The Cults of the Sundered Kingdoms (Inactive)

Game Master brvheart

Adventure Path in the Lost Lands

Watch order:

Rhîan-nôn
Fibek
Tork
Grenz
Baaliantar
Oxnard

Marching order:

Wilderness
Oxnard - Tork
Rhîan-nôn - Fibek
Grenz - Bal

Dungeon
Grenz
Oxnard
Rhian-non
Fibek
Bal
Tork


501 to 550 of 1,365 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

brvheart wrote:
You two do realize that you are slicing at him through the tent wall? You both miss regardless, but there are now 2 slits in the tent! Waiting on Fibek

I admit I was not aware :P


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|

Tork stares dumbfoundedly at his fists curious at his inability to punch cleanly through the tent and connect with the bandit inside.
nope.. Didn't realize either lol

-Posted with Wayfinder


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Atlatl dart was slung at the bandit at the top of the screen. I don't believe he was in a tent. Oxnard moved after throwing the dart.


Male Human Rogue6/Clr1 Current Map

Just a lean-to Oxnard.

Bandits turn

Mostly standing up grabbing weapons and moving but one attack on Telurion

mwk longsword: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d8 + 2 ⇒ (6) + 2 = 8


Male Human Rogue6/Clr1 Current Map

Rhianon
Baalintar
Tork
Telurion
Fibek


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Moving forward rhiannon cast her eye on the one oxnard just attacked. Evil eye dv16 will


Male Half-Orc Skald (inactive)

Baalîantar goes into a battle dance and goes in between Oxnard and Telurion.
He attacks the middle of the three bandits in front of them all (the one directly in front of Oxnard).

greataxe: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d12 + 7 ⇒ (7) + 7 = 14 (Battle Dance, Inspire Courage +1)

not bad for a bard!


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|

Now that the deceptively strong defenses of the tent are no longer interfering Tork attacks the bandit again

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage : 1d6 + 6 ⇒ (5) + 6 = 11

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

Oxnard
Rhianon
Telurion
Fibek
are up


Male Human Rogue6/Clr1 Current Map
Tork the wanderer wrote:

Now that the deceptively strong defenses of the tent are no longer interfering Tork attacks the bandit again

[dice=Attack]1d20+4
[dice=Damage ]1d6+6

-Posted with Wayfinder

The bandit had moved out of the tent on this move, but you would have missed anyway.


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

With a roar Oxnard swings his flail at the bandit diagonal to him on his left.

1d20 + 4 ⇒ (19) + 4 = 23 Flail

1d8 + 3 ⇒ (4) + 3 = 7 Deep bruise


Telurion takes a very nasty hit, and decides to use a more defensive stance, while attacking the one who has just hit him - "You are strong, but we shall prevail"

Longsword, fighting defensively: 1d20 - 1 ⇒ (14) - 1 = 13
Damage if it hits: 1d8 + 5 ⇒ (2) + 5 = 7

--Status--
HP: 5/13
AC: 20


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Walking closer Rhiannon waits for one of the people to leave the tant to use her charm hex on him.


Male Human Rogue6/Clr1 Current Map

Waiting on Fibek I believe.


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek's eagle swipes at the bandit to the west (by B3).

claw: 1d20 + 3 ⇒ (10) + 3 = 131d4 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 2 ⇒ (2) + 2 = 4
bite: 1d20 + 3 ⇒ (15) + 3 = 181d4 + 2 ⇒ (3) + 2 = 5

Fibek gestures at the eastmost bandit.

std= DAze DC 14 will fail=lose standard action

The bandit struggles to avoid being disoriented by the mental assault of the elf.

Fibek continues to stay under cover out of the fray.

Don't have a token, but will be 30' to east of eastmost bandit

Eagle has 7 rounds left


Male Human Rogue6/Clr1 Current Map

Your token was down by the wagon. I moved it for you. The bandit is down from the eagle's attacks.


Male Human Rogue6/Clr1 Current Map

Bandits turn

On Oxnard
longsword: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d8 + 1 ⇒ (7) + 1 = 8
longsword: 1d20 + 3 ⇒ (9) + 3 = 12 damage: 1d8 + 1 ⇒ (5) + 1 = 6
rapier: 1d20 + 3 ⇒ (16) + 3 = 19 damage: 1d6 + 1 ⇒ (4) + 1 = 5

On Baalantaar

waraxe: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d10 + 3 ⇒ (10) + 3 = 13

On Telurion

longsword: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d8 + 2 ⇒ (4) + 2 = 6
confirm crit on Oxnard: 1d20 + 3 ⇒ (12) + 3 = 15 extra damage: 1d8 + 1 ⇒ (1) + 1 = 2

13 to Oxnard and Telurion, 6 to Baalantaar. He is at -1.


Male Human Rogue6/Clr1 Current Map

Init Order Round three
Bandits have gone
Oxnard
Rhianon
Baalintaar
Tork
Telurion
Fibek


I believe that is 8+6=14 points of damage on Telurion, and the Paladin goes down like a sack'o'taters

Stabilize: 1d20 + 2 - 1 ⇒ (15) + 2 - 1 = 16

--Status--
HP: -1/13


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek's eagle flies to flank with Oxnard. He makes a attack with two claws and his beak.

attack flank claw: 1d20 + 4 ⇒ (4) + 4 = 81d4 + 2 ⇒ (2) + 2 = 4

attack flank claw: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 2 ⇒ (2) + 2 = 4

attack flank bite: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 2 ⇒ (2) + 2 = 4

Fibek moves closer to the action and unleashes a fountain of colors to the west which hits the two eastmost bandits.

color spray Will DC 15:

EFFECT

Range 15 ft.
Area cone-shaped burst
Duration instantaneous; see text
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.


Male Human Rogue6/Clr1 Current Map

If your eagle is moving it should only get one attack Fibek. Also will take an AOO as it is leaving a threat zone.


Male Human Rogue6/Clr1 Current Map

Belay that, the bandit it was on is down. Still only one attack. And there is a tent there so the color spray hits the tent only.


Male Half-Orc Skald (inactive)

I think I should be at 0 HP, since I took 13. I don't think I took any damage before that.

Anyway... If he's only staggered, he will cast CLW on himself.
cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6

If he is at -1 he will be unconscious instead (he does not have Orc ferocity)


Male Half-Orc Skald (inactive)

ARGH!!
I accidentally deleted Oxnard's icon trying to delete a line I drew on the map.
My bad.!


Male Human Rogue6/Clr1 Current Map

Redone, I just need to know his HP. You are now prone at 5 Baalintaar.


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Raging HP 8/21, Rage 6/7

Oxnard reels at the mans precise strikes. How does he find the chinks in my armor so easily.

Then roaring in anger, he redouble his attack on the man diagonal to his left.

1d20 + 6 ⇒ (14) + 6 = 20 Raging Flail
1d8 + 5 ⇒ (2) + 5 = 7 Hopefully deeper bruise.


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|

Tork takes a 5ft step to flank the enemy between him and Oxnard and then attacks

+2flanking
unarmed attack: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
damage: 1d6 + 6 ⇒ (4) + 6 = 10

whiff


Male Human Rogue6/Clr1 Current Map

Oxnard drops the bard, but Tork misses his opponent. Waiting on Rhianon I believe. Fibek, you also have the issue that Tork goes before you and stepped in front of where you were going to cast the spell. I do things in order of init when it matters.


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

Fibek sees his line to cast his spell blocked and changes to a spell of grease or dazing.

If a 10x10 grease patch will not get any allies, I will put southern two squares on closest bandits. If a grease will affect allies, will do a daze on closest bandit. Closest bandit Will DC 14 or lose standard action. Grease would be REF DC 16 -- but I think it would affect allies.


Male Half-Orc Skald (inactive)
brvheart wrote:
Redone, I just need to know his HP. You are now prone at 5 Baalintaar.

Thanks for that!


Telurion drools on the floor.


Male Human Rogue6/Clr1 Current Map

will save: 1d20 + 1 ⇒ (18) + 1 = 19


Male Human Rogue6/Clr1 Current Map

Looks like Rhiannon is up.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Rhiannon moves closer and uses her Daze cantrip on the closest enemy.
DC15 will or unable to act for one round


Male Human Rogue6/Clr1 Current Map

will save: 1d20 ⇒ 16


Male Human Rogue6/Clr1 Current Map

The leader not liking being flanked, takes a 5' step and attacks Tork
long sword: 1d20 + 5 ⇒ (8) + 5 = 13 damage: 1d8 + 2 ⇒ (7) + 2 = 9

The dwarf withdraws 10' staggered
The last two attack Oxnard
long sword: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d8 + 1 ⇒ (3) + 1 = 4
long sword: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d8 + 1 ⇒ (4) + 1 = 5
confirm crit: 1d20 + 3 ⇒ (17) + 3 = 20 extra damage: 1d8 + 1 ⇒ (4) + 1 = 5


Male Human Rogue6/Clr1 Current Map

Init Order Round four
Bandits have gone
Oxnard
Rhianon
Baalintaar
Tork
Telurion
Fibek


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Rhianon moves closer and heals Telurion Clw: 1d8 + 1 ⇒ (6) + 1 = 7


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Really! Would you roll some 20's or something!!!

Oxnard falls to the combined bandits blows, his liver falling out of the rent in his obviously inferior armor, and begins to bleed out.

-4/19


Telurion grabs his sword as he moves to stand up, then picks up his shield - "Thank you Rhîan-nôn" - the paladin nods at his companion.

--Status--
HP: 6/13
AC:18


Male Human Rogue6/Clr1 Current Map

You need to roll to stabilize Oxnard DC 14 at present. Tork, Telurion and Fibek


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|

Tork takes another swing

unarmed attack: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 + 6 ⇒ (3) + 6 = 9


Those were my actions above :P

Or do I go again?


Male Half-Orc Skald (inactive)

Baalîantar casts Cure Light Wounds on Oxnard and then makes moves back over 5 feet.
cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4


Male Human Rogue6/Clr1 Current Map

Baalintaar, you have already acted this round. We are waiting on Tork and Fibek. Then the bandits.


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|

4 posts above this one Tork attacked for this round.. But if you want me to post another set of actions... I'll happily do so. Let me know.

-Posted with Wayfinder


Elf Arcanist (Occultist) 1 | AC: 12 (t 12, ff 10) | HP: 7/7 | Fort +0, Ref +2, Will +4 | CMB -1, CMD 11 | Init +6 | Perc +9

The eagle attacks the closest bandit.
bite: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (2) + 2 = 4

Fibek moves to the north of the bandits and fires a spray of colors getting as many bandits as feasible.

will DC 15, I will trust dm judgement to place 15' cone


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

1d20 ⇒ 2 Don't remember if I add my Fort bonus (+5) to this or not.


Male Human Rogue6/Clr1 Current Map

That is a yes Oxnard, you bleed one more point.

will save: 1d20 + 1 ⇒ (16) + 1 = 17
will save: 1d20 ⇒ 9

The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)


Male Human Rogue6/Clr1 Current Map

Those bandits left standing start beating feet, but are still on the map.

501 to 550 of 1,365 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Cults of the Sundered Kingdoms All Messageboards

Want to post a reply? Sign in.