The Cults of the Sundered Kingdoms (Inactive)

Game Master brvheart

Adventure Path in the Lost Lands

Watch order:

Rhîan-nôn
Fibek
Tork
Grenz
Baaliantar
Oxnard

Marching order:

Wilderness
Oxnard - Tork
Rhîan-nôn - Fibek
Grenz - Bal

Dungeon
Grenz
Oxnard
Rhian-non
Fibek
Bal
Tork


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Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Waiting for my turn ;-) And the one here is a bit confusing.


Weekends on my end are a bit hit and miss - for the most part I am usually business with family stuff.

Sometimes will post, other times will not :D


Init +1 | HP 19/19 | AC 13 T 13 FF 12 | Fort +2 Ref +2 Will +3 | Perc +5

What Grenz said is true for me as well. Especially if nothing seems to be something my character would be interested in or if t isn't my turn in the encounter. Regarding this encounter, until GM commented about Initiatives, I wasn't exactly sure if we were just watching this happen or what.

Speaking of initiatives and such, is anyone opposed to letting brvheart roll those for us? In most of my other PvPs, the GM will often roll Init, Per, and maybe even saves just to keep things flowing. But never without the players' communal consent, of course. Anyone interested in that?


Male Half-Orc Skald (inactive)

♩ ♫ Good Morning Everyone! ♪ ♬

Sorry for being a bit tardy.
I was in Vancouver visiting my Mum for about a week.
I should be back to normal now.
Normal for me, anyway! :D


Zarzuzu Jelaquet wrote:
Speaking of initiatives and such, is anyone opposed to letting brvheart roll those for us? In most of my other PvPs, the GM will often roll Init, Per, and maybe even saves just to keep things flowing. But never without the players' communal consent, of course. Anyone interested in that?

Agreed at least on Initiatives ;)


Male Half-Orc Skald (inactive)

It varies; some GMs like doing all the initiative rolls for the players.


Male Human Rogue6/Clr1 Current Map

Can you take your turn as Gruk please? I will roll init for players that have not once it is needed.


Male Half-Orc Skald (inactive)

Will do; just working through my posting backlogs this morning.
Thanks!


HP 30/30 | AC 25 | T 21 | FF 13 | CMD 21| F +5 | R +11 | W +5 | SPD 30 ft | Init +4 | Perc +10,+11vs traps Panache 2/2 Stunning Fist 1/1

Who's up?

-Posted with Wayfinder


Init +1 | HP 19/19 | AC 13 T 13 FF 12 | Fort +2 Ref +2 Will +3 | Perc +5

Oops, I think's it me! I'll get something up shortly.


HP 30/30 | AC 25 | T 21 | FF 13 | CMD 21| F +5 | R +11 | W +5 | SPD 30 ft | Init +4 | Perc +10,+11vs traps Panache 2/2 Stunning Fist 1/1

@Zuzu look in the maps spoiler at the top of the page... You'll find the link for the roll20 combat map there

-Posted with Wayfinder


Init +1 | HP 19/19 | AC 13 T 13 FF 12 | Fort +2 Ref +2 Will +3 | Perc +5

And here I thought the Current Map clicky in the GM's header was the Roll20 I should be looking at!

Alright, so it looks like Zarzuzu has absolutely no chance of getting there this round with a move action to dismount and replacing his standard with another regular move. He might get there in time to kick a dead wolf's corpse though!.


HP 30/30 | AC 25 | T 21 | FF 13 | CMD 21| F +5 | R +11 | W +5 | SPD 30 ft | Init +4 | Perc +10,+11vs traps Panache 2/2 Stunning Fist 1/1

Go to Helpful trait for Halflings..

Halflings with this trait gain an additional +2 when aiding others for a total of +4

"Since Paletress is not currently a member of the party she cannot benefit from this. Regardless, she hit the wolf but I want to make this clear for future attacks."

The enemy of my enemy is my friend!!! Wabbit is using good tactics to make it easier for the crazy girl with a big freaking sword to hit the enemy. And since she is trying to hit my enemy, Wabbit is feeling VERY friendly towards Paletress.


Male Human Rogue6/Clr1 Current Map

You are in the Lost Lands, not Golarion. Please refrain from taking Golarion traits.


HP 30/30 | AC 25 | T 21 | FF 13 | CMD 21| F +5 | R +11 | W +5 | SPD 30 ft | Init +4 | Perc +10,+11vs traps Panache 2/2 Stunning Fist 1/1
brvheart wrote:

You are in the Lost Lands, not Golarion. Please refrain from taking Golarion traits.

Ok...Wabbit is not a HELPFUL halfling anymore...sorry guys no more aid another in combat as adding just +2 is a waste of his action.

I'll look for another trait.

brvheart since this is Lost Lands can I use those cool dueling feats from Razor Coast and the Cup Hilt rapier (also from Razor) that adds +1 to ac when fighting defensively?


Male Human Rogue6/Clr1 Current Map

You could probably find one when you go into Endhome as it is large enough. However, as it would be imported the cost would be at 1.5


Legendary Merchant of Pins

Sorry to do this, but I think I will go ahead and quit the game. I had a couple of other PbP applications get accepted before this one, and I also took over GMing another PbP myself. As you have probably noticed, my posting has been super sparse. Since it's not fair to you guys, I'll let you find someone who has more time and is hungry for a game. :)


HP 30/30 | AC 25 | T 21 | FF 13 | CMD 21| F +5 | R +11 | W +5 | SPD 30 ft | Init +4 | Perc +10,+11vs traps Panache 2/2 Stunning Fist 1/1

sorry to see you go Zuzu


HP 30/30 | AC 25 | T 21 | FF 13 | CMD 21| F +5 | R +11 | W +5 | SPD 30 ft | Init +4 | Perc +10,+11vs traps Panache 2/2 Stunning Fist 1/1
brvheart wrote:
You could probably find one when you go into Endhome as it is large enough. However, as it would be imported the cost would be at 1.5

Ok..what about the Razor Coast rapier feats (starting with Responsive Duelist). If I can take those I would like to reflavor from a Master of Many Styles monk to a Maneuver Master Monk using the Improved Dirty Trick feat.


Male Human Rogue6/Clr1 Current Map

I understand Pinvendor and wish you good gaming whenever you go.

Wabbit, to be honest this character just does not fit in this old school campaign. He has far too many classes and is far too optimized instead of creating an old school single classed character. I am just not comfortable with him continuing.


HP 30/30 | AC 25 | T 21 | FF 13 | CMD 21| F +5 | R +11 | W +5 | SPD 30 ft | Init +4 | Perc +10,+11vs traps Panache 2/2 Stunning Fist 1/1

I like Wabbit... He was going to be my first Rogue, a class that normally doesn't excite me.

I'll find another home for Wabbit.

Sorry... I don't think I am capable of getting excited about playing a single classed character. I'm a serial multi classer and have been since the forgotten realms gray box. But I understand if you are aren't comfortable with it...

So I guess I'll withdraw from this campaign...

Happy gaming everyone


brvheart, I'm gonna fall in line with Wabbit here - the game has an amazing premise as far as I am concerned, but is simply getting tied up in too many things: players dropping, unintelligible plot hooks, sparse posting, etc, etc, etc.

From my end, I was never able to actually pick up on this game's dynamics, and truly get into it. I can explain this further by PM if necessary.

That being said, regrettably I am also withdrawing from the game.

Good luck everyone, and great gaming!


Female Half-elf Urban Barbarian 1 / Mobile Fighter 2, HP 31/31

Well crudskie.


Male Half-Orc Skald (inactive)

During the mean-whilst, I guess that just leaves Rhîan-nôn, Paletress, and Baalîantar.

I'm still game.
Despite these wee setbacks.


Male Human Rogue6/Clr1 Current Map

We have two coming over.


Male Half-Orc Skald (inactive)

Yay! I was afraid I might get lonesome here.


Male Human Rogue6/Clr1 Current Map

Daal and Elathras are coming over:)


Male Half-Orc Skald (inactive)

Cool.


brvheart wrote:

Kaf

The Kaf are actually not common in the Sundered Kingdoms, unlike the other peoples listed here. In fact, they are found in only one place and they are unique to that location. No other known enclaves of the Kaf exist in the rest of Akados or Libynos. The Kaf are a fierce band of horse warriors that fight with lance, shortbow and saber. They wear armor of layered leather and onion-domed helmets that have a fringe of fur. They roam and hunt throughout the Kildren Peninsula and nearby Sand Hills, conducting some trade with coastal cogs or the occasional merchants that they approach on the Soldier’s Road. Their principal settlement is Kaf Village, but smaller farms and settlements are scattered across the peninsula. Scholars who know of them tend to think they may be related to the K’Haln located north beyond the river Xircos, but no firm connection to the horse people has been established. Records also don’t show how or when the Kaf came to dwell on Kildren Point. The Kaf have pale skin with straight black hair.
Their eyes are black, and they are prone to beards and moustaches. They have high, angular cheekbones that give them a fierce predatory look and a reputation for a sour disposition. They dress in colorful pants and vests with felt jackets, and are known to be cheerful and boasting at feast but hard and taciturn at other times.

Brvheart said it would be ok if I played a 'Kaf' as a switch hitting trapper ranger. So let me introduce Kunala, I don't know if I will keep this icon or not, but this is everything except for gear, I've got that mostly done but still need to finalize.

Brv would you put me back in the game?

hitpoints: 2d10 ⇒ (8, 5) = 13

The Exchange

Complain about the new boards here!

Do you guys need any face? Mind you, I'm not a consummate diplomat.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Ready and waiting.

Please inform me of party composition, and how many people are there. I am perfectly happy to friendly fire, since I can only exclude 5(including myself) per round.


So far there is:
Baalîantar the bard/fighter
Rhîan-nôn our Witch
Paletress, the Laughing Blade a semi-sane barbarian/mobile fighter
Kunala a trapper ranger
And Daal is supposed to be bringing some type of character;

Oh and apparently a drunk cleric named Zimul ;)


Male Human Rogue6/Clr1 Current Map

Zimul, please dot gameplay.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Plan - we approach bandit camp from east of the road, using trees for cover, trying to take out the lone bandit, before he can raise the alarm.

Probably snipe him from range.

Stuff like ear piercing scream, slumber...would help prevent him raising the alarm.

Then head further east(assume we haven't raised the alarm),east from the trail from the river, trying to take out the wolf and the bandits there. We fight in the relatively clear area that is west of trail from the river. I think once we engage those two, the entire camp will come upon us, and then its a huge brawl.

Hopefully I get to get aid out on Paletress before the big one.

Makes sense?

Or do you guys want to fight them at the trail on the road, and use it as a chokehold point?


crap, I posted in game before I saw this post. but I'm good with the plan, cast aid on Paletress then approach the camp, if there is a lone scout Kunala will shoot him instead of a wolf.

Wouldn't ear piercing scream warn the camp?


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Ear piercing scream:

You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.

Otherwise I'd have volunteered soundburst, but THAT would alert the camp.


again I show my ignorance about spells, thank you!

The Exchange

Complain about the new boards here!

Thank you, thank you, thank you so much ;)

Meow!


M Fighter (Polearm Master) 5 | HP 34/50 | AC: 20 T:14 FF:16 | F:+5 R:+4 W:+2 | CMB+8 CMD 21 | Init. +3 | Perception: +1 Condition:

Hmmm I'll work on some arcanish type. Seems the only thing really necessary to fill out this group.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Rhîan-nôn our Witch - arcane?


Very Cool Daal, looking forward to your interpretation of "Old School" wizardry! If he's not wearing a wizards hat, I'll be disappointed...

edit: What's worse is I just realized how much Zimul reminds me of a certain fat friar who makes malted beverages. Is it too late to turn my Mongol felt pants in for a pair of green tights.


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Hat! Hat!

Sorry, I'm not really good with my big stick.


ok everyone, now I am second guessing my build, I went switch hitter because I thought Paletress was the only melee. the Feats I took: point blank and precise shot for the bow and took weapons finesse and dervish dance for the scimitar. With Paletress being strictly melee and Baalîantar also having great axe focus should I have stayed range specific?

Any opinions would be awesome!

Brv if it's ok, I may change back before combat starts!


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Point blank and precise are fine, at 6 you probably want to pick up improved precise shot(ranger bonus feat). Lv 5 probably rapid shot, aim for a composite longbow with str bonus +2. Rapid shot for now may not be a good idea due to friendly fire potential, but really, where's Luke when you need him to run the maths...


Male Human Rogue6/Clr1 Current Map

Ok, just decide now please. I don't want people changing constantly.


so that's a vote for staying as is but leaning toward ranged feats not keeping the feats split between melee and ranged.


Male Human Rogue6/Clr1 Current Map

Truthfully, while there is a possibility of friendly fire due to house rules, it does not happen often. It just means being aware of where you are shooting.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

I think Kunala is pretty fine and there are always moments when you have to fight in melee. So I think you are pretty fine as you are.
Also Rhiannon is a support caster, she has not manny attacking spells, true, but she can make a lot of peoples live hell.


Thanks Rhîan-nôn, The more I look at it the more I agree, he may focus on archery at higher levels but low like this it will help being able to do both.

So do you have anything to add to the combat plans?

edit: Never mind, just read in game post, good plan!


M Male CN Cleric (Bacchus) 3 | HP 25/25 AC: 16 (11Tch, 15Fl) | CMB: +1; CMD: 12| F:+ 5, R: +3, W: +7; | Init: +3 | Perc: +3, SM: +0 | Speed 30ft | | Spells: 1st 4/4| Spells: 2nd 3/3 | Channels 7/7 Active conditions:

Right. Who's for the collateral damage?

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