The mere mention of your name brings fear to commoners and even nobles in their walled and guarded manors are nervous when your name is heard.
Well that was true until you died.
Female Tiefling Witch 6 Init +13; Darkvision; Perception +8; AC 18, touch 14, flat-footed 15 (+3 Dex, +1 size) hp 48 (6d6+12) Fort +6, Ref +7, Will +8 Resist cold 5, electricity 5, fire 5
I have one each to pick still: 1st level spells, 2nd level spells, 3rd level spells. Was waiting to get my familiar back before I learn them, since I can't learn/memorize without my familiar, and it gives me time to see what is most needed.
Spells per level, Witch:
1st level 8 1st level spells
2nd level 10 1st level spells, + ventriloquism*.
3rd 10(+1) first level spells and 2 second level spells
4th 10(+1) first level spells and 4(+1) second level spells + invisibility*.
5th 10(+1) first level spells, 4(+1) second level spells, 2 third level spells.
6th 10(+1) first level spells, 4(+1) second level spells, 4(+1) third level spells + blink*.
*=Patron Spells
I also updated my profile with spells known in addition to spells memorized.
Opal is back. I had orginally intended to keep up with all my games over my phone as I drove cross-country, but didn't realize how bad my cell reception would be and kept losing it. I just got my internet hooked up at my new house today so I can get back to posting normally.
For Appearence, Opal stands a little over 5 feet in height and has a rather attractive figure. Her hair is a pale white blond with shimmering pale pink highlights and her eyes are emerald green. Her skin is very pale with a opalescent appearance and there are a number of spiderweb thin scars scattered about her person. Her bare skin makes one think of a cracked pearl.
Male Human Summoner 6 (Current HP: 50 | Current AC: 24{26} | Fort +3, Ref +6, Will +6)
Just for the record, I apologize if people feel Krovax is railroading things. But that is his nature, and he is accustomed to giving orders. I fully expect it to cause issues in a group like this, so am looking forward to the eventual RP confrontation that develops. *evil grin*
I just got home from an emergency that left me without any form of access. Yes, I wasn't home for quite a while - a friend who lives about 8 hours away, someone very dear to me, was hospitalized, and I said I'd stay there long as I could afford to.
Now I'm back, and I'm ready to continue. His sheet is done, I'm just trying to recall how to upload it into Google for everyone's safe viewing.
It -does- appear that way, doesn't it? No intention of that, was simply circumstance.
Although, we may be plotting other devious things. I'm trying to remember where I found some rules for torturing people, but I don't think I can find them in actual PF source material...
My Bar Exam results came in today. I passed! (164 raw score on MBE portion, so I have a little celebrating to do tonight. I apologize in advance if my typing becomes slurred, or if I fail to post more tonight.
HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff
Aha! I didn't add traits when I did my math. That's why I stopped using Myth Weavers. The layout makes it hard to track certain bonuses (probably because they didn't exist at the time the program was written)
Sounds like you are the group Diplomat.
I think Opal has the highest Bluff at +18 and I have the highest Intimidate at +19.
It's kinda scary that 5 of the 6 characters in the game have an 18+ Charisma. :)
looking at the spells animate undead and create undead you need gems not dust unless I've missed a spell somewhere. I'll handwave it as 500g worth of onyx gems
Damn sorry-
In all games i've played as a necromancer the GM has allowed the use of Onyx Dust instead of Gems; this is because it means I don't need to keep a collection of Onyx gems in every single denomination I need for animating undead. IE animating corpse A might require a 375gp Onyx Gem and animating corpse B might require a 400gp gem etc etc. Rather than carrying along a bunch of gems GMs have just let me carry Onyx in dust form so I can just dole out the appropriate amount for each casting.
HP 33/72, AC 23, Fort +11, Ref +7, Will +8, Corruption 4/6, Smite 2/2 Scabbard 1/1, Pearl 1/1 +16 Intimidate, +13 Diplomacy, +13 Bluff
I didn't expect to have to deal with this issue for a while but for my bonus Human feat I've decided to take Huntmaster which lets me count as 1 level higher for determining the abilities of my Bonded mount.
Normally an Antipaladin's gets different Bonded creatures as they level up (unlike a paladin, which just has the same creature get stronger)
Would you mind if my mount stayed the same creature and just changed abilities and sometimes appearance (explained away as some kind of Fiendish mutation thing) as I level up?
Ezra if you haven't chosen all of your spells you should really add alter self or some other spell to disguise your demonic features so you can travel freely and interact with people.
Female Tiefling Witch 6 Init +13; Darkvision; Perception +8; AC 18, touch 14, flat-footed 15 (+3 Dex, +1 size) hp 48 (6d6+12) Fort +6, Ref +7, Will +8 Resist cold 5, electricity 5, fire 5
Alter Self is not on the witch spell list, last I checked. I will get a hat as soon as I can afford one, though. Perhaps I will sell the baron a farmstead for a hat ;)
Female Tiefling Witch 6 Init +13; Darkvision; Perception +8; AC 18, touch 14, flat-footed 15 (+3 Dex, +1 size) hp 48 (6d6+12) Fort +6, Ref +7, Will +8 Resist cold 5, electricity 5, fire 5
Interview in Bozeman mt today in less than 6 hours. Interview in Missoula mt in less than 11 hours. I am in lolo mt. Fun game. Check the route on mapquest or googe maps! I will be busy until after 3 is the moral of the story. Also, too evil? Should i tone Ezra down? Goblin made me think! Hit him with a spoon!
Female Tiefling Witch 6 Init +13; Darkvision; Perception +8; AC 18, touch 14, flat-footed 15 (+3 Dex, +1 size) hp 48 (6d6+12) Fort +6, Ref +7, Will +8 Resist cold 5, electricity 5, fire 5
Not sure if my speech to the guard would require a roll. I suppose intimidate might be appropriate, but I am not really trying to influence him one way or another. Just having fun with him. If you think I should roll diplomacy, bluff, or intimidate, I can.
Also, I am unsure how much powdered amber I got from Baron Oro. I will cast waters of Lamashtu again for more water today if I have any amber left, filling up either my extra waterskin, or whatever large container I can find in the house. . .