Tork the wanderer |
Tork stares dumbfoundedly at his fists curious at his inability to punch cleanly through the tent and connect with the bandit inside.
nope.. Didn't realize either lol
-Posted with Wayfinder
brvheart |
Just a lean-to Oxnard.
Bandits turn
Mostly standing up grabbing weapons and moving but one attack on Telurion
mwk longsword: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d8 + 2 ⇒ (6) + 2 = 8
Baalîantar |
Baalîantar goes into a battle dance and goes in between Oxnard and Telurion.
He attacks the middle of the three bandits in front of them all (the one directly in front of Oxnard).
greataxe: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d12 + 7 ⇒ (7) + 7 = 14 (Battle Dance, Inspire Courage +1)
not bad for a bard!
Tork the wanderer |
Now that the deceptively strong defenses of the tent are no longer interfering Tork attacks the bandit again
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage : 1d6 + 6 ⇒ (5) + 6 = 11
-Posted with Wayfinder
brvheart |
Now that the deceptively strong defenses of the tent are no longer interfering Tork attacks the bandit again
[dice=Attack]1d20+4
[dice=Damage ]1d6+6-Posted with Wayfinder
The bandit had moved out of the tent on this move, but you would have missed anyway.
Fibek Entine |
Fibek's eagle swipes at the bandit to the west (by B3).
claw: 1d20 + 3 ⇒ (10) + 3 = 131d4 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 2 ⇒ (2) + 2 = 4
bite: 1d20 + 3 ⇒ (15) + 3 = 181d4 + 2 ⇒ (3) + 2 = 5
Fibek gestures at the eastmost bandit.
std= DAze DC 14 will fail=lose standard action
The bandit struggles to avoid being disoriented by the mental assault of the elf.
Fibek continues to stay under cover out of the fray.
Don't have a token, but will be 30' to east of eastmost bandit
Eagle has 7 rounds left
brvheart |
Your token was down by the wagon. I moved it for you. The bandit is down from the eagle's attacks.
brvheart |
Bandits turn
On Oxnard
longsword: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d8 + 1 ⇒ (7) + 1 = 8
longsword: 1d20 + 3 ⇒ (9) + 3 = 12 damage: 1d8 + 1 ⇒ (5) + 1 = 6
rapier: 1d20 + 3 ⇒ (16) + 3 = 19 damage: 1d6 + 1 ⇒ (4) + 1 = 5
On Baalantaar
waraxe: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d10 + 3 ⇒ (10) + 3 = 13
On Telurion
longsword: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d8 + 2 ⇒ (4) + 2 = 6
confirm crit on Oxnard: 1d20 + 3 ⇒ (12) + 3 = 15 extra damage: 1d8 + 1 ⇒ (1) + 1 = 2
13 to Oxnard and Telurion, 6 to Baalantaar. He is at -1.
brvheart |
Init Order Round three
Bandits have gone
Oxnard
Rhianon
Baalintaar
Tork
Telurion
Fibek
Fibek Entine |
Fibek's eagle flies to flank with Oxnard. He makes a attack with two claws and his beak.
attack flank claw: 1d20 + 4 ⇒ (4) + 4 = 81d4 + 2 ⇒ (2) + 2 = 4
attack flank claw: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 2 ⇒ (2) + 2 = 4
attack flank bite: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 2 ⇒ (2) + 2 = 4
Fibek moves closer to the action and unleashes a fountain of colors to the west which hits the two eastmost bandits.
EFFECT
Range 15 ft.
Area cone-shaped burst
Duration instantaneous; see text
Saving Throw Will negates; Spell Resistance yes
DESCRIPTION
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Sightless creatures are not affected by color spray.
brvheart |
If your eagle is moving it should only get one attack Fibek. Also will take an AOO as it is leaving a threat zone.
brvheart |
Belay that, the bandit it was on is down. Still only one attack. And there is a tent there so the color spray hits the tent only.
Baalîantar |
I think I should be at 0 HP, since I took 13. I don't think I took any damage before that.
Anyway... If he's only staggered, he will cast CLW on himself.
cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6
If he is at -1 he will be unconscious instead (he does not have Orc ferocity)
brvheart |
Redone, I just need to know his HP. You are now prone at 5 Baalintaar.
Oxnard |
Raging HP 8/21, Rage 6/7
Oxnard reels at the mans precise strikes. How does he find the chinks in my armor so easily.
Then roaring in anger, he redouble his attack on the man diagonal to his left.
1d20 + 6 ⇒ (14) + 6 = 20 Raging Flail
1d8 + 5 ⇒ (2) + 5 = 7 Hopefully deeper bruise.
brvheart |
Oxnard drops the bard, but Tork misses his opponent. Waiting on Rhianon I believe. Fibek, you also have the issue that Tork goes before you and stepped in front of where you were going to cast the spell. I do things in order of init when it matters.
Fibek Entine |
Fibek sees his line to cast his spell blocked and changes to a spell of grease or dazing.
If a 10x10 grease patch will not get any allies, I will put southern two squares on closest bandits. If a grease will affect allies, will do a daze on closest bandit. Closest bandit Will DC 14 or lose standard action. Grease would be REF DC 16 -- but I think it would affect allies.
brvheart |
The leader not liking being flanked, takes a 5' step and attacks Tork
long sword: 1d20 + 5 ⇒ (8) + 5 = 13 damage: 1d8 + 2 ⇒ (7) + 2 = 9
The dwarf withdraws 10' staggered
The last two attack Oxnard
long sword: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d8 + 1 ⇒ (3) + 1 = 4
long sword: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d8 + 1 ⇒ (4) + 1 = 5
confirm crit: 1d20 + 3 ⇒ (17) + 3 = 20 extra damage: 1d8 + 1 ⇒ (4) + 1 = 5
brvheart |
Init Order Round four
Bandits have gone
Oxnard
Rhianon
Baalintaar
Tork
Telurion
Fibek
Oxnard |
Really! Would you roll some 20's or something!!!
Oxnard falls to the combined bandits blows, his liver falling out of the rent in his obviously inferior armor, and begins to bleed out.
-4/19
brvheart |
You need to roll to stabilize Oxnard DC 14 at present. Tork, Telurion and Fibek
brvheart |
Baalintaar, you have already acted this round. We are waiting on Tork and Fibek. Then the bandits.
Tork the wanderer |
4 posts above this one Tork attacked for this round.. But if you want me to post another set of actions... I'll happily do so. Let me know.
-Posted with Wayfinder
Fibek Entine |
The eagle attacks the closest bandit.
bite: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (2) + 2 = 4
Fibek moves to the north of the bandits and fires a spray of colors getting as many bandits as feasible.
will DC 15, I will trust dm judgement to place 15' cone
brvheart |
That is a yes Oxnard, you bleed one more point.
will save: 1d20 + 1 ⇒ (16) + 1 = 17
will save: 1d20 ⇒ 9
The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
brvheart |
Those bandits left standing start beating feet, but are still on the map.