brvheart |
Grenz and Tork each kill a goblin, but they acted before Tork so they closed to him rather than the other way around.
Initiative Order Round One
Grenz
Rhian-non
goblins
Fibek
Oxnard
Baalantaar
Tork
brvheart |
Even if it had not acted that still would have missed Grenz.
One goblin attacks Grenz
short sword: 1d20 + 2 ⇒ (7) + 2 = 9 damage: 1d4 ⇒ 1
Two attack Baalantaar prone
short sword: 1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17 damage: 1d4 ⇒ 1
short sword: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8 damage: 1d4 ⇒ 4
Two attack Oxnard prone
short sword: 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22 damage: 1d4 ⇒ 3
short sword: 1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15 damage: 1d4 ⇒ 1
One attacks Tork
short sword: 1d20 + 2 ⇒ (3) + 2 = 5 damage: 1d4 ⇒ 4
One shoots at Fibek prone
short bow: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12 damage: 1d4 ⇒ 1
Two ready actions and I will wait on the one on the witch for her hex.
Oxnard |
Oxnard rises up, grabbing his flail as well.
Don't worry, all the aoo's that hit will come to Oxnard.
"Darn it all, I've got to find some way to sleep in armor".
He grabs up his handy Flail and Flails about.
1d20 + 4 ⇒ (7) + 4 = 11 Attack
1d8 + 3 ⇒ (7) + 3 = 10 Damage
Oxnard's AC at the moment is 10 until he can grab up his shield, so the first attack hits as well.
brvheart |
3 AOO's to Ballantaar
bite: 1d20 + 2 + 4 ⇒ (14) + 2 + 4 = 20 damage: 1d4 ⇒ 4
bite: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23 damage: 1d4 ⇒ 1
bite: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19 damage: 1d4 ⇒ 3
One on Oxnard
bite: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19 damage: 1d4 ⇒ 2
Tork kills another one, Oxnard misses, the eagle wounds another. Top of round.
Initiative Order Round Two
Grenz
Rhian-non
goblins
Fibek
Oxnard
Baalantaar
Tork
brvheart |
The bandit on Grenz turns and attacks
short sword: 1d20 + 2 ⇒ (17) + 2 = 19 damage: 1d4 ⇒ 2
Two attack Baalantar
short sword: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d4 ⇒ 2
short sword: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d4 ⇒ 1
Two on Oxnard
short sword: 1d20 + 2 ⇒ (1) + 2 = 3 damage: 1d4 ⇒ 4
short sword: 1d20 + 2 ⇒ (6) + 2 = 8 damage: 1d4 ⇒ 2
One swings at the eagle
short sword: 1d20 + 2 ⇒ (3) + 2 = 5 damage: 1d4 ⇒ 4
And two fire short bows at Rhian-non
short bow: 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d4 ⇒ 3
short bow: 1d20 + 4 ⇒ (11) + 4 = 15 damage: 1d4 ⇒ 1
brvheart |
Grenz is hit for 2, Baalantaar and Rhian non are hit for 3.
Fibek
Oxnard
Baalantaar
Tork
Grenz
are up.
Oxnard |
Knowing that he must keep control of his emotions, without the protection of his armor, Oxnard grabs up his shield, and swings at one of the impertinent rascals.
1d20 + 4 ⇒ (4) + 4 = 8 Flail
1d8 + 3 ⇒ (7) + 3 = 10 Bite of the flail.
Sigh! Worst barbarian ever. AC is 12/10/12 for now.
But ends up almost hitting his shin with the flail. "I must adjust to not having armor on when I swing this weapon".
Fibek Entine |
Fibek's eagle continues the assault on the wounded bandit and any others he can reach after shifting.
eagle claw: 1d20 + 3 ⇒ (15) + 3 = 181d4 ⇒ 2
eagle claw: 1d20 + 3 ⇒ (3) + 3 = 61d4 ⇒ 2
bite: 1d20 + 3 ⇒ (4) + 3 = 71d4 ⇒ 1
Fibek moves to get the most goblins in his spray of colors without a friend. His hands spray a rainbow.
color spray dc 16 will--limited access to roll20, please move to best position to use the 15' template without provoking--eagle will 5' to engage another
brvheart |
One goblin attacks Grenz
short sword: 1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d4 ⇒ 3
Another moves to attack Rhian non
short sword: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d4 ⇒ 2
One on Tork
short sword: 1d20 + 2 ⇒ (1) + 2 = 3 damage: 1d4 ⇒ 2
Two on Oxnard
short sword: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d4 ⇒ 2
short sword: 1d20 + 2 ⇒ (3) + 2 = 5 damage: 1d4 ⇒ 3
One on the bird
short sword: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d4 ⇒ 1
And the last fires on Fibek
short bow: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d4 ⇒ 4
confirm crit on Oxnard: 1d20 + 2 ⇒ (16) + 2 = 18 extra damage: 1d4 ⇒ 2
brvheart |
Grenz, that does not confirm but it drops as well as the one on Tork and Oznard. So three down so far this round.
Waiting on Rhian non and Fibek.
Fibek Entine |
did my color spray work? I will try again with another one if it didn't
The eagle claws at goblins.
bite: 1d20 + 3 ⇒ (17) + 3 = 201d4 ⇒ 4
claw1: 1d20 + 3 ⇒ (11) + 3 = 141d4 ⇒ 4
claw2: 1d20 + 3 ⇒ (15) + 3 = 181d4 ⇒ 2
brvheart |
Fibek's eagle continues the assault on the wounded bandit and any others he can reach after shifting.
Fibek moves to get the most goblins in his spray of colors without a friend. His hands spray a rainbow.
color spray dc 16 will--limited access to roll20, please move to best position to use the 15' template without provoking--eagle will 5' to engage another
Sorry, must have missed this
will save: 1d20 - 1 ⇒ (16) - 1 = 15
brvheart |
The last two goblins that are not stunned run. You can finish off the last one easy enough. XP=270 each.
Baalîantar |
Baalîantar groans a bit in response to Rhîan-nôn's healhex.
Only at -3 now. Ironically CLW is one of his spells.
Not too useful so long as he himself is out cold.
But is still unconscious.
@ Grenz: it's okay.
Baalîantar is battered, but still breathing.
I have a wee bit more respect for Goblins now, as a player.
Oxnard |
Oxnard is just about to quaff a healing potion when he hears Grenz speak, and looks over to the still unconscious Baalintar. With a groan he arises and takes his beaten and bloodied self over to administer a potion to his fallen friend.
1d8 + 1 ⇒ (6) + 1 = 7 CLW Potion
When he sees that this is enough to bring the man around, he takes his final potion for himself.
1d8 + 1 ⇒ (7) + 1 = 8 CLW Potion
Baalîantar |
Baalîantar sits bolt upright, like waking up from a bad dream.
It takes him a few seconds to realise what had happened.
"Thanks for the healing, everyone."
Still not feeling his best, he uses one of his own healing spells on himself:
cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9
And does likewise to Oxnard:
cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Oxnard |
"Much obliged mate. I'm gonna have to start sleeping in my armor, no matter how uncomfortable it is it looks like. Kinda rude for our enemies to attack us while we're sleeping".
brvheart |
The goblins each have small leather armor, light wooden shield, short sword, short bow with 20 arrows and a total of 300 CP, 280 SP and 18 GP.