brvheart |
That was not in the papers, no. That would be giving too much away and was only bait to get you here:)
The businessmen come over to your table.
"Gentleman and lady. Can I buy you a drink and discuss a proposition with you in a back room?"
Oxnard |
Oxnard is not used to how things happen in the big city, so looks to the others for guidance. He knows what a proposition means in the small villages, but since it's never happened to him before, he is a bit flustered.
Tork the wanderer |
Tork looks at the reddening Oxnard and snorts in laughter with ale bubbles coming out of his nose. after Trying unsuccessfully to regain his composure "Sure ...if you're buying I'll be listening"
and with that follows the businessmen into the back room looking back to his friends, hoping that they follow as well
brvheart |
Taking you into one of the private rooms in the back, drinks are ordered and then the room is sealed off.
"We seek people of your unusual skill set as one of our relations is missing, believed kidnapped."
brvheart |
"He is called Savario. We are aware that he could be fashioning letters of credit; and are not sure if he has been kidnapped, or if he has turned to a life of crime. But we know something is going on in the Four Corners and we need your assistance in finding out and finding Savario. We cannot go there ourselves as Dead Fiddlers Square is controlled by the Thieves Guild."
Dead Fiddlers Square is #15 on the map. I will post another map soon when he hands it to the group.
Baalîantar |
"Sounds straight forward."
"How much is in it for us?"
"If you don't mind me asking."
diplomacy: 1d20 + 2 ⇒ (13) + 2 = 15
"Or even if you do mind me asking, for that matter."
Phew! Need to invest in CHA skills later!
"And anyway … Why is that area called 'Dead Fiddlers'?"
"Doesn't sound very welcoming. Not to artists, in any event."
brvheart |
"You get right to the point. We can offer a reward of 1,000 gp for handling the situation in Four Corners, and 2,000 gp if you can recover Savario."
If you agree, he hands you a map of Dead Fidder's Square.
Grenz |
"A sound offer" - Grenz pipes in from behind his mug of ale - "I do have a couple of questions - one is to reinforce what my companion has pointed out: why is it called Dead Fiddlers, any particular reason?" - he smiles - "Also, if this Savario does not wish to be 'returned' - shall we do so, nonetheless?" - the half-orc takes another sip - "Last, but not least, are we talking about one thousand gold, plus two thousand more if we recover him, correct? And I assume this is an offer for the whole group and not individual" - and grins.
Knowledge (Local) Four Corners: 1d20 + 6 ⇒ (6) + 6 = 12
Knowledge (Local) Thieve's Guild: 1d20 + 6 ⇒ (19) + 6 = 25
Knowledge (Local) Dead Fiddlers: 1d20 + 6 ⇒ (4) + 6 = 10
brvheart |
Grenz-
The Thieves’ Guild of Remballo is virtually an extension of
the city government. Thieves are forbidden to act with violence,
pickpockets and thieves all pay dues to the guild, and a cut is paid
into the city coffers as a tax. The number of authorized burglaries
is limited to a certain number, and the number of thieves allowed
in the guild is also limited. Guild thieves are tried in the city courts
(with a guild attorney), but if convicted they are sentenced not by
the city but by the guild, which assesses monetary damages rather
than hangings, brandings, and mutilation. On the other hand, the
Thieves’ Guild actively hunts down freelance thieves, handing
them over to the city or trying them in the Court of Thieves (which
invariably hangs the freelancers they convict). As such, the Remballo
Thieves’ Guild not only reduces crime in the city but ensures that it
is nonviolent, and helps the city to police all other thefts.
brvheart |
"That would be a total of 3000 if you succeed at both and please, be discreet."
brvheart |
"If I need to explain perhaps this is not the group I seek."
As a young woman pipes in to the conversation.
Oxnard |
Oxnard glares at the smart mouthed young lady, but holds his tongue, as he doesn't want the others to miss out on the nice sum of money for his pride.
1d20 ⇒ 18 Intimidate with a glare
brvheart |
She flips a gold coin into the spittoon, "There is your advance."
She and the gentlman with her get up and leave.
Oxnard |
"Humpf. Well I guess it's off to Dead Fiddlers Square to try and get the lay of the land then".
I'll be on a business trip this week, so posting may be spotty. Feel free to DMPC my character to help move things along.
brvheart |
Presuming you are heading to Dead Fiddler's Square the first place you get to is the Hooded Falcon Inn:
This is a large inn with the sign of a hooded falcon over the entry gate. The gate leads into a courtyard surrounded by the various buildings of the inn.
brvheart |
The serving wench taps Baalîantar on the shoulder, "What are you drinking?"
brvheart |
She is an average Foerdewaith woman in her mid twenties. "And the rest of you? Will you be needing rooms?"
brvheart |
"One gold per night including meals or 5 sp for the common room."
Oxnard |
As the others order and ask questions Oxnard lowers his voice to speak to them. "OK What do we do now? I'm not really familiar with how things work in the city... do we just start asking strangers"?
brvheart |
She comes back after a few minutes. You can see the innkeeper searching the bar cabinets and finds a bottle. It is old and half the label is torn off. She cleans a dusty glass and pours your a glass out of it. "5 gold crowns."
If you ask around the inn you can make a single Diplomacy check.
brvheart |
Rhian non
DC 10: The Four Corners is nearby; the gate’s on Haven Street. You
can’t miss it. Always seems to be filled with criminals, because there’s
some sort of law that the guards can’t go there, it’s owned by a man with a red braid.
brvheart |
"Don't know about 'im. They don’t go in or out much. The new owner is a fellow named Doctor Remora. They say he used to be a professor. Tall man, he is, bald except for a long, red-dyed braid down his back. Wears a professor’s robe and talks to himself."
brvheart |
How are you going to do that? There is a map here and in Roll20 of the area. You need to tell me where you are going and what you are going to do. This is the adventure guys.
brvheart |
Had me searching for it for awhile! Yes, that is his familiar:) If you go up Haven street there is a gate that leads to the Four Corners if you wish.
brvheart |
This is a wide wooden gate, large enough to accommodate
a wagon. The gate is eight feet high, and is topped by a stone
archway between the buildings to the north and south. There
is a peephole in the gate that can be opened from the inside.
brvheart |
You might be in luck! The gatekeeper is a half-orc.
[b]"Wadda ya want?"[b]
He is dressed in studded leather and bears a tetsubo.