DM. |
In truth I didn't answer because a mix of internet problems and laziness, but that 20 surely helps.
Vendricks stop walking and concentrate. It takes the elf an hour to attune to the magical energy of the forest. The elf can identify some currents of arcane energy that comes and go. If Fizb manyblade is right, then deciphering the order behind the movement of the energy is the key to finding the ancient elven outposts, perhaps even Nyth Enalean itself. You would need more data for that, meaning exploration, meaning walking around.
In that time, Sven realize that you are not in the same place Anymore. Since Vendrick stop walking and started doing his wizard thing to the time he finish you didn't move an inch, yet the surrounding did, in a way. The changes are small, like a tree being displaced half meter from where it was before.
Vendrick El'druin |
Oh! Forgot I had somethin to say.
"Hmmm yes. I do believe I'll be able to pinpoint the pattern of the ley lines underlying this place with a bit more information. Come! Let's take a look around."
DM. |
1d100 ⇒ 83
1d100 ⇒ 17
You walk around a bit, and notice that you would not be able to easily backtrack your steps, it's as if the forest you have behind you is different from the one you came from.
half-an hour later, the mist become quite thicker and much colder, making it hard to see. Desmond stumble unto a big rock, hitting his foot. A further investigation reveals that the rock have been carved and seems to have some inscription in it. If only weren't for this mist...
Vendrick El'druin |
"Damn mists. How am I supposed to appreciate ancient cultures without being able to see them!"
Vendrick pauses and looks deep in thought.
"...I have a theory. The leafstaffs are artifacts that are capable of controlling the weather. It stands within reason that perhaps one of them may reside here and is the cause for the Mistpine's namesake. Perhaps that is why the goblins went looking here."
Sven Bludsvin |
Perception: 1d20 + 11 ⇒ (14) + 11 = 25
"Careful." Sven whispers.
"Blue owl, jut above us. Looks like it means to take us for a snack."
Sven casts Barkskin to help protect him a bit.
Desmond Alfonio |
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
"I'll blast it outta' the sky!"
Desmond points two fingers at the owl, and shoots a Scorching Ray at it.
Concealment: 1d100 ⇒ 43
Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 4d6 ⇒ (5, 6, 4, 3) = 18
Vendrick El'druin |
"Do birds sing?" Vendrick laughs at his brilliant wit and taps Sven on the shoulder who promptly feels as though the world no longer roots his feet to the ground.
Fly.
DM. |
Vendricks perception: 1d20 + 4 ⇒ (4) + 4 = 8 -
Vendrick was too focused in the stone in front of him to notice the approaching danger, until it was too close to react (Aka, he was not able to cast the fly spell).
The giant owl stops and hoover nearby you and with a movement of his wings the mist around thickens making it harder to see (total concealment). The air also get colder, much colder
cold damage, fort DC 17 for half: 2d6 ⇒ (6, 1) = 7
You guys turn.
Vendrick El'druin |
Fly asap.
Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
"Gods be damned, it's freezing!"
Desmond Alfonio |
Fort: 1d20 + 8 ⇒ (14) + 8 = 22
"Don't worry, I'll warm things up a bit!"
Desmond fires another Ray.
Concealment: 1d100 ⇒ 41
Pew Pew Pew: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 4d6 ⇒ (6, 4, 2, 3) = 15
DM. |
Vendrick didn't originally cast because he didn't beat the DC o the perception therefore he did't acted in surprise round, he have just cast the spell (though not sure on whom). All spells have worked just fine, but the las scorching ray missed due to total concealment. And finally, the owl is low and close enough for you to move and attack.
Vendrick El'druin |
I cast it on Sven.
Sven Bludsvin |
Well, guess I'll give it a bite, see how it tastes.
Sven charges at the birb.
Chomp: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 11 ⇒ (6) + 11 = 17
Grab: 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 1d8 + 11 ⇒ (6) + 11 = 17
Bite, grapple, trip.
DM. |
%: 1d100 ⇒ 96
Sven successfully grapple the creature (tough I'm unsure if you can trip it). In any case, the mist goes ligt again, and it only impose the concealment condition.
Unfortunately, Sven feels as if his jaw start freezing
Cold damage, Once for biting: 1d6 ⇒ 5
Cold damage, again for grappling: 1d6 ⇒ 2
The air around the owl is still freezing for everyone
Cold aura damage, FOrt DC 17 for half: 2d6 ⇒ (1, 2) = 3
I'm not sure if gaseous form allow to scape from grapple, so i will jsut attack (Uhm, even if you can trip it, I think his penalty to attack cancels with your penalty to AC, because you also have to get prone)
Claw vs sven: 1d20 + 9 ⇒ (15) + 9 = 243d6 + 5 ⇒ (5, 3, 4) + 5 = 17 - Miss
Claw vs Sven: 1d20 + 9 ⇒ (19) + 9 = 283d6 + 5 ⇒ (5, 1, 5) + 5 = 16 - hit
Sven Bludsvin |
I don't like having to use a weapon when the whole point of my character in combat is he fights like a beast. =(
What I will do is this:
Sven growls a bit, and backs off, shrinking slightly. His body begins to blow faintly blue as he concentrates.
Casting Resist Energy: Cold after stepping back and ending Rage.
Sundakan |
After shrinking, it would be 15.
Edit: NVM, grappling would pull it adjacent. Casting defensively then.
1d20 + 9 ⇒ (5) + 9 = 14
Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck
Edit 2: Actually I think I was right the first time. It's 5 feet in the air so I'd be 5 feet away after stepping back, 10 feet after shrinking, and an additional 5 of verticality/diagonals. Not sure on that though.
Desmond Alfonio |
"I've really gotta find a way to fly."
Desmond fires one last ray, then loads his crossbow.
Concealment: 1d100 ⇒ 3
Zap: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 4d6 ⇒ (2, 6, 4, 1) = 13
Vendrick El'druin |
MY BAD! I assume I'm standing farther away
Vendrick conjures a flaming sphere of burning firey stuff and it floats around the crazy owl monster.
FIRE BURN: 3d6 ⇒ (1, 2, 1) = 4
Reflex DC 17
DM. |
ref: 1d20 + 7 ⇒ (2) + 7 = 9 -
Desmond miss, Sven can't concentrate to cast the spell. Vendrick's trick do some more damage that one would think at first.
The giant owl decides he doesn't want to mess with a big boarman and look for an scrawnier target and moves
Grapple 1 Des 2 Ven: 1d20 + 15 ⇒ (15) + 15 = 301d2 ⇒ 1 - The Swordsman get imprisoned by the owl's claw, it seems the freezing bird wants to start flying taking its prey with him.
Cold aura, DC 17 fort for half: 2d6 ⇒ (3, 5) = 8
Desmond Alfonio |
Desmond tries to wriggle out of the owl's grasp.
Escape Artist: 1d20 + 9 ⇒ (18) + 9 = 27
Desmond Alfonio |
He draws his sword.
Vendrick El'druin |
Vendrick controls his ball of fire to annoy the bird some more.
Damage: 3d6 ⇒ (3, 6, 2) = 11
Reflex for half DC 17
Desmond Alfonio |
AOO: 1d20 + 13 ⇒ (19) + 13 = 32
1d8 + 13 ⇒ (3) + 13 = 16
Confirm: 1d20 + 13 ⇒ (20) + 13 = 33
1d8 + 13 ⇒ (7) + 13 = 20
Desmond cuts it up good.
Vendrick El'druin |
Nice one! Hope that kills it or I'm going to be in a pickle.
DM. |
It's a good hit. Desmond's slashing cuts deep into the owl's back, splashing his cold blood everywhere around.
The dying giant bird falls into the ground yelling (or trying to yell since most of his strength is leaving his body really fast) imprecations in an ancient elven dialect. He desperately tries to escape by slowly creeping his way out.
With the owl defeat the mists becomes light enough for you to read what is written in the stone.
In a regionalized but still understandable dialect, The stone commemorate the death (in a battle it seems) of some "martyrs" who sacrificed themselves in order to stop the "rising darkness". The stone marks the place where their deaths took place, but it's unlikely that their were buried here. From the information in there, the event the stone talks about is older than the catastrophe that changed the mystpines.
Vendrick El'druin |
"Seems to be the case." Vendrick scribbles notes in a book before shutting it and putting it away.
"This owl is quite the specimen. It's adapted to hunting in the Mistpines. We should take it's eyes for...science." Vendrick pulls a dagger and sets about taking it's eyes, cleaning them and tucking them away in his sack.
DM. |
The dying giant bird falls into the ground yelling ...imprecations in an ancient elven dialect
I actually don't remember what I have planned, so I will just fast forward a little.
==========
With the lightening of the mist after the Owl death, it becomes easier for Vendrick to follow the movements of the magical auras. Your path quickly crosses with recent footprints of wolves and small boots. But more exciting for Vendrick, you also find, in the distance, some Elven ruins
The ruins are small, at least in the surface. If the elves of the
mistpines have the same traditions of Vendrick, the surface ruins mark the place of an underground burial place. The place is not alone though. Some goblins patrol the area. THe look like the ones you made a deal the night before, but who knows, perhaps it's a different clan, you don't know much about the ice goblin clans to tell the difference.