The Crooked Nail, Last Days of the Theatre Infernalis

Game Master Zesdead

'The Crooked Nail'

Party Health
Drin, 9/12HP, 3NL
Euphemia Blaithe, 6/7HP
Oscar Hartwell, 3/7HP
Tessara Omelian, 7/7HP
Velrun Rivertongue, 8/8HP

Maps / Images
Theatre Infernalis
The City State of Castorhage


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Female Human Witch [Hex Channeler] 1 | 5/7 HP | AC 15, T 11, FF 14, CMD 10 | Fort +1, Ref +1, Will +3 | Init +2 | Perception +2 (+4 in arm's reach of Familiar) | Active Buffs: Mage Armor

"Possibly," Euphemia says quietly, frowning as she glances at all the various bumps, bruises, and even burns acquired by those in the party over the course of their spookshow adventure. "Of course, if those 'Hood's Rats' people are there, they may take the opportunity to start a fight on the spot while we're all still beat up, so we should be prepared for that before we're even on the same street as it... I could draw upon my blessings to heal you, but I can only do that a very limited amount of times per day... and I'd hate to use it up before it is truly needed."

Translation: Healing Hex functions as per Cure Light Wounds (1d8+1), but once it has been utilized on a person, that person cannot benefit from it again for 24 hours.

Her frowning intensifies. "I think Chelman needs the nail back soon. I didn't mention this earlier but, in the display gallery... those runes on the floor... those were actual runes used in bindings. I think there's something very strange going on in the Theatre Infernalis, but I think it is in our best interests to not doubt that Chelman is being serious about the necessity of that nail."


Going to assume that you folks are heading to the Apothecary that Luther spoke about... but if you want to do any 'off-screen' healing before that, no worries.

The single-storey apothecary shop that the group are directed towards, found relatively easily down a less bustling street, seems to be neither particularly popular nor thriving... the sign above the grime-laden windows is somewhat faded and, but for one thing, the friends could probably question as to whether they have come to the right place... but they are here and so to, with hands quickly going towards belts - and who knows what kind of concealed weapons, are Hood's Rats.

Seeing - and obviously recognising - the group, the half-orc calls out to them, "Look... we don't want no trouble... business is business, yeah?"


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess basically growled in anger at seeing her foils yet again. ”What is your problem!? Why are your group targeted us? That spookshow almost killed us! And you took some damned nail,” Tess shouted.


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

Velrun shakes his head at the half-elf's words. So much for a peaceable solution...but I suspect it will come to blows anyway.

"All we want is the nail you took from the Theatre," Velrun calls out, "We are not in the mood for games now."


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

Drin rests his hand on his sling staff as he silently watches the half orc.


The half-orc snarls, an escalation of aggression as he mirrors Tessara's voice, "Look, we were paid to do a job - get the nail from the Theatre and frame some patsies... sorry that it had to be you lot but that's just the way it goes. Look, no hard feelings yeah... tell you what, turn around and walk away - all of this will blow over... that old fool in the Theatre, he'll have forgotten about this by the time the sun rises again".


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

As they left the Theatre Oscar sighed sadly "My... precautions have been wholly inadequate. I will happily accept any aid you can provide, Euphemia."

Oscar, glad they were taking the time to talk, started to negotiate.

"Of course. Business." he sighed "Much as I'd like to say no hard feelings, I do hold a few grudges. Still, I can forgive an old friend much. Chelman's offered us a reward if we bring him the nail. While he implied much, all he actually required was the nail. We could cut you in for a share of the reward. Do you still have the nail? If so, how much is it worth to you? If not, what's your current rate?"
diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

"Yeah, Oscar will be glad to pay you out of his share of the finders fee," Drin adds sourly as he glares at Oscar. Blasted nobles be havin' no idea how much coin matters to us common folk.

Aid another Diplomacy: 1d20 - 1 ⇒ (9) - 1 = 8


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

"Yes we would be more than happy to split the share of the reward with you," Velrun chimes in with a small smile on his face.

Not sure they will buy it...they are working for someone else that's for sure!

Diplomacy, Aid Another: 1d20 + 5 ⇒ (11) + 5 = 16


The Half-Orc's companions gaze at him for a few moments as 'Hood' considers the proposal from Oscar... and their weapon hands relax as he seems to be willing to talk, "Now, if it were down to me, you could have your nail back in an instant - all this fuss over a spike!!!! But we don't have it no more... it's with Crux now - the stupid old feller's as half mad as your Chelman friend".

...the gang stand aside and Hood nods towards the door of the Apothecary, "If you want it..."


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess strides for the door to the business. ”Of course we want it, you twit. Stand aside and let us through if you know what’s good for you.”. She wasn’t in the mood to tarry, so she ventured on in to the apothecary.


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

Velrun follows along behind Tessara silently, a serious look upon his youthful face.

I know not who this 'Crux' is yet I am certain as the sun rises he will not give it up without a struggle!


Female Human Witch [Hex Channeler] 1 | 5/7 HP | AC 15, T 11, FF 14, CMD 10 | Fort +1, Ref +1, Will +3 | Init +2 | Perception +2 (+4 in arm's reach of Familiar) | Active Buffs: Mage Armor

"Now, Tess... there is no need to be so hostile to them when they are already standing aside." Even as Euphemia chastises the half-elf she casts a searching gaze over the gang of ruffians, wary for their act of obliging to be no more than a prelude to an ambush.

Sense Motive: 1d20 + 1 ⇒ (17) + 1 = 18


It truly seems that Hood's Rats have no interest in starting any more fights - whether it is the fury burning in Tessara's eyes or, more likely, the fact that the gang have been paid and have nothing further to gain by causing more trouble - they stand aside and allow the group entry into the Apothecary...

The solid, wooden door in the south wall of this room opens, with a ringing of a small brass bell, into a space crammed with tables and shelves cluttered with glass vials holding noxious elixirs and tins of foul-smelling pastes, along with drawers brimming with dried herbs and sprigs of dubious curatives. Behind a long wooden counter, an open door leads to a hallway stretching toward the back of the shop.

Suspended on an elaborate pulley-operated crane that runs along the shelves, a rusted old birdcage contains what appears to be a misshapen homunculus. Though its body is twisted and stunted, with malformed, atrophied legs that dangle from between the bars of a rusted old birdcage in which it is bound, it is quite mobile upon its crane.... moving down from a high shelf as the friends enter, it giggles maniacally, "Customers!!! Customers!!! Customers!!! Buy the things!!! Buy, pay, spend... things!!!!"

There is now a map for the Apothecary in your Campaign Tab.


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

Oscar sighs as he walks into the shop, but cheers immediately as he spots the homunculus. "Oh. Very nice. Those things are quite difficult to make - and expensive."
Curious he casts an educated and avaricious eyes over the 'things' in the shop.
appraise: 1d20 + 8 ⇒ (11) + 8 = 19


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

Drin grips his slingstaff tightly as he watches the twisted little creature confused he asks, Ummm ..... what is it?" He pauses and adds, "Tis ain't right natural whatever it be." He steps closer to the counter, "Are you Crux?"


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

As Velrun enters the shop his eyes peer about for any sign of the enigmatic 'Crux', regretting he did not press for a description of said Crux.

Elsie would never had made such an error...

As the homonculus makes its presence known his hackles are raised by the unnatural voice. Electing to keep quiet for the moment he instead glances about the area looking for any other signs of trouble.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


The shop is a cluttered, tangled mess: the artifacts and relics of a thousand cultures and belief systems smashed into a few hundred square feet. Here, customers find all manner of esotericisms and oddities, from jars and bottles holding a thousand species of insects, to half-open drawers overstuffed with spell components, rare herbs, and pungent incenses from the far corners of the world.

Talismans, sigils, and seals of every culture dangle from leather straps on bent hooks, promising to make one walk unseen or find one’s true love, while self-made elixirs, tonics, and poultices promise to cure everything from the grey ache to swamp plague. The overloaded shelves hold more mummified things than could be counted in a week... and swinging across those shelves, the homonculus giggles to itself, "Neegle!!! Neegle!!! Not Crux... Crux busy, Crux busy, Crux busy... you buy? What you buy?"

...there are sounds coming from beyond the door behind the counter - a grumpy voice muttering to itself.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

”I can’t beleive we are actually looking to buy something like this, but we are here to buy the nail that Crux just got from that orc. Tell him that iwe are here to see him.”


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

Velrun nudges the half-elf woman with his arm, "I think we need to figure out WHY this nail is so valuable to him," glancing around the various artefacts and other junk dubiously, "He may be just a collector but there may be something more behind this."


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

”Get Crux,” Drin asks. He makes a shooing motion with his hands, ”Scat.”


Female Human Witch [Hex Channeler] 1 | 5/7 HP | AC 15, T 11, FF 14, CMD 10 | Fort +1, Ref +1, Will +3 | Init +2 | Perception +2 (+4 in arm's reach of Familiar) | Active Buffs: Mage Armor

Euphemia peers around the shop curiously, eyes dancing over the displays of tinctures and curio. "Quite the fascinating collection that has been gathered here."


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

"Indeed." Oscar agrees with Euphemia. "It would be a real shame if something were to happen to it." Oscar moves over towards the counter "So perhaps it would be better if we went to him." he suggests


Crux, coming from the rear of the shop as he hears the voices of the group, is an elderly, corpulent man of advanced age. The greyness in one of his eyes tells of blindness, and he is rather prone to phlegmatic coughing fits and involuntary drooling...

"You have... kof kof kof... come for something? Kofffff Ointments or tinctures? Something to cure an ailing one? KOFFFF!!! Or something for a fun time? I have many such medicines", he smiles obsequiously.


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

Velrun stares at the elderly man a bit longer than is polite, wondering why such a man needed of all things...a NAIL?

"Ahhh, excuse me good sair, we actually came here for a different reason. We are here to procure the return of a mere trifle you recently acquired...it is barely worth your attention. Just a...NAIL," watching closely for any reaction he finishes, "We are willing to provide ample compensation for the item we seek."

Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23
Sense Motive: 1d20 + 5 ⇒ (12) + 5 = 17


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

Oscar freezes, and takes a small step backwards as Crux's cough catches him. By the time he recovers Velrun has stated their purpose, and there is little Oscar can do besides nod in support. He does do his best to spot if Crux glances somewhere at the mention of the nail.
aid diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

Right to the point, Drin nods his head in agreement with Verlrun's approach. Don't expect it will be that easy.he concedes as he takes a step back just in case the coughing man is contagious.


With a tone that utterly fails to disguise the falsehood, "Nail??? A nail? What are you talking about? What use would I have for such a thing? And why would you want it? Why, if you are looking for Kof, Kof, Kof ...nothing more than a simple nail, well there are many blacksmiths and forges in the Quarter", Crux grins to himself. "An' if you're not needing anything for your warts, your boils or something to reinvigorate your ardour... well, I should bid you good day".

...the homoncule in the cage witlessly echoes Crux's words, "Good Day... Good Day... Good Day..."


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess rolls her eyes. ”Look, it’s been a long day. I’m been dropped into a pit, almost set on fire and suffered all sorts of beats and bangs. I don’t know anything about this nail, except I’ve been hired to get it back. The hoodlum that took it just said he sold it to you. Can we make it worth your while to give it back? That’d be simple for everyone involved. We might be able to pay you what you paid for it, we we’d all be made whole.”

Diplomacy 1d20 + 6 ⇒ (6) + 6 = 12


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

"I do know a little about it." Oscar lies "It was a brave attempt, but it failed. We're giving you a chance to get out of this clean. I suggest you take it."
bluff: 1d20 + 4 ⇒ (19) + 4 = 23
aid diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

Chelman's nail you daft fool,"Drin chimes in trying to help refresh the man's memory. "You know the one you hired the Hood Rats to steal."


Crux's humour disappears as the mood from the group darkens... and when Drin mentions Chelman by name, he nervously snaps back at the halfling, "What’s in the theatre is rightfully mine" ...the homuncule echoes, "Mine... mine... mine..."

There is a mad glint in the alchymist's eye as he rummages around for something behind his apron, "Chelman’s demons have to catch up to him sometime... it was always so..."


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

Velrun finds his hand upon the hilt of his blade without even realizing he had done so, clearly unnerved by the madman's behavior. Trying to gain a semblance of control he asks, "What do you mean, always so? What do you know of Chelman," a note of desperation in his voice.


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

Drin begins to think the old man, Crux, is just as crazy as the old man, Chelman and asks. "What do ye be meanin' rightfully yours..... wait is Chelman ye relative?"


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

"Do you refer to the regalia and paraphernalia?" inquires Oscar with a hitch in his voice. 'Could he be a genuine diabolist? Is the nail somehow related?'


"Mine!!! It's mine... Chelman pretended to be my friend... an' then he took it all. The nail is mine... the theatre is mine... all of it... mine!!!!" and again, rocking its cage manically, the homuncule repeats Crux's words... the increasingsweating man takes a look at Oscar when he refers the ephemera of the theatre, "Yes.... mine!!! And you won't take it from me!!!"

...and then, running back into the back room, he pulls a fizzing vial from beneath his apron, "Don't come any closer!!! Go Away!!!"


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess takes a deep breath. ”I told you. The only way we get to eat tonight is to bring that nail back. I don’t care if you and Chelman right to the death. But I want that key back. That fizzing vial doesn't scare me,” Tess warns, looking around the shop to see if any witnesses were around. It might soon be time to show a bit of her ‘divine’ magic.


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

Drink takes a step back and raises his hands in front of him as if he is trying trying to ward off the danger from the the vial, "Easy mister..... lets not do anything hasty."


Female Human Witch [Hex Channeler] 1 | 5/7 HP | AC 15, T 11, FF 14, CMD 10 | Fort +1, Ref +1, Will +3 | Init +2 | Perception +2 (+4 in arm's reach of Familiar) | Active Buffs: Mage Armor

Euphemia's gaze darts between everyone as the situation intensifies. "Sir, please. We're trying to settle this situation as peacefully as possible. What did Chelman do?"

Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10


Noble Scion Arcanist. Spells 0/3 1st HP 6/7 AC 15

"If you throw that vial." Oscar states, projecting a calm he does not feel "I will burn this place to the ground."


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

Seeing things about to devolve into a violent confrontration, Velrun steps out of the man's view, murmuring an arcane phrase. After a few seconds there is a swirling light that soon fades to reveal a wooden flute which he quickly palms out of sight.

Cast Summon Instrument.


The attempts to defuse the situation fall on apparently deaf ears... Euphemia's diplomatic words and pleas for a peaceful resolution somewhat sabotaged by Oscar's forthright statement. Crux spits back, "This place? Burn it if you will... it's just bricks and mortar - it is nothing compared to the power that I intend to harness!!!"

...and throws the effervescent vial towards Oscar!!!

Attempting to catch multiple people - so, before we have characters on a map, let's say one other person is caught in splash damage (1=Drin, 2=Euphemia, 3=Tessa, 4=Velrun): 1d4 ⇒ 1 = Drin

Crux, Bomb vs intersection of square between Oscar and Drin: 1d20 + 4 ⇒ (19) + 4 = 23, hitting for minimum damage of 2d6+3 = 5, no Reflex Save

Initiative for Party and Enemy
Drin, Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Velrun, Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Euphemia, Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Tessa, Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Oscar, Initiative: 1d20 + 1 ⇒ (8) + 1 = 9

Crux, Initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Initiative Order
Tessa, Velrun then
Crux then
Drin, Oscar and Euphemia

Tessa and Velrun may act now

Also, I'm resetting your damage after your 'fun' in the Theatre Infernalis... let's assume that Chelman and his staff made sure you folks were fighting fit... and any non-lethal heals over time anyways


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

"We do not mean to harm you Crux, but I will not allow you to hurt my friends!" Velrun exclaims as he brings his flute to his lips, a rousing piping tune issuing forth from his lips.

Use Bardic Performance to Inspire Courage. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
.
Round 1/6.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess clasps one of her many holy symbols, a tankard representing Cayden. ”Enjoy the drunkard’s momentary stupor,” she yells as she tries to ensorcel the alchemist.

Cast Daze. DC 14 to resist.


Crux, Will Save vs Daze: 1d20 + 1 ⇒ (19) + 1 = 20, Saved

Crux, still coughing and maybe more so now as the fumes from his bomb billow through the shop, laughs in defiance as Tessa's spell fails to take hold. Screaming that "You'll never take me alive!!!" he runs through the corridor at the rear of the shop - knocking a pair of large pickling jars from the shelves as he does so.

Dropping and landing with a resounding crash, the green-glassed vessels shatter in an explosion of shards, a particularly nauseating smell and a 'SPLAT' as two tiny humanoid creatures ooze out of the ruined glassware. Turning to face the group, each of the creatures starts to drag itself on disproportionately long arms towards the friends...

Knowledge (Religion) DC11:
Grotesque curiosities, pickled punks are deformed, often-humanoid foetuses raised by necromancers and stored in jars of embalming fluid. Every pickled punk is different and the level of deformity spans a spectrum between the mildly lopsided to the utterly unfathomable. Though they seem harmless at first­, even laughable, pickled punks are hungry creatures that attack without provocation when freed from their jars.

At the rear of the shop, not particularly watching the group now, Crux is struggling with a door handle...

Everyone may act now


Halfling Ranger (Trapper)| HP 9/12 | AC 17/14/14 | CMB +2 |CMD 15 | F +3| R -+5| W +1| Init +3 Per +7

Reeling from the bomb Drin rushes forward and engages the hideously deformed creatures swinging his slingstaff in an overhand blow.

Slingstaff/Inspire courage: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Female Human Witch [Hex Channeler] 1 | 5/7 HP | AC 15, T 11, FF 14, CMD 10 | Fort +1, Ref +1, Will +3 | Init +2 | Perception +2 (+4 in arm's reach of Familiar) | Active Buffs: Mage Armor

Euphemia winces as Oscar threatens to burn down the man's shop and the vial is thrown at him.

Knowledge (Religion): 1d20 + 4 ⇒ (11) + 4 = 15

The creatures crawling from the shattered remains of their jars draw a look of utter disgust from the false cleric; a look which quickly shifts to one of ire. "Undead!" she shouts as she takes up her holy symbol of Desna and utters a quiet incantation.

Casting Mage Armor and staying where she is.


Male Human Bard [Arcane Duelist] 1 | 8/8 HP | AC 14, T 12, FF 12, CMD 12 | Fort -1, Ref +3, Will +4 | Init +2 | Perception +5 || Active Conditions: Mage Armor

Velrun shudders in fear as the lady cries out his most terrifying fear....yet he manages to keep up his performance for his friends.

I cannot let Crux get away here! This should slow him down, he thinks as he intones an arcane spell designed to cloud the mind of its target.

Cast Lesser Confusion at Crux. Will save DC 14 or be Confused for 1 round. Bardic Performance rd. 2/6


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess points at one of the unattended mystery vials in the alchemist’s shop, and using her mind flings it at the closest unattended undead monster.

Attack 1d20 + 1 ⇒ (10) + 1 = 11
Damage 1d6 ⇒ 2

Use telekinetic projectile Spell.


Whilst Drin's staff crashes into the floor next to the obscene little beasts an empty vial from the shelf whizzes past his head, narrowly missing him before shattering against the tiled floor...

There is one chink of light though, Velrun's magicks have some effect upon the old man trying to escape via the rear door...

Crux, Will Save vs Lesser Confusion: 1d20 + 1 ⇒ (5) + 1 = 6, Save Failed

Waiting on actions from Oscar

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