The Curse of Xanathon (Inactive)

Game Master Helaman

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Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan's large hand envelops the dwarf's smaller one A Deal! All the Beer I might drink! Today is a good day!


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Female Human

Astrid interjects. "It may be a good idea for one or two of us-say, Aukan and I-to be with the caravan from the beginning. A lot can happen in a few minutes, and I wouldn't want to arrive to a burning caravan stripped of gold and be framed for it."

"And I'd rather you find some amazing tea than beer, please, for my liquid payment," she says with a small smirk.


Human Male Cleric (Acolyte) 4 ; AC: 18; HP: 28/28; passive perception 16; passive insight 16; Init +0; Saves: Wis +6, Cha +3; HD 4/4; Spells Lvl1: 3/4 Lvl2: 0/3

A sound point, Astrid.

Karl looks to the dwarves.

May Frey watch over us and your goods and show his wrath if we are waylaid.


Male Half-Elf Rogue (arcane trickster) 3 | Init +3 | Passive Perception 9 | Passive Investigation 12 | HP: 18/18 | AC: 1? | HD 3d8 | Saves: S+1 D+5 C+0 I+4 W-1 C+2 | sneak attack +2d6 damage | weapon +? [1d?+1] | ?/? weapon +? [1d?+1] | XP: 900

Earlier...
At first dismayed by Magnus' rejection, he starts with, "Are you ssssuuuurrre...?"

Persuasion: 1d20 + 4 ⇒ (5) + 4 = 9

... but is immediately at his accusations. His face serious, "Now look here, man. I'm telling you this: every spell I have, I came by the honest way - that is I learned and memorized it from sources that were granted to me, not stolen by me. Whether they were taken before that I don't know - the old b****** never said, and beat me if I asked - but I didn't steal my spells."

His serious face breaks into a grin - he can't possibly hold fury for that long, it seems. "But what you say may be true... about your own limitations."

He winks.

With the dwarves...
Too late now, but I'm rollin' it anyway~!

"Hah! Well said, Magnus, Astrid!" Fairgrim nods.

Persuasion: 1d20 + 4 ⇒ (15) + 4 = 19

He grins wryly at Aukan's concept of a fair trade, saying, "Fair enough big guy."

However, at Karl's words, he nods at first, then hesitates, and adds, "But listen: I'm going to back Astrid on this one. She needs some tea - good tea, too. Also..." he adds, quickly, "we need to clear up a few things; one, on the road, is it limited or no booze - which I would understand, as we need to be clear-headed, yah? -; two, when we arrive, is it ale or beer or both that everyone (except Astrid who gets tea) is given free access to; and three, who, specifically are you worried about - or will Snorri, here, tell us on the road?" he asks.

Wisdom (untrained insight): 1d20 - 1 ⇒ (11) - 1 = 10

Basic questions from a job. He's got to look out for his people!


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The beer is a drink your fill for a single session drinking after the beer is delivered - no beer for the road. Its not unlimited beer or for you to fix up containers of beer. I'll see about some tea but we don't know the good from the bad so you'll have to take it on faith there.

As fer leaving late, just as long as you catch up with the wagons within half an hour after departure we'll be fine. The area around has enough witnesses and caravan trade that I'm sure will prove safe. Who are we worried about? Just call it a cautious and suspicious mind here - we've had some minor troubles of late, funny looks, guards being a bit tough on the lads here and so on.

So, we've a deal? The big man there said yes already but not sure if you will hew to his bargain or not.


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Human Male Cleric (Acolyte) 4 ; AC: 18; HP: 28/28; passive perception 16; passive insight 16; Init +0; Saves: Wis +6, Cha +3; HD 4/4; Spells Lvl1: 3/4 Lvl2: 0/3

Aye, I believe we have a deal.

Karl looks to each companion and adds,

Anyone have any objections?


Male Half-Elf Rogue (arcane trickster) 3 | Init +3 | Passive Perception 9 | Passive Investigation 12 | HP: 18/18 | AC: 1? | HD 3d8 | Saves: S+1 D+5 C+0 I+4 W-1 C+2 | sneak attack +2d6 damage | weapon +? [1d?+1] | ?/? weapon +? [1d?+1] | XP: 900

"Sounds good." Fairgrim nods at Karl. "Call me Shafe Tas'd, Snorri." he says, grasping the man's wrist for a firm shake.


Human Male Wizard 4; AC12(15); HP22/[22]; passive perception 13; passive insight 11; Init +2; Saves: S-1 D+2 Cn+1 I+6 W+3 Ch+1; HD 4/[4]; Spells Lvl1: 4/4 Lvl2: 3/3

Shaking his head in some resignation, Magnus gives his "Aye" with a regretful sigh.


Male image Human Fighter 1 | Init +4 | HP 13 / 13 | AC 17 T: 14 FF: 13 | Saves F:+4, R:+4, W:+1 | CMB: +2 | CMD: 16 | Perc +1
combat:
Gladius +5 (+1BA, +4 dex, +1 WF, -1 ACP) 1d6+4 (+4 dex) 19-20.x2 | Sling +5, 1d4+1 20/x2

Liam, was good with any offer, 3 gold is more than he usually got in the past. so he kept quiet during the talks. but his eyes did light up at the promise of 10 gold.

He also seem unconcerned about the offer of beer, it really wasn't his thing much, he tried it before, never really cared much for it, still, to each their own, right?

anyway, Liam decided to keep an eye out for eavesdroppers, if there was expected danger they would be looking for as much information as possible, it is what he would have done in any case.

perception: 1d20 + 3 ⇒ (15) + 3 = 18

besides, these guys are dwarves, the creators, probably, of what is now a rather valuable commodity; That is bound to attract some attention.


Nothing untoward meets the eye or is heard.

Just pausing for any other players wanting to chime in


Female Human

Astrid nods, apparently satisfied. "I'm in," she says solemnly.


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Any who want it are given another tankard of ale and you're told that the wagons are ready to go. You're told to go and wait at the gate leading to the road to Rockhome.

You wait and in due course the wagons roll out, Snorri giving you a sly touch of his nose as he passes.

You continue to wait a few minutes more then leave and catch up with the wagons.

Without horses you are left to trudge on foot but you take turns to ride on the wide seats on the wagon.

Trouble finds you late afternoon as a pair of bowmen emerge from the foliage well ahead caravan, two more bowmen emerging from your rear and six more stepping onto the road to your side.

Off the wagons you stunty freaks - these wagons are ours now. Don't make us kill you... in fact? You know what? I don't care either way

Because the leader is engaged in the standard issue villain monologue, feel free to take initiative for this battle. Don't worry about perception rolls. This is story fiat and designed with a certain aim in mind


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Another party member should be joining shortly - RP as if they were with you all the time but were uncharacteristically silent


Human Male Cleric (Acolyte) 4 ; AC: 18; HP: 28/28; passive perception 16; passive insight 16; Init +0; Saves: Wis +6, Cha +3; HD 4/4; Spells Lvl1: 3/4 Lvl2: 0/3

Round 1

Karl steps forward and attacks the nearest enemy to the side with a swing from his mace and a bash into his face with his shield.

You will not have these wagons, fool!

MW Mace Att: 1d20 + 4 ⇒ (10) + 4 = 14
MW Mace Dam: 1d6 + 3 ⇒ (6) + 3 = 9
Shield Att: 1d20 + 4 ⇒ (18) + 4 = 22
Shield Dam: 1d6 + 2 ⇒ (6) + 2 = 8


You missed my post I made earlier - shield bash has been updated does D4 damage


Human Male Cleric (Acolyte) 4 ; AC: 18; HP: 28/28; passive perception 16; passive insight 16; Init +0; Saves: Wis +6, Cha +3; HD 4/4; Spells Lvl1: 3/4 Lvl2: 0/3

Sorry...

Shield Dam Re-Roll: 1d4 + 2 ⇒ (4) + 2 = 6


Human Male Wizard 4; AC12(15); HP22/[22]; passive perception 13; passive insight 11; Init +2; Saves: S-1 D+2 Cn+1 I+6 W+3 Ch+1; HD 4/[4]; Spells Lvl1: 4/4 Lvl2: 3/3

With a wave of his hand, Magnus releases a spell of slumber on the group of archers.

Sleep Spell(cast as 2nd level spell): 7d8 ⇒ (4, 2, 1, 6, 5, 1, 5) = 24


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Female Human

And, not to be a party pooper... but off-hand weapons don't add your Strength or Dexterity mod to damage.

Astrid sighs. "All I wanted was a quiet few days. Some easy money. But you all had to go ruin it."

Her eyes suddenly bursting aflame with rage, she leaps forward towards the nearest bowman that Karl and Magnus didn't target, deathly silent in her conviction, her blade arcing forward in a flash of steel...

Reckless Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Reckless Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13

And if that drops him...

Reckless Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Reckless Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14


Human Male Cleric (Acolyte) 4 ; AC: 18; HP: 28/28; passive perception 16; passive insight 16; Init +0; Saves: Wis +6, Cha +3; HD 4/4; Spells Lvl1: 3/4 Lvl2: 0/3

Not an off-hand weapon. This is not a two-weapon attack, but a bonus action per a special ability. Thus, a separate attack action.


Page 195 Karl... two weapon fighting is also considered to be a bonus action. You don't add strength mod but its all good unless you have two weapon fighting style


Male Half-Elf Rogue (arcane trickster) 3 | Init +3 | Passive Perception 9 | Passive Investigation 12 | HP: 18/18 | AC: 1? | HD 3d8 | Saves: S+1 D+5 C+0 I+4 W-1 C+2 | sneak attack +2d6 damage | weapon +? [1d?+1] | ?/? weapon +? [1d?+1] | XP: 900

Shafe Tas'd whispers "leave one alive to his nearest friends, as he quietly waits for his companions to take the lead; as soon as they engage, he quickly slips up and readies to fling a dagger.

If both of the archers go down, he does not. If only one of the archers goes down, he rushes and attacks the other with his dagger to knock him out instead of kill. If neither go down, he flings his dagger at the one engaged with Astrid.

Attack if, if, if:
Attack: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d4 + 3 + 2d6 ⇒ (4) + 3 + (1, 2) = 10

Note: as this is a surprise round, I should have advantage, thus allowing my Sneak Attack; if it is not, reduce the damage by the 2d6 rolls.

EDIT: I mentioned it here, and forgot my advantage extra roll! Oops!

Attack: 1d20 + 5 ⇒ (20) + 5 = 25

Also, in case you want me to, I'm adding a Stealth check as my Cunning Action bonus action to get the Advantage, instead of just presuming it.

Stealth: 1d20 + 5 ⇒ (20) + 5 = 25


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Not a surprise round, they can see you, you can see them, everyone is expecting a fight


Male Half-Elf Rogue (arcane trickster) 3 | Init +3 | Passive Perception 9 | Passive Investigation 12 | HP: 18/18 | AC: 1? | HD 3d8 | Saves: S+1 D+5 C+0 I+4 W-1 C+2 | sneak attack +2d6 damage | weapon +? [1d?+1] | ?/? weapon +? [1d?+1] | XP: 900
GM Helaman wrote:
Not a surprise round, they can see you, you can see them, everyone is expecting a fight

Ay, that's fine. Does the Stealth check work? I'm pretty much learning the rules of the game now. I figure between the wagons, the warriors, and the dwarves, there's a lot to look at... and a lot to be subtle around and behind, which is why I took the action I did.

Also: HOLY CARP: I JUST LOOKED AT MY EDITED-IN ROLLS. O.O


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Your stealth works you Ninja you... you'll get sneak attack on your roll. The archers to the front of the wagons are down sleeping but you nail one of the archers at the back - we'll say that they're within 20' for theatre of the mind purposes. I'll give the results later


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Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan doesn't even wait for the man to finish speaking before he explodes into violence....and why should he, he's been deprived of true beer for nearly a fortnight, he's about reached his limit.

RAAGHH

Aukan charges at the nearest enemy and begins

Rage:
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:
• You have advantage on Strength checks and Strength saving throws.
• When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column(+2) of the Barbarian table.
• You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Battleaxe: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d8 + 5 ⇒ (3) + 5 = 8


Human Male Cleric (Acolyte) 4 ; AC: 18; HP: 28/28; passive perception 16; passive insight 16; Init +0; Saves: Wis +6, Cha +3; HD 4/4; Spells Lvl1: 3/4 Lvl2: 0/3

I will have to look at it more closely when I get back from work. This is not two weapon fighting. This is an entirely separate attribute to a feat that you have house-ruled as an addition. I will have to live with your ultimate interpretation, but if I cannot convince you otherwise, then I request the option of changing the feat to something else. An additional 1d4 may not be worth it to me.


Feel free to change the feat - no worries at all


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Chiming in here in regards to the feat....its still hella useful without getting the 1d6(or 1d4) attack. It seems like more of a defensive feat anyways....I'd rule it the same though, 1d6 damage straight up with no bonus or else the feat would have been worded "he attack delivers 1d6 plus STR modifier bludgeoning damage


Human Male Cleric (Acolyte) 4 ; AC: 18; HP: 28/28; passive perception 16; passive insight 16; Init +0; Saves: Wis +6, Cha +3; HD 4/4; Spells Lvl1: 3/4 Lvl2: 0/3

I disagree, and extra 1d4 at higher levels is not very worthwhile due to the fact that it is not scalable. Remember, I took the feat when I thought it was an extra 1d6+mod. I will likely swap it out. For now, just calculate the damage with just the 1d4 per your ruling. Thanks!


Cool

Karl bashes his shield into one of the bandits.
Malgrim waves his hand and two archers go down.
Aukan swings his axe into one, cutting him badly.
Fairgrim hides beneath a wagon and flicks a dagger into one of the bandits.
Astrid cuts two bandits down!

Liam guards the wagon.


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Female Human

Astrid sighs. "All I wanted was a quiet few days. Some easy money. But you all had to go ruin it."

Her eyes suddenly bursting aflame with rage, she leaps forward towards the nearest bowman that Karl and Magnus didn't target, deathly silent in her conviction, her blade arcing forward in a flash of steel...

Reckless Grand Slam (-5 to attack, +10 to damage): 1d20 ⇒ 17
Reckless Grand Slam: 1d20 ⇒ 5
Damage: 2d6 + 16 ⇒ (4, 6) + 16 = 26

And if that drops him...

Reckless Grand Slam: 1d20 ⇒ 15
Reckless Grand Slam: 1d20 ⇒ 2
Damage: 2d6 + 6 ⇒ (2, 3) + 6 = 11


TWO sleeping, Two dead archers. six melee bandits inc. bandit leader.

The leader moves to attack Astrid!

To me men!

Two Attacks on Astrid from the leader

Attack 1 1d20 + 5 ⇒ (20) + 5 = 25 for 1d8 + 3 ⇒ (7) + 3 = 10 Crit + 1d8 ⇒ 1
Attack 2 1d20 + 5 ⇒ (19) + 5 = 24 for 1d8 + 3 ⇒ (6) + 3 = 9

--------------------------------------------------
The two archers left standing focus on Malgrim

Attack 1 1d20 + 3 ⇒ (13) + 3 = 16 for 1d8 + 3 ⇒ (6) + 3 = 9
Attack 2 1d20 + 3 ⇒ (20) + 3 = 23 for 1d8 + 3 ⇒ (3) + 3 = 6 Crit + 1d8 ⇒ 3
----Disregard this all. Just re-read Astrids post these guys are bloodied meat----

Two attacks Karl
Attack 1 1d20 + 3 ⇒ (16) + 3 = 19 for 1d8 + 1 ⇒ (6) + 1 = 7
Attack 1 1d20 + 3 ⇒ (10) + 3 = 13 for 1d8 + 1 ⇒ (3) + 1 = 4

Two attack Aukan
Attack 1 1d20 + 3 ⇒ (4) + 3 = 7 for 1d8 + 1 ⇒ (1) + 1 = 2
Attack 1 1d20 + 3 ⇒ (14) + 3 = 17 for 1d8 + 1 ⇒ (2) + 1 = 3

The last attacks Snorri on the wagon
Attack 1 1d20 + 3 ⇒ (15) + 3 = 18 for 1d8 + 1 ⇒ (3) + 1 = 4

Wow. Ouch


Round 2 - Players up


Male Half-Elf Rogue (arcane trickster) 3 | Init +3 | Passive Perception 9 | Passive Investigation 12 | HP: 18/18 | AC: 1? | HD 3d8 | Saves: S+1 D+5 C+0 I+4 W-1 C+2 | sneak attack +2d6 damage | weapon +? [1d?+1] | ?/? weapon +? [1d?+1] | XP: 900

Stealth: 1d20 + 5 ⇒ (1) + 5 = 6 Cunning Action
Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Sneak Attack: 2d6 ⇒ (6, 1) = 7

Once again, the man currently going by "Shafe Tas'd" to the dwarves attempts to slightly flick a dagger at one of the bandits.


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Female Human

A series of blows that would fell a seasoned warrior, not to mention the usual half-rate guards these caravans usually hire, doesn't even seem to affect Astrid. Not snarling, not making a single battlecry, she raises her greatsword...

Remember, you gain advantage against me when I'm using Reckless Attack.

Reckless Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Reckless Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12


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Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

Aukan laughs at the puny blows I am AUKAN! YOUR BATTLE SPIRIT IS WEAK! he shouts

Battleaxe: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Current HP 30/32


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Human Male Wizard 4; AC12(15); HP22/[22]; passive perception 13; passive insight 11; Init +2; Saves: S-1 D+2 Cn+1 I+6 W+3 Ch+1; HD 4/[4]; Spells Lvl1: 4/4 Lvl2: 3/3

Moving to the side of the battle, Magnus tosses a pinch of multicoloured sand towards the combatants, which suddenly changes to become a cone of blinding coloured light.

Casting Color Spray: 6d10 ⇒ (6, 1, 7, 1, 4, 10) = 29 hp affected.

As this is Theatre of the Mind, I am not sure where enemies and friends are located, so I will use my ability to sculpt spells to make sure it misses my own party members

Spell Description:

Casting Time: 1 action
Range: Self (15-foot cone)
Components: V, S, M (a pinch of powder or sand that is colored red, yellow, and blue)
Duration: 1 round

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see). Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract
each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.


Male image Human Fighter 1 | Init +4 | HP 13 / 13 | AC 17 T: 14 FF: 13 | Saves F:+4, R:+4, W:+1 | CMB: +2 | CMD: 16 | Perc +1
combat:
Gladius +5 (+1BA, +4 dex, +1 WF, -1 ACP) 1d6+4 (+4 dex) 19-20.x2 | Sling +5, 1d4+1 20/x2

Liam hid under the wagon as the bandits made their first round of attacks. after seeing the others rip into the bandits he manages to find his courage and leaps out to take on the bandit that went after Snorri

attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 6 ⇒ (3) + 6 = 9


Magnus takes down another one. The combat too wild and chaotic to capture more than that. One of the ones attacking Karl.
Liam hits, wounding his foe.
Aukan drops his foe in a welter of blood
Fairgims 2nd dagger is thrown where in hits the guard in the throat with a 'Glurk', dropping him.
Astrid's blow rolls of his chain shirt, the strike ill timed.

- Just need Karl.


Human Male Cleric (Acolyte) 4 ; AC: 18; HP: 28/28; passive perception 16; passive insight 16; Init +0; Saves: Wis +6, Cha +3; HD 4/4; Spells Lvl1: 3/4 Lvl2: 0/3

Round 2

Karl attacks the enemy exchanging blows with him.

MW Mace Att: 1d20 + 4 ⇒ (10) + 4 = 14
MW Mace Dam: 1d6 + 3 ⇒ (4) + 3 = 7
Shield Att: 1d20 + 4 ⇒ (10) + 4 = 14
Shield Dam: 1d4 ⇒ 4


Karl downs his foe in a welter of blood!


Sorry guys will post shortly


The survivor previously attacking Aukan tries to flee - take an AoO

The leader figure attacks Astrid again with a pair of powerful strikes.

1d20 + 5 ⇒ (18) + 5 = 23 for 1d8 + 3 ⇒ (1) + 3 = 4
and
1d20 + 5 ⇒ (18) + 5 = 23 for 1d8 + 3 ⇒ (5) + 3 = 8

Players up


Goliath Barbarian 3 HP 35/35, AC 16, Initiative +1, Perception +3 PP13 PI 9

YOU FLEE! COWARDS! Aukan shouts AoO: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Aukan charges whomever he can get to, lost in the battle he attacks without heed for his own safety

Attack: 1d20 + 5 ⇒ (19) + 5 = 24Damage: 1d8 + 5 ⇒ (7) + 5 = 12


Human Male Cleric (Acolyte) 4 ; AC: 18; HP: 28/28; passive perception 16; passive insight 16; Init +0; Saves: Wis +6, Cha +3; HD 4/4; Spells Lvl1: 3/4 Lvl2: 0/3

Round 3

Karl spins after downing his opponent, and he sees Astrid taking a beating from the leader. He fires a Guiding Bolt at the leader.

Spell Att: 1d20 + 5 ⇒ (19) + 5 = 24
Spell Dam: 4d6 ⇒ (4, 1, 2, 4) = 11

Next attack against the leader before the end of my turn has advantage.


Male image Human Fighter 1 | Init +4 | HP 13 / 13 | AC 17 T: 14 FF: 13 | Saves F:+4, R:+4, W:+1 | CMB: +2 | CMD: 16 | Perc +1
combat:
Gladius +5 (+1BA, +4 dex, +1 WF, -1 ACP) 1d6+4 (+4 dex) 19-20.x2 | Sling +5, 1d4+1 20/x2

what happened to the one I was fighting? did someone else take him out?


Female Human

Astrid swipes again at the leader, her blade swinging with great power.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12


Human Male Wizard 4; AC12(15); HP22/[22]; passive perception 13; passive insight 11; Init +2; Saves: S-1 D+2 Cn+1 I+6 W+3 Ch+1; HD 4/[4]; Spells Lvl1: 4/4 Lvl2: 3/3

With a few words and an almost dismissive wave of his hand, Magnus sends 3 glowing bolts of energy at the escaping bandit.

Magic Missile: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9


Liam Kali wrote:
what happened to the one I was fighting? did someone else take him out?

This is what happens when I run theatre of the mind and try to balance it with 17 hr days.

He's up still

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