The Cults of the Sundered Kingdoms (Inactive)

Game Master brvheart

Adventure Path in the Lost Lands

Watch order:

Rhîan-nôn
Fibek
Tork
Grenz
Baaliantar
Oxnard

Marching order:

Wilderness
Oxnard - Tork
Rhîan-nôn - Fibek
Grenz - Bal

Dungeon
Grenz
Oxnard
Rhian-non
Fibek
Bal
Tork


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Male Human Rogue6/Clr1 Current Map

Either that or we recruit a rogue.


If I can go Unchained, I'll do it. And you can recruit a paladin :D


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Actually one could get one level of rogue or even "MUCH"Better investigator. If trapfinding is all what we need?


Are Hybrid classes allowed?

Personally I would prefer playing a rogue, since I already play an Investigator in another game :D


He would look something like this:

Grenz:

Grenz
Half-orc rogue (unchained, scout) 1 (Pathfinder RPG Advanced Player's Guide 134, Pathfinder Unchained 20)
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 10 (1d8+2)
Fort +4, Ref +7, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +3 (1d4+3/19-20) or
. . dagger +3 (1d4+3/19-20)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 14, Int 14, Wis 14, Cha 8
Base Atk +0; CMB +2; CMD 15
Feats Skill Focus (Bluff), Weapon Finesse
Traits fate's favored, river rat (marsh or river)
Skills Acrobatics +7, Bluff +6, Climb +6, Diplomacy +3, Disable Device +8, Intimidate +5, Knowledge (local) +6, Perception +6, Stealth +7, Swim +3, Use Magic Device +3; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Orc
SQ orc blood, trapfinding +1
Other Gear leather armor, cold iron dagger, dagger, thieves' tools, 108 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.


No? Yes? Maybe?


Male Half-Orc Skald (inactive)

@ Telurion:

Looks cool. I am partial to half-orcs, of course.

One thing, though: alternate racial traits.

You could replace Darkvision with Sacred Tattoos (+1 to all saves is cool), and replace Orc Ferocity with Acute Darkvision.

I think those two would work well with a rogue.
Swapping out Orc Ferocity shouldn't be too hard, since rogues won't normally be in the front line.

I took a bit of a chance myself, swapping out Orc Ferocity with Acute Darkvision.
But I do have spells, unlike most front-line fighters.


Actually I was thinking more along the lines of whether you guys would prefer me playing a rogue or Paladin ;)

And I think both of the alternate racial traits replace Orc Ferocity... I actually took Sacred Tatoo there:D


Male Human Rogue6/Clr1 Current Map

You will need a rogue. Tried talking my wife into playing, but she only wants one game now. We can recruit whatever you don't want to play Telurion.


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Sacred Tattoo
Source Advanced Race Guide pg. 1 (Amazon), Advanced Player's Guide pg. 1 (Amazon)
Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity. Sacred tattoo can only replace ferocity


Ok, I've decided to go rogue then :D

brvheart, do you think we have a chance to drop my character in at some point in the near future? Perhaps he was out for vengeance against the bandits, and finds the group after they have routed them?


Actually, what about an Alchemist? Would that be allowed? :D


Male Human Rogue6/Clr1 Current Map

Rogue is fine, had too many issues with the alchemist.


Right then - Rogue it will be.

He's ready to go. I'll have an alias up shortly - any ideas where I am coming in? What about what I suggested above?


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

So what experience progression are we using?


Male Human Rogue6/Clr1 Current Map

medium. Your suggestion is fine Telurion:)


Male Half-Orc Skald (inactive)

Rogues are cool.

And Half-Orcs are totally cool!

Do I have personal biases as a player?

No!
Never!
Yes … a bit!
:D


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Funnily... the only class I have never played and always, always disliked is rogues.


Grenz is ready to wade in by the way.

Shall I just invade the camp? :D


Male Human Rogue6/Clr1 Current Map

You can, but they might think he was one of the bandits!


So, maybe if I showed up with the one that got away as my captive? :P


Male Human Rogue6/Clr1 Current Map

I guess you could have grabbed one of the bandits. You are not a match for the leader though.


Deal :P


Male Half-Orc Skald (inactive)

Hi All!

I'll be out of town for about a week.
Visiting family and all that.

I should be able to keep up with the posts with my laptop, though.

Just a head's up in case I'm a little slow posting the next few days.

Thanks!


Thanks for the update Baaliantar, but I don't really see anyone posting, so I'm kinda worried if we are planning to continue this or not...

In any case, I've compiled a loot list gathered from the last two bandit encounters - it is in a spoiler at the bottom of my profile. Let me know if you want to claim anything, or if I have missed anything.

Current total XP is also there. It is a crude list, but it is a list.


Male Human Rogue6/Clr1 Current Map

We are continuing. Sorry dm was busy the last few days.


Male Half-Orc Skald (inactive)

I couldn't connect to the Internet for one reason or another the past two days.
But I'm still here.


Male Half-Orc Skald (inactive)

Has anyone kept track of the loot we should each have?

I punched in the recent numbers here and figure we should each get almost 117 GP cash between the bandit camp and the half-bounty we were just paid.


Huh... Three posts above? :P


Male Half-Orc Skald (inactive)
Grenz wrote:
Huh... Three posts above? :P

Not enough coffee this morning.

My standard excuse! :o
(I've also been out of town for over a week and preoccupied a lot in that "real life" stuff)

You've got all the stuff I missed. Good job!
Definitely more thorough than me.
I'll pop those numbers in my spreadsheet and see what happens.


Male Half-Orc Skald (inactive)

Okay, I put everything Grenz has (that I had missed) in my wee spreadsheet.
Please let me know if I missed anything else.

That extra makes a big difference.

From that number crunching, I think each member's share is just over 256 GP.
If we don't sell any of the potions, which I assume we won't.


Can't access the spreadsheet Baaliantar :P

So, we are selling everything but the pots?

brvheart, can we assume the loot is sold?


Male Half-Orc Skald (inactive)

@ Grenz:

I approved a 'Steve' for the sheet this morning.
I thought it was someone else for another game.
Try it again and let me know.


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

That was me... And thanks...


Male Half-Orc Skald (inactive)

No problem.
It's kind of hard for figure out who the real person is behind an icon.


Perhaps make it visible to all who have the link (provided by you)?


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

I would also include a healers kit.


Male Half-Orc Skald (inactive)

Healer kits are good!
(read: we found out the hard way in another game why you need them!)


Male Human Rogue6/Clr1 Current Map

Well, the cleric is a dwarf in that game.


Male Half-Orc Skald (inactive)

True.

But dwarves are supposed to be inherently wise.

Or a wee bit wiser than the norm, anyway.

Mind you, once you get used to using your class abilities, like
channelling, it's easy to forget useful non-magical gear.


I hope this is not Aggrammar we are talking about :D


Female Human Psychic (Rebirth) 7 HP 20/20 Ini +2 F 2/R2/W2 Per 2 / +7

Um wich cleric?


Male Half-Orc Skald (inactive)

It's a cleric from another of brvheart's games.
The Rapan Athuk thing.
Otherwise known as "Operation Certain Death."


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|
Grenz wrote:
I hope this is not Aggrammar we are talking about :D

Nobody talks bad about Aggrammar or they get fist to face (from Sorek or Tork,whoever)....lol


Male Half-Orc Skald (inactive)

Nope nothing to do with this Aggrammar character


HP 13/13 | AC 14 | T 14 | FF 10 | CMD 4| F +6 | R +6 | W +6 | SPD 30 ft | Init +1 | Perc +7|
Baalîantar wrote:
Nope nothing to do with this Aggrammar character

I know... There's Dwarf Clerics in both of the brvhearts RA games.. Aggrammar is one of them


Male Half-Orc Skald (inactive)

Nope, I'm in the other one.


Male Human Rogue6/Clr1 Current Map

Nope, it is Katzor and he is about to save the rogue's day!


Male Human (Vanigoth); AC 18/10/18, HP 19/19, Rage 7/7, INIT+0, PER+7 Barbarian / 1 (Armored Hulk) CMB+5, CMD 14(15), F+5, R+0, W+3; XP 1055

Why don't we come up with standard watch, and marching orders so we don't have to do this every time?

Oxnard will take last watch both outdoors, and in dungeon environments.

He should probably be close to the front... 1st or 2nd in outdoor environments, as his perception is good, and he's got a lot of HP's and AC.

Maybe closer to the rear in dungeon environments as he has no night vision?

Thoughts?


Male Half-Orc Skald (inactive)

sounds like a plan!

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