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RPG Superstar 2015

The Damned Reborn (Inactive)

Game Master Aiunder

The mere mention of your name brings fear to commoners and even nobles in their walled and guarded manors are nervous when your name is heard.
Well that was true until you died.


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HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

I think if I was the guard, right about now, I would be figuratively spilling my guts if for no better reason the to avoid the literal version of that phrase.


Have we lost Toral again?


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

Waters of Lamashtu is spiked through out the food of the home, I don't know what all is dosed, but Ezra does, I am sure. :)


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

DESCRIPTION
This spell generates what appears to be clear, pure water, but is in fact a foul secretion known as the waters of Lamashtu. The liquid functions in all the same ways as unholy water (see curse water). In addition, any creature that is anointed with or drinks this fluid must make a Fortitude save (drinking the waters of Lamashtu is particularly effective—creatures who drink the stuff take a –4 penalty on their save to resist its effects). Success causes the creature to become violently ill, vomit the fluid, and become sickened for 1d4 rounds. Failure indicates the water takes root and drives the victim mad (dealing 1d6 points of Intelligence damage) and twists and deforms the body (dealing 1d6 points of Dexterity damage).

The subject’s Dexterity and Intelligence cannot drop below 1 as a result of this effect. Casting this spell creates approximately 2 ounces of the waters of Lamashtu, enough for one draft or use (if bottled) as a thrown weapon. The fluid can be created and stored indefinitely, though it cannot be created inside a creature. Extensive exposure to the waters of Lamashtu (such as drinking nothing else for months at a time) can have other long-term effects on the target, including the development of monstrous deformities or even total transformation into a beast, depending on the GM’s whim (these mutations are rarely, if ever, beneficial to the victim).


yeah I think we lost him. Do you all wanna run with five or should I go back to recruitment and pick another?


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

Up to you. You are in charge of the plot line, so you know better than us.... I am ok with 5 though.


M Human Undead Lord Cleric/Agent of the Grave

Recruit another, maybe? But don't wait around for them, just keep going and let him/her jump in after they're chosen.


of the previous applicants were there any you would like to add to the group?


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

No offense intended by the following, but some of you are playing military, special ops ish backgrounded characters, so I feel like I should point out the following.

As an aside for those playing military based characters:

Speaking as a former Marine (MOS 0321) someone failing to show up for duty on time, rare. Someone failing to show up for special duty, phone calls are made, people are sent to the Marine's door, and if the person is not dying or incredibly sick, they are in jail. Second, never leave a marine behind. The guards who watched him disappear upstairs should have waited for him to come back down. When he disappeared . . . something would likely happen.

If you spent time in the military, I am sure your experience was much the same when it comes to special duties. If your character is military based as far as background, and you are of the evil type, you probably killed guards who failed to show for minimal duties, let alone special important duties. It is not now nor has it ever been a 'nothing' to skip a shift in the military. Especially when on a special assignment (like guarding the highest priority asset in the city).

Lastly, the odds of putting joe schmuck in charge of guarding the most valuable asset in a city, then not investigating his disappearance . . . Not going to happen. Think in terms of things in real life, consider the following hypotheticals based on our current situation from a relatively rigid military perspective, given the following basic assumption: You do not assign an unreliable mook to guard an asset of this value.

Question number 1: Bob is in the Witness Protection Program, possibly the highest value asset in the entire program this generation. Joe the FBI agent is Bob's guard. Joe disappears one night at the local guards tavern. When Joe fails to show up at work, and no one has seen him in over 24 hours (Dinner last night to Dinner tonight). Will the FBI: (a) Ignore it, guards get drunk and fail to show all the time (b) Ignore the fact that Joe is late for the majority of the day, then start looking once he has missed his entire shift (c) after a reasonable time, send agents to check his home, last known whereabouts, and when that fails, launch an investigation.

Question number 2: Bob is in the Witness Protection Program. Bob is the highest priority witness within 500 miles. Joe is assigned to guard Bob. Joe is (a) an average mook in the FBI, (b) Joe is at a minimum qualified and reliable, (c) Joe is one of the most reliable people in the service.

Question number 3: Joe disappeared. The mission asset he was guarding was worth setting up a million dollars worth of surveylence equipment, and threat neutralization systems. The government will: (a) blow it off, no big loss, draw a new name from a hat to guard Joe (b) invest a reasonable amount in recovering or locating the possible rogue agent, (c) assume the worse, and launch a full investigation within (at a minimum) hours of Joe's failure to show up.

Question number 4: The FBI, realizing that Joe was Bob's guard, upon Joe's disappearance will:
(a) Not worry, guards disappear (b) Send people to look for Joe, and when he is not found, ignore the problem. (c) Send people to look for Joe, and after they fail to locate him, assume the worst and use the fastest, most effective way to locate him (e.g. Scry).

Again, if you have a military background, you should have selected 'C' on all of the above. If Joe is just lazy and failed to show up, Joe will be docked the pay to recoup the losses his negligence incurred. If Joe is legitimately gone (Which he is) anyone of you with anything vaguely military or police related as a background should realize any moment something along the lines of "Hell is about to break loose."

You can be cocky, you can be self assured, you can even be arrogant, but no one with any military or police background would believe nothing is about to happen.


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

We have a bard, anti-paladin, witch, oracle, and summoner.

so 3 limited arcane casters, 2 limited divine casters.

2 melee types, 4 if you count pets (eidolon and Anti-Paladin bonded to animal I think?)

Although we have no 'healer' type, I think we are good.

If you open recruitment, or message those who applied, I vote for someone with moderate healing ability. Not sure if our Oracle took negative or positive energy...


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

I'm also former military.

Poor Wesley wasn't. He was a city guard in a medieval setting. He wasn't tasked with moving or protecting our target. He was a rookie drinking in a bar who happened to have some information because he worked with some of the guys who are protecting our target.

He wasn't a marine. He wasn't even a soldier. He was more like a cop, but even that's not a good comparison. Before the Renaissance city watch were more like a militia.

Equating him, and the responses of his superiors with anything we might expect from a modern military force, is not really possible.

Before we start making assumptions about what might happen, why don't dont the folks who spent time in the city make some in-character skill checks and see what the GM says about what we think the city guard's likely response is?


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

In my general Pathfinder/DnD past gaming experience, the world has been treated more like modern days in terms of military than medieval. Largely, this is based on the comparative ability of todays military with Pathfinder society v. Medieval times. For example, medieval society had no tactical long range strike capability (Wizard's plethora of tactical nukes.. Fireball etc.). Pathfinder does. Same with intel gathering (Scry), air combat (pick a mount, or overland fly spell), medicine (everything was deadly compared to almost anything can be instantly healed via spell), and so on.

However, I think you are correct, this is definitely an area that should be clarified by ARC. I will adapt Ezra's paranoia (killed by the Pathfinder Agents who luckily stumbled upon her, and hunted her down) to match a slightly exaggerated version of what to expect.


Actually Ezra much to my disappointment you've managed to identify several things that will no longer be a surprise "Oh crap" any more. I'll leave the details to be dealt with in game but your quite right about it, at least concerning large cities and powers like churches. Leon is correct though regarding how small towns would react.


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

you can make them surprise "oh crap" moments for everyone else. No one else seems to believe in my paranoia...

Edit: After communing with the Incubus, Ezra suddenly feels more intelligent (Spending last 6of my character points on my int)


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Leon will live and learn. Things are obviously not what he is used to anymore.


M Human Undead Lord Cleric/Agent of the Grave

Interesting. No Elder-Scrolls-style murderin' without consequences, eh? I accept your challenge.


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

I am being sworn in in front of the Montana State Supreme Court on Tuesday, October 2, 2012 at 10 am. It is 2 hours from home, and 2 hours back. In addition, I expect the entirety of the ceremony to last no less than 3 hours. So, depending on the after party (or parties) I may not be posting on that date. Feel free to NPC me if needed.

@DM Arc:
I do not see Ezra as a psychopath, she just takes the easy way out and is always looking out for herself first and foremost. Evil by Laziness and Cowardice more than Evil for the sake of Evil. That is about all the guidance I have if you have to NPC me.


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

Quick question. Every morning, and afternoon, I will be casting extended mage armor on self. Also, every morning, I will be hexing myself with Flight. Should I post daily, or can we just assume I have those abilities up and just track the minutes used per day (6 minutes, need not be consecutive, but used in 1 minute intervals)?

Profile updated with Mage Armor Active.


Also, if we had agreed in advance Leon was the face, my attempt would be an assist as well, obviously.


Ezra just note in in your AC and enjoy your oath partying.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Didn't mean to pull the rug out from under you in terms of being the knight. I just figured since I had a disguise already and am a knight...

No reason we can't both play dress up.


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

removed from gameplay to here:

I plan to leave my horse in the woods a half mile or so outside the city to follow my knight on foot like a good page should. Other than that I am following with the rest, yes.

Also, I have a couple questions about clothes. I would like my skirt to have a concealed slit to allow my tail to move in and out (no jokes please). The same with the cloak for my wings. I thing the pleating should allow for much of the sort to be hidden. Lastly, at some point, I want black silk sewn inside my hood that I can pull down so I can see out, but they cant see in. Not needed at this point on any of it, but I hope to take 20 some night to apply those modifications to all my clothes.


By all means, Krovax is more than willing to let others stick their neck out. *evil grin*

For the record, Krovax will be driving the wagon, as carrying and distributing that many meals will need something to haul them in, and someone in armor capable of assisting in the protection of the distributors from a mob should one arise would not be uncommon.


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

Just to be clear, it seems we are in three groups inside the city.

  • Group 1 is Opal, the beggar inside the throngs and masses as we hand out food to the poor.
  • Group 2 is Mordecai, acting as an author and scribe. He is actively asking question from inside the crowd.
  • Group 3 Blackmane, Krovax, and Ezra. We are waiting and listening, and emphatically not asking any questions.

This is how it reads to me at any rate...


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Sounds right to me.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Checking in.


I'm also checking in, got a busy few days of work here that I'm in the middle of. Next free day to really sit down and hammer out a well thought post will be Friday. Until then, ARC can NPC me as needed, I'm sure Krovax's style and personality has made itself apparent at this point.


np thanks for the warning


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

I am just checking in. When Opal goes Invisible, I call a halt to my plan at whatever stage I was in, I will leave that to you. Other than that I am keeping an eye on her in case I am needed.


M Human Undead Lord Cleric/Agent of the Grave

Sorry DM, what do you mean by 'Handwave'? I'm a bit confused about-

-Can I hear them?
-Am I still X-whatever blocks away?


yes you can hear them but were still said blocks away


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Dammit. For some reason I haven't been getting gameplay update notifications, but I have been getting Discussion. I thought the game just hadn't been very active. Catching up now.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

If we withdraw now, what will they know about us? Have any of us been made besides Opal? We didn't come into the city together. Opal was posing as a begger and the rest of us were just generous good guys looking for information. No reason that I can think of to suspect we knew each other.

Since we know that they know about her, we might be able to use that to our advantage by using her to feed them misleading information.

For now, I think Opal should avoid the rest of us but maintain magical communication.

We really need to find a way to block scrying, and to block alignment detection.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Protection from Good: I can cast it once today. Anyone else?

Invisibility: Opal has it, but if we attack now it doesn't look like she'll be with us. Not sure how many times she can cast it either. Anyone else have it?


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

I have invisibility and I am currently invisible. I can cast invis. twice more today. I do not have PFG, PFL, teleport, or scry. With scrolls, I can teach my familiar and memorize spells for tomorrow, but I have limited spell slots if I am the only one casting . . .


Krovax is capable, and hasn't cast anything major today.


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

Does Opal want to double back to the Temple if it is a go?

You high charisma types should duke it out for leadership position.


Let's let that resolve through roleplay. Especially in an evil group, makes it all the more fun.

On another note, I can cast Invisibility 5 times, and can summon a creature capable of greater teleport with 50 lbs. of objects at will.


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

Summon Monster
Paragraph 2 under description.

All summons lose the ability to Teleport :(


Grats to me for skimming instead of reading.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

wow, that's new to me too.


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

caught me off guard the first time it was pointed out to me as well..


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Can anyone cast Silence?


Opal


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

How long until she gets to us?


mordecai will be there in four minute and opal in ten or so. If you are waiting for them.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Could Krovax put on the dead Page's tabard and use it as a disguise?


if you have prestigitation or some other way to clean it and mend to repair your sword cut then yes. Otherwise it would only work from a distance.


HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff

Ezra? Can you fix the tabard?


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

we have ten minutes, and I have water, soap, a needle, and thread... No mending memorized.

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