The crusade against the heathens of Aeon (Inactive)

Game Master Vrog Skyreaver

The call to war has been sounded by Kathandrax, high priest of Auronis. Will you join the cause of the church?


751 to 800 of 885 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Group 1:

How long are you going to hole up before going out into the city to look for the other half of your team?


Female Dwarf
Stats:
Shaman 6 | HP 44 | AC 19 | T 12 | FF 17 | CMD 14 | Fort +3 | Ref +3 | Will +10 | Init +1 | Perc +11 (14 in shadows or darkness) |
Skills:
Skills(36):Profe.(Shaman):+11|Profe.(Magician/Comedian):+7|Dip.:+9|Disguise :+11|Percep:+11|Know.(Nature):+9|Know.(Planes|Religion):+8|Know.:+4|Heal:+1 0|UMD:+11|Bluff:+5|Surv.:+10|H.A.:+6|S.M.:+5|Spellcraft:+6

Group 2:

That's what I thought too.

"No, no the pleasure is all mine, Sir Al'thar. We are humbled to meet a representative of the great House Maoril. However, we, sadly, must be moving along; this old body doesn't prepare for shows as quickly as it used to. Though, before we run affowl of more rules, are they any limitations on where we can perform or park our wagons?"

During this time Adra tries to remember any pertinent information about House Maoril. Knowledge (Local): 1d20 + 7 ⇒ (17) + 7 = 24


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

DM + Group 1:
the warehouse is supposed to be our rally point. group 1 and 2 should merge there and from the warehouse (used as a base of operation we move on to surveillance on the target's house


Vitals:
HP: 44/44 | AC: 20 T: 10 FF: 19 | Fort: +7, Ref: +6, Will: +3 | Init: +1 Perc: +5 low-light vision, Dark Vision (60 ft) | Effects: none
Abilities:
survive without food/water, sleep for only 2 hours (once attuned again to ring)
Male Ogre Slayer 4

Group 2:
Hmm, strange fellow. I hope he won't be any trouble for us down the road. Shokal bowed to Al'thar and went back to the wagon to check if everything is still in its right place so they can move to their next location. otherwise known as acting busy.


Group 1:

I got that from your plan. I was just making sure.

Group2:

Here is what you know about House Maoril (will update the Game info tab to reflect this:

House Maoril: the egoists of House Maoril are rumored to have a hand in running almost all of the inns and taverns in Aeon. specializing in performance art, House Maoril prides itself on being the "soul" of the city. Lead by the vivacious patriarch Thorig Maoril (widely considered the most eligible bachelor in the city since the death of his wife), House Maoril enjoys a reputation for charity. You've heard rumors, however, that Thorig was involved in the death of his wife somehow.

So, what now?


Female Dwarf
Stats:
Shaman 6 | HP 44 | AC 19 | T 12 | FF 17 | CMD 14 | Fort +3 | Ref +3 | Will +10 | Init +1 | Perc +11 (14 in shadows or darkness) |
Skills:
Skills(36):Profe.(Shaman):+11|Profe.(Magician/Comedian):+7|Dip.:+9|Disguise :+11|Percep:+11|Know.(Nature):+9|Know.(Planes|Religion):+8|Know.:+4|Heal:+1 0|UMD:+11|Bluff:+5|Surv.:+10|H.A.:+6|S.M.:+5|Spellcraft:+6

Group 2:

If there are no restrictions on parking or places to perform Adra will try finding a place near the meeting point, hopefully one where it can be out of the way/public eyes, if not she will try parking it in a way that seems to be advertising the show...

EDIT: Looks like the consensus is to leave the amulets when not performing. Adra will follow suit using it to tie the reigns to the wagon and as a way to show her 'permit.'


M Halfling Druid 6 | AC 21, Touch 15, FF 17 | HP 42/42 | CMB +5 | CMD 19 | Fort +6, Ref +10, Will +5 (+7 psionics)| Init +4 | Senses Low-Light vision 60ft | Perception +16

Group 2:
If we are going to the meeting place first then Rebnesk will leave the amulet the goblin gave us in the wagon. And if possible he would like to bring Bloodwing into the warehouse so he doesn't remain cooped up in the Wagon


Vitals:
HP: 44/44 | AC: 20 T: 10 FF: 19 | Fort: +7, Ref: +6, Will: +3 | Init: +1 Perc: +5 low-light vision, Dark Vision (60 ft) | Effects: none
Abilities:
survive without food/water, sleep for only 2 hours (once attuned again to ring)
Male Ogre Slayer 4

Group 2:
Shokal will also leave the crystal he gave us in the wagon. No use in having it on him when he's not helping with any "performance" going on.


Group 2:

As you go to move your wagon, the guards will mention that this is the reserved "parking" area for performers. You are, of course, free to move around the city, but your wagon (and your dangerous murder birds) have to stay here.


Vitals:
HP: 44/44 | AC: 20 T: 10 FF: 19 | Fort: +7, Ref: +6, Will: +3 | Init: +1 Perc: +5 low-light vision, Dark Vision (60 ft) | Effects: none
Abilities:
survive without food/water, sleep for only 2 hours (once attuned again to ring)
Male Ogre Slayer 4

Group 2:
Nothing makes it so that we can't come get the birds out under the cover of darkness ;), but for the moment Shokal would like to just get to the meeting point.


Female Dwarf
Stats:
Shaman 6 | HP 44 | AC 19 | T 12 | FF 17 | CMD 14 | Fort +3 | Ref +3 | Will +10 | Init +1 | Perc +11 (14 in shadows or darkness) |
Skills:
Skills(36):Profe.(Shaman):+11|Profe.(Magician/Comedian):+7|Dip.:+9|Disguise :+11|Percep:+11|Know.(Nature):+9|Know.(Planes|Religion):+8|Know.:+4|Heal:+1 0|UMD:+11|Bluff:+5|Surv.:+10|H.A.:+6|S.M.:+5|Spellcraft:+6

Group 2:

Sounds okay... Little worried about leaving them with out anyone. However, we can get them out with an invisibility spell and darkness. It's slightly annoying shamans don't access the druid spell list and its "take-companion-with" type spells anymore. But she does have share spells and tree shape... Would this create a large plant or a small plant and would it suffocate in a handy haversack?


M Halfling Druid 6 | AC 21, Touch 15, FF 17 | HP 42/42 | CMB +5 | CMD 19 | Fort +6, Ref +10, Will +5 (+7 psionics)| Init +4 | Senses Low-Light vision 60ft | Perception +16

Group 2:
I am fine with leaving them there while we go to the meeting. I can keep tabs on them with the fancy magic item I got or teleport one to me if need be.


Group 1:

The evening passes uneventfully, and you still have yet to hear from the second half of your team. In the morning after your devotions and preparations, you are waiting around when you hear the sounds of movement coming from the office upstairs. What would you like to do?

Group 2:

As you make your way to the rendevouz point, you can see that the warehouse is in shambles and has a set of guards surrounding it.


M Halfling Druid 6 | AC 21, Touch 15, FF 17 | HP 42/42 | CMB +5 | CMD 19 | Fort +6, Ref +10, Will +5 (+7 psionics)| Init +4 | Senses Low-Light vision 60ft | Perception +16

Group 2:
Rebnesk finds a place to hide immediately, calling the others to follow.

Stealth: 1d20 + 13 ⇒ (6) + 13 = 19

"This the m-m-meeting place?" he asks nervously as he palms the necklace, wondering if he should call his companion or use it to get away.


Female Dwarf
Stats:
Shaman 6 | HP 44 | AC 19 | T 12 | FF 17 | CMD 14 | Fort +3 | Ref +3 | Will +10 | Init +1 | Perc +11 (14 in shadows or darkness) |
Skills:
Skills(36):Profe.(Shaman):+11|Profe.(Magician/Comedian):+7|Dip.:+9|Disguise :+11|Percep:+11|Know.(Nature):+9|Know.(Planes|Religion):+8|Know.:+4|Heal:+1 0|UMD:+11|Bluff:+5|Surv.:+10|H.A.:+6|S.M.:+5|Spellcraft:+6

Group 2:

Adra moves Kvinn into the back of the wagon and lets her free from the cage. She then impresses on her the importance of staying in the vehicle. After removing the fake shackles from Bloodwing and letting Littlewing free in the wagon as well, she Leaves the wagon unlocked but closed.

Folowing Rebnesk's lead she too tries to hide from the guards sight...
Stealth: 1d20 - 3 ⇒ (17) - 3 = 14.

"Should be the place, though I don't think it should be in shambles like this... I'll be right back," she states as she adjusts her head shawl and twists her sleeves, taking on the appearance of a tottering old woman in a faded sundress and a wide-brimmed hat. Disguise: 1d20 + 17 ⇒ (12) + 17 = 29
After making sure she doesn't clank and that her appearance is acceptable, she totters out from the alley where the group had hide and slowly moves down the road. After catching 'sight' of the building, she stares for a moment or two and then moves to the guards.

"Oh, what's this? What happened here? I didn't hear anything last night or this morning..."
Bluff(?): 1d20 + 5 ⇒ (11) + 5 = 16


Vitals:
HP: 44/44 | AC: 20 T: 10 FF: 19 | Fort: +7, Ref: +6, Will: +3 | Init: +1 Perc: +5 low-light vision, Dark Vision (60 ft) | Effects: none
Abilities:
survive without food/water, sleep for only 2 hours (once attuned again to ring)
Male Ogre Slayer 4

Group 2:
Shokal followed Rebnesk's lead and tries to hide.
Stealth: 1d20 + 6 ⇒ (14) + 6 = 20+6 if in darkness or shadowy illumination
He whispered to the others."I hope that the others are ok. Would be bad if it went south this fast."

He also changed his disguise, to not be linked to "Amelia's traveling troupe". Disguise: 1d20 + 10 + 10 - 10 - 2 ⇒ (14) + 10 + 10 - 10 - 2 = 22 Don't have a specific description, but it would be a very different looking goliath, face, clothing, ...


Group 2:

As Adra approaches, one of the constables comes up to her and says "Ma'am, we need to you to stay back. this area is unsafe."


Male Goblin Sorcerer (Starsoul) 6

Group 1:
I'm gonna go check that out Gidgey casts invisibility on himself and heads to the office.

Stealth: 1d20 + 14 + 20 ⇒ (12) + 14 + 20 = 46


Group 1:

As Gidgey is making his way up the stairs, the door opens and a red skinned and stout individual begins coming down the stairs. He is clearly not alone as he is having a conversation with someone in the office above. He stops when he sees Aargus and Urgosh, waiting for them to make the first move.


Female Dwarf
Stats:
Shaman 6 | HP 44 | AC 19 | T 12 | FF 17 | CMD 14 | Fort +3 | Ref +3 | Will +10 | Init +1 | Perc +11 (14 in shadows or darkness) |
Skills:
Skills(36):Profe.(Shaman):+11|Profe.(Magician/Comedian):+7|Dip.:+9|Disguise :+11|Percep:+11|Know.(Nature):+9|Know.(Planes|Religion):+8|Know.:+4|Heal:+1 0|UMD:+11|Bluff:+5|Surv.:+10|H.A.:+6|S.M.:+5|Spellcraft:+6

Group 2:

"It's unsafe? Oh my, thank-you young man. You know there used to be the nicest import company here when I was younger and I'd just hate to see the building go... Is something wrong with it? Don't tell me your demolishing it?"


Group 2:

"No ma'am, there was a fight between what we believe to be kineticists here that got out of control."


Vitals:
HP: 44/44 | AC: 20 T: 10 FF: 19 | Fort: +7, Ref: +6, Will: +3 | Init: +1 Perc: +5 low-light vision, Dark Vision (60 ft) | Effects: none
Abilities:
survive without food/water, sleep for only 2 hours (once attuned again to ring)
Male Ogre Slayer 4

Group 2:
Shokal waited patiently for Adra to finish her conversation with the constable.


Group 1:

With no response forthcoming, The being on the stairs says "You can't be here. We were told that we would have an unused warehouse for 25 hours. If he should wake up..." he trails off, looking at the office above. When he turns around, he mouths a single word, run, then collapses, bleeding from the mouth, nose, ears and eyes.


Group 2:

It appears that people are being turned away from both sides of the street, and there are armed constables on boats preventing people from approaching via the water. What would you like to do now?


Female Dwarf
Stats:
Shaman 6 | HP 44 | AC 19 | T 12 | FF 17 | CMD 14 | Fort +3 | Ref +3 | Will +10 | Init +1 | Perc +11 (14 in shadows or darkness) |
Skills:
Skills(36):Profe.(Shaman):+11|Profe.(Magician/Comedian):+7|Dip.:+9|Disguise :+11|Percep:+11|Know.(Nature):+9|Know.(Planes|Religion):+8|Know.:+4|Heal:+1 0|UMD:+11|Bluff:+5|Surv.:+10|H.A.:+6|S.M.:+5|Spellcraft:+6

Group 2:

"Oh? There was a group of kenticists here, so close to home? They almost never come here. Must be troublesome." Adra continues, then starts slowly looking around. "Hmmm..... I could have sworn.... Looks like I forgot my bag... Well thank you young man, but I need to head home." With this the old woman turns away from the building and heads back to the alley she came from.

Stretching out of her stopped over position, Adra reports about the kineticits and the state of the building, finishing with, "So it looks like the rest of our group had trouble earlier. We have to get in there. Why did Urgosh have to take Gidgey? We could use his help here. Oh well, ideas on how to get in there? Dress as guards, use the birds, or just brute force our way through an alley entrance?"


Vitals:
HP: 44/44 | AC: 20 T: 10 FF: 19 | Fort: +7, Ref: +6, Will: +3 | Init: +1 Perc: +5 low-light vision, Dark Vision (60 ft) | Effects: none
Abilities:
survive without food/water, sleep for only 2 hours (once attuned again to ring)
Male Ogre Slayer 4

Group 2:
Assuming this warehouse has some form of skylight
"I think it's best if Rebnesk calls the small bird over to check if the rest of our group are inside. Don't want to be barging in without reason."

Don't know how the surrounding area looks but would there be a possibility to climb up to the roof of a neighboring building and jumping over to the warehouse? Assassin's creed : Ogre edition?


M Halfling Druid 6 | AC 21, Touch 15, FF 17 | HP 42/42 | CMB +5 | CMD 19 | Fort +6, Ref +10, Will +5 (+7 psionics)| Init +4 | Senses Low-Light vision 60ft | Perception +16

Group 2:
"D-d-don't want to w-w-waste," he says indicating the talisman around his neck. He would rather keep the daily teleport for emergencies. So instead he stealth's off to the parking spot for the wagon to release his small feathered friend and visit the larger one. If this is not possible because of guards or too many prying eyes he will have to use the magic item. Littlewing takes flight immediately and follow's him back at a high altitude then finds a high spot near the warehouse to get a better look at what is going on. Rebnesk's eyes glaze over as he looks through the hawk's eyes, using the Talisman to strengthen the connection and direct the bird's vision.

Stealth: 1d20 + 13 ⇒ (4) + 13 = 17
Perception: 1d20 + 2 ⇒ (10) + 2 = 12 this is the bird bonus. If I am viewing through its eyes do I get to use mine instead? +12 instead of +2.


Female Dwarf
Stats:
Shaman 6 | HP 44 | AC 19 | T 12 | FF 17 | CMD 14 | Fort +3 | Ref +3 | Will +10 | Init +1 | Perc +11 (14 in shadows or darkness) |
Skills:
Skills(36):Profe.(Shaman):+11|Profe.(Magician/Comedian):+7|Dip.:+9|Disguise :+11|Percep:+11|Know.(Nature):+9|Know.(Planes|Religion):+8|Know.:+4|Heal:+1 0|UMD:+11|Bluff:+5|Surv.:+10|H.A.:+6|S.M.:+5|Spellcraft:+6

Group 2:
Adra also heads back to the wagon and if possible tries to use her Heaven’s Leap hex (move an ally within 30, 30 feet) to put Littlewing into the sky 30 feet above the wagon. If he is still possibly too obvious that way, she lets Rebnesk use his teleport. Afterwards she feeds the other animals.
Kvinn has a better Perception but she also is very identifiable and easy to see in direct light... Littlewing is a hawk (or looks like one,) right?
And, if not now then later, we have to have an Assassin's Creed: Ogre attempt.


Group 2:

With no signs of the first group, two of you head back to Adra's wagon to secure Littlewing. Your wagon is currently unguarded, and you are easily able to get littlewing out without arousing undue suspicion. Returning to the warehouse, Shokal can report that the constables have left the scene for the most part, but the warehouse is boarded up with "no trespassing" signs liberally posted.


M Halfling Druid 6 | AC 21, Touch 15, FF 17 | HP 42/42 | CMB +5 | CMD 19 | Fort +6, Ref +10, Will +5 (+7 psionics)| Init +4 | Senses Low-Light vision 60ft | Perception +16

Group 2:
I still want to do what I previously posted but now I want to direct Littlewing into the warehouse if possible to scout. Also, if I look through its eyes I use my perception right?


Group 1:

After seeing the man collapse, Urgosh will take the hint and flee the building. As he does so, the walls of the office begin to melt.

[ooc]Just waiting on Gidgey's post and then i'll post results of what happens and you can try to find the other group at that point.


Male Goblin Sorcerer (Starsoul) 6

Group 1:
Gidgey runs after Urgosh, not wanting to be left alone with whatever that thing is


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Group 1:
once the group has fled from the warehouse Urgosh will have the team stand by near the place in order to have lookouts for when the second group will come in order to have a full party again


Group 1:

As you watch, the walls of the warehouse begin to warp, buckle, and the fly away in what can only be a massive explosion, similar to a powerful fireball. After ducking, you catch a fleeting glimpse of what appears to be a child before it rockets out of sight into the sky, moving so quickly that even the most eagle eyed amongst you can only follow it for but a moment. Right before it leaves you feel a thought touch your mind with a message: Thank you for FREEDOM!

In short order the constables of the city have the warehouse blocked off to traffic and have contained the fire. You see an old human woman walk up to the constables, who politely refute her before she returns to a goblin and a goliath. Moving over to them, you reconnect with your group. Please feel free to post sans spoilers.

group 2:

As you are regrouping, you see a duergar and a blue approach your group. You quickly recognize that it is the first group, and you have rejoined them. Feel free to post without spoilers at this time.


Vitals:
HP: 44/44 | AC: 20 T: 10 FF: 19 | Fort: +7, Ref: +6, Will: +3 | Init: +1 Perc: +5 low-light vision, Dark Vision (60 ft) | Effects: none
Abilities:
survive without food/water, sleep for only 2 hours (once attuned again to ring)
Male Ogre Slayer 4

As the groups had rejoined, Shokal looked at the others. "Do you have any idea what happened here? Seemed quite serious by the looks of it."


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

To some extend but right now is sin't the place to talk about it. So did you manage to get the birds and other animal trough? were you followed ?


Female Dwarf
Stats:
Shaman 6 | HP 44 | AC 19 | T 12 | FF 17 | CMD 14 | Fort +3 | Ref +3 | Will +10 | Init +1 | Perc +11 (14 in shadows or darkness) |
Skills:
Skills(36):Profe.(Shaman):+11|Profe.(Magician/Comedian):+7|Dip.:+9|Disguise :+11|Percep:+11|Know.(Nature):+9|Know.(Planes|Religion):+8|Know.:+4|Heal:+1 0|UMD:+11|Bluff:+5|Surv.:+10|H.A.:+6|S.M.:+5|Spellcraft:+6

"We brought them, but won't be able to use any of them, except Littlewing, until nightfall, when we can hopefully get them out without being seen... I don't believe we were followed, but we can't be certain..." with this Adra gives directions back to the wagon the birds were hiding in, and hopefully to a quite space to talk in more detail...


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Very well then. Lets move. Now we need to find ourselves a nice and quiet place where our party will ask little questions. Lets rent a place.


M Halfling Druid 6 | AC 21, Touch 15, FF 17 | HP 42/42 | CMB +5 | CMD 19 | Fort +6, Ref +10, Will +5 (+7 psionics)| Init +4 | Senses Low-Light vision 60ft | Perception +16

As an answer to Urgosh, Rebnesk looks up just as Littlewing flies over to land on the roof of a nearby building. Rebnesk silently follows the others, still as twitchy as always while Littlewing flies above.


Male Goblin Sorcerer (Starsoul) 6

Gidgey makes himself visible and stays close to Rebsneck. Occasionally casts Mage Hand to mess with pebbles around some of the civilians feet.


You can easily find a warehouse that you can rent for a day for the small sum of 100 gp.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Nothing smaller for the price of around 10 gp for a day ?


For a city with multiple daily ships, warehouse space is at a premium. It also doesn't help that one family owns all the warehouse space in the city, and the head of their household is so greedy that he left his son his seat on the council so that he could focus on running his business.


M Halfling Druid 6 | AC 21, Touch 15, FF 17 | HP 42/42 | CMB +5 | CMD 19 | Fort +6, Ref +10, Will +5 (+7 psionics)| Init +4 | Senses Low-Light vision 60ft | Perception +16

Renting a warehouse would be a suspicious move anyway. Why would people from a troupe of showmen need a warehouse? Don't they sleep in inns or near the cart? And leaving the cart might be a suspicious too. And the fact that it was getting late and they didn't seem to be preparing for a show. If they were going to stay for too long they needed to at least put on airs that they were who they said they were. It was unfortunate that they ran into that Goblin earlier. He seemed like he might be one to notice such things and remember them. All this and more passed through the Kobold's mind but with out his companion's support all he said was "S-s-suspicious." He hoped that one word conveyed what he meant though.


Actually it's still early in the day. People assume that your show will be this evening.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

We don't need a warehouse, we can rent rooms in two near by inn fro group 1 and 2


you can even rent event/meeting space in any of the inns in Aeon.


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

that should work and be a lot less cheaper

Ok well lets go and start our part 2. We keep the same groups and now we shall head for a light recon of the building where "he" lives. Goal is to asses the routine of the outside security. Everyone ready and ok ?


Male Goblin Sorcerer (Starsoul) 6

Yeah! Let's go!… maybe we can get some lunch on the way


M Halfling Druid 6 | AC 21, Touch 15, FF 17 | HP 42/42 | CMB +5 | CMD 19 | Fort +6, Ref +10, Will +5 (+7 psionics)| Init +4 | Senses Low-Light vision 60ft | Perception +16

*nod

751 to 800 of 885 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Against the Heathens of Aeon All Messageboards

Want to post a reply? Sign in.