Perception +8; AC 18, touch 14, flat-footed 15 (+3 Dex, +1 size) hp 48 (6d6+12) Fort +6, Ref +7, Will +8 Resist cold 5, electricity 5, fire 5

sorry, yes you do. Shows how often I play fighter types..

Coup de Grace: As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced “coo day grahs”) to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.

You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.

Delivering a coup de grace provokes attacks of opportunity from threatening opponents.

You can't deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to “find” the creature once you've determined what square it's in, and one to deliver the coup de grace).


Female Tiefling Witch 6 Init +13; Darkvision; Perception +8; AC 18, touch 14, flat-footed 15 (+3 Dex, +1 size) hp 48 (6d6+12) Fort +6, Ref +7, Will +8 Resist cold 5, electricity 5, fire 5

Wow, quiet day.....


M Human Undead Lord Cleric/Agent of the Grave

Tends to happen on weekends.


Male Human Summoner 6 (Current HP: 50 | Current AC: 24{26} | Fort +3, Ref +6, Will +6)

4th 12 hr shift in a row for me, + I gotta run my Kingmaker group tomorrow night. Getting ready to start book 5.


Female Tiefling Witch 6 Init +13; Darkvision; Perception +8; AC 18, touch 14, flat-footed 15 (+3 Dex, +1 size) hp 48 (6d6+12) Fort +6, Ref +7, Will +8 Resist cold 5, electricity 5, fire 5

Ouch, and good luck!


Male Human Summoner 6 (Current HP: 50 | Current AC: 24{26} | Fort +3, Ref +6, Will +6)

Ya, player got killed by Armag in an epic 1v1 brawl at end of book 4. Now going into book 5, he's bringing in a Frost Giant fighter (nations queen came from an upbringing as a pet slave of frost giants, part of a prophecy of their tribe. Now the tribe has arrived at the new kingdom. Also keep in mind, the queen is cursed and all the land she rules over is shrouded in eternal winter. Only summer months can manage to really melt the snow away for now as the curse continues to build up strength).

Gonna start getting interesting as the world starts closing in on the PCs kingdom.


yeah twelve hour shifts suck. i do six every week.


Male Human Summoner 6 (Current HP: 50 | Current AC: 24{26} | Fort +3, Ref +6, Will +6)

My action depends on whether they are both asleep or not...


Sorry moved on weekend but internet is unavailable right now. I should be back up shortly but posting on my smart phone doesn't work well with this forum.


only one is asleep. the farthest one.


Female Tiefling Witch 6 Init +13; Darkvision; Perception +8; AC 18, touch 14, flat-footed 15 (+3 Dex, +1 size) hp 48 (6d6+12) Fort +6, Ref +7, Will +8 Resist cold 5, electricity 5, fire 5

Surprise Round (round 0.5) one is asleep, warriors charged awake guard. Missed.
Round 1, Ezra hexes second guard to fall asleep. They are waiting on hex #2 I believe.


He does not fall asleep.


M Human Undead Lord Cleric/Agent of the Grave

DM- have I asked you before how my Oracle 'Raise the Dead' ability works? The wording in the rules is very ambiguous so I usually get a GM ruling.

Raise the Dead (Su): As a standard action, you can summon a single skeleton or zombie to serve you. The undead creature has a number of Hit Dice equal to your oracle level. It remains for a number of rounds equal to your Charisma modifier. At 7th level, you can summon a bloody skeleton or fast zombie. At 15th level, you can summon an advanced skeleton or zombie. You can use this ability once per day plus one additional time per day at 10th level.

Does it mean-

-I select the standard zombie and add X number of hit dice?
-I select any creature with X hit dice and apply the skeleton/zombie template?
-I select any creature whose hit dice + the hit dice from being a zombie = X?


option 1


M Human Undead Lord Cleric/Agent of the Grave

Hmm okay, thanks. That ability just became useless for anything except as flanking partner...


Male Meat Popsicle Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Maybe we can deck it out in heavy armor and a tower shield and use it as a disposable meat shield.


Female Tiefling Witch 6 Init +13; Darkvision; Perception +8; AC 18, touch 14, flat-footed 15 (+3 Dex, +1 size) hp 48 (6d6+12) Fort +6, Ref +7, Will +8 Resist cold 5, electricity 5, fire 5

Ezra needs an evil boost. I am feeling too much like the goodie goodie in the party. Necrotic auras and zombie lords....


M Human Undead Lord Cleric/Agent of the Grave

Only lasts for about 4 rounds. Though I could raise one of the guards and chuck the heavy armour and shield on them...


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Four rounds? Yeah, that's a niche power. I'd save it to get creative with, like summoning it to set off traps or looking through a keyhole to summon it on the other side of a locked door to let us in or cause a distraction.


M Human Undead Lord Cleric/Agent of the Grave

Its nice in games where the GM lets you choose 2) or 3). Taste the wrath of Zombie Tiger, enemies! Plus its lets me use Necromancy more spontaneously; otherwise I need to go through finding the body, reanimating it and bringing it with me.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

There are ways of doing that.

My favorite way is the portable hole full of deathless monsters.


M Human Undead Lord Cleric/Agent of the Grave

Portable hole, eh? I'd only considered using bags of holding. Interesting.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Yeah. Step one, line it in chain mail (to protect the fabric interior)

Then toss it on the ground, and let your Antipaladin buddy bull-rush some poor sucker into it.

Then just pick it up again...


that's sickeningly effective when it works but it would suck if you fell in instead.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Not really. The person who has control of them just says "don't hurt him and help his clumsey ass back out of the pit" instead of "eat him from the bottom up"


after looking at the Raise the Dead ability I'm going to offer these changes

1 You summon the same skeletal entity every time. Thus you can equip it with gear that it will appear with every time it is summoned and counts as proficient with them.
2 The duration will be changed to minutes instead of rounds
3 All hit dice are maximized and it gains a +1 to any stat every four levels

further changes may be added or amended based on how this works out.

201 to 250 of 578 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / The Damned Reborn War-room All Messageboards

Want to post a reply? Sign in.



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.