The Crucible, Scribblings from the Blight (Inactive)

Game Master Zesdead

Party Health
Eliseera Tulman: 10/44HP
Tella Street: 11/23HP
Varian "The Stirge": 13/55HP

Maps
The Great Windmill


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Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

Random note - I forgot Varian has Light Sensitivity and is dazzled in bright light. Subtract 1 from his attacks.


The captain of the guards is about to bellow a second command to his company when Lord Varian sends him reeling with a powerful blow to the side of his head. Staggering, the man barely notices Eliseera as she steps in behind him - and smacks her sap across the back of his neck. Out cold, he crumples to the floor...

...and moments later the swords of his companions are lowered, "Alright... alright... look it ain't worth our time to be seen tangling with folks like you. What say you, we take our captain 'ere... get on the ferry over the great river an' we forget this ever 'appened. You got business with Ms Spitewinter than don't let us stop yers"


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Tella, invisible and already beyond annoyed, makes her way across the bridge. As she passes the combatants, they hear her mutter, "Idiots," but she passes them too quickly for them to pinpoint where she is.

Stealth (She's invisible): 1d20 + 15 + 20 ⇒ (15) + 15 + 20 = 50

Once across the bridge, the tiefling begins to look for Ms. Spitewinter, starting with what looks like the most likely place first.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Darc, his face somewhat disappointed not to have persuaded one of the guards to rest horizontally, clears a way for those standing to leave quickly, with a slight nod of the head as they pass him by. "Elise, you OK?" he asks his friend, seeing no sign of injury, but you never can be truly certain.

Let's get across this bridge and .... where's Tella gone?


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie nods in reply, a little shakily as the bruise across her arm was rather noticeable. "I'll be fine Darc," She reassures him. "As for Tella...she did mention we were all idiots for fighting, but I saw no other way to convince them to let us pass. This foul city does not lend itself to fair ideals I must say." Holstering her sap again she motions to the bridge. "Let's find Ms Spitewinter and be done here."


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

As the fight comes to a rapid conclusion, Lord Varian straightens out his clothes, assuming the decorum of a nobleman once more. "Thank you. We can all go about our business, then."

Once he's moved on, he lets a smirk out. "That was quite thrilling - I rather enjoyed that round of fisticuffs." He looks around as the sound of Tella's voice passes by. "Tella? Are you there?" Then shrugs. "Let's hope we haven't lost another of our party." And continues to find Savant Spitewinter.


The guards, dragging their unconscious leader away into the tangle of alleyways that line the shore of Festival, don't even bother to watch as the group consider their route out to the excavation site... an iron dock ladder drops down around fifteen feet before disappearing into the murk of the Lyme - and, attached to the ladder by iron chain, a precarious walkway of timber planks - lashed to a number of inflated pigs’ bladders and sealed barrels - snakes out into the river. Just over a hundred feet in length, the walkway links a muddy islet to the shore.

...slick wet and oscillating unpredictably atop the turbulent water, for here the river is marginally tidal, the walkway is not entirely stable.

It is a couple of Acrobatics Checks, DC8, to get out to isle without falling from the walkway.


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Is the Acrobatics check a DC 8? If so then Elsie will take 10 on her check (she cannot fail it) and use her Rope of Climbing to create a bridge for the others.


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

"What a charming site," says Varian, sarcastically, as he approaches the mix of wood, pig guts and spare parts. "It's obvious why an Organ Grinder would select this place as one of his haunts."

He is very glad to have Eliseera save the day by dancing across the bridge with ease and setting up a rope with a life of its own. "Very impressive. I see now why Larrieux so values your talents." Unlike his opinion about the bridge, Varian's compliment to Eliseera is quite genuine. He begins to traverse the bridge with the rope in support.


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Tella casts flight. :P

Seeing the walking path is rather treacherous, Tella takes a moment to cast another spell and flies out to the muddy islet. Once there, she begins to look for Savant Spitewinter.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11


Barely visible above low tide waters is a mucky islet, little more than a sandbank in Sister Lyme. Yet this sandbank is now a hive of activity - a raised area of timbers has been lashed together and a tent has been erected on it, while nearby is the burnt-out husk of a shed. Not far away, a large hole has been dug below the water level, though a wall of high planks holds the river back. A dark stack of strange, hexagonal stones stands nearby on the edge of the sandbank.

Standing upon the raised area of timbers, a tall, slender woman packing tobacco into a carved bone pipe, watches the group make their way across the haphazard bridge - as they draw near to the isle of mud, she calls out in a somewhat imperious voice, "Should I be expecting you? You are aware that this is private property?"


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

"Probably not," Tella says, still invisible. "We are only here to ask you a few questions though. Would that be alright?"

Tella reappears a few feet away from the woman.

"Ms. Spitewinter, I presume? I am Tella Street. My associates and I have been working on a case, and your name came up as a target for extortion. We don't suspect you of any wrong doing, we just want to find out why and see if you may know anything that could help us shed light on the strange and frightening events of the past several days."


As Tella materialises before her, the woman looks on with no small measure of displeasure, "So... you sneaked past my security then?"

Sparking a light for her pipe, she takes a long pull on the tobacco - it has a particularly strong odour, quite notable even here where the smell of the Lyme's mud catches at the back of the throat - and looks Tella over... her eyes then move across to Eliseera, Darc and Lord Varian - each of them tentatively stepping along the last few elements of the 'bridge'. "Well, you are here now... no use in pretending otherwise - and you say that you are part of some investigation? What, pray tell, are you looking into?"

I'll get some Diplomacy checks when you reply to the woman - thanks.


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie takes on a more business like stance, yet she keeps her tone pleasant. "Thank you for entertaining us on such short notice. As Tella has said our investigations have led us here. We discovered some of your artifacts - freshly dug from the ground - could only have come from your excavation site. Have you had any dealings with a 'gentleman' known as Mahaas?"

Diplomacy: 1d20 + 14 ⇒ (4) + 14 = 18


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

"And by 'gentleman', Eliseera means the fellow with two heads, and probably one of the reasons you needed to hire security. You may be pleased to know that he is now in the custody of the constables."

Varian hopes that additional information will improve Spitewinter's favor. Diplomacy (Aid Another): 1d20 + 8 ⇒ (16) + 8 = 24


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

"In my defense, I tried to be polite, but some of my company decided that wasn't to their liking and took to blows instead," Tella replies to the lady's comment.

She waits for the others to finish before adding her piece.

"It's as they say, but we'd also like to know if you are familiar with a man who has been dubbed the Organ Grinder. He was involved in the scheme with Mahaas, and we would like to know more if we could. Anything from rumors to concrete information on his suppliers would be a help."


When Eliseera mentions the artefact retrieved from Mahaas' garrett, her mood improves greatly, That vile fellow with the second head fluke? It was a perfect tail sample from a new species of Leviathan and he took it... I don't suppose for one moment that the moron even knew what it was that he had in his hands. I had thought to have the men, there was another with the 'double-head', tailed but I have not been able to spare the time to arrange that yet. Do you have the piece?"

Spitewinter goes on to talk about the other blackmailer, "I don't know his name... but you called him the Organ Grinder? I suppose that would make sense... He is another whose fate has been unkind to him - his head is too fat for his body, and a pendulous, bulbous nose dangles from it... like a swaying sack. I've never seen him without his ridiculous top hat... and that instrument of his, quite unsettling - it is some kind of squeezebox organ with a devil's face. Also... there's a monkey that was following the pair as well..."

Taking a long draw on her pipe and sending a series of blue smoke rings into the air, Spitewinter concludes, "It really shouldn't be too difficult to find them", and then, with some disdain, "even on this freakshow of an island".


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

"I'm not sure what happened to the fossil you discovered," lies Varian. The Stirge had pocketed the fossil while alone in Mahaas's place, and could not reveal he had taken it for fear of risking his secret identity. Not to mention he fancied keeping what was apparently the tail of a new species of Leviathan. "Though fossils were not really our objective, so it's possible nobody noticed. What we found was this grimy bag of coins, which looked like it got dug out of the ground." Varian offers the bag with the 250 silver pieces back to Savant Spitewinter.

"Hm. . . but you say you've seen this Organ Grinder, then? Do you know why he was going after you for money? Did he have any other targets of extortion? Or are there any haunts of his you're familiar with?"

Varian thinks of one more thing. "Also, did you ever see him carrying a fiery ball? Here, we should show you." Assuming we have it somewhere, Varian would like to show the bomb to the archaeologist.


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

"Did the monkey seem unusually intelligent," Tella asks. "I'd hate for us to find out it is more clever than it lets on the hard way," she explains.

After having her questions answered, she thanks Ms. Spitewinter for her time and flits to the island proper with her still active flight spell.


"The Organ Grinder, if we are talking of the same person, was nothing more than opportunistic scum... he could see that we are nothing more than an academic investigation, an easy target with some measure of funding, and he decided to target us for extortion. As to whether he is preying upon other businesses or folk on Festival, I couldn't say... it seems likely but I haven't had the time to investigate myself"

Spitewinter takes a look at the coins, "I'm sorry, I don't recognise those... we have found few man-made objects here on our dig - just the occasional piece of long-rusted detritus taken by the Lyme's mud".

...and then, as Lord Varian moves on to the subject of fire, Spitewinter's eyes light up, "We must truly be speaking of the same man... come, this way..." she leads the group to the burnt out frame of a small building behind the tents, "It was ten days ago when this unpleasantness started... I was working down in the dig when I noticed a plume of smoke from the store and quickly ran to it to save my specimens. That was when the Organ Grinder, the monkey and, was it Mahaas? they appeared... that grotesque man said that fires in the Festival were spreading and that, unless he was paid handsomely, he could not guarantee that the people on the dig would not be caught in some fire and horribly burnt. He added that 'some fires burn where they are told to'. What was I to do? I paid, saved what I could from the store and hired guards".

Perception DC20:
The silhouette of something is burnt upon the remains of one of the walls — a thing vaguely humanoid in shape, with long claws.

Turning to Tella, "The monkey just lingered behind the Organ Grinder... it seemed larger than normal... but intelligent? I don't think so..."


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

Elsie's notice is drawn to the silhouette of a burnt shape upon the remains of one of the walls — a thing vaguely humanoid in shape, with long claws. "Look at this!" She points out excitedly. "Miss Spitewinter, do you recall ever seeing a burning humanoid figure before? If so, when? Have you seen any similar such markings before?"


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

"Fascinating. . ." Once Eliseera points out the silhouette, it becomes obvious. Walking closer, he tries to get a sense of how large it is, and perhaps an idea of what it might be?

Knowledge (arcana): 1d20 + 6 ⇒ (4) + 6 = 10

Or perhaps not. :P


"A burning figure? Not something I've seen... the fire was mostly out by the time I got up here - in fact, I hadn't noticed that shape until you just pointed it out. What do you think it could be? Could it just be a random shape... or the shadow of something real?"

...whatever it is, or was, Lord Varian has no luck in identifying it.


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Knowledge (Arcana) Does Tella have any idea what this is?: 1d20 + 10 ⇒ (15) + 10 = 25

Tella shivers as she sees the outline and remembers her visions over the past two days. She forces the memories back as she tries to remember anything that could have left a mark like this.


The imprint upon the wall is near identical in size and shape to the strange living fire that claimed Constance, the girl that the group dragged from the Lyme.


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

"Whatever it is, it was living and real. Something made of fire. That same something killed a poor young woman we fished out of the Lyme yesterday," Tella says slowly and somberly.

Turning to Ms. Spitewinter, Tella doffs her hat and gives a curtsey.

"Many thanks for your time," she tells the older woman, "We'll be out of your hair shortly."

With that, she uses the rest of her spell to get back to the island of Festival.


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie also gives the other woman a curtsey, "Yes, your information has proven to be most valuable to us. Rest assured we will take the appropriate actions against this -- Organ Grinder -- once we have tracked him down."

Once the others have finished asking their own questions of Ms. Spitewater, she leads the others back over to the makeshift bridge and again unfurls her magical rope so the others have easy access.

Once safely across, she turns to her fellow investigators. "Now on to find the Organ Grinder?"


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

"If you see the fat-headed man once more, don't hesitate to send one of your guards to tell us. There is a man by the name of M'Hajeet Singhh, a crematoria guild member, who can pass on the information to us. We will work swiftly to ensure he bothers you no longer." With a point of contact offered, Lord Varian bows and makes his leave back out of the dig site.

"I suppose it's time to ask about a man with a large face, dangling nose, top hat and monkey? That combination must be unique, even for here." Lord Varian begins the task of searching for discrete sources who might pass on the information of this Organ Grinder's whereabouts. Diplomacy (Gather Information): 1d20 + 8 ⇒ (13) + 8 = 21


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie nods in agreement with Lord Varian and proceeds to follow up with her own contacts.

Diplomacy (Gather Info): 1d20 + 14 ⇒ (10) + 14 = 24 The time required to gather information is halved due to her Skill Unlock from Rogue's Edge.


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Tella joins in with the hunt for the Organ Grinder, this time taking the time to disguise herself as a thuggish and shabby man nearing his middle years.

"I'll meet up with you near the ferry in a couple of hours," she tells them before ducking into an alley to "change" into her disguise. She then starts her information gathering in the seedier parts of Festival.

Disguise: 1d20 + 19 ⇒ (8) + 19 = 27
Diplomacy (Gather Info): 1d20 + 10 ⇒ (6) + 10 = 16
Time Required: 1d4 ⇒ 3

Well, this has the potential to blow up rather spectacularly, especially if someone knocks off her hat.


The description of the Organ Grinder elicits an immediate response, it seems that most folk on the isle know of this man... and very few have anything pleasant to say about him. And the more that Eliseera asks, the more she becomes certain that they have encountered the Organ Grinder before... upon disembarking the chain ferry last night, the passengers were serenaded by a man playing a bizarre accordion - yesterday, it was just part of Festival's bizarre tableau but now, with the information that they have gleaned from Savant Spitewinter, his presence there resonates somewhat.

And now, heading back through the crowds to the quayside, the group are convinced that they can hear the sound of a wailing accordion screeching out the final stanzas of 'Tell me your story and I'll pay you a crown'...


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

"Charming. I think I can hear that accordion now. Which regrettably means he is standing in a rather public location. I propose we try to convince him to come with us to a private corner. Perhaps we could pass ourselves as interested parties to the fiery concoction he offers. I doubt he'd want to conduct such transactions in public."

Straightening his clothes, Varian looks to the others to gauge their thoughts on how to approach this Organ Grinder.


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie nods in agreement with the nobleman. "Yes, agreed. This business should be conducted in private. I am sure he has a private abode...nearby." She sniffs the air in distaste, "Of course I think simply mentioning his erstwhile partner Mahaas should be sufficient to get his attention as well."


The crowds around the quayside are unusually dense, maybe due to the thickening clouds that threaten to put a serious dampener upon the day's revelries, slowing the investigators as they move purposefully towards the wailing accordion. Abruptly, halfway through the first mournful chorus of 'Tears of the Lyme', the music stops... and, as Lord Varian leads the group to the edge of the crowd, there is the strangely comical sight of a man who must surely be the Organ Grinder slipping into a dark alleyway - his face, pendulous nose and all, is bright red with exertion as he drags the large accordion along with him...

Spilling out of the network of alleys, the group find themselves at the water's edge once more... and catch a sight of the Organ Grinder rushing along a decrepit structure... This crippled pier leans and sags as it drags itself away from Festival and out over the sick, black waters of the Lyme. Like a dislocated limb, it writhes and bends its way for a hundred feet above the water, its back groaning beneath a confusion of stalls and shops, tiny theaters and freak shows. The pier ends abruptly — like a broken arm with a severed hand — above the river, its final palsied moments spent in obeisance to the sky above, its entrails exposed to the air and rotting.

Lashed to the end of this ruined appendage is a ship — the carcass of a mildewed keelboat — bow raised as though praying to the gods themselves for release. This prisoner, wreathed in iron and wire, rope and rust, hangs perilously from the broken pier, looking as though at any moment its con nement will end and its stern will drop into the poisonous embrace of the dark waters beneath.

...it is into this ship, that the Organ Grinder disappears, a warped door slamming shut behind him.


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

"That freak must've seen us," concludes Varian as the Organ Grinder cuts off his song and sneaks away. "Do we dare to apprehend him by force?"


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie nods grimly, "He must have discovered what happened to Mahaas! It does not take a genius to figure out the heat is on him now." She loosens her rapier in her scabbard. "I say we take him by force."


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Tella looks sullen as she meets the others in her normal form. The expression only grows worse as she hears the music and then as they chase the Organ Grinder to the rotting ship on the ramshackle pier.

"Would anyone mind if I spooked him," she asks, a gleam in her eyes that speaks of devilish intent.


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

"By all means," agrees the bemused lord. He was curious what sorts of mischief their powerful ally might attempt.


Moving along the pier towards the boat that the Organ Grinder disappeared into, the group pass various long closed businesses - age faded signs futilely advertising gaudy freakshows and minor plays within tiny theatres. All is quiet beyond the slopping of the Lyme against the pier's timbers and the panicked calling of mud-caked birds struggling to get airborne...

The boat at the end of the pier is a strange sight, even for Castorhage - Tethered vertically with scores of ropes holding it in place, the bow of the vessel rises some ten feet above the pier, and a single hefty oak door inset in the vessel’s deck forms a grand entrance. This portal has iron bindings and a six-inch-square, leaded-glass window - a small, carved wooden gargoyle sits on the lintel and smiles wickedly.


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Tella grins and a after uttering a few arcane phrases disappears.

Casting invisibility and fly.

The now invisible investigator floats around the ship looking for a way in.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Stealth: 1d20 + 15 + 20 ⇒ (12) + 15 + 20 = 47

Would anyone care to join the fun? I can make up to three more fly and I can also turn them invisible. >:D


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

I'm okay. Maybe you can sneak in and charm him, or freak him out!

"What a peculiar home. Or perhaps death trap, I wouldn't want to be in there if someone cut all the ropes holding it to the dock. So Tella, what's this plan of yours to cause some mischief? Tella?" Varian looks around before realizing she has vanished. Again.

He looks around for anything of interest. Perception: 1d20 + 12 ⇒ (4) + 12 = 16

-Posted with Wayfinder


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie watches Tella disappear once again, a small smile upon her face.

She certainly lacks patience...

"I would agree with you there Lord Varian. If he makes his home there then I am the Ruler of Castorage!" She unfurls her magical rope, adding "I can secure a safe passage o the boat, but I am curious as to see what Tella discovers..."

Elsie will wait to see what response Tella provokes here.


Apologies for slow response, travelling back from France on Friday after a long day of work meant red wine rather than PbP... and then it was super-sunny on the weekend, and there was a 2,000 strong re-enactment of the Battle of Tewkesbury (just up the road from us) on Sunday... quite the spectacle!!!

Tella, floating out into the malodorous and thick air over the Lyme, makes her way - unseen and unsuspected - along the full length of the bizarrely suspended vessel. Examining it quietly, it becomes clear that the boat was barely seaworthy when it was first slung against the pier... and that time has been less than kind in the years since. Entire sections of the hull have rotted to the point of structural disaster whilst what may have once been an attractive deck is festooned with guano and limpets. Peering through the portholes into the cabin on the deck, there is nothing left... the entire internals of the structure either stripped or rusted away to nothingness... And, of a way to get in other than the intentionally unwelcoming entrance cut into the deck, she finds no sign.


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

Ah well, at least there's plenty of holes for her voice to get through. Any sign of the man?

"Oh Mister Oooooorgan Grinder," she says in a singsong voice, as clear as a bell and would be as sweet and innocent as a little girl's if not for the darkly sinister hint she tries to give it. "Why do you hide from me? Is it because of your face?" Her voice deepens slightly, turning very dark and sinister indeed, "or is it because I know what you do?"

Intimidate: 1d20 + 8 ⇒ (4) + 8 = 12

I really hope that I can bonus for being creepy. I was hoping to spook he badly enough that he runs for hi life.


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

"OK looks like Tella is trying to spook him to acting rash here...while she should be safe, we should make ready to move." Elsie murmurs softly, as she utters the command word to extend her magical rope to secure a safe route to the decrepid vessel. "OK this should do it."


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

"Rash? I'd think he would be acting quite sensibly if he tried to run away after such an experience." Varian can't help but smile at the impossibly innocent voice emanates from seemingly nothing at all.


Tella's voice, oddly booming into the wrecked hull of the vessel, echoes around the ancient timbers... yet there is no response beyond the cawing of the gulls overhead and the ceaseless lapping of Sister Lyme below. With no response, and no obvious alternative for entering the Organ Grinder's bizarre home beyond the door cut into the now-vertical deck, it falls to Eliseera to make safe the route from the pier to the boat...

And so... on into the boat? Examining the door? Or something else?


Male Half-Elf Occultist (Panoply Savant) 8 / Swashbuckler (Inspired Blade) 1 | HP 86/86 | AC:31 T:18 FF:24 CMD:24 | F+9 R+7 W+11 (+13 vs enchantment) | Init+9 | Perc+14

After waiting for a bit without response, Varian can only shrug. "A shame. I really am tempted to just cast this boat into the water, but I suppose we need to question this Organ Grinder." Varian gestures toward the door. "Care to do the honors, Eliseera?"


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie nods briskly as she carefully makes her way over to the door, giving it careful examination.

Perception (Traps): 1d20 + 11 ⇒ (18) + 11 = 29

Trap-finding is not her speciality :P


HP: 14/23 | AC: 19/17/13 | F +2, R +8, W +7 | Per:+10, Init: +5 | 1st: 7/8 2nd: 7/7 3rd: 0/5

"No answer? That's alright," Tella continues in the same clear voice as she slowly circles the boat. "I'll just keep talking and exposing your sins."

Spending a phrenic point to cast detect thoughts. She'll sweep the entire boat with it. I'm just hoping there's holes enough to allow her to see inside.

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