The Crucible of Freya (Inactive)

Game Master Grimmy

Ground Floor Donjon

Basement

Undercrypt

Equipment Sheet | Adventure Map | Fairhill Map | Obsidian Portal | Campaign Journal


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Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Willish!? Willish sah! V-V-Villish! V is for victory whot-whot!


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Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

:p

Either way, the good deputy should not be dying right now


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Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Round 7

With the remaining orc retreating, Damien looks to the paladin, "Kev, follow me in! Pass on the left!"

Letting the blood covered shortsword fall to the ground, the veteran sets his jaw and charges towards the orc's waiting spear, growling to the deputy as he steps over him, "On your feet Deputy! Plenty more work to be done!"

Doing his best to bat the orc's spear to the side Damien lunges hard, driving the iron head of his hammer into the throat of his target.

Free Action : Drop shortsword
Swift Action : Arcane Strike
Move Action : Advance on target
Standard Action : Attack yellow orc

Lucern Hammer: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d12 + 4 + 1 ⇒ (12) + 4 + 1 = 17


The orc gasps for air but stays on it's feet, wheezing through a crushed wind-pipe.

We got Sam, Kev, Janna and Jerrid still to go.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

last spider dead?
round 7

Janna was still in the spider room wrapped in webbing, guys? guys!? she looks around and starts hopping in her cocoon toward the door, she almost falls over once.

wriggling and squirming attempting to get free. wait for me...damn it, I think I got webbing in my bra...ewww

escape?: 1d20 + 2 ⇒ (7) + 2 = 9

no map... at work so just move Janna 15' toward the party


Moved you 15' Janna, that puts you by the door. Leo is just outside in the hall. Last spider is cowering in rafters with one hp.

Leoven smells an evil incense wafting in through the donjon windows from the courtyard.

From the double doors to the courtyard, Samduc can see the inky smoke spreading. It is not thick enough to obstruct sight, but it hazes the air and gives everything a foul tint. Samduc can also see the dead cockatrices reanimate when the haze wafts over them.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam gasps: "Undead cockatrices runnin' around."

Sam delays.


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Kn religion/arcane?: 1d20 + 9 ⇒ (10) + 9 = 19

Unrelated Rule question:

http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains /knowledge-domain

Does lorekeeper work with corpses?


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 7

As the magic healing brings him groggily round, the familiar sound of Damian's bark sharpens the veteran's focus.

Re-adjusting his helm and tunic as he rises, Vhillish nods at the situation around him;

"Up and at 'em sah! Apologies on being dropped like a greeny sah! Won't bloody happen again whot-whot!"

His eyes search for his dropped weapon as downs a small vial;

Potion of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"Much more chipper now sah!"


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Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 7

A quick glance at Vhillish reassures Kevezyat that the stout deputy would be alright, then Kevezyat dryly states, "More chipper? I don't think that's possible..." as she passes Vhillish and Damien to take up position before the wheezing orc.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Confirm Crit?: 1d20 + 7 ⇒ (14) + 7 = 21 Probably...
Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13
Crit Damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Round 7

With the fall of the back orc and the way that the warriors are carving up the rest. Jerrid goes to help Leo break free. He pulls at the webbing and cuts away some down the legs and arms of the priest.

Not sure what you might want me to roll?

"Undead is you."


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

If we have a couple of minutes Leoven will take 20 in his escape artist. Otherwise, attacking the undeads from range seems the be st option.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

I wouldn't count on those couple min Leo. But the rest of us should be able to get you and Janna out in a round or two :)

As the remaining orc falls (presumably in two pieces!), Damien leans over to get a quick view of the courtyard, taking in the smoke and cockatices. Leaning back he grimaces and rubs the bridge of his nose briefly before regaining composure, "Hel damned cultists! Right, bar that door Sam. Looks like Firean's men are all safe in the tower. They're free to take pot-shots at the shambling pigeons all day."

He looks around at the others, "Smoke's coming from the northeast corner. Bet my last ounce of whisky it's the damned chapel. No one saw movement during the night, safe bet there's a passage below that leads over there. Supposed to be a whole bunch under this old coot's ruin. We find it, get over there and show our friend Vortigern just where he can shove his damned ritual. Agreed?"


Jerrid Kinslarn wrote:

Round 7

Not sure what you might want me to roll?

It's a strength check without the penalty.


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

We should top off the Orc corpses to be sure they will not rise as undeads


two of them are unconscious from color spray, they wake up this round. still blind I guess?


Round 7

Ogre

Greataxe: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 3d6 + 11 ⇒ (5, 4, 1) + 11 = 21

The ogre knocks the door off it's hinges and goes rampaging into the watchtower. Inside the bandit hurl rubble down the spiral stair as the ogre squeezes it's way up.

Ranged Touch: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 ⇒ 3

Orcs
The orcs begin to stir, rubbing the bedazzling rainbows from their sleepy eyes.

Ghoul Chickens

The undead cockatrices start clucking their way across the battlefield, but they seem to want not to stray too far from the chapel.


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Jerrid pulls at the bonds.

Strength: 1d20 ⇒ 17


Leo is free.


Round 8 Go Sam still has his delay too


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Round 8

Janna hops her way into he hallway, just as Leo breaks free,

escape artist again: 1d20 + 2 ⇒ (15) + 2 = 17

And again she tries to wriggle free. (not sure if that make it or not.)


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Damien winces slightly as the crash from the tower door echoes across the courtyard, "At least they were safe enough. Guess they'll have their mettle tested."

Seeing the orcs begin to stir, Damien nudges Kev with his foot, "What's Freya's stance on undead cultists? I say put the pricks down now. their kind'll fight you with their entrails wrapped around their ankles, interrogation isn't likely to get you anywhere...redemption either."

Delay.

The orcs are presently blinded, stunned and prone, DMG? No coup de grace but it's practiacally an auto hit right now?

Edit: A 16 was enough earlier so you're free Janna :)


You can coup de grace, they wake up round 8, just checked. Janna is free.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

"Undead cultists...are only fit for death. Freya has no room for mercy for their kind, nor do I." Kevezyat states, her face become like obsidian, her voice flinty. "Expunging their kind from the surface world is my duty and Vow."

She calmly pulls her sword from the last orc to fall and calmly thrusts it into the heart of the nearest stirring orc. "None shall be permitted to survive." she says softly, indicating that Damien should tend to the other.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Round 8

Damien gives the paladin a long look before nodding. Stepping past her he approaches the remaining orc and slides a dagger up through the bottom of it's chin.

He snaps back down the hall, "Sam. The door!"

"Leo, see if you can finish patching the Deputy up? We should sweep the main floor here for any remaining threats before we head below."

Used a dagger for flavor as I don't think it matters much here. RAW I'd likely need the hammer to ensure the orc actually dies. Happy to roll if you want though.

Are we still on proper initiative here DMG?


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Round 8

oh, ok...

CLW instead of sanctuary

CLW: 1d8 + 3 ⇒ (8) + 3 = 11


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

As Jerrid flicks the last strands of webbing away, he smiles at the ruthlessness of the paladin. A dark and mysterious smile that enjoys the way that the rainbow fan worked and the deaths the spell caused.

He looks around and speaks quietly, "maybe we should go down soon before the orcs are missed. Vortigern and his nasty imp await us and they will be preparing for us."


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 8

Vhillish tips a salute to Leo for the healing, then gathers his weaponry.

"Many thanks Master Leoven. Right-e-oh back into it whot!"

At Jerrid's suggestion the veteran's moustache twitches;

"Quite the quandary whot? Down to Vortigern or sort out the Gorger before it feasts on our ne'r do well allies??"


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

We can't let them die if we have the chance to help them


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Damien shakes his head, "It's an ogre, not a bloody dragon boy. They have have the terrain advantage and a commander with an ounce of sense. They've as much chance of killing the bloody thing as we would. Besides, not one of us is setting foot in the courtyard until that smoke is gone. I'm damned sure not interested in finding out what it'll do to the living."

"You want to do some good, we'll find our way over to that bloody chapel as quick as we can. The real threat's there."

He turns to Jerrid and gestures to the stairs, "You still up to taking point?"


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

The deep gnome nods with relish.

"Don't forget to check the bodies then."

He heads back downstairs using stealth and his acute hearing to test for surprises. Now he does not need light to lead the way.

Stealth: 1d20 + 17 ⇒ (17) + 17 = 34
Perception: 1d20 + 14 ⇒ (5) + 14 = 19


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Kevezyat nods at what Damien says , looking Leo straight in the eye, "Damien has the right of it. That ritual must be stopped. If not, any who die over there will be risen again as an abomination...I would prevent that. " she says sternly, then her face softens a bit, "Leoven, what we do gives them the best chance of surviving..."

She then nods at the priest and follows Jerrid, letting him gain enough of a head start...


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam tries to get off a shot at the rising zombie birds.
small xbow to hit: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d6 ⇒ 4
precision Damage?: 2d6 ⇒ (3, 3) = 6


Damien "Wet" Winters wrote:


Used a dagger for flavor as I don't think it matters much here. RAW I'd likely need the hammer to ensure the orc actually dies. Happy to roll if you want though.

Are we still on proper initiative here DMG?

Whatever weapon's fine as log as you can do ~24 damage otherwise I guess they wake up.

Still initiative yeah.

Sam hits.


Round 8

Ogre and Bandits

The ogre swings, steps forward and swings again.

Greataxe: 1d20 + 13 ⇒ (9) + 13 = 22
Greataxe: 1d20 + 10 ⇒ (5) + 10 = 15 miss
Damage: 3d6 + 11 ⇒ (1, 6, 3) + 11 = 21

This ogre might have some kind of penalty swinging his axe squeezed in the stairwell fighting up hill against the bandits. But that does look like one hit and one miss I believe.

A bandit is cut in twain. Another narrowly ducks the huge axe before retreating to the 3rd floor.

From the roof, the others take shots at the ghoulish cockatrices.

Xbow: 1d20 + 3 ⇒ (2) + 3 = 5
Xbow: 1d20 + 3 ⇒ (8) + 3 = 11
Xbow: 1d20 + 3 ⇒ (13) + 3 = 16
Xbow: 1d20 + 3 ⇒ (8) + 3 = 11
Xbow: 1d20 + 3 ⇒ (15) + 3 = 18

Damage: 1d8 ⇒ 3
Damage: 1d8 ⇒ 3


Round 8 Tavik

The orcs priest casts protection from good.


Round 9 Go


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

DO we have a line of sight to thoseorcs?


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 9

Vhillish pauses for a second then pipes up a query;

"Sah! Gorger will likely feast on that rabble... My folk are trained to fight the jotunn - big and small. Permission to engage the Gorger and provide close support to our bandit allies sah?"

Regardless of the response the deputy also downs his CLW potion

CLW Potion: 1d8 + 1 ⇒ (2) + 1 = 3


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Gotcha DMG, in that case I'd hang back and use the hammer. If he survives I'll use round 9 to finish him off.

In your current spot you don't have line of sight on the two stunned orcs Leo. They are down the hall and around the corner. If you move forward you'd probably be able to see us finishing them off.

Round 8 - Addendum

Coup de grace: 2d12 + 8 + 2 ⇒ (6, 1) + 8 + 2 = 17 (DC 17 Fort save vs Death)

Damien frowns, reluctant to lose the Deputy's reliable presence at his back, "Your call Deputy. It'll be close quarters down below, I know how you like a view. How do you plan to get over there without running into that damned smoke?"


Leo is probably also wondering about the orc priest, Tavik. He is actually "off screen". He has not made an appearance yet. I am posting his turns to help me track his casting and so on and so forth... also to create a little suspense.

Black Orc Fort vs Death: 1d20 + 4 ⇒ (14) + 4 = 18 alive


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Round 9
Leoven moves and wait
EDIT: Actually the movement should have been in last round since I healed Villish. For now I just delay.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 8

Coup de Grace: 4d6 + 8 ⇒ (2, 2, 2, 6) + 8 = 20 DC 20 Fort save vs Death

"Aye, Deputy. Stout as you are, that dire smoke could be the end of you...best to take the subterranean passages and surprise the vile one."


1d20 + 4 ⇒ (12) + 4 = 16 dead


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Round 9

Damien scowls as the orc sputters on it's own blood, clinging to life. Damien's hammer swiftly finishes the job, "See what I mean, too stubborn for their own good."
Lucern Hammer: 1d12 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Definitely dead now!

"Never argue with a paladin Deputy. Right you lot. Ready to go?"


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Janna finaaly is free of the webs and heads down toward the party, picking pieces of webbing from her hair, and generally looking someone that has .... well...just walked into a spider web...(duh?)

As Damien takes charge, janna straightens up and tries to make herself looks ready. lets do this.


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Round 9

Jerrid continues with more of the same, hugging shadows and straining his senses as he moves onwards.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

As before, Kevezyat follows Jerrid...


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam trots along dutifully.


At the bottom of the long straight stair is the room where the orcs were gathered when Sam, Vhillish and Jerrid came down and spied them. The room has four pillars.

An oddly shaped room is connected just to the north. In it's center, a crumbling low wall surrounds what looks to be a well. Two buckets – attached to ropes – lie nearby. The room appears deserted.

This was probably a well chamber where the former occupants of this keep drew their water. It seems to have been used again recently, probably by the orcs and cultists.

There is also a western passage from the four pillared room, lit by intermittent torches in sconces. The sconces appear very old, but the torches are recently placed. The passage leads to a storeroom and an armory. Beyond those it bends south, and opens into a room with a chasmic pit at it's center.

A cultist in a crimson robe is standing by the edge of the pit. Caught with his hood drawn back, there is little air of mystery about him. A young, plain looking human male with blond hair. He has a look of delight on his face as he gazes into the pit.

Cries of anguish and pain can be heard from the pit.

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